
![]() | Istilah | 海瑟音 |
Kelangkaan | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Tipe Pertempuran | ![]() | |
Material Khusus | ![]() ![]() ![]() ![]() ![]() | |
Material Trace | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Cerita | 斯缇科西亚,醉与梦的海滨之城,旧日的歌声仍在浮浪间回荡。 大海的女儿海列屈拉,清洗「海洋」火种的黄金裔,驱散污浊的暗流,为天外的英雄奏响不醉不归的盛宴 ——散场之时未到,纵然希望如泡沫般易碎,浪花也将一往无前。 |
Daftar Isi |
Stats |
Skill |
Trace |
Eidolon |
Light Cone |
Tas |
Gallery |
Volume Suara |
Cerita |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Material Khusus |
1 | 81.84 | 66 | 164 | 102 | 5% | 50% | 100 | 130 | |
20 | 159.59 | 128.7 | 319 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 192.32 | 155.1 | 385 | 102 | 5% | 50% | 100 | 130 | |
30 | 233.24 | 188.1 | 466 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 265.98 | 214.5 | 532 | 102 | 5% | 50% | 100 | 130 | |
40 | 306.9 | 247.5 | 614 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 339.64 | 273.9 | 679 | 102 | 5% | 50% | 100 | 130 | |
50 | 380.56 | 306.9 | 761 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 413.29 | 333.3 | 827 | 102 | 5% | 50% | 100 | 130 | |
60 | 454.21 | 366.3 | 908 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 486.95 | 392.7 | 974 | 102 | 5% | 50% | 100 | 130 | |
70 | 527.87 | 425.7 | 1056 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 560.6 | 452.1 | 1121 | 102 | 5% | 50% | 100 | 130 | |
80 | 601.52 | 485.1 | 1203 | 102 | 5% | 50% | 100 | 130 |
Skill
![]() | 小调,止水中回响 - Basic ATK | Single Target |
Pemulihan Energy : 20 | |
Weakness Break : Single Target : 30 | |
对指定敌方单体造成等同于海瑟音 对敌方单体造成等同于少量物理属性伤害。 | |
Level | |
![]() | 泛音,暗流后齐鸣 - Skill | AoE |
Pemulihan Energy : 30 | |
Weakness Break : AoE : 60 | |
有 大概率使敌方全体受到的伤害提高,并对其造成物理属性伤害。 | |
Level | |
![]() | 绝海回涛,噬魂舞曲 - Ultimate | AoE |
Pemulihan Energy : 5 | |
Weakness Break : AoE : 60 | |
展开结界,使敌方目标攻击力降低 处于结界中的敌方目标每受到1次持续伤害,对其造成等同于海瑟音 结界持续 展开结界使敌方全体攻击力、防御力降低,并对其造成大量物理属性伤害。结界存在时,敌方目标每受到1次持续伤害,对其造成1次物理属性持续伤害,该伤害不可重复触发此效果,且每回合开始时或我方目标单次行动内最多触发 | |
Level | |
![]() | 海妖在欢唱 - Talent | Impair |
Pemulihan Energy : 0 | |
Weakness Break : 0 | |
施放普攻、战技、终结技时,有 风化/灼烧/触电状态下,敌方目标每回合开始时受到等同于海瑟音 裂伤状态下,敌方目标每回合开始时受到等同于自身 施放普攻、战技、终结技时,有大概率使敌方目标陷入风化/裂伤/灼烧/触电其中1种状态。 | |
Level | |
![]() | 攻击 |
Pemulihan Energy : 0 | |
Weakness Break : Single Target : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 于海的栖息地 - Technique | Impair |
Pemulihan Energy : 0 | |
Weakness Break : 0 | |
使用秘技后,制造一个持续 与处于【醉心】状态下的敌人进入战斗后,有 制造特殊领域。与领域内敌人进入战斗后,大概率使敌方每个单体陷入风化/裂伤/灼烧/触电其中 | |
Trace
![]() | 征服的剑旗 |
Memerlukan karakter ascension 2 | |
战斗开始时,海瑟音展开与终结技效果相同的结界,结界持续 | ![]() ![]() ![]() |
![]() | 速度强化 (SPD) |
Memerlukan karakter ascension 2 | |
SPD + | ![]() ![]() ![]() |
![]() | 攻击强化 (ATK) |
Memerlukan karakter ascension 3 | |
ATK + | ![]() ![]() ![]() |
![]() | 效果命中强化 (Effect Hit Rate) |
Memerlukan karakter ascension 3 | |
Effect Hit Rate + | ![]() ![]() ![]() |
![]() | 盛会的泡沫 |
Memerlukan karakter ascension 4 | |
我方其他目标每次施放攻击时,海瑟音有 | ![]() ![]() ![]() ![]() |
![]() | 攻击强化 (ATK) |
Memerlukan karakter ascension 4 | |
ATK + | ![]() ![]() ![]() |
![]() | 速度强化 (SPD) |
Memerlukan karakter ascension 5 | |
SPD + | ![]() ![]() ![]() |
![]() | 攻击强化 (ATK) |
Memerlukan karakter ascension 5 | |
ATK + | ![]() ![]() ![]() |
![]() | 珍珠的琴弦 |
Memerlukan karakter ascension 6 | |
海瑟音效果命中大于 | ![]() ![]() ![]() ![]() |
![]() | 效果命中强化 (Effect Hit Rate) |
Memerlukan karakter ascension 6 | |
Effect Hit Rate + | ![]() ![]() ![]() |
![]() | 速度强化 (SPD) |
Memerlukan karakter Lv. 75 | |
SPD + | ![]() ![]() ![]() |
![]() | 攻击强化 (ATK) |
ATK + | ![]() ![]() |
![]() | 攻击强化 (ATK) |
Memerlukan karakter Lv. 80 | |
ATK + | ![]() ![]() ![]() |
Eidolon
![]() | 你问我心为何悲伤 | ![]() |
施放终结技时,若敌方目标处于持续伤害状态,使其当前承受的所有持续伤害立即产生相当于原伤害 |
![]() | 你说浪花为何喧响 | ![]() |
结界持续期间,使敌方全体全属性抗性降低 |
![]() | 可知灯火为何遗忘 | ![]() |
终结技等级+2,最多不超过 |
![]() | 看呀,时间为何流淌 | ![]() |
结界持续期间,行迹【珍珠的琴弦】的造成伤害提高效果对我方全体生效。 |
![]() | 于梳洗中,我轻吟浅唱 | ![]() |
战技等级+2,最多不超过 |
![]() | 沉没的你,何日返乡 | ![]() |
结界获得强化,海瑟音物理属性持续伤害效果的每次可触发次数提高 |
Light Cone
Istilah | Kelangkaan | Path | ATK | DEF | HP | Skill | Material Khusus | |
![]() | Void | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | Saat pertempuran dimulai, meningkatkan | ![]() ![]() |
![]() | Loop | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | Meningkatkan | ![]() ![]() |
![]() | Hidden Shadow | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | Setelah melancarkan Skill, Basic Attack berikutnya akan mengakibatkan DMG tambahan sebesar | ![]() ![]() |
![]() | Good Night and Sleep Well | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Setiap 1 efek Debuff yang dimiliki target musuh akan meningkatkan | ![]() ![]() |
![]() | Eyes of the Prey | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Meningkatkan | ![]() ![]() |
![]() | Resolution Shines As Pearls of Sweat | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Saat pengguna menyerang target musuh, jika target tidak dalam status "Ensnarement", maka pengguna memiliki | ![]() ![]() |
![]() | Fermata | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Meningkatkan Break Effect pengguna sebesar | ![]() ![]() |
![]() | We Will Meet Again | 4![]() ![]() ![]() ![]() | nihility-class![]() | 529.2 | 330.75 | 846.72 | Setelah pengguna melancarkan Basic Attack atau Skill, mengakibatkan DMG tambahan secara acak pada 1 musuh yang terserang sebesar | ![]() ![]() |
![]() | Before the Tutorial Mission Starts | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Meningkatkan | ![]() ![]() |
![]() | In the Name of the World | 5![]() ![]() ![]() ![]() ![]() | nihility-class![]() | 582.12 | 463.05 | 1058.4 | Meningkatkan | ![]() ![]() |
Per Page |
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Gallery
Video #1
Volume Suara
Bahasa
Title | loc_sound |
Cerita
Title | Bahasa Teks |
42 responses to “”
This is so disheartening. I really hope something comes in V2/V3 because atm she is nothing more than a BS side grade. You’re better of getting her LC for BS and calling it a day than spending 150 pulls to get someone who’s like not even 10% better overall. It’s even worse when the calcs say that triple DoT isn’t even better than double DoT with Robin/RM.
DoT waiting over a year for this while struggling to keep up only a few patch’s after BS release has got to be the saddest thing in the games history.
I don’t normally fall in line with the doomposting, but idk… this just makes me sad. So far the only real buff to DoT was Kafka’s buff this patch. Replacing BS/Robin/RM for Hysilens won’t even net you a single cycle upgrade and if it’s going to take over a year again for the next unit that may very well also be a side grade, DoT is permanently in the dirt.
Actually, you’re better off waiting for a BS rerun and getting her E1. As E1 BS is actually better than E0 Hysilens…
I hope this post ages badly, i really do. I was so looking forward to FINALLY building the DoT team that i’ve wanted since 1.X but rn it looks like yet another skip from me. How long has it been since a new unit failed to make it into the tier 0/0.5 category.
This comes after being hyped after first seeing her kit and numbers, only for it to swindle quickly after watching several showcases and seeing several calcs.
Sadly Hysilens is more a side grade than an actual upgrade to the dot team, if you already have Kafka/Swan/Robin(or Tribbie) she I’ll not replace the harmonies, specially if you already have E1 or those, she CAN replace Blackswan, but it’s not like insane difference tbh.
And like if you already have robin or tribbie at E0, maybe it would be even more worth to get an eidolon of those rather than pulling for hysilens, since they have more team options being very versatile for your account, as pulling for a very niche character (hysilens) and getting little value, (yes she/dot I’ll be very strong at it release, but in next patches…?)
If you have Kafka but no swan, then I think she would be a good upgrade to your account, and you likely wont need to pull swan anymore.
If there is one thing I love, its that the doom posters haven’t changed. Still going about their daily business of heavily downplaying a character for no good reason