| Chorus | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Setelah memasuki pertempuran, meningkatkan 8% ATK seluruh rekan tim. Efek dari jenis Kemampuan yang sama tidak dapat ditumpuk. | |
| Meshing Cogs | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Memulihkan 4 Energy tambahan setelah pengguna melancarkan serangan atau terkena serangan. Efek ini hanya dapat terpicu sekali setiap giliran. | |
| Mediation | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Meningkatkan 12 SPD seluruh rekan tim selama 1 giliran saat memasuki pertempuran. | |
| Memories of the Past | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Meningkatkan 28% Break Effect pengguna. Setelah pengguna melancarkan serangan, memulihkan 4 Energy tambahan. Efek ini hanya dapat terpicu sekali setiap giliran. | |
| Planetary Rendezvous | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | Setelah memasuki pertempuran, saat rekan tim mengakibatkan DMG yang Tipenya sama dengan Tipe pengguna, DMG yang diakibatkan akan meningkat 12%. | |
| Dance! Dance! Dance! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Setelah pengguna melancarkan Ultimate, mendahulukan 16% aksi seluruh rekan tim. | |
| Carve the Moon, Weave the Clouds | 4 | harmony-class | 476.28 | 330.75 | 952.56 | Saat pertempuran dimulai dan saat setiap giliran pengguna dimulai, 1 efek akan aktif secara acak. Efek yang diaktifkan akan menggantikan efek sebelumnya, dan efek tersebut tidak akan sama dengan yang sebelumnya. Efek termasuk: ATK seluruh rekan tim +10%; CRIT DMG seluruh rekan tim +12%; Energy Regeneration Rate seluruh rekan tim +6%. Efek yang sama tidak dapat ditumpuk dan akan terhapus saat pengguna gugur. | |
| But the Battle Isn't Over | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | Meningkatkan 10% Energy Regeneration Rate pengguna dan memulihkan 1 Poin Skill saat pengguna melancarkan Ultimate pada rekan tim. Efek ini hanya dapat terpicu sekali setiap pengguna melancarkan Ultimate 2 kali. Setelah pengguna melancarkan Skill, DMG rekan tim yang beraksi berikutnya akan meningkat 30% selama 1 giliran. | |
| Past and Future | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Setelah pengguna melancarkan Skill, meningkatkan 16% DMG rekan selanjutnya yang beraksi selama 1 giliran. | |
| Past Self in Mirror | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | Meningkatkan 60% Break Effect pengguna. Setelah pengguna melancarkan Ultimate, akan meningkatkan 24% DMG yang diakibatkan seluruh rekan tim selama 3 giliran, jika Break Effect pengguna lebih dari atau sama dengan 150%, maka akan memulihkan 1 Poin Skill. Saat setiap gelombang pertempuran dimulai, seluruh rekan tim akan segera memulihkan 10 Energy, efek dari kemampuan yang sama tidak dapat ditumpuk. | |
46 responses to “”
For Saber would it be Sunday or Cerydra or both for her?
I’m prepping for Cerydra and haven’t gotten to relics/planers. Does anyone have early calcs for relics/planers? or are we thinking a new relic set will come out? oh and any thoughts on preferred speed or er requirements?
currently I plan to go for lightcone to, but just in case, any calcs on best f2p cone?
Are they really out of ideas for harmony units that they have to make another Bronya sidegrade? Like they really can’t think of any other stats a support can give you other than atk and crit dmg?
I don’t know if you’re ragebaiting but there is no shot that you genuinely think this is remotely similar to Bronya.
The only stats that a harmony character (an offensive support character) should be able to supply are Crit. dam, crit. rate, attack and speed.
Crit rate should VERY rarely be given in a support characters kit considering how powerful a stat it is. That leaves speed, crit damage and attack.
Speed is also ridiculously powerful and usually gets implemented in a different way (advance forwards).
So we now have 2 realistic options for upgrading stats, crit damage and attack. If it’s not a gimmick support that provides other uses (Like Sparkle or Hanya) for a support to be able to compete it needs to give both of these stats. That’s the baseline requirement for a harmony character.
Now about Bronya. The main point of running Bronya is for her advance forward and dmg% increase on next attack. Both of those utilities, are nowhere listed in this kit. Just because Bronya came first, doesn’t mean everything is a copy of her.
she dont have 100% adv or extra turn like brony
only 1 additional skill that require 6 skills to activate
For clarification on Coup de Main and where it says “trigger a Coup de Main when using a Skill on enemies”: When Coup de Main is triggered, it copies the ability that is about to be used, immediately uses it, then uses the original ability.
Site does not really clarify it that much, but it definitely takes a gambit and runs with it.