| Concepts | Assistant Graffiti: Rusher | |
| Faction | ||
| Reward | ||
| Description | Without external pressure, many talented creators would go their whole lives without churning out a single word. The Assistant Graffiti is an imagenae born to solve this social issue. However, they sometimes resort to overly drastic measures, forcing creators to fight back, which has spiraled into a brand-new social issue entirely. This Assistant Graffiti is an expert at motivating creators who are crunching to meet a deadline. Hurry! Get that pen moving! Don’t let the storm catch you! |
| Table of Contents |
| Stats |
| Reward |
| Gallery |
Stats
#5012050
Assistant Graffiti: Rusher
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 34412 | 173 | 90 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
| Quick, Double Time! - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Wind DMG to one designated target, with a high chance to inflict Wind Shear on the target. |
| Deaf to Idle Chatter - Talent | Talent | |
| Energy Regeneration : | |
| High Wind RES, low RES to Weakness Types. |
#501205001
Assistant Graffiti: Rusher
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 34412 | 173 | 90 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
| Quick, Double Time! - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Wind DMG to one designated target, with a high chance to inflict Wind Shear on the target. |
| Deaf to Idle Chatter - Talent | Talent | |
| Energy Regeneration : | |
| High Wind RES, low RES to Weakness Types. |
#5012051
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 34412 | 173 | 90 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Quick, Double Time! - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Wind DMG to one designated target, with a high chance to inflict Wind Shear on the target. |
#501205101
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 34412 | 173 | 90 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Quick, Double Time! - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Wind DMG to one designated target, with a high chance to inflict Wind Shear on the target. |
Reward
| Per Page |
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I feel bored looking at this comment. And they say that a whole is greater than the sum of its h...