아낙사

아낙사
아낙사명사아낙사
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 지식
전투 속성Class 바람
전용 재료
신용 포인트308K
있는 듯 없는 듯한 조짐15
점점 가까워지는 비명15
만취의 시대 한잔65
끝없는 탄식15
행적 재료
신용 포인트3M
거친 스케치18
있는 듯 없는 듯한 조짐41
역동적인 선화69
점점 가까워지는 비명56
정교한 컬러 원고139
끝없는 탄식58
공동의 염원의 유음12
운명의 발자취8
메인 스토리깨달음의 나무 정원, 지식을 자양하는 학부이자 철학자를 탄생시키는 요람.
하나 신을 모독한 아낙사고라스, 「이성」의 불씨를 추궁하는 황금의 후예여, 그대에게 묻는다. 오명을 뒤집어쓰더라도, 예언을 거스르고 의심의 나뭇가지를 지혜의 성스러운 나무에 찌를 것인가?
——「우습군. 이 세계는 온통 거짓이고, 오직 나만이 진실이지」

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
1102.9675.9132975%50%75140
20200.77148257975%50%75140
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+241.96178.37310975%50%75140
30293.44216.31376975%50%75140
신용 포인트8000
있는 듯 없는 듯한 조짐10
30+334.62246.68429975%50%75140
40386.1284.62495975%50%75140
신용 포인트16000
점점 가까워지는 비명6
만취의 시대 한잔3
40+427.28314.99548975%50%75140
50478.76352.93614975%50%75140
신용 포인트40000
점점 가까워지는 비명9
만취의 시대 한잔7
50+519.95383.29667975%50%75140
60571.43421.25733975%50%75140
신용 포인트80000
끝없는 탄식6
만취의 시대 한잔20
60+612.61451.61785975%50%75140
70664.09489.56851975%50%75140
신용 포인트160K
끝없는 탄식9
만취의 시대 한잔35
70+705.28519.91904975%50%75140
80756.76557.87970975%50%75140
레벨전용 재료
1
20
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+
40
신용 포인트16000
점점 가까워지는 비명6
만취의 시대 한잔3
40+
50
신용 포인트40000
점점 가까워지는 비명9
만취의 시대 한잔7
50+
60
신용 포인트80000
끝없는 탄식6
만취의 시대 한잔20
60+
70
신용 포인트160K
끝없는 탄식9
만취의 시대 한잔35
70+
80

전투 스킬

참된 지식을 빚어내는 고통참된 지식을 빚어내는 고통 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 아낙사 공격력의 140%만큼 바람 속성 피해를 가한다

단일 적에게 소량의 바람 속성 피해를 가한다
레벨 10
헛된 지식을 몰아내는 프랙털헛된 지식을 몰아내는 프랙털 - 전투 스킬 | 바운스
에너지 회복 : 6
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 아낙사 공격력의 87.5%만큼 바람 속성 피해를 가하고, 추가로 피해를 4회 가한다. 피해를 가할 때마다 랜덤 단일 적에게 아낙사 공격력의 87.5%만큼 바람 속성 피해를 가하며, 이번 전투 스킬에 명중되지 않은 적에게 우선으로 바운스한다.
발동 시 필드 위에 공격 가능한 적이 1기 있을 때마다 이번 전투 스킬로 가하는 피해가 20% 증가한다

단일 적에게 소량의 바람 속성 피해를 가하고, 총 5회 바운스한다. 명중하지 않은 목표에게 우선으로 바운스한다. 필드 위에 적이 많을수록 가하는 피해가 증가한다
레벨 15
대지를 뚫고 나온 생명, <unbreak>창조된 세계</unbreak>대지를 뚫고 나온 생명, 창조된 세계 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적을 [승화] 상태에 빠트리고, 이후 모든 적에게 아낙사 공격력의 200%만큼 바람 속성 피해를 가한다.
[승화] 상태에서 목표는 동시에 물리, 화염, 얼음, 번개, 바람, 양자, 허수 속성 약점이 부여되며, 목표의 턴이 시작될 때까지 지속된다. 목표가 제어 저항을 보유하지 않았을 경우 [승화] 상태에서는 행동할 수 없다

모든 적에게 [승화]를 부여하고 바람 속성 피해를 가한다. [승화] 상태의 목표는 동시에 7가지 약점 속성이 부여되며, 제어 저항이 없으면 행동할 수 없다
레벨 15
네 가지 명철함, 세 번의 위대함네 가지 명철함, 세 번의 위대함 - 특성 | 방해
에너지 회복 : 0
약점 격파 : 0
아낙사가 적을 1회 명중할 때마다 목표에게 랜덤 속성 약점을 1개 부여한다, 지속 시간: 3턴. 목표가 보유하지 않은 약점을 우선으로 부여한다.
아낙사가 필드에 있을 시, 최소 5가지 다른 속성 약점을 보유한 적을 [성질 발로] 상태에 빠트린다. 아낙사가 [성질 발로] 상태의 목표에게 가하는 피해가 36% 증가하고, 또한 대상에게 일반 공격 또는 전투 스킬을 발동하면 해당 목표에게 추가로 전투 스킬을 1회 발동한다. 추가 전투 스킬은 전투 스킬 포인트를 소모하지 않으며, 해당 효과를 다시 발동하지 않는다. 만약 추가 전투 스킬 발동 전에 목표가 처치되면 랜덤 단일 적에게 발동한다

적 명중 후 랜덤 약점을 1개 부여한다. 약점이 #3[i]개가 된 적은 [성질 발로]에 빠진다. 아낙사는 [성질 발로] 상태의 목표에게 가하는 피해가 증가하며, 대상에게 일반 공격 또는 전투 스킬을 발동한 후 추가로 소모 없는 전투 스킬을 1회 발동한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
눈동자의 색채눈동자의 색채 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 일정 구역 내의 적을 공포 상태에 빠트린다. 공포 상태의 적은 아낙사에게서 도망친다, 지속 시간: 10초. 아군이 공포 상태에 빠진 적을 선공하면 약점을 이용해 전투에 진입한 것으로 간주하며, 전투 진입 후 아낙사는 각 단일 적에게 공격자 속성의 약점을 1개 부여한다, 지속 시간: 3

주위의 적을 공포 상태에 빠트린다. 공포 상태에 빠진 적을 공격하면 약점 공격으로 전투에 진입한 것으로 간주하며, 모든 적에게 공격자 속성의 약점을 부여한다
레벨 1

행적

유랑하는 시니피앙유랑하는 시니피앙
캐릭터를 회 승급해야 합니다 2
일반 공격 발동 시 추가로 에너지를 10pt 회복한다.
턴 시작 시 필드 위에 [성질 발로] 상태인 적이 없을 경우 즉시 에너지를 30pt 회복한다
신용 포인트5000
거친 스케치3
공동의 염원의 유음1
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 2
치명타 확률 2.7% 증가
신용 포인트5000
거친 스케치3
있는 듯 없는 듯한 조짐6
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
바람 속성 피해 3.2% 증가
신용 포인트10000
역동적인 선화3
점점 가까워지는 비명3
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
역동적인 선화3
점점 가까워지는 비명3
필요한 공백필요한 공백
캐릭터를 회 승급해야 합니다 4
아군 파티 내 「지식」 운명의 길 캐릭터의 수에 따라 이번 전투에서 아래 중 하나의 효과를 발동한다.
1명: 아낙사의 치명타 피해가 140% 증가한다
최소 2명: 모든 아군이 가하는 피해가 50% 증가한다
신용 포인트20000
역동적인 선화5
운명의 발자취1
공동의 염원의 유음1
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 4
바람 속성 피해 4.8% 증가
신용 포인트20000
역동적인 선화5
점점 가까워지는 비명4
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 5
치명타 확률 4% 증가
신용 포인트45000
정교한 컬러 원고3
끝없는 탄식3
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
바람 속성 피해 4.8% 증가
신용 포인트45000
정교한 컬러 원고3
끝없는 탄식3
성질의 변환성질의 변환
캐릭터를 회 승급해야 합니다 6
적이 서로 다른 속성의 약점을 1개 보유할 때마다 아낙사가 대상에게 가하는 피해는 방어력을 4% 무시하며, 최대 7개까지 계산한다
신용 포인트160K
정교한 컬러 원고8
운명의 발자취1
공동의 염원의 유음1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트160K
정교한 컬러 원고8
끝없는 탄식8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
치명타 확률 5.3% 증가
신용 포인트160K
정교한 컬러 원고8
끝없는 탄식8
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
바람 속성 피해 6.4% 증가
신용 포인트160K
정교한 컬러 원고8
끝없는 탄식8

성혼

달로 별밤을 가린 마술사달로 별밤을 가린 마술사달로 별밤을 가린 마술사
처음 전투 스킬을 발동한 후 전투 스킬 포인트를 1pt 회복한다. 전투 스킬을 발동해 적 명중 시 목표의 방어력을 16% 감소시킨다, 지속 시간: 2
진실된 역사의 자연인진실된 역사의 자연인진실된 역사의 자연인
적이 필드 진입 시 특성의 약점 부여 효과를 1회 발동하며, 대상의 모든 속성 저항을 20% 감소시킨다
하늘 밖에 새겨진 눈동자하늘 밖에 새겨진 눈동자하늘 밖에 새겨진 눈동자
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
산골짜기에 떨어진 열기산골짜기에 떨어진 열기산골짜기에 떨어진 열기
전투 스킬 발동 시 공격력이 30% 증가한다, 지속 시간: 2턴, 해당 효과 최대 중첩수: 2스택
소용돌이의 원심을 벗어난 씨앗소용돌이의 원심을 벗어난 씨앗소용돌이의 원심을 벗어난 씨앗
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
만물은 모두 만물 속에만물은 모두 만물 속에만물은 모두 만물 속에
아낙사가 가하는 피해가 기존 피해의 130%가 된다. 행적 [필요한 공백]의 두 가지 효과가 바로 발동되며, 더 이상 아군 파티 내 「지식」 운명의 길 캐릭터 수에 의존하지 않는다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
아카이브
아카이브3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기로 가하는 피해가 28% 증가한다
지식의 열쇠
꿈틀대는 코어
영험한 열쇠
영험한 열쇠3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 전투 스킬 발동 후 추가로 에너지를 8pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
지식의 열쇠
꿈틀대는 코어
식견
식견3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기 발동 시 공격력이 24% 증가한다. 지속 시간: 2턴
지식의 열쇠
짓밟힌 의지
「나」의 탄생
「나」의 탄생4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56장착한 캐릭터의 추가 공격으로 가하는 피해가 24% 증가한다. 해당 적의 현재 HP 백분율이 50% 이하일 경우, 추가 공격으로 가하는 피해가 추가로 24% 증가한다
지식의 열쇠
고대 엔진
세상을 진정시키지 마
세상을 진정시키지 마4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 전투 진입 시 에너지가 즉시 20pt 회복하고, 대상의 필살기가 가하는 피해가 32% 증가한다
지식의 열쇠
고대 엔진
천재들의 휴식
천재들의 휴식4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 피해가 24% 증가한다. 지속 시간: 3턴
지식의 열쇠
영생의 가지
느낌 있는 아침 식사 루틴
느낌 있는 아침 식사 루틴4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 가하는 피해가 12% 증가한다. 적 1기를 처치할 때마다, 장착한 캐릭터의 공격력이 4% 증가한다. 해당 효과 최대 중첩수: 3스택
지식의 열쇠
꿈틀대는 코어
오늘도 평화로운 하루
오늘도 평화로운 하루4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72전투 진입 후 장착한 캐릭터의 에너지 최대치에 따라 장착한 캐릭터가 가하는 피해가 증가한다: 에너지 1pt당 0.2% 증가. 최대 160pt까지 계산한다
지식의 열쇠
영생의 가지
은하철도의 밤
은하철도의 밤5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24필드에 적이 1기 있을 때마다 장착한 캐릭터의 공격력이 9% 증가한다. 해당 효과 최대 중첩수: 5스택. 적의 약점이 격파될 시 장착한 캐릭터가 가하는 피해가 30% 증가한다. 지속 시간: 1턴
지식의 열쇠
꿈틀대는 코어
동트기 전
동트기 전5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 36% 증가하며, 장착한 캐릭터의 전투 스킬과 필살기로 가하는 피해가 18% 증가한다. 장착한 캐릭터는 전투 스킬 혹은 필살기 발동 후 [몽신] 효과를 획득한다. 추가 공격 발동 시 [몽신]을 소모해 추가 공격으로 가하는 피해가 48% 증가한다
지식의 열쇠
영생의 가지
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125 responses to “아낙사”

  1. Sorry for the possibly dumb question but does his A4 trigger both effects with 2 erudition characters, or is it only the 30% damage increase?

      
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  2. His playability and how strong he is aside, one thing i would’ve liked is for Anaxa to have better animations. When i say better i dont mean they’re bad, his burst is awesome, but look at Castorice. Her animations are literally out of this world and the biggest animation powercreep i think by far. I know they wanna push castorice as the main unit for the anniversary and stuff, but i feel like they lacked a little bit on anaxa. It just seems a little plain compared to even other units. To me animations are a big part of a character especially in a game like Hsr. And when i heard he was going to be bis for therta i was really contimplating pulling for him instead. Now it seems he might not even be her bis. I don’t think ive seen anyone else say anything about his animations so far and its not to add negativity or even complain its just a personal thing for me. Hopefully they buff his actual kit unless they give him for free, and even then too.

      
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  3. Since dual DPS sadly isn’t feasible for Anaxa as of now, I’m gonna run him as a hypercarry unless someone manages to find a crazy team comp with a Hunt or Destruction DPS that’s feasible. Anyhow, I plan on running him with Sunday at the very least. I don’t have Huohuo, so who could I run as a sustain in her place?

      
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    • Idk who’s been telling you that dual dps isn’t feasible; his kit design works both with other Erudition characters and Hypercarry supports. Anyways, use Lingsha, Aventurine, or Luocha if you need a sustain.

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    • bro you should know by now that the only good sustains are Gallagher lingsha, Adventurine and huohuo, like comn have u been living under a rock or something?

      Might as well wait for the 3.3 healer, in the mean time just use the other ones, imo Adventurine is probably his 2nd best

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      • I would say that Luocha can still hold up in endgame, even if he’s not as strong as Lingsha.
        Forgot about Gallagher, he is a decent healer too. But OP said that they didn’t have HuoHuo.
        I would agree to wait for Hyacine tho.

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  4. Ah yeah, afraid to insult some sauce but Anaxa is kinda bad not only according to calculations, but also in game according to ppl on beta. I hope they buff him, but I heard rumors and leaks and it seems pretty realistic if they won’t make huge reworks or changes they’ll just give him for free because of anniversary. Nobody is sure tho, but this character is simply doomed with his banner after Castorice and in his current state, so I guess that is possible.

      
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    • “The Great Cosmic Enterprise” it will be added in 3.2 and available for free during event. It’ cone specifically designed for him and give huge damage buff. So if Anaxa won’t be change at V3 it will be great economy for account.

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  5. i have e0s1 jade would it really be worth it to pull this guy for my therta? also is there any info about cipher (the catgirl)? maybe when shes releasing or something idk i really like catgirls so

      
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    • He doesn’t look like a most pull for Herta with his current kit if you already have Jade.

      He does provide 30% extra damage and applies all weaknesses, but other than that there’s no big difference compare to Jade.

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    • He doesn’t look like a most pull for Herta with his current kit if you already have Jade. He does provide 30% extra damage and applies all weaknesses, but other than that there’s no big difference compare to Jade.

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    • i think their idea for anaxa was be both a buffer and dps for therta, since she is t0 on almost every content whats better than being t0? Being able to kill any enemy due to weakness implant, this way she can be played in any battle with almost 0 down sides.

      Think of her as firefly she gets all the good stuff so she can perform better for the next 4 months

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      • Herta’s LC? Interesting idea.

        Anaxa fits the 140 Energy requirement. Since he has 2 Turn-Ult with an Energy Rope, that means the 60% DMG bonus for Skill & Ult is permanent… and more importantly, Anaxa can generate an additional SP every 2 turns, on top of all the SP he already gives. Herta’s LC as second BiS, I’d wager?

        Another wild idea, Rappa’s LC.

        Specifically the “Raiton” buff you gain when casting Ultimate. Raiton advances your action by 50% after using Basic ATK twice. Good thing is, Anaxa is designed to use Basic ATK in his rotation. Maybe you can combine that with the Wind set? So every 2 turns, you get a 50% action advance and immediately another 24% with Ultimate… maybe? I’m not well-versed in turn order so maybe this can’t work because I misunderstand something.

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  6. Leakers keep giving him energy rope when he’s S1
    Just so everyone is aware, with S1 he can run atk% rope and still get 2 turn ult

    Side note, in all my infinite wisdom I deleted a good wind orb on the Rutland seg that I took off blade, regretting now

      
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    • Yes, it seems so. Getting his LC allows you to run with ATK Rope.

      INITIAL TURN
      + 10 (LC)
      + 30 (Trace)
      + 30 (Basic ATK / Skill)
      End of Turn = 70 Energy

      NEXT TURNS
      + 10 (LC)
      + 30 (Basic ATK / Skill)
      + 30 (additional Skill thanks to Talent)
      End of Turn = 70 Energy

      Even if you don’t manage to get 5 Weaknesses implanted on a specific enemy when Turn 2 starts, it doesn’t matter
      Thanks to his Trace, he generates the 30 bonus Energy he would have gained through the additional Skill anyway
      That’s 140 Energy in 2 turns, 100% guaranteed every time with no exception, which is amazing… unless they nerf him

      WITH ENERGY ROPE (NO LIGHT CONE)
      143.28 Energy within 2 Turns
      That’s assuming his Trace benefits from the Energy Rope (no idea if it does)

      LIGHT CONE + ENERGY ROPE
      167.16 Energy within 2 Turns
      I don’t remember how much Energy% the TV mobs reduce per attack though
      Would this build guarantee a 2-turn Ultimate even with 1 Energy depletion inflicted?

      (I hope my calculations aren’t wrong somewhere, I have an Excel sheet but I’m not great at this)

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    • Do I need to use an energy rope with the event LC? I already have a good ATK% rope and I don’t really want to re-farm. Is the extra half-turn saved really worth it?

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      • Is this confirmed to be a free Event LC though? Might be, didn’t keep up with the news.

        Anyway, this LC only affects his DMG so if you want a 2-turn Ult, you have to get an Energy Regen rope… or use characters providing Energy.
        At base value, Anaxa always gets 60 Energy per turn. So upon closing your 2nd turn, you “just” miss 20 Energy for his 140 threshold.

        • Huohuo: +28 Energy
        • Sunday: +28 Energy
        • Tingyun: +50 Energy (60 Energy at E6)

        Thing is, these 3 characters only provide Energy with their Ultimate, and I * think * they all have a 3-Turn Ultimate (right???)
        This won’t match Anaxa’s achievable 2-turn rythm… guaranteed with an Energy Rope.

        Now… do you NEED a 2-Turn Ultimate for Anaxa to be good? I don’t think so.

        However, I still believe a 2-Turn Ultimate is quite interesting. It’s not just about his personal DMG, it’s also about the team synergies.
        Number of hits per rotation, crowd control on the enemy and omni-Weakness type implant (+ debuff implant, for those who get his LC)

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  7. i’m assuming we can expect part one of his a4 to get nerfed? since Anaxa is gonna be best in slot for The Herta, he would get 270% crit damage without literally any relics or lightcones (base 50% + personal 140% + The Herta 80%)

      
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    • thats not how his a4 works, if he is alone he gets 140% crit if theres a 2nd erudition then everyone gets 30% dmg bonus.

      “Based on the number of characters on the path of Erudition in the team, triggers the corresponding effects”

      Key word here being corresponding, meaning not combined.

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  8. a lot of ppl say this is silverwolf powercreep, but it really isn’t

    “Implanting weakness” isnt the most overpowered thing really, lets say a boss already has quantum weak, that means its 20% resistance to every element but 0% to quantum, if characters like anaxa, ff and boothill planted their weakness (lets say wind weak), its still 20% resistance to wind, it just means wind attacks can reduce the toughness meter, nothing else, unless the character can res shred, silverwolf can res shred unlike the three of them who can implant weakness, but ofc shes garbage because of single target and her implant being RNG, so no this isnt really a direct silverwolf powercreep, weakness implants like these dont do much for dmg increase unless they come with res shred

    imo, anaxa seems pretty strong both as an indepandant dps and a herta battery but that base spd is rly worrying me, although he can trigger double skills for more herta energy, and the additional 30% dmg and 12% def shred from sig, he feels like hes kinda lacking a little, hopefully they buff his base spd so he can be more frequent with his attacks to battery herta, and replace some of his traces with spd aswell

      
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      • he only allows to break enemies faster. SW is the only character that not only implants weakness type, but also decreases the resistance to that element as if enemy was weak to it from the beginning.

        Anaxa is basically Fugue in disguise, because he simply allows any team to break. But it’s only the way to “freeze” enemies

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      • he only allows to break enemies faster. SW is the only character that not only implants weakness type, but also decreases the resistance to that element as if enemy was weak to it from the beginning.

        Anaxa is basically Fugue in disguise, because he simply allows any team to break. But it’s only the way to “freeze” enemies

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