New in 2.3

Daftar Isi
Karakter
Light Cone
Set Relic
Tas
Achievement
Musuh Monster

Karakter

IstilahKelangkaanPathTipe SeranganATKDEFHPMaterial Ascension
流萤5
RarstrRarstrRarstrRarstrRarstr
destruction-classfire-damage_type756.76776.16814.97
Raging Heart
Shards of Desires
Moon Madness Fang
Lost Echo of the Shared Wish
Tracks of Destiny
翡翠5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type659.74509.361086.62
Dream Flamer
Dream Making Engine
Lost Echo of the Shared Wish
Tracks of Destiny
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Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Ascension
不息的演算5
RarstrRarstrRarstrRarstrRarstr
erudition-class529.2396.91058.4使装备者的攻击力提高8%。施放攻击后,每击中一名敌方目标,使攻击力额外提高4%,该效果最多叠加5次,持续至下次攻击后,若击中大于等于3名敌方目标,使自身速度提高8%,持续1回合。
Squirming Core
梦应归于何处5
RarstrRarstrRarstrRarstrRarstr
destruction-class635.04529.2846.72使装备者的击破特攻提高60%。当装备者对敌方目标造成击破伤害时,使敌方陷入【溃败】状态,持续2回合。【溃败】状态下目标受到的伤害提高15%,速度降低15%。同类技能无法重复生效。
Moon Madness Fang
Shards of Desires
偏偏希望无价5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12529.2952.56使装备者的暴击率提高16%。当装备者在战斗中暴击伤害大于120%时,每超过20%,追加攻击造成的伤害提高16%,该效果可叠加4层。战斗开始时和装备者施放普攻后,使终结技和追加攻击无视目标16%的防御,持续2回合。
Dream Making Engine
谐乐静默之后4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使装备者的击破特攻提高28%。装备者施放终结技后,速度提高8%,持续2回合。
Shards of Desires
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Set Relic

IstilahEfek Set Relic
荡除蠹灾的铁骑2: 击破特攻提高16%
4: 当装备者的击破特攻大于等于150%/250%时,对敌方目标造成击破伤害时无视其10%/18%的防御力。
风举云飞的勇烈2: 攻击力提高12%
4: 装备者施放终结技或发动追加攻击时,使装备者造成的伤害提高20%,该效果最多叠加2层,在装备者的回合结束时解除。
奔狼的都蓝王朝2: 我方角色施放追加攻击时,装备者获得一层【功勋】,最多叠加6层,每层【功勋】使装备者追加攻击造成的伤害提高4%,叠满6层时,额外使装备者的暴击伤害提高24%
劫火莲灯铸炼宫2: 使装备者的速度提高6%。当装备者击中拥有火属性弱点的敌方目标时,击破特攻提高40%,持续1回合。
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Tas

IstilahKelangkaanJenisResep
荡除蠹灾的铁骑2
RarstrRarstr
荡除蠹灾的铁骑3
RarstrRarstrRarstr
荡除蠹灾的铁骑4
RarstrRarstrRarstrRarstr
荡除蠹灾的铁骑5
RarstrRarstrRarstrRarstrRarstr
风举云飞的勇烈2
RarstrRarstr
风举云飞的勇烈3
RarstrRarstrRarstr
风举云飞的勇烈4
RarstrRarstrRarstrRarstr
风举云飞的勇烈5
RarstrRarstrRarstrRarstrRarstr
奔狼的都蓝王朝2
RarstrRarstr
奔狼的都蓝王朝3
RarstrRarstrRarstr
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Achievement

IstilahSeri AchievementBukaPenjelasanHadiah
Angin di Pundakmu, Dunia di Matamu
Angin di Pundakmu, Dunia di MatamuMemori BersamamuMenyelesaikan misi "Hiruk Pikuk yang Kembali Bergaung (Epilog)" dan saksikan kepergian Mingxi
Stellar Jade5
Rel Menuju Ribuan Bintang
Stellar Jade10
Rel Menuju Ribuan Bintang
Stellar Jade10
Rel Menuju Ribuan Bintang
Stellar Jade10
Rel Menuju Ribuan Bintang
Stellar Jade10
Rel Menuju Ribuan Bintang
Stellar Jade10
Rel Menuju Ribuan Bintang
Stellar Jade10
气球,向着明天——Penyelidikan Misteri打破{TEXTJOIN#87}中的特殊石头老板气球
Stellar Jade5
可惜不是吹奏部Penyelidikan Misteri拯救{TEXTJOIN#87}上的迷钟「老大」
Stellar Jade5
Memori Bersamamu
Stellar Jade10
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Musuh Monster

IstilahTingkat KesulitanHadiah
「授勋」Minion
「枪尖」Minion
「盾」Minion
「所有或一无所有」Musuh Monster
「所有或一无所有」Musuh Monster
无尽寒冬之槊Musuh Monster
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Guard Insignia
Silvermane Guard Medal
无尽寒冬之槊Musuh Monster
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Guard Insignia
Silvermane Guard Medal
无尽寒冬之槊Musuh Monster
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Guard Insignia
Silvermane Guard Medal
无尽寒冬之槊Musuh Monster
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Guard Insignia
Silvermane Guard Medal
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173 responses to “New in 2.3”

  1. personally id like to get a sim uni mode with no/less powerful blessings; part of me dislikes how blessing and rng reliant clearing simuni is, since the only real form of account powerlevel progression comes via the ability tree and dice faces. i think it would be cool to have >= moc 12-power levelled enemies in simuni since it would make dual sustain more relevant while also being a good test of overall account strength

      
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    • So you want a gamemode defined by “stronger enemies, and random ways for you to get stronger to match them” to not have any of it.

      I would like to recommend “the literal rest of the game” to you instead.

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    • moc 12 power lvl is way under su enemies tho, if u get to the boss with 0 blessings u get smacked

      making dual sustain meta would be a fail imo bc who wants to spend their actions and skillpoints protecting, i wanna attack

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  2. Reminder, that V2 usually does not have any significant changes regarding a characters kit. It more often than not contains minor changes, some possible bug fixes and primary wording of abilities. There is also a good chance there is 0 changes by V2 as they are primary still just gathering data at this stage for potential bigger changes a character might need.

    V3 is when you can expect major kit changes if Hoyo deems that said character was in need of these type of changes .This is the one people are hoping for to fix stuff regarding her current kit and you should not expect to see anything like this for the V2.

      
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      • I don’t like it how Jade is niche to PF only. I expect her to have sort of capacity aside from mob sweeping, much like Jing Yuan’s Lightning Lord and Argenti’s 180 energy ultimate. If Jade stays her current status after V3, it is possible that future characters are going to make her better and she was preemtively weakened to prevent future imbalance, which is a worst experience a character can have because you have no idea when the future teammate will come.

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        • Would’ve been cool if her empowered follow up had more than just a multiplier increase. Give it an added bounce effect that works both in mobs and allows her to focus it down on single target. Anything at all.

          We’ll see next week…

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        • An erudition character who is niche for erudition focused game mode only is… bad? Y’all really want that powercreep huh?

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          • Not really, tbf we have Herta who is more or less a cheat code in PF for free, for one half it is always super easy to max score with her, you only need to give her 1 limited harmony, where those harmonies are much more flexible in all game modes and teams than an Erudition unit focus in PF only. And anyone with either JY or Acheron, or Kafka Black Swan can easily get the other half to at least 20k – 30k score, or even max as long they invest enough into them, and all of these char have good perform in other contents as well

            Unless they plan make a very hard PF with buff that only benefit AoE FUA char, and mostly quantum weakness with no Ice, only then her PF advantage would be more appealing imo. But that is just my thoughts on PF, i don’t know how disadvantage she is in non AoE content, probably not that bad but everyone want it a bit better I guess

          • Y’all really love throwing that word around huh?

            Argenti and KING Yuan are Erudition as well, but have a small part of their kits that aids in non-PF modes. Even then, Argenti excels in PF but not so much MoC (still good but not WOW). All we want for Jade is something similar.

  3. Firefly V2:
    The CN text finally made it clear that her 12% damage bonus vs. weakness broken enemy is a vulnerability type of modifier instead of a damage amp. Vulnerability is a rare kind of modifier and boosts all kinds of damage, including super break damage. Damage amp is rather common and only benefits ordinary damage.

    There is no more changes in V2.

      
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    • There is a noteable thing that some new curios in simulatet universe have super break damage, too. It is supposed to be able to stack with the HTB’s super break damage.

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      • Curios, as in more than one? That’s interesting that they’d make a few of them instead of just one. Would definitely make Boothill and Firefly have some crazy builds, and more playstyles like this in SU is always nice. Probably also goes well with that drink curio that gives you 20% break effect per path that you have a blessing of.

        Best path for that may weirdly be nihility for the advanced resonance that reduces the enemy toughness once they recover, but hunt/erudition blessings for extra turns and ults should be very strong. The DoT bonus from the die is pretty useless, but I don’t think any of the dice have a good effect for break/super break. Remembrance could help keep the enemy broken/frozen for long periods of time, while destruction can shred defense iirc.

        Do we know any more details about these new curios?

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      • For what I have seem. I don’t think that’s super break damage. The description of those curios do not explicit writes “super 🍞 damage”. But some of them does works like it. For example:
        – one of them let your Destruction character trigger Fire, Wind, Lightning, and Physical Break Effect when attacking a weakness broken enemy.
        – one of them let your Fire/Physical character deals an 100% damage of the break damage they dealt.

        But there seems to be a new kind of buff system works together with Blessing. Maybe we would find 🍞 there?

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        • These do sound like regular Break. If anything, the first sounds like it either applies the associated Break DoTs or triggers them (will need to see the exact wording to discern).

          But anyway, the main distinction is that Super Break is reliant on the Toughness dealt by the attack, rather than the enemy’s own Toughness.

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        • There are stuffs that directly mention the super break damage.

          There is a new curio that says when a character’s HP changes, the curio grants a single-use access to the super break damage at 70% of the base value. Since the super break damage is reduced, I suspect it is stackable with the HTB’s ultimate.

          There are several interesting blessings that look like a mix of the powers of existing pathes, possibly the upcoming Harmony path in simulated universe, including one that allows DoT to crit. There is also a blessing that allows super break damage to be dealt, and also gives +100% bonus to it when the character has 15 stacks of the destruction path buff that gives some attack and defense and I’m not sure what is it called in English.

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          • That sounds stackable. HTB “convert” the toughness-reducing damage. So if that curio directly gives access to 🍞, then we still have the “toughness-reducing damage” part unchanged which can get converted by HTB.

            If the blessing can allow player to deal 🍞 without HTB, then it is very likely to be Harmony path blessing. And they may be stackable with HTB too.
            As of the 15 stacks of the destruction path buff? Do you mean “Grit”, which stacks up to 35 -> 45 and grant character ATK and DEF.
            And that kinds of blessing may be “Resonance Interplay”, automatically activated while you have 3 currently chosen path blessings and 3 other certain path blessings.

          • The Destruction path buff you’re referring to is called “Fighting Spirit” in English.

            Since you say they’re a mix of the different paths, they’re probably like the “resonance interplay” (name might be wrong) from SD and G&G where if you get a certain number of buffs from a certain path you get a bonus effect.

          • The wording for them are the same as the HTB, but I guess the word “convert” does not mean what it looks like in natural language. In a programming perspective, it is rather an additional damage popup using an alternative damage formula refering to the toughness reduction of the attack. If multiple instances of such a program apply on the same attack, there is simply multiple instances of additional damage popups.

            If it was sort of singular entity and needs an access to, then the access itself also has a multipler to the super break damage, and things can be complicated when multiple instances stack. There is an instance that reduce the super break damage, too, meaning it would be a solely negative effect when you have HTB or the said blessing.

          • I did not see the thing that reducing 🍞, but I do find there’s a new negative curio can decrease your break efficiency by 100% for 2 turns. Which means you can not deal 🍞 without having any break efficiency buff, lmao.
            That curio doesn’t looks like other curios, it has multiple variants using the same image assets. I suspect this may related to the new kind of buffs in the Divergent Universe.

          • There is a new curio that says when a character’s HP changes, the curio grants a single-use access to the super break damage at 70% of the base value.

            If multiple sources of super break do not stack, then this curio is a negative effect when you have the HTB in the team, which I can’t believe so.

      • Oh, I just found what you means. That’s Equations, not Curios, a new kind of SU buff system works like Resonance Interplay. It activates while having certain amount of 2 certain path’s blessing. And need not to be the Path you selected at the beginning.

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  4. My HTB currently has a crit DMG body, physical orb and 260 BE + 144spd (300 BE once Ruan Mei’s BE and Spd buffs are accounted for)
    Once I level her ult she should at around 360 BE while it’s active so I’d say she’s good enough for now

      
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  5. Do we know FeiXiao’s theme yet?
    Like JY has the lion theme and ll summon but what about the lady
    Cuz if she’s really cool I may consider skipping Firefly if they don’t get some reworks (we’re in V1 so time will tell) or at least I may skip her LC
    I’m a wind collector so FeiXiao is inevitable for me eventually I just hope she’s cool
    This is all assuming she sin 2.4

      
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    • according to HomDGCat , she is a weakness break – FUA character (HomDGCat noted that the FUA are a possibility and that she might not have any) who apparently fires missiles in her Technique(makes sense as the Yaoqing is very closely connected to the IPC), other than that there’s a minor story thing that ig could be spoilers so I won’t say it.
      Gameplay-wise I predict if she does have FUA, that she could trigger them based off weakness breaks like Himiko but thats just a theory. Other than that, it could be true that we don’t acctually visit the Yaoqing since in the same Xianzhou story we’re getting Yunli(dedicated Yanqing support) whos from the Zhuming. There was one leak that said they’re all coming from different ships for a Wardance festival/tournament event(Wardance is the sword chamionship thing that Yanqing wants to win). Wardance makes more sense since Yunli leaks seems to heavily ship her and Yanqing( a rare W for him lol). Oh yeah some other leak also described FeiXiao as a Foxian

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    • We have basically nothing
      He’s supposedly playable and we have the slightest crumbs he may be erudition but as far as I know nothing confirmed at all

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      • ah rip lmao. Really hope he’s playable. Would be interesting if his kit was like in contrast to robins. Like a super debuffer that delays enemies and reduces their damage (idk just spitballing). I’ll get him regardless of his type though tbh. Will probs be the only erudition char I pull (if he stays erudition). him not having anything gives me time to save as well (cope)

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      • Ending the fight with Aventurine’s ult was really satisfying
        [Spoilers]

        I think the fake-out mid ending was really funny, like they Luofu’d us last second (literally) just to say nah, we have a better ending
        I started feeling something was up when Sunday just didn’t have a phase 3
        On another note his phase 3 is the epitome of the break meta but its pretty fun (also it’s very doable with not so break heavy characters like JY)

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        • Yeah Topaz and Aventurine did the heavy lifting there ngl xD

          But I only realized something was off when they said we’re heading to the next place so fast. Like ain’t no way Hoyo would have a new area that was not showcased xD

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          • I had missed the “major flaw” that Black Swan mentioned, but everything else had me super confused leading up to the reveal. There were just so many loose ends and nobody did anything about any of them.

            Firefly says she will have 3 deaths, but only had 2 at this point in the story, but we’ve resolved everything and are leaving already?
            Sparkle has had multiple appearances, handing out her little buttons, but similarly to Firefly, no payoff for the buttons?

            But also:
            Boothill and DH just forget about Acheron? Black Swan says nothing about that? If anyone remembered, she did, and she didn’t even acknowledge what they said at all.
            The peace talks are over instantly, and the IPC just… gives up on Penacony, with nothing in it for them? Aventurine doesn’t make any remarks or quips or even mentions fighting us or being sent to the other side by Acheron???

          • You really know you’re stuck in the Lotus Eater Machine when Screwllum mentions that his associates are setting aside the Simulated Universe to patch up Penacony’s memoria.
            Herta would never.

        • I literally got mad, I was so disappointed. Like no way Luofu characters come in and ruin the ending, would’ve never got any Xianzhou characters again. I nearly spoiled it for myself by almost searching it up online cuz like I wanted to see if other people were ranting but it was so unsatisfying like there was no way it got past quality check or whatever they have so I forced myself to press on and after seeing like aventurine completely unexplained and like Dr Ratio being nicer than usual I also realised that there was only 1 phase.

          In the fight I actually turbo griefed myself by Running Acheron, Ruan, trial HTb and Aventurine. Completely forgot she needed a nihility char, made the fight actually last longer though which is nice. I sometimes clear story bosses 2 fast nowadays (literally had to holdback in the 2.1 aventurine battle so I could hear his voicelines properly), would love like a hardmode version of the campaign that gives you a cool phone background or something.

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          • Really enjoyed the boss though, penacony story was fantastic in general. The Misha part actually made me cry. Can’t wait for the interlude (I want good things for aventurine but the IPC are actually giga-evil idk he already bet on getting promoted so not sure what’ll happen). My favorite HSR trailblazer questline for sure, not sure how they’d top this.

          • > I sometimes clear story bosses 2 fast nowadays

            Bro, I ran the FuA comp (Aventurine, Topaz, Dr. Ratio, Robin) and it was so sad seeing them break and then kill all the Puppet Elites without them getting to use their mechanics. I still don’t know what any of them do. They died before they got their turns in.

            It was also a bit of the case with the final fight. The last phase never gets to use their move. They get fully broken at day 5.

          • @Oicmorez damn bro that sucks. Its a bit of a problem with well invested accounts that I hope they address in the future. I love building strong teams but it sucks when it interferes with the narrative y’know? Like if something is meant to be strong lorewise it should feel that way. Makes it less satisfying when you invalidate a boss fight. I think an optional hard-mode would be a nice fix.

    • It’s very unique compared to the other bosses we’ve had so far, and I definitely enjoyed it the fight.

      For me, the best part was the whole atmosphere. The voicelines when you use the cut-in attack, which changed each time you used it, as well as Clockie and the Trailblazer stand to the sides as the train passes, it was great. I’m actually very disappointed that the weekly boss version doesn’t have the same animation.

      However, if I have to hear “DISORDERLY NOISE” once every time I hit the boss, I’m going to get really sick of this boss very quickly.

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      • Ye, him repeating the same voice line again and again when being hit is annoying. Hopefully when we mention it in the survey, they will change it to only happen every few hits

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    • One thing I didn’t like is the way we got Harmony TB. A flashback in them middle of a conversation, and boom, we have it… I wish we got it more like we got the Fire one.

      At least we got to use them soon after without having to build them.

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      • I Think the reason to get the new path is a bit wavy. TB got it because Xipe glanced at him/her, like Qlipoth did, but unlike them Xipe didn’t say anything. If Sunday were not an emanator of Harmony /Order, why would he see the glance of the Aeon? the rest of the crew + Firefly didn’t seem to notice it either.

        Whole thing looked like “here’s your path, good luck!”.

        From a gameplay perspective, I think it was the right choice: even if they killed the thrill of the discussion with Sunday, they got us to experience the new mechanic and the character before heading into the real fight, unlike that time against Cocolia where the tutorial happened in the fight.

        As a result, the fight against the Penaccony’s boss felt way more nice because we had time to test the character before, and our minds were not divided between learning and living through the encounter.

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    • It was really cool.
      Spoilers

      But what confused me was when Black Swan was summarizing, she said: Everyone died in the battle with Sunday. She also mentioned that she could roll back time, but from what I understand that was part of Ena’s dream, because after that, TB wakes up and everyone’s kinda alive. Was the phrase about everyone being dead just an attempt to wake TB up?

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