Archer

Archer
ArcherIstilahArcher
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Hunt
Tipe PertempuranClass Quantum
Material Khusus
Credit308K
Extinguished Core15
Glimmering Core15
Darkveil Moonlight65
Squirming Core15
Material Trace
Credit3M
Meteoric Bullet18
Extinguished Core41
Destined Expiration69
Glimmering Core56
Countertemporal Shot139
Squirming Core58
Guardian's Lament12
Tracks of Destiny8
CeritaSiklus keputusasaan terus berputar di antara masa lalu dan masa depan, dan idealisme yang tak terhitung jumlahnya telah hangus terbakar di balik kain pelindung merah itu. Namun, jangan tertipu oleh sisa-sisa abu ini ….
Jika ada yang mengatasnamakan idealisme untuk membangun mimpi indah yang palsu, maka dia pasti akan bangkit kembali dan berjuang sampai akhir untuk melawan kemunafikan dunia.
Di mana pun dia berada, dia akan selalu di sisi keadilan.

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Volume Suara
Cerita

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyMaterial Khusus
184.48661581055%50%75220
20164.74128.73091055%50%75220
Credit4000
Extinguished Core5
20+198.53155.13721055%50%75220
30240.77188.14511055%50%75220
Credit8000
Extinguished Core10
30+274.56214.55151055%50%75220
40316.8247.55941055%50%75220
Credit16000
Glimmering Core6
Darkveil Moonlight3
40+350.59273.96571055%50%75220
50392.83306.97371055%50%75220
Credit40000
Glimmering Core9
Darkveil Moonlight7
50+426.62333.38001055%50%75220
60468.86366.38791055%50%75220
Credit80000
Squirming Core6
Darkveil Moonlight20
60+502.66392.79421055%50%75220
70544.9425.710221055%50%75220
Credit160K
Squirming Core9
Darkveil Moonlight35
70+578.69452.110851055%50%75220
80620.93485.111641055%50%75220
LevelMaterial Khusus
1
20
Credit4000
Extinguished Core5
20+
40
Credit16000
Glimmering Core6
Darkveil Moonlight3
40+
50
Credit40000
Glimmering Core9
Darkveil Moonlight7
50+
60
Credit80000
Squirming Core6
Darkveil Moonlight20
60+
70
Credit160K
Squirming Core9
Darkveil Moonlight35
70+
80

Skill

Kanshou and BakuyaKanshou and Bakuya - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
Mengakibatkan Quantum DMG sebesar ATK Archer pada 1 musuh yang ditargetkan.

Mengakibatkan Quantum DMG dalam jumlah kecil pada 1 musuh yang ditargetkan.
Level 9
Caladbolg II: Fake Spiral SwordCaladbolg II: Fake Spiral Sword - Skill | Single Target
Pemulihan Energy : 30
Weakness Break : Single Target : 60
Memasuki status "Circuit Connection". Mengakibatkan Quantum DMG sebesar ATK Archer pada 1 musuh yang ditargetkan. Setelah melancarkan Skill saat berstatus "Circuit Connection", giliran kali ini tidak akan berakhir dan akan meningkatkan DMG yang diakibatkan Skill Archer. Efek ini dapat ditumpuk hingga lapis dan berlangsung hingga Archer keluar dari status "Circuit Connection". Setelah melancarkan Skill kali secara aktif atau saat Poin Skill sudah tidak cukup untuk melancarkan Skill lagi, akan keluar dari status "Circuit Connection". Setelah semua target musuh dikalahkan dalam setiap gelombang, akan keluar dari status "Circuit Connection".

Memasuki status "Circuit Connection". Mengakibatkan Quantum DMG dalam jumlah besar pada 1 musuh yang ditargetkan. Setelah melancarkan Skill saat berstatus "Circuit Connection", giliran kali ini tidak akan berakhir dan akan meningkatkan DMG yang diakibatkan Skill Archer. Saat Poin Skill sudah tidak cukup untuk melancarkan Skill lagi, akan keluar dari status "Circuit Connection".
Level 15
Unlimited Blade WorksUnlimited Blade Works - Ultimate | Single Target
Pemulihan Energy : 5
Weakness Break : Single Target : 90
Mengakibatkan Quantum DMG sebesar ATK Archer pada 1 musuh yang ditargetkan dan memperoleh Charge, maksimal dapat memiliki Charge.

Mengakibatkan Quantum DMG dalam jumlah besar pada 1 musuh yang ditargetkan dan memperoleh Charge.
Level 15
Mind's Eye (True)Mind's Eye (True) - Talent | Single Target
Pemulihan Energy : 5
Weakness Break : Single Target : 30
Setelah rekan Archer melancarkan serangan pada target musuh, Archer akan mengonsumsi 1 Charge, segera melancarkan Serangan Lanjutan pada target utama dan mengakibatkan Quantum DMG sebesar ATK Archer, serta memulihkan 1 Poin Skill. Jika target telah dikalahkan sebelum Serangan Lanjutan kali ini dilancarkan, maka Serangan Lanjutan akan dilancarkan pada 1 musuh acak.

Setelah rekan Archer melancarkan serangan, Archer akan mengonsumsi 1 Charge, melancarkan Serangan Lanjutan pada target utama dan mengakibatkan Quantum DMG, serta memulihkan 1 Poin Skill.
Level 15
AttackAttack
Pemulihan Energy : 0
Weakness Break : Single Target : 30
Setelah menyerang musuh dan memasuki pertempuran, akan mengurangi Toughness target musuh sesuai dengan tipe Toughness-nya.

Level 1
ClairvoyanceClairvoyance - Technique
Pemulihan Energy : 0
Weakness Break : Single Target : 60
Segera menyerang musuh. Setelah memasuki pertempuran, akan mengakibatkan Quantum DMG sebesar ATK Archer pada seluruh musuh dan memperoleh Charge.

Segera menyerang musuh. Setelah memasuki pertempuran, akan mengakibatkan Quantum DMG pada seluruh musuh dan memperoleh Charge.
Level 1
EndEnd - Skill | Akhir
Pemulihan Energy : 0
Weakness Break : 0
Keluar dari status "Circuit Connection" dan mengakhiri giliran.

Level 1

Trace

Projection MagecraftProjection Magecraft
Memerlukan karakter ascension 2
Saat Archer berada di medan pertempuran, batas maksimum Poin Skill meningkat ekstra 2.
Credit5000
Meteoric Bullet3
Guardian's Lament1
Peningkatan ATKPeningkatan ATK (ATK)
Memerlukan karakter ascension 2
ATK +4%
Credit5000
Meteoric Bullet3
Extinguished Core6
Peningkatan DMG: QuantumPeningkatan DMG: Quantum (Quantum DMG Meningkat)
Memerlukan karakter ascension 3
Quantum DMG +3.2%
Credit10000
Destined Expiration3
Glimmering Core3
Hero of JusticeHero of Justice
Memerlukan karakter ascension 4
Archer memperoleh 1 Charge saat memasuki pertempuran.
Credit20000
Destined Expiration5
Tracks of Destiny1
Guardian's Lament1
Peningkatan DMG: QuantumPeningkatan DMG: Quantum (Quantum DMG Meningkat)
Memerlukan karakter ascension 4
Quantum DMG +4.8%
Credit20000
Destined Expiration5
Glimmering Core4
Peningkatan ATKPeningkatan ATK (ATK)
Memerlukan karakter ascension 5
ATK +6%
Credit45000
Countertemporal Shot3
Squirming Core3
GuardianGuardian
Memerlukan karakter ascension 6
Setelah rekan tim memperoleh Poin Skill, jika jumlah Poin Skill lebih dari atau sama dengan 4, maka CRIT DMG Archer akan meningkat 120% selama 1 giliran.
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Guardian's Lament1
Peningkatan CRIT RatePeningkatan CRIT Rate (CRIT Rate)
Memerlukan karakter ascension 6
CRIT Rate +4%
Credit160K
Countertemporal Shot8
Squirming Core8
Peningkatan ATKPeningkatan ATK (ATK)
Memerlukan karakter Lv. 75
ATK +8%
Credit160K
Countertemporal Shot8
Squirming Core8
Peningkatan DMG: QuantumPeningkatan DMG: Quantum (Quantum DMG Meningkat)
Memerlukan karakter Lv. 80
Quantum DMG +6.4%
Credit160K
Countertemporal Shot8
Squirming Core8
Peningkatan CRIT RatePeningkatan CRIT Rate (CRIT Rate)
Memerlukan karakter ascension 3
CRIT Rate +2.7%
Credit10000
Destined Expiration3
Glimmering Core3
Peningkatan DMG: QuantumPeningkatan DMG: Quantum (Quantum DMG Meningkat)
Memerlukan karakter ascension 5
Quantum DMG +4.8%
Credit45000
Countertemporal Shot3
Squirming Core3

Eidolon

The Unreached DreamThe Unreached DreamThe Unreached Dream
Setelah melancarkan 3 kali Skill dalam satu giliran, akan memulihkan 2 Poin Skill rekan tim.
The Unfulfilled HappinessThe Unfulfilled HappinessThe Unfulfilled Happiness
Saat melancarkan Ultimate, akan mengurangi 20% Quantum RES target musuh dan menambahkan Quantum Weakness padanya selama 2 giliran.
The Untamed WillThe Untamed WillThe Untamed Will
Level Skill +2, maksimal Lv. 15. Level Basic Attack +1, maksimal Lv. 10.
The Unsung LifeThe Unsung LifeThe Unsung Life
Ultimate DMG yang diakibatkan meningkat 150%.
The Nameless WatchThe Nameless WatchThe Nameless Watch
Level Ultimate +2, maksimal Lv. 15. Level Talent +2, maksimal Lv. 15.
The Endless PilgrimageThe Endless PilgrimageThe Endless Pilgrimage
Memulihkan 1 Poin Skill untuk rekan tim saat giliran dimulai. Batas maksimum lapisan efek peningkatan DMG dari Skill Archer yang dapat ditumpuk meningkat 1 lapis. Skill DMG yang diakibatkan mengabaikan 20% DEF.

Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Khusus
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72Saat pertempuran dimulai, meningkatkan 12% CRIT Rate pengguna selama 3 giliran.
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Setelah pengguna mengalahkan target musuh, meningkatkan 24% ATK selama 3 giliran.
Arrow of the Starchaser
Silvermane Guard Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Setelah pengguna mengalahkan target musuh, meningkatkan 10% SPD selama 2 giliran.
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Meningkatkan 16% ATK pengguna. Meningkatkan 12% CRIT Rate pengguna saat target musuh di medan pertempuran kurang dari atau sama dengan 2.
Arrow of the Starchaser
Silvermane Guard Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Saat pengguna menyerang target musuh yang sama berulang kali, setiap DMG yang diakibatkan akan meningkat 8%, efek ini dapat ditumpuk hingga 5 lapis. Jika target serangan berubah, efek Buff yang ada saat ini akan hilang.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Meningkatkan 24% DMG yang diakibatkan Basic Attack dan Skill pengguna. Efek ini akan meningkat ekstra 24% jika Energy pengguna saat ini mencapai batas maksimum.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72Setelah memasuki pertempuran, meningkatkan 8% SPD pengguna dan 12% DMG yang diakibatkannya. Setelah pengguna terkena serangan, efek akan menghilang. Efek ini akan pulih kembali saat giliran berikutnya berakhir.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Meningkatkan 12% CRIT Rate pengguna. Setelah CRIT Hit, ada 16% peluang tetap untuk menghapus 1 efek buff yang dimiliki musuh yang terserang. Efek ini hanya dapat dipicu sekali untuk setiap serangan.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Meningkatkan 18% CRIT Rate pengguna. Saat SPD pengguna berada di atas 100 dalam pertempuran, maka untuk setiap 10 poin SPD yang berlebih akan meningkatkan 6% DMG yang diakibatkan Basic Attack dan Skill pengguna, serta meningkatkan 12% CRIT DMG dari Ultimate. Efek ini dapat ditumpuk hingga 6 lapis.
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Meningkatkan 30% CRIT DMG pengguna. Jika Skill DMG atau Basic Attack DMG pengguna tidak mengakibatkan CRIT Hit, maka CRIT Rate pengguna akan meningkat 36% selama 1 giliran. Efek ini dapat dipicu sekali setiap 3 giliran.
Arrow of the Starchaser
Conqueror's Will
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67 responses to “Archer”

  1. IDK….tbh, his kit seem pretty unfinished imo, i get that this is only version 1, but there seems to be so many things missing.
    1. His ultimate cost 240, but unlike firefly he doesn’t have an energy regen mechanic in his kit
    2. On the skill description, it says it can be used 5 times, but with it costing 2 SP, max u can get is 3 IF you don’t use any other characters skill (highly unlikely, so an actual max of like 2) then with sparkle it goes up to 4 (but an actual max of 3 if we’re being generous)
    3. His talent being attached to his ult which cost so much, essentially makes its essentially null, unless you’re using ER rope and a ER gen characters, you’re gonna be getting it like every 3-4 cycles, and you have no other method of getting the charges other than his ult
    4. His traces SUCK, 6% CR…really, and his A2/4/6 also aren’t that great, i feel like the a2 should just be in his talent naturally, a4 should be changed to like Kafka’s where she gets one when its her turn, so its more reliable, and a6 is okay i guess, but could honestly just be attached to his talent as well tbh.

    With that being said, i do like his LC though, its a nice change of pace that its not this super broken “character is missing out on like 30% dmg or what they’re supposed to be doing anyways” type of deal, its just a nice QoL LC that’s good to have but not needed.
    I hope they make him more consistent, cuz i like him a lot.

      
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    • Obviously collab chars get half assed kit bc of Phainon’s favoritism, not to mention it’s unlikely for them to get better bc there will be no actual relic set and support made for them even in the future.
      Feel sick of Hoyo’s greedy dev, may aswell no need to do the collab if it’s just to dissapoint the fan.

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      • Visually I am pleased with Saber and Archer animations and design. Lore accurate to the Fate UBW.
        They also both look cooler in HSR so that is nice.

        Hopefully the Kits get updated and by the time we are in the final Beta versions, both Saber and Archer will have decent Kits that work well E0S0.

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      • I definitely feel like his kit has potential, it just needs consistency, kinda like Jing Yuan, where b4 Sunday, his kit was always pretty good it just didn’t have the consistency it needed to actually work properly, I’m hoping they actually realize that and not make him reliant on a whole other character to make it function as intended like they did with Jing Yuan.

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    • The limit on the skill is just there as a hard limit for whatever SU buffs you may get, it’s not supposed to be normally reached.
      You can still get 3 shots without Sparkle, 4 with her with no ult timing, and 5 if you either use Sparkle ult to refill mid-turn, or use his ult with 2 other ally ults/followups to get his talent to refill some
      Oh, and E1 also gives a free skill.
      Damage bonus caps at 2 stacks though, and it also seems to be a usual damage% bonus, so you are not missing out on much if you don’t get all 4/5 shots every time.
      Ult cost might be overtuned, but he does get multiple skill casts each turn. Two 4 skill turns would give him full energy without accounting for his talent follow-ups, ult’s own energy gain or other external sources. I wouldn’t expect him to reliably do 4 skill turns, of course, but 2-3 turn ult isn’t really that overtuned compared to other dps units.
      Traces are weird for sure, but it’s not really important to have them balanced. The performance of a unit as a whole is what matters. Being able to save up some farming on a free character sounds like a good thing for new/returning players that only came for the collab or free unit.

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    • bro read multipliers pretty please. 400% skill with 100% bonus on every use, in normal situation with buffers you would do in single turn 3 skills, aka 1500% !!!!!!!! damage, and every skill use regens his energy (duh) plus every follow-up he launches. His current kit is very strong, and its obviously made this way to revive Sparkle, i just hope they dont gut the skill multipliers thru beta, because if they do, i really dont think devs gonna buff any other part of his kit, and tbh i would rather have it this way. His kit is straightforward with 0 bullshit, just keep it the way it is

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      • See, but this was the same deal with DH-IL, huge dmg, even more with buffers, gained more energy with every skill use, plus charges, was made to “revive sparkle”, but as we see that didn’t turn out that well did it? not to mention UNLIKE DH-IL who was a “premium” character(didn’t get him for free) Archer is a free character so naturally he’s not gonna be a strong as other characters(that’s just how these games work unfortunately). I don’t think his kit is bad by any means, I just think it’s lacking consistency, which his talent could potentially fix if it were more available and easier to gain

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    • 1.Firefly ‘NEEDS’ her ult. While Archer is like another DPS that has ult to do more damage, not a buff. So he doesn’t need to have ult every single turn. Also, his kits to use more skills increase his ult charge faster than normal DPS.
      2.His kits are like other DPS that have future proof. Like Hyacine has 400 Speed max kit. Archer also his this kit for future SP gen characters. Also, there are some kits for Eidolon like Archeron or other DPS. You can use 4 with his E1. And if you have 3-5 SP then use Sparkle’s ult, you can guarantee to use 5 times in a turn. And it can be used 5 times in some contents like SU, events, or end game contents when there is a buff for SP users.
      3.His talents have nothing to do with his ult. And it’s like this since 2 days ago so you made things up.
      4.For his traces, I dunno. If it’s weaker than other characters then maybe. Other characters get more than 6 CR%?

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      • His Ultimate literally says “gain 2 charges” the charges are for his talent, so his ultimate literally has EVERYTHING to do with his talent, idk if you just missed that or something but yea, says it right there, I’m fully aware firefly needs her ult i wasn’t making a 1-1 comparison, my point was that most if not all characters with higher cost ultimates have some sort of energy regen mechanic in their kits or LC, yunli, Therta, firefly, robin, Argenti, etc, IMO he seems like DH-IL, lots of dmg, burns lots of SP, has ways in his kit to “minimize” said sp cost and an eidolon too, but we all saw how that turned out at the end of the day, and yes even 4* characters get more that 6% CR, phainon is getting 12% CR, 37% CD AND 5 spd, overall i think his kit is good, it’s just missing consistency which i feel would come in his talent IF you could get the charges on a consistent basis

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  2. He kit look awesome, but need some trace buffs because only 6,7 critrate even 4 star characters that have critical have more

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  3. I just wanna check if I’m missing something, Is there reason enough to go energy rope on Archer? or do you just default to atk rope? running calcs so far, I can’t find any reasonable break point that justifies running energy rope. He seems to get his ult back on the same turn regardless, even the amount of SP used might not change it. I just wanna be sure, as he’s got access to so much atk already, though not that I’m complaining, running atk rope is fun. 😛

      
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    • if with atk rope you need 8skill for ult with er rope you need 6skill for ult is better for more dmg with his follow up and more sp recover and for archer he will have so much atk he will go 0spd with sparkle atk buff with his lc so er rope is better and with this setup can go build him with Wavestrider Captain in his turn ult can get atk buff forever ( but Genius is better)

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  4. i just noticed ratio lc works well with him so its not a waste. And sw will give him the debuff he needed.

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    • It only works 5 times in single turn, assuming IF he can kills all mobs in first wave that easily and 2nd, 3rd wave the elite bosses in middle if that also easy to kill. Seeing Boothil can do crazy shit like this in PF, it’s safe to assume Archer can manage too

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  5. if we can use 6sp skill every turn he will do 1500% dmg and this a lot without the ult and the only way is have fast support use auto like cipher and Gallagher with sparkle with sunday lc and he have 0spd

      
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