
![]() | 名詞 | 砂金 |
陣營 | 星際和平公司 | |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
華語 | 杨超然 | |
英語 | Camden Sutkowski | |
韓語 | 박준원 | |
日語 | 河西健吾 | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 星際和平公司「策略投資部」的高層成員。 風險愛好者,常面帶笑容,真心卻難以揣測。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 60.72 | 89.1 | 164 | 106 | 5% | 50% | 150 | 110 | |
20 | 118.4 | 173.75 | 319 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
20+ | 142.69 | 209.38 | 385 | 106 | 5% | 50% | 150 | 110 | |
30 | 173.05 | 253.94 | 466 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
30+ | 197.34 | 289.57 | 532 | 106 | 5% | 50% | 150 | 110 | |
40 | 227.7 | 334.12 | 614 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
40+ | 251.99 | 369.76 | 679 | 106 | 5% | 50% | 150 | 110 | |
50 | 282.35 | 414.32 | 761 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
50+ | 306.64 | 449.96 | 827 | 106 | 5% | 50% | 150 | 110 | |
60 | 337 | 494.5 | 908 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
60+ | 361.28 | 530.14 | 974 | 106 | 5% | 50% | 150 | 110 | |
70 | 391.64 | 574.69 | 1056 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
70+ | 415.93 | 610.34 | 1121 | 106 | 5% | 50% | 150 | 110 | |
80 | 446.29 | 654.88 | 1203 | 106 | 5% | 50% | 150 | 110 |
戰技
![]() | 直觀投注 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於砂金 對指定敵方單體造成少量虛數屬性傷害。 | |
等級 | |
![]() | 繁榮基石 - 戰技 | 防禦 |
能量回復 : 30 | |
弱點擊破 : 0 | |
為我方全體提供強度等同於砂金 為我方全體提供可疊加護盾量的護盾【堅垣籌碼】。 | |
等級 | |
![]() | 輪盤勳爵 - 終結技 | 單體攻擊 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 90 | |
隨機獲得1到 隨機獲得【盲注】,使敵方單體陷入【驚惶】狀態,並對目標造成虛數屬性傷害。我方目標命中【驚惶】狀態下的敵方目標時,造成的暴擊傷害提高。 | |
等級 | |
![]() | 槍口以右 - 天賦 | 彈射 |
能量回復 : 1 | |
弱點擊破 : 單體攻擊 : 10 | |
持有【堅垣籌碼】的我方單體效果抗性提高 持有【堅垣籌碼】的我方單體效果抗性提高,並在受到攻擊時,為砂金累積【盲注】。砂金持有【堅垣籌碼】時能抵抗控制類負面狀態。【盲注】達到7點後,砂金會消耗7點【盲注】發動追加攻擊,對隨機敵方單體造成少量虛數屬性傷害,共彈射7次。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 紅黑之間 - 秘技 | 防禦 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後獲得以下效果之一: 有機率獲得防禦力提高 高機率獲得防禦力提高 低機率獲得防禦力提高 重複使用時保留數值最高的效果。 下一次戰鬥開始時,使我方全體提高對應數值的防禦力,持續 使用秘技,隨機獲得3種防禦力提高效果中的1種,下一次進入戰鬥後使我方全體提高對應數值的防禦力。 | |
行跡
![]() | 賓果! |
需要角色晉階 6 | |
持有【堅垣籌碼】的隊友發動追加攻擊後,為砂金累積1點【盲注】,該效果最多觸發 | ![]() ![]() ![]() ![]() |
![]() | 效果抗性強化 (效果抗性) |
需要角色晉階 6 | |
效果抗性提高 | ![]() ![]() ![]() |
![]() | 傷害強化•虛數 (虛數屬性傷害提高) |
需要角色等級 75 | |
虛數屬性傷害提高 | ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色等級 80 | |
防禦力提高 | ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
防禦力提高 | ![]() ![]() |
![]() | 效果抗性強化 (效果抗性) |
需要角色晉階 3 | |
效果抗性提高 | ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色晉階 5 | |
防禦力提高 | ![]() ![]() ![]() |
星魂
![]() | 囚徒博弈 | ![]() |
持有【堅垣籌碼】的我方目標暴擊傷害提高 |
![]() | 有限理性 | ![]() |
發動普通攻擊時使目標的全屬性抗性降低 |
![]() | 最高倍率 | ![]() |
終結技等級+2,最多不超過 |
![]() | 意外絞刑 | ![]() |
觸發天賦的追加攻擊時,會先使砂金防禦力提高 |
![]() | 模糊厭惡 | ![]() |
戰技等級+2,最多不超過 |
![]() | 獵鹿遊戲 | ![]() |
每有1個隊友持有護盾,砂金造成的傷害便提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 琥珀 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | 使裝備者的防禦力提高 | ![]() ![]() |
![]() | 戍禦 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 使裝備者施放終結技時,回復等同於自身生命上限 | ![]() ![]() |
![]() | 開疆 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 當裝備者擊破敵方目標的弱點時,回復等同於自身生命上限 | ![]() ![]() |
![]() | 餘生的第一天 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | 使裝備者的防禦力提高 | ![]() ![]() |
![]() | 朗道的選擇 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | 使裝備者受到攻擊的機率提高,同時受到的傷害降低 | ![]() ![]() |
![]() | 宇宙市場趨勢 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | 使裝備者的防禦力提高 | ![]() ![]() |
![]() | 我們是地火 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | 戰鬥開始時,使我方全體受到的傷害降低 | ![]() ![]() |
![]() | 這就是我啦! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | 使裝備者防禦力提高 | ![]() ![]() |
![]() | 制勝的瞬間 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | 使裝備者的防禦力提高 | ![]() ![]() |
![]() | 她已閉上雙眼 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | 使裝備者的生命上限提高 每一波次開始時,為我方全體回復等同於各自已損失生命值 | ![]() ![]() |
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語音音量
語言
Title | loc_sound |
主線
Title | 遊戲語言 |
461 responses to “砂金”
Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.
A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good
Currently doing a no DPS conundrum 10 run with preservation path
Beat plane 1 with the shield never breaking, I’ll see how the rest goes
Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.
I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.
I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.
Forgot to update
I beat the run and saw abt a 60k shield on Aventurine
Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers
You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.
I mean, it makes sense
They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
To sell more sustains you need to inconvenience other sustains in specific content
I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
monkeys, big AoEs, healing cuts, the stall dinos
If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out
Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.
Well Aventurine is a shield/sub-dps hybrid so there’s plenty of gimmicks left to explore
I fear what a pure shielder would look like though
Are his shields reliable enough to make Yanqing viable?
Aventurine made 1 hp Arlan viable. I’ve seen videos where they 3-starred the current MoC floor 12. I can’t see why he couldn’t with Yanqing.
Then again, you should avoid pulling someone because of wanting to use Yanqing. it would be far better if you pull Jingliu, which in my opinion has more value compared to Aventurine enabling Yanqing.
This is my moc 12 run whit Aventurine and Yanqing: https://youtu.be/DUqzMsbHQTI
So viable 😀
I pulled him and his LC then maxed EVERYTHING straight away
Fastest I’ve ever maxed a character and he’s soooo good
he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
what team you are using him with?
Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
I could use Ratio and Ruan Mei with him for extra fun though
yeah I finally get to use preservation path just now too. very comfy.
same, with a proper Build he is way stronger than the Trial one
For all EU and NA players, I wish you luck when he releases!
Got him,
As expected:
-He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.
A little disappointment :
-The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.
Surprised :
-What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
-And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
– Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
– That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.
good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)
I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often
E1 or Light Cone? Which is better?
While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
Both weapons being not as good as his Sig but still great to use,
so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.
What do you guys think of his eidolons? Im thinkin of E2 but doubting it
it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
sometime a signature for your char that don’t already have it might be a better upgrade as well.
in any case don’t get any E on day one.
it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.
They’re all pretty decent but he’ll be more than good enough at E0
And his LC > Eidolons