Aventurine

Aventurine
AventurineIstilahAventurine
FaksiInterastral Peace Corporation
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Preservation
Tipe PertempuranClass Imaginary
Bahasa Mandarin杨超然
Bahasa InggrisCamden Sutkowski
Bahasa Korea박준원
Bahasa Jepang河西健吾
Material Khusus
Credit308K
Tatters of Thought15
Fragments of Impression15
Suppressing Edict65
Shards of Desires15
Material Trace
Credit3M
Scattered Stardust18
Tatters of Thought41
Crystal Meteorites69
Fragments of Impression56
Divine Amber139
Shards of Desires58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
CeritaSeorang petinggi dari "Departemen Investasi Strategis" IPC.
Seorang pecinta risiko dengan kepribadian yang mencolok. Meski sering tersenyum, tapi isi hatinya sulit ditebak.

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Volume Suara
Cerita

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyMaterial Khusus
160.7289.11641065%50%150110
20118.4173.753191065%50%150110
Credit4000
Tatters of Thought5
20+142.69209.383851065%50%150110
30173.05253.944661065%50%150110
Credit8000
Tatters of Thought10
30+197.34289.575321065%50%150110
40227.7334.126141065%50%150110
Credit16000
Fragments of Impression6
Suppressing Edict3
40+251.99369.766791065%50%150110
50282.35414.327611065%50%150110
Credit40000
Fragments of Impression9
Suppressing Edict7
50+306.64449.968271065%50%150110
60337494.59081065%50%150110
Credit80000
Shards of Desires6
Suppressing Edict20
60+361.28530.149741065%50%150110
70391.64574.6910561065%50%150110
Credit160K
Shards of Desires9
Suppressing Edict35
70+415.93610.3411211065%50%150110
80446.29654.8812031065%50%150110
LevelMaterial Khusus
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Suppressing Edict3
40+
50
Credit40000
Fragments of Impression9
Suppressing Edict7
50+
60
Credit80000
Shards of Desires6
Suppressing Edict20
60+
70
Credit160K
Shards of Desires9
Suppressing Edict35
70+
80

Skill

Straight BetStraight Bet - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
Mengakibatkan Imaginary DMG sebesar DEF Aventurine pada 1 musuh yang ditargetkan.

Mengakibatkan Imaginary DMG dalam jumlah kecil pada 1 musuh yang ditargetkan.
Level 10
Cornerstone DeluxeCornerstone Deluxe - Skill | Defense
Pemulihan Energy : 30
Weakness Break : 0
Memberikan Shield "Fortified Wager" pada seluruh rekan tim yang dapat menahan DMG sebesar DEF Aventurine + , berlangsung selama giliran. Saat memperoleh ulang "Fortified Wager", kekuatan Shield dapat ditumpuk, maksimal tidak melebihi kekuatan Shield yang diberikan Skill saat ini.

Memberikan Shield "Fortified Wager" yang kekuatan Shield-nya dapat ditumpuk pada seluruh rekan tim.
Level 15
Roulette SharkRoulette Shark - Ultimate | Single Target
Pemulihan Energy : 5
Weakness Break : Single Target : 90
Memperoleh "Blind Bet" sebesar 1 hingga poin secara acak. Kemudian, membuat 1 musuh yang ditargetkan memasuki status "Unnerved" selama giliran, serta mengakibatkan Imaginary DMG sebesar DEF Aventurine pada 1 musuh yang ditargetkan tersebut. Saat rekan tim menyerang target musuh berstatus "Unnerved", CRIT DMG yang diakibatkan meningkat .

Memperoleh poin "Blind Bet" secara acak dan membuat 1 musuh memasuki status "Unnerved", serta mengakibatkan Imaginary DMG pada musuh tersebut. Saat rekan tim menyerang target musuh berstatus "Unnerved", CRIT DMG yang diakibatkan akan meningkat.
Level 15
Shot Loaded RightShot Loaded Right - Talent | Bounce
Pemulihan Energy : 1
Weakness Break : Single Target : 10
Effect RES rekan tim yang memiliki "Fortified Wager" akan meningkat , dan setelah rekan tim yang memiliki "Fortified Wager" terkena serangan, Aventurine akan memperoleh 1 poin "Blind Bet". Saat Aventurine memiliki "Fortified Wager", dia dapat menahan Crowd Control Debuff, efek ini dapat dipicu lagi setelah giliran, dan setelah menerima serangan, akan memperoleh tambahan poin "Blind Bet". Setelah "Blind Bet" mencapai 7 poin, Aventurine akan mengonsumsi 7 poin tersebut untuk melancarkan Hit Serangan Lanjutan, yang setiap Hit-nya akan mengakibatkan Imaginary DMG sebesar DEF Aventurine pada musuh secara acak. "Blind Bet" memiliki batas maksimal 10 poin.

Effect RES rekan tim yang memiliki "Fortified Wager" akan meningkat, dan Aventurine akan mengakumulasi "Blind Bet" saat rekan tim yang memiliki "Fortified Wager" terkena serangan. Saat Aventurine memiliki "Fortified Wager", dia dapat menahan Crowd Control Debuff. Setelah "Blind Bet" mencapai 7 poin, Aventurine akan mengonsumsi 7 poin tersebut untuk melancarkan Serangan Lanjutan, yang mengakibatkan Imaginary DMG dalam jumlah kecil pada musuh secara acak, total Bounce 7 kali.
Level 15
AttackAttack
Pemulihan Energy : 0
Weakness Break : Single Target : 30
Setelah menyerang musuh dan memasuki pertempuran, akan mengurangi Toughness target musuh sesuai dengan tipe Toughness-nya.

Level 1
The Red or the BlackThe Red or the Black - Technique | Defense
Pemulihan Energy : 0
Weakness Break : 0
Setelah menggunakan Technique, akan memperoleh 1 dari beberapa efek berikut:
Memiliki peluang tertentu untuk memperoleh peningkatan DEF;
Berpeluang besar memperoleh peningkatan DEF;
Berpeluang kecil memperoleh peningkatan DEF.
Ketika digunakan berulang, hanya efek dengan nilai tertinggi yang akan tersimpan.
Saat pertempuran berikutnya dimulai, DEF seluruh rekan tim akan meningkat sesuai dengan nilai DEF yang terkait, berlangsung selama giliran.

Setelah menggunakan Technique, akan memperoleh 1 dari 3 jenis efek peningkatan DEF secara acak. Saat pertempuran berikutnya dimulai, DEF seluruh rekan tim akan meningkat sesuai dengan nilai DEF yang terkait.
Level 1

Trace

Bingo!Bingo!
Memerlukan karakter ascension 6
Setelah rekan tim Aventurine yang memiliki "Fortified Wager" melancarkan Serangan Lanjutan, Aventurine akan mengakumulasi 1 poin "Blind Bet", efek ini dapat dipicu hingga 3 kali. Saat giliran Aventurine dimulai, perhitungan jumlah terpicunya efek ini akan direset. Setelah Aventurine melancarkan Serangan Lanjutan dari Talent-nya, akan memberikan "Fortified Wager" yang dapat menahan DMG pada seluruh rekan tim sebesar 7.2% DEF Aventurine + 96, serta memberikan ekstra "Fortified Wager" pada rekan tim dengan nilai Shield terendah sebesar 7.2% DEF Aventurine + 96, berlangsung selama 3 giliran.
Credit160K
Divine Amber8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter ascension 6
Effect RES +6%
Credit160K
Divine Amber8
Shards of Desires8
Peningkatan DMG: ImaginaryPeningkatan DMG: Imaginary (Imaginary DMG Meningkat)
Memerlukan karakter Lv. 75
Imaginary DMG +6.4%
Credit160K
Divine Amber8
Shards of Desires8
Peningkatan DEFPeningkatan DEF (DEF)
Memerlukan karakter Lv. 80
DEF +10%
Credit160K
Divine Amber8
Shards of Desires8
Peningkatan DEFPeningkatan DEF (DEF)
DEF +5%
Credit2500
Tatters of Thought2
LeverageLeverage
Memerlukan karakter ascension 2
Jika DEF Aventurine lebih dari 1600, maka untuk setiap 100 DEF yang berlebih akan meningkatkan 2% CRIT Rate, maksimal meningkat hingga 48%.
Credit5000
Scattered Stardust3
Past Evils of the Borehole Planet Disaster1
Peningkatan DMG: ImaginaryPeningkatan DMG: Imaginary (Imaginary DMG Meningkat)
Memerlukan karakter ascension 2
Imaginary DMG +3.2%
Credit5000
Scattered Stardust3
Tatters of Thought6
Peningkatan DEFPeningkatan DEF (DEF)
Memerlukan karakter ascension 3
DEF +5%
Credit10000
Crystal Meteorites3
Fragments of Impression3
Hot HandHot Hand
Memerlukan karakter ascension 4
Saat pertempuran dimulai, akan memberikan Shield "Fortified Wager" pada seluruh rekan tim. Kekuatan Shield-nya adalah sebesar 100% dari kekuatan Shield yang diberikan Skill Aventurine, berlangsung selama 3 giliran.
Credit20000
Crystal Meteorites5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Peningkatan DEFPeningkatan DEF (DEF)
Memerlukan karakter ascension 4
DEF +7.5%
Credit20000
Crystal Meteorites5
Fragments of Impression4
Peningkatan DMG: ImaginaryPeningkatan DMG: Imaginary (Imaginary DMG Meningkat)
Memerlukan karakter ascension 5
Imaginary DMG +4.8%
Credit45000
Divine Amber3
Shards of Desires3
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter ascension 3
Effect RES +4%
Credit10000
Crystal Meteorites3
Fragments of Impression3
Peningkatan DEFPeningkatan DEF (DEF)
Memerlukan karakter ascension 5
DEF +7.5%
Credit45000
Divine Amber3
Shards of Desires3

Eidolon

Prisoner's DilemmaPrisoner's DilemmaPrisoner's Dilemma
CRIT DMG dari rekan tim yang memiliki "Fortified Wager" meningkat 20%. Setelah melancarkan Ultimate, akan memberikan Shield "Fortified Wager" pada seluruh rekan tim. Kekuatan Shield tersebut sebesar 100% dari kekuatan Shield yang diberikan Skill Aventurine, berlangsung selama 3 giliran.
Bounded RationalityBounded RationalityBounded Rationality
Saat melancarkan Basic Attack, RES Seluruh Tipe milik target musuh berkurang 12% selama 3 giliran.
Droprate MaxingDroprate MaxingDroprate Maxing
Level Ultimate +2, maksimal Lv. 15. Level Basic Attack +1, maksimal Lv. 10.
Unexpected Hanging ParadoxUnexpected Hanging ParadoxUnexpected Hanging Paradox
Saat memicu Serangan Lanjutan dari Talent Aventurine, DEF Aventurine akan meningkat 40% terlebih dahulu selama 2 giliran, serta menambah 3 Hits Per Action dari Serangan Lanjutan Talent-nya.
Ambiguity AversionAmbiguity AversionAmbiguity Aversion
Level Skill +2, maksimal Lv. 15. Level Talent +2, maksimal Lv. 15.
Stag Hunt GameStag Hunt GameStag Hunt Game
Untuk setiap 1 rekan tim Aventurine yang memiliki Shield, DMG yang diakibatkan Aventurine akan meningkat 50%, maksimal tidak melebihi 150%.

Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Khusus
Amber
Amber3
RarstrRarstrRarstr
preservation-class264.6330.75846.72Meningkatkan 16% DEF pengguna. Saat HP pengguna saat ini kurang dari 50%, DEF pengguna akan mendapat 16% peningkatan tambahan.
Safeguard of Amber
Squirming Core
Defense
Defense3
RarstrRarstrRarstr
preservation-class264.6264.6952.56Memulihkan HP sebesar 18% Max HP pengguna saat melancarkan Ultimate.
Safeguard of Amber
Conqueror's Will
Pioneering
Pioneering3
RarstrRarstrRarstr
preservation-class264.6264.6952.56Memulihkan HP sebesar 12% Max HP pengguna saat mengakibatkan Weakness Break kepada musuh.
Safeguard of Amber
Squirming Core
Day One of My New Life
Day One of My New Life4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56Meningkatkan 16% DEF pengguna. Setelah memasuki pertempuran, meningkatkan 8% RES seluruh tipe seluruh rekan tim. Kemampuan yang serupa efeknya tidak dapat ditumpuk.
Safeguard of Amber
Squirming Core
Landau's Choice
Landau's Choice4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56Meningkatkan peluang pengguna untuk terkena serangan, dan di saat bersamaan mengurangi 16% DMG yang diterima pengguna.
Safeguard of Amber
Squirming Core
Trend of the Universal Market
Trend of the Universal Market4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4Meningkatkan 16% DEF pengguna. Setelah pengguna terkena serangan, ada 100% peluang dasar untuk membuat penyerang memasuki status Burn. Target musuh yang terkena Burn akan menerima DoT sebesar 40% DEF pengguna setiap gilirannya dimulai, berlangsung selama 2 giliran.
Safeguard of Amber
Immortal Lumintwig
We Are Wildfire
We Are Wildfire4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88Saat pertempuran dimulai, DMG yang diterima seluruh rekan tim berkurang 8% selama 5 giliran. Di saat bersamaan, segera memulihkan HP seluruh rekan tim sebesar 30% dari HP mereka masing-masing yang hilang.
Safeguard of Amber
Ancient Engine
This Is Me!
This Is Me!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72Meningkatkan 16% DEF pengguna. Meningkatkan Ultimate DMG pengguna sebesar 60% DEF pengguna. Efek ini hanya berlaku 1 kali per target musuh saat setiap melancarkan Ultimate.
Safeguard of Amber
Conqueror's Will
Moment of Victory
Moment of Victory5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4Meningkatkan 24% DEF dan 24% Effect Hit Rate pengguna. Di saat bersamaan juga meningkatkan peluang pengguna terkena serangan. Setelah pengguna terkena serangan, meningkatkan 24% DEF tambahan hingga giliran pengguna berakhir.
Safeguard of Amber
Silvermane Guard Medal
She Already Shut Her Eyes
She Already Shut Her Eyes5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08Meningkatkan 24% Max HP pengguna, serta meningkatkan 12% Energy Regeneration Rate pengguna. Saat HP pengguna berkurang, DMG yang diakibatkan seluruh rekan tim akan meningkat 9% selama 2 giliran.
Saat setiap gelombang pertempuran dimulai, memulihkan HP seluruh rekan tim sebesar 80% dari masing-masing HP mereka yang sudah berkurang.
Safeguard of Amber
Artifex's Gyreheart
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461 responses to “Aventurine”

  1. Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.

    A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good

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  2. Currently doing a no DPS conundrum 10 run with preservation path
    Beat plane 1 with the shield never breaking, I’ll see how the rest goes

      
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    • Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
      Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
      This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.

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      • I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.

        I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.

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        • Forgot to update
          I beat the run and saw abt a 60k shield on Aventurine

          Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers

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          • You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.

          • I mean, it makes sense
            They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
            To sell more sustains you need to inconvenience other sustains in specific content
            I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
            monkeys, big AoEs, healing cuts, the stall dinos
            If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out

      • Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.

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        • Well Aventurine is a shield/sub-dps hybrid so there’s plenty of gimmicks left to explore
          I fear what a pure shielder would look like though

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    • he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
      what team you are using him with?

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      • Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
        I could use Ratio and Ruan Mei with him for extra fun though

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  3. Got him,
    As expected:
    -He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.

    A little disappointment :
    -The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
    So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.

    Surprised :
    -What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
    it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
    -And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
    – Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
    – That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.

    good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
    8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)

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  4. I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often

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    • While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
      but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
      Both weapons being not as good as his Sig but still great to use,
      so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
      E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.

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    • it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
      sometime a signature for your char that don’t already have it might be a better upgrade as well.

      in any case don’t get any E on day one.
      it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.

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