
![]() | Istilah | Aventurine |
Faksi | Interastral Peace Corporation | |
Kelangkaan | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Tipe Pertempuran | ![]() | |
Bahasa Mandarin | 杨超然 | |
Bahasa Inggris | Camden Sutkowski | |
Bahasa Korea | 박준원 | |
Bahasa Jepang | 河西健吾 | |
Material Khusus | ![]() ![]() ![]() ![]() ![]() | |
Material Trace | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Cerita | Seorang petinggi dari "Departemen Investasi Strategis" IPC. Seorang pecinta risiko dengan kepribadian yang mencolok. Meski sering tersenyum, tapi isi hatinya sulit ditebak. |
Daftar Isi |
Stats |
Skill |
Trace |
Eidolon |
Light Cone |
Tas |
Gallery |
Volume Suara |
Cerita |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Material Khusus |
1 | 60.72 | 89.1 | 164 | 106 | 5% | 50% | 150 | 110 | |
20 | 118.4 | 173.75 | 319 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
20+ | 142.69 | 209.38 | 385 | 106 | 5% | 50% | 150 | 110 | |
30 | 173.05 | 253.94 | 466 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
30+ | 197.34 | 289.57 | 532 | 106 | 5% | 50% | 150 | 110 | |
40 | 227.7 | 334.12 | 614 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
40+ | 251.99 | 369.76 | 679 | 106 | 5% | 50% | 150 | 110 | |
50 | 282.35 | 414.32 | 761 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
50+ | 306.64 | 449.96 | 827 | 106 | 5% | 50% | 150 | 110 | |
60 | 337 | 494.5 | 908 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
60+ | 361.28 | 530.14 | 974 | 106 | 5% | 50% | 150 | 110 | |
70 | 391.64 | 574.69 | 1056 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
70+ | 415.93 | 610.34 | 1121 | 106 | 5% | 50% | 150 | 110 | |
80 | 446.29 | 654.88 | 1203 | 106 | 5% | 50% | 150 | 110 |
Skill
![]() | Straight Bet - Basic ATK | Single Target |
Pemulihan Energy : 20 | |
Weakness Break : Single Target : 30 | |
Mengakibatkan Imaginary DMG sebesar Mengakibatkan Imaginary DMG dalam jumlah kecil pada 1 musuh yang ditargetkan. | |
Level | |
![]() | Cornerstone Deluxe - Skill | Defense |
Pemulihan Energy : 30 | |
Weakness Break : 0 | |
Memberikan Shield "Fortified Wager" pada seluruh rekan tim yang dapat menahan DMG sebesar Memberikan Shield "Fortified Wager" yang kekuatan Shield-nya dapat ditumpuk pada seluruh rekan tim. | |
Level | |
![]() | Roulette Shark - Ultimate | Single Target |
Pemulihan Energy : 5 | |
Weakness Break : Single Target : 90 | |
Memperoleh "Blind Bet" sebesar 1 hingga Memperoleh poin "Blind Bet" secara acak dan membuat 1 musuh memasuki status "Unnerved", serta mengakibatkan Imaginary DMG pada musuh tersebut. Saat rekan tim menyerang target musuh berstatus "Unnerved", CRIT DMG yang diakibatkan akan meningkat. | |
Level | |
![]() | Shot Loaded Right - Talent | Bounce |
Pemulihan Energy : 1 | |
Weakness Break : Single Target : 10 | |
Effect RES rekan tim yang memiliki "Fortified Wager" akan meningkat Effect RES rekan tim yang memiliki "Fortified Wager" akan meningkat, dan Aventurine akan mengakumulasi "Blind Bet" saat rekan tim yang memiliki "Fortified Wager" terkena serangan. Saat Aventurine memiliki "Fortified Wager", dia dapat menahan Crowd Control Debuff. Setelah "Blind Bet" mencapai 7 poin, Aventurine akan mengonsumsi 7 poin tersebut untuk melancarkan Serangan Lanjutan, yang mengakibatkan Imaginary DMG dalam jumlah kecil pada musuh secara acak, total Bounce 7 kali. | |
Level | |
![]() | Attack |
Pemulihan Energy : 0 | |
Weakness Break : Single Target : 30 | |
Setelah menyerang musuh dan memasuki pertempuran, akan mengurangi Toughness target musuh sesuai dengan tipe Toughness-nya. | |
![]() | The Red or the Black - Technique | Defense |
Pemulihan Energy : 0 | |
Weakness Break : 0 | |
Setelah menggunakan Technique, akan memperoleh 1 dari beberapa efek berikut: Memiliki peluang tertentu untuk memperoleh peningkatan Berpeluang besar memperoleh peningkatan Berpeluang kecil memperoleh peningkatan Ketika digunakan berulang, hanya efek dengan nilai tertinggi yang akan tersimpan. Saat pertempuran berikutnya dimulai, DEF seluruh rekan tim akan meningkat sesuai dengan nilai DEF yang terkait, berlangsung selama Setelah menggunakan Technique, akan memperoleh 1 dari 3 jenis efek peningkatan DEF secara acak. Saat pertempuran berikutnya dimulai, DEF seluruh rekan tim akan meningkat sesuai dengan nilai DEF yang terkait. | |
Trace
![]() | Bingo! |
Memerlukan karakter ascension 6 | |
Setelah rekan tim Aventurine yang memiliki "Fortified Wager" melancarkan Serangan Lanjutan, Aventurine akan mengakumulasi 1 poin "Blind Bet", efek ini dapat dipicu hingga | ![]() ![]() ![]() ![]() |
![]() | Peningkatan Effect RES (Effect RES) |
Memerlukan karakter ascension 6 | |
Effect RES + | ![]() ![]() ![]() |
![]() | Peningkatan DMG: Imaginary (Imaginary DMG Meningkat) |
Memerlukan karakter Lv. 75 | |
Imaginary DMG + | ![]() ![]() ![]() |
![]() | Peningkatan DEF (DEF) |
Memerlukan karakter Lv. 80 | |
DEF + | ![]() ![]() ![]() |
![]() | Peningkatan DEF (DEF) |
DEF + | ![]() ![]() |
![]() | Leverage |
Memerlukan karakter ascension 2 | |
Jika DEF Aventurine lebih dari | ![]() ![]() ![]() |
![]() | Peningkatan DMG: Imaginary (Imaginary DMG Meningkat) |
Memerlukan karakter ascension 2 | |
Imaginary DMG + | ![]() ![]() ![]() |
![]() | Peningkatan DEF (DEF) |
Memerlukan karakter ascension 3 | |
DEF + | ![]() ![]() ![]() |
![]() | Hot Hand |
Memerlukan karakter ascension 4 | |
Saat pertempuran dimulai, akan memberikan Shield "Fortified Wager" pada seluruh rekan tim. Kekuatan Shield-nya adalah sebesar | ![]() ![]() ![]() ![]() |
![]() | Peningkatan DEF (DEF) |
Memerlukan karakter ascension 4 | |
DEF + | ![]() ![]() ![]() |
![]() | Peningkatan DMG: Imaginary (Imaginary DMG Meningkat) |
Memerlukan karakter ascension 5 | |
Imaginary DMG + | ![]() ![]() ![]() |
![]() | Peningkatan Effect RES (Effect RES) |
Memerlukan karakter ascension 3 | |
Effect RES + | ![]() ![]() ![]() |
![]() | Peningkatan DEF (DEF) |
Memerlukan karakter ascension 5 | |
DEF + | ![]() ![]() ![]() |
Eidolon
![]() | Prisoner's Dilemma | ![]() |
CRIT DMG dari rekan tim yang memiliki "Fortified Wager" meningkat |
![]() | Bounded Rationality | ![]() |
Saat melancarkan Basic Attack, RES Seluruh Tipe milik target musuh berkurang |
![]() | Droprate Maxing | ![]() |
Level Ultimate +2, maksimal Lv. |
![]() | Unexpected Hanging Paradox | ![]() |
Saat memicu Serangan Lanjutan dari Talent Aventurine, DEF Aventurine akan meningkat |
![]() | Ambiguity Aversion | ![]() |
Level Skill +2, maksimal Lv. |
![]() | Stag Hunt Game | ![]() |
Untuk setiap 1 rekan tim Aventurine yang memiliki Shield, DMG yang diakibatkan Aventurine akan meningkat |
Light Cone
Istilah | Kelangkaan | Path | ATK | DEF | HP | Skill | Material Khusus | |
![]() | Amber | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | Meningkatkan | ![]() ![]() |
![]() | Defense | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | Memulihkan HP sebesar | ![]() ![]() |
![]() | Pioneering | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | Memulihkan HP sebesar | ![]() ![]() |
![]() | Day One of My New Life | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | Meningkatkan | ![]() ![]() |
![]() | Landau's Choice | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | Meningkatkan peluang pengguna untuk terkena serangan, dan di saat bersamaan mengurangi | ![]() ![]() |
![]() | Trend of the Universal Market | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | Meningkatkan | ![]() ![]() |
![]() | We Are Wildfire | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | Saat pertempuran dimulai, DMG yang diterima seluruh rekan tim berkurang | ![]() ![]() |
![]() | This Is Me! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | Meningkatkan | ![]() ![]() |
![]() | Moment of Victory | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | Meningkatkan | ![]() ![]() |
![]() | She Already Shut Her Eyes | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | Meningkatkan Saat setiap gelombang pertempuran dimulai, memulihkan HP seluruh rekan tim sebesar | ![]() ![]() |
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461 responses to “Aventurine”
Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.
A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good
Currently doing a no DPS conundrum 10 run with preservation path
Beat plane 1 with the shield never breaking, I’ll see how the rest goes
Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.
I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.
I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.
Forgot to update
I beat the run and saw abt a 60k shield on Aventurine
Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers
You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.
I mean, it makes sense
They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
To sell more sustains you need to inconvenience other sustains in specific content
I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
monkeys, big AoEs, healing cuts, the stall dinos
If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out
Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.
Well Aventurine is a shield/sub-dps hybrid so there’s plenty of gimmicks left to explore
I fear what a pure shielder would look like though
Are his shields reliable enough to make Yanqing viable?
Aventurine made 1 hp Arlan viable. I’ve seen videos where they 3-starred the current MoC floor 12. I can’t see why he couldn’t with Yanqing.
Then again, you should avoid pulling someone because of wanting to use Yanqing. it would be far better if you pull Jingliu, which in my opinion has more value compared to Aventurine enabling Yanqing.
This is my moc 12 run whit Aventurine and Yanqing: https://youtu.be/DUqzMsbHQTI
So viable 😀
I pulled him and his LC then maxed EVERYTHING straight away
Fastest I’ve ever maxed a character and he’s soooo good
he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
what team you are using him with?
Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
I could use Ratio and Ruan Mei with him for extra fun though
yeah I finally get to use preservation path just now too. very comfy.
same, with a proper Build he is way stronger than the Trial one
For all EU and NA players, I wish you luck when he releases!
Got him,
As expected:
-He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.
A little disappointment :
-The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.
Surprised :
-What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
-And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
– Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
– That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.
good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)
I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often
E1 or Light Cone? Which is better?
While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
Both weapons being not as good as his Sig but still great to use,
so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.
What do you guys think of his eidolons? Im thinkin of E2 but doubting it
it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
sometime a signature for your char that don’t already have it might be a better upgrade as well.
in any case don’t get any E on day one.
it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.
They’re all pretty decent but he’ll be more than good enough at E0
And his LC > Eidolons