Archer

Archer
ArcherConceptsArcher
FactionAnother World
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Quantum
Chinese吴磊
Korean임채헌
Japanese諏訪部 順一
Character Materials
Credit308K
Extinguished Core15
Glimmering Core15
Darkveil Moonlight65
Squirming Core15
Trace Materials
Credit3M
Meteoric Bullet18
Extinguished Core41
Destined Expiration69
Glimmering Core56
Countertemporal Shot139
Squirming Core58
Guardian's Lament12
Tracks of Destiny8
StoryDespair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you —
Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end.
No matter where he is, he always remains the steadfast hero of justice.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
184.48661581055%50%75220
20164.74128.73091055%50%75220
Credit4000
Extinguished Core5
20+198.53155.13721055%50%75220
30240.77188.14511055%50%75220
Credit8000
Extinguished Core10
30+274.56214.55151055%50%75220
40316.8247.55941055%50%75220
Credit16000
Glimmering Core6
Darkveil Moonlight3
40+350.59273.96571055%50%75220
50392.83306.97371055%50%75220
Credit40000
Glimmering Core9
Darkveil Moonlight7
50+426.62333.38001055%50%75220
60468.86366.38791055%50%75220
Credit80000
Squirming Core6
Darkveil Moonlight20
60+502.66392.79421055%50%75220
70544.9425.710221055%50%75220
Credit160K
Squirming Core9
Darkveil Moonlight35
70+578.69452.110851055%50%75220
80620.93485.111641055%50%75220
LevelCharacter Materials
1
20
Credit4000
Extinguished Core5
20+
40
Credit16000
Glimmering Core6
Darkveil Moonlight3
40+
50
Credit40000
Glimmering Core9
Darkveil Moonlight7
50+
60
Credit80000
Squirming Core6
Darkveil Moonlight20
60+
70
Credit160K
Squirming Core9
Darkveil Moonlight35
70+
80

Skill

Kanshou and BakuyaKanshou and Bakuya - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Quantum DMG equal to of Archer's ATK to one designated enemy.

Deals minor Quantum DMG to one designated enemy.
Level 9
Caladbolg II: Fake Spiral SwordCaladbolg II: Fake Spiral Sword - Skill | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Enters the "Circuit Connection" state. Deals Quantum DMG equal to of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by . This effect can stack up to time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.

Enters the "Circuit Connection" state. Deals massive Quantum DMG to one designated enemy. During the "Circuit Connection" state, the current turn does not end after using his Skill, and the DMG dealt by Archer's Skill increases. When Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state.
Level 15
Unlimited Blade WorksUnlimited Blade Works - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Deals Quantum DMG equal to of Archer's ATK to one designated enemy and gains point(s) of Charge, up to a maximum of .

Deals massive Quantum DMG to one designated enemy and gains Charge.
Level 15
Mind's Eye (True)Mind's Eye (True) - Talent | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 30
After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-up ATK on the primary target, dealing Quantum DMG equal to of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-up ATK is launched, the Follow-up ATK will be directed at one random enemy instead.

After a teammate uses an attack, Archer consumes 1 Charge and launches Follow-up ATK on the primary target, dealing Quantum DMG and recovering 1 Skill Point.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
ClairvoyanceClairvoyance - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Immediately attacks enemies. After entering combat, deals Quantum DMG equal to of Archer's ATK to all enemies and gains point(s) of Charge.

Immediately attacks enemies. After entering combat, deals Quantum DMG to all enemies and gains Charge.
Level 1
EndEnd - Skill | End
Energy Regeneration : 0
Weakness Break : 0
Exits "Circuit Connection" state and ends the turn.

Level 1

Traces

Projection MagecraftProjection Magecraft
Requires Character Ascension 2
When Archer is on the field, increases the maximum Skill Point limit by 2.
Credit5000
Meteoric Bullet3
Guardian's Lament1
ATK BoostATK Boost (ATK)
Requires Character Ascension 2
ATK increases by 4%
Credit5000
Meteoric Bullet3
Extinguished Core6
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 3
Quantum DMG increases by 3.2%
Credit10000
Destined Expiration3
Glimmering Core3
Hero of JusticeHero of Justice
Requires Character Ascension 4
When Archer enters combat, gains 1 point(s) of Charge.
Credit20000
Destined Expiration5
Tracks of Destiny1
Guardian's Lament1
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 4
Quantum DMG increases by 4.8%
Credit20000
Destined Expiration5
Glimmering Core4
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Countertemporal Shot3
Squirming Core3
GuardianGuardian
Requires Character Ascension 6
After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 120% for 1 turn(s).
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Guardian's Lament1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 6
CRIT Rate increases by 4%
Credit160K
Countertemporal Shot8
Squirming Core8
ATK BoostATK Boost (ATK)
Requires Character Lv. 75
ATK increases by 8%
Credit160K
Countertemporal Shot8
Squirming Core8
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Lv. 80
Quantum DMG increases by 6.4%
Credit160K
Countertemporal Shot8
Squirming Core8
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Quantum DMG increases by 3.2%
Credit2500
Extinguished Core2
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 3
CRIT Rate increases by 2.7%
Credit10000
Destined Expiration3
Glimmering Core3
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 5
Quantum DMG increases by 4.8%
Credit45000
Countertemporal Shot3
Squirming Core3

Eidolons

The Unreached DreamThe Unreached DreamThe Unreached Dream
After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
The Unfulfilled HappinessThe Unfulfilled HappinessThe Unfulfilled Happiness
When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s).
The Untamed WillThe Untamed WillThe Untamed Will
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Unsung LifeThe Unsung LifeThe Unsung Life
Increases the Ultimate DMG dealt by 150%.
The Nameless WatchThe Nameless WatchThe Nameless Watch
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The Endless PilgrimageThe Endless PilgrimageThe Endless Pilgrimage
When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by 1. The Skill DMG dealt ignores 20% of DEF.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Per Page
PrevNext

Voice

Language
Titleloc_sound
First Meeting
Greeting
Parting
About Self: True Name
Chat: Projection Magecraft
Chat: Housekeeping
Chat: Heroic Spirits
Hobbies
Annoyances
Something to Share
Knowledge
About Saber
About Lancer
About Aventurine
About Boothill
About Pom-Pom
About "Miss Note"

* Unlocked after completing the Trailblaze Continuance "#1"
About Skott

* Unlocked after completing the Trailblaze Continuance "#1"
About Mr. Grady

* Unlocked after completing the Trailblaze Continuance "#1"
About Old Oti

* Unlocked after completing the Trailblaze Continuance "#1"
Eidolon Activation
Character Ascension
Max Level Reached
Trace Activation
Added to Team With Trailblazer
Added to Team With Saber
Battle Begins: Weakness Break
Battle Begins: Danger Alert
Turn Begins 1
Turn Begins 2
Turn Idling
Basic ATK
Follow-up ATK 1
Follow-up ATK 2
Skill 1
Skill 2
Circuit Connection: Skill 1
Circuit Connection: Skill 2
Hit by Light Attack
Hit by Heavy Attack
Ultimate: Activate
Ultimate: Unleash
Downed
Return to Battle
Health Recovery
Technique
Battle Won
Treasure Opening 1
Treasure Opening 2
Precious Treasure Opening
Successful Puzzle-Solving 1
Successful Puzzle-Solving 2
Enemy Target Found
Returning to Town

Story

TitleText
Character DetailsDespair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you —
Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end.
No matter where he is, he always remains the steadfast hero of justice.
Character Story: Part IMost days, the man conducts himself as a composed realist who efficiently completes his tasks.
But similar to seasoned office workers of a certain age, he sometimes betrays the pessimism that experience brings, which fuels a disgust with himself, leading to sharp-tongued comments that slip out whether he intends them or not.

"No, that's not quite right."
"Most people never overcome the self-loathing that accumulates with age because they can never truly confront the person they once were."
"Not that confrontation is always beneficial."
"...Let's just move on from this topic."


In essence, as long as he avoids direct confrontation with his less mature former self or anyone who resembles that person, the man proves himself an exceptionally stable and mature Servant. While he occasionally grumbles about his current responsibilities, he fulfills every task with absolute dedication and meticulous care.
— Though it bears mentioning that his complaints often cut with such precision and insight that observers wonder if he once pursued a career as an author.

"I can't help being brutally honest. It's in my nature. Truthfully, would anyone who's had their life disrupted by such an irrational, demanding young lady turn out any differently?"

* Unlocked at Character Level 20
Character Story: Part IIThe man's journey began in a time of turmoil.
Like a persistent gadfly that refuses to settle, having lived through the Holy Grail War as a mere mortal, he abandoned his homeland for the world's most volatile regions, raising the banner of righteous judgment — determined to become a hero of justice.

But his journey proved anything but easy. Throughout the world, the man sparked numerous armed rebellions, yet strangely, not one prevailed. Despite escaping over ten assassination plots, hundreds of ambushes, and even several execution squads, he found himself facing the gallows during a short visit to his homeland, betrayed by a former friend.

But that's not why he resents his former self... At least, not the failures.
What he truly loathes is that idealistic boy who dreamed of becoming a companion of justice, yet knew nothing of the price such a journey would demand.

Enforcing one's justice necessitates robbing another of freedom. Implementing justice for thousands inevitably means mountains of severed heads and rivers of blood. Justice may sound like a beautiful word — but its unbearable weight is sufficient to drown the young dreamer in the very ocean of ideals he cherished.

"I've expressed similar thoughts before, but those were simply moments of frustration speaking."
"Our environment and emotions can dramatically reshape who we are. Even completely identical beings might make entirely different choices when standing at fate's crossroads."
"Those who resemble me aren't necessarily me, and those who are me don't necessarily resemble me. After all, no one can find salvation beyond the boundaries of their own perspective."


Ideals will always trample competing ideals, and destinies inevitably destroy other destinies. The young aren't blind to these realities.
But a true companion of justice must remain fearless despite knowing this, as the man has finally learned to value this quality.

* Unlocked at Character Level 40
Character Story: Part IIIKanshou and Bakuya, these twin blades are the man's weapons of choice, continuously reproduced through Projection Magecraft without a second thought for how many break in battle. Theoretically, any armament the man comprehends thoroughly can be "projected as a counterfeit countless times." However, due to some entanglements of karma, the man's Projection magecraft only reaches absolute perfection when creating objects that qualify as "swords."

"Sounds like a merchant selling knockoffs? Well, that's about right."
"It's hardly the most honorable approach, but it's perfectly tailored for dealing with those self-important types who fabricate rules just to stand above others and exert their authority."


According to ancient legend, Kanshou and Bakuya were master swordsmiths. A husband-and-wife duo who exhausted every conceivable method attempting to overcome a fundamental limitation: That craftsmen couldn't control the quality of their forged blades, leaving each creation to fate's whims.
From this point, the tale branches into numerous versions. One claims that Bakuya sacrificed herself to the furnace, becoming one with the molten metal, enabling Kanshou to forge blades of unprecedented perfection that would never be equaled.
In the more widely celebrated version, a tyrannical ruler, frustrated by the slow pace of sword forging, executed Kanshou after receiving the masterpiece blades. Then, Bakuya escaped to the countryside with their child. Years later, this grown child encountered a wandering swordsman, and together they plotted revenge against the tyrant, a confrontation where all three ultimately perished together.

Does the man's own destiny mirror these ancient tales? If similarities exist, what did he ultimately sacrifice? Himself, his companions, or perhaps some cherished ideal?
No one knows.
What people do know is that he offered himself as its foundation for the sword residing in his heart — His body serving as steel, his blood as flame.
Though he crafted thousands of blades throughout his journey, in the end, he stood empty-handed, possessing nothing at all.
Just like his {RUBY_B#Unlimited Blade Works}mindscape{RUBY_E#}.

"But isn't this precisely what life is about?"
"No sword can remain in one person's possession forever. You must either store it away, pass it to another's hands, or... use it until its very last moment."
"And only then, can you truly start again with a clean slate."


* Unlocked at Character Level 60
Character Story: Part IVWithin the Holy Grail War's formal classification system, the man is categorized as {RUBY_B#Archer}a bow user{RUBY_E#}. This designation might seem like a subtle mockery for someone whose very essence revolves around "swords," yet the man himself remains completely unbothered by this apparent contradiction.

"Let's be practical. Isn't eliminating enemies from a distance far more efficient than facing them head-on?"
"Or were you expecting me to act like those {RUBY_B#Sabers}swordmasters{RUBY_E#}, unleashing devastating beams of light that level everything? Don't be absurd. I'm just an ordinary person without their overwhelming magical energy reserves."


However, contrary to his statements, the man never hesitates to engage in close combat when the situation demands it. Leveraging his practically infinite supply of "Kanshou and Bakuya," he uses dazzlingly complex sword skills that leave opponents struggling to defend themselves.

"If regular bullets could get the job done, I wouldn't bother going through all this trouble."
"But if you really wanna learn this move? Spend some time in the kitchen. Start by getting good with a knife."
"I'm not messing around. Cooking teaches you a lot if you actually think about it. Take meal prep, for instance. You want a great dish on the table fast? You gotta break down every step, figure out what can be done at the same time, and streamline the whole process. Once you get the hang of that mindset, you'll start applying it to everything in your life. It saves you a ton of time."
"Same with cooking temps. Newbies always think stir-frying means tossing everything into the pan in order until it's all cooked through."
"That works fine for stuff that can take the heat. But other ingredients? They've got their own ideal cooking time and temp, so they don't always get along."
"So most of the time, you've gotta sort your ingredients, adjust the heat for each one, and pull them off the burner at just the right moment. Then, bring everything back together to finish the dish balanced, flavorful, and just right."


Once he starts talking about cooking, the guy shifts gears entirely. Gone is his usual short-and-sharp talk. Instead, he dives into these long, thoughtful monologues, full of hard-won insight. For a man who's spent his whole life on the battlefield, it seems like what defines him isn't justice or suffering, but something quieter. Something like the everyday warmth of a home-cooked meal.

"Like I said before, if you could take out your enemies from a distance with a sniper shot, nobody would risk getting up close and personal. It's the same when it comes to fate."
"I exist to prove one thing: somewhere out there, in a corner of the world, there are people who have no choice but to fight fate in brutal, hand-to-hand combat, every single day. Because if they don't, they die."
"I fought for them once. But the world only changed because people kept going, kept fighting fate without pause."
"As for me... I'm just a man with nothing left, who's still a long way from ever {RUBY_B#reaching utopia}beating fate{RUBY_E#}."


One thing's for sure: He's not turning away from his mission to save humanity.
Just like he never says no to cooking for his friends.

* Unlocked at Character Level 80
Page: 3 / 3

67 responses to “Archer”

  1. i can’t find a description that says each skill usage requires 2 sp. am I missing something

      
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    • That is actually true lmao. If he was not literally given for free, there could have been a case for trial for false advertising.

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      • I think you’re mistaking it the C for the maximum dmg increase stack. “D” should be the skill point cost considering 5 is the maximum limit you can use Archer skill on.

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  2. But I would like to know if there will be reruns for Archer and Saber, because I accidentally found out that there haven’t been any for such characters yet and I definitely won’t get e6 for 100 tickets…

      
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    • their eidolons sucks getting 1 copy is enough an yup limited collab never rerun like hi3rd colllabs

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      • That’s not the point, I don’t need characters to power up, I’m already going through all the events. I just like this character, and since this is the first (and most likely the last) chance to get it, I would like to get the most out of it.

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  3. My biggest issue with Archer is that he uses the bullets as trace materials and not the arrows. I hope that changes by release.

      
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    • In F/SN VN, a lot of the description of tracing/projection have GUN metaphors, especially in the non-Takajun translations.

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    • In the F/SN VN, the description of tracing/projection uses a lot of GUN imagery and metaphors, especially in the non-Takajun translations.

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