那刻夏

那刻夏
那刻夏名詞那刻夏
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 智識
戰鬥屬性Class 
專屬素材
信用點308K
預兆似有若無15
悲鳴由遠及近15
一杯酩酊的時代65
哀嘆漫無止息15
行跡素材
信用點3M
凌亂草圖18
預兆似有若無41
動態線稿69
悲鳴由遠及近56
精緻色稿139
哀嘆漫無止息58
同願的遺音12
命運的足跡8
主線神悟樹庭,滋養知識的學府,誕育哲人的搖床。
但瀆神的阿那克薩戈拉斯,詰問「理性」火種的黃金裔,試問:你甘願身負惡名,也要違逆預言,將懷疑的枝杈刺入智慧的聖樹?
——「可笑。這世界遍地虛假,唯有我才是真實。」

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音音量
主線

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量專屬素材
1102.9675.9132975%50%75140
20200.77148257975%50%75140
信用點4000
預兆似有若無5
20+241.96178.37310975%50%75140
30293.44216.31376975%50%75140
信用點8000
預兆似有若無10
30+334.62246.68429975%50%75140
40386.1284.62495975%50%75140
信用點16000
悲鳴由遠及近6
一杯酩酊的時代3
40+427.28314.99548975%50%75140
50478.76352.93614975%50%75140
信用點40000
悲鳴由遠及近9
一杯酩酊的時代7
50+519.95383.29667975%50%75140
60571.43421.25733975%50%75140
信用點80000
哀嘆漫無止息6
一杯酩酊的時代20
60+612.61451.61785975%50%75140
70664.09489.56851975%50%75140
信用點160K
哀嘆漫無止息9
一杯酩酊的時代35
70+705.28519.91904975%50%75140
80756.76557.87970975%50%75140
等級專屬素材
1
20
信用點4000
預兆似有若無5
20+
40
信用點16000
悲鳴由遠及近6
一杯酩酊的時代3
40+
50
信用點40000
悲鳴由遠及近9
一杯酩酊的時代7
50+
60
信用點80000
哀嘆漫無止息6
一杯酩酊的時代20
60+
70
信用點160K
哀嘆漫無止息9
一杯酩酊的時代35
70+
80

戰技

楚痛,釀造實識楚痛,釀造實識 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於那刻夏攻擊力的風屬性傷害。

對敵方單體造成少量風屬性傷害。
等級 10
分形,驅逐虛知分形,驅逐虛知 - 戰技 | 彈射
能量回復 : 6
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於那刻夏攻擊力的風屬性傷害,並額外造成次傷害。每次傷害對敵方隨機單體造成等同於那刻夏攻擊力的風屬性傷害,優先彈射本次戰技尚未命中過的敵方目標。
施放時場上每有1個可攻擊的敵方目標,本次戰技造成的傷害提高

對敵方單體造成少量風屬性傷害,共彈射5次,優先彈射未命中的目標。場上敵方目標越多造成的傷害越高。
等級 15
生息破土,世界塑造生息破土,世界塑造 - 終結技 | 群體攻擊
能量回復 : 5
弱點擊破 : 群體攻擊 : 60
使敵方全體陷入【昇華】狀態,隨後對敵方全體造成等同於那刻夏攻擊力的風屬性傷害。
【昇華】狀態下,目標同時被附加物理、火、冰、雷、風、量子、虛數屬性弱點,持續至目標回合開始時。若目標不具有控制抵抗,則【昇華】狀態下無法行動。

對敵方全體施加【昇華】並造成風屬性傷害。【昇華】狀態下,目標同時被附加7種屬性弱點,若不具有控制抵抗則無法行動。
等級 15
四分明哲,三重至高四分明哲,三重至高 - 天賦 | 妨害
能量回復 : 0
弱點擊破 : 0
每當那刻夏命中1次敵方目標後,為目標附加1個隨機屬性弱點,持續回合,優先附加目標尚未擁有的弱點。
那刻夏在場時,使擁有至少個不同屬性弱點的敵方目標陷入【質性揭露】狀態。那刻夏對處於【質性揭露】狀態的目標造成的傷害提高,此外對其發動普通攻擊或戰技後,對該目標額外施放1次戰技。額外戰技不消耗戰技點且不會再次觸發此效果。若額外戰技施放前目標被消滅則對敵方隨機單體發動。

命中敵方目標後,新增1個隨機弱點弱點數量達到#3[i]的敵方目標陷入【質性揭露】。那刻夏對處於【質性揭露】狀態的目標造成的傷害提高,對其發動普通攻擊或戰技後額外施放1次無消耗的戰技
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。

等級 1
瞳扉之彩瞳扉之彩 - 秘技 | 妨害
能量回復 : 0
弱點擊破 : 0
使用秘技後使一定區域內的敵人陷入恐懼狀態。恐懼狀態下的敵人會向遠離那刻夏的方向逃跑,持續秒。我方主動攻擊陷入恐懼狀態的敵人總會視為利用弱點進入戰鬥,進入戰鬥後那刻夏為敵方每個單體目標附加1個攻擊者屬性的弱點,持續回合。

使周圍的敵人陷入恐懼狀態。攻擊陷入恐懼狀態的敵人總視為弱點進入戰鬥,為敵方全體附加攻擊者屬性的弱點
等級 1

行跡

流浪的能指流浪的能指
需要角色晉階 2
發動普通攻擊時,額外恢復10點能量。
回合開始時,若場上不存在處於【質性揭露】狀態的敵方目標,立即恢復30點能量。
信用點5000
凌亂草圖3
同願的遺音1
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 2
暴擊率提高2.7%
信用點5000
凌亂草圖3
預兆似有若無6
傷害強化•風傷害強化•風 (風屬性傷害提高)
需要角色晉階 3
風屬性傷害提高3.2%
信用點10000
動態線稿3
悲鳴由遠及近3
生命強化生命強化 (生命值)
需要角色晉階 3
生命上限提高4%
信用點10000
動態線稿3
悲鳴由遠及近3
必要的留白必要的留白
需要角色晉階 4
根據我方隊伍中「智識」命途角色的數量,在本場戰鬥中觸發其中1個效果:
1名:那刻夏的暴擊傷害提高140%
至少2名:我方全體造成的傷害提高50%
信用點20000
動態線稿5
命運的足跡1
同願的遺音1
傷害強化•風傷害強化•風 (風屬性傷害提高)
需要角色晉階 4
風屬性傷害提高4.8%
信用點20000
動態線稿5
悲鳴由遠及近4
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 5
暴擊率提高4%
信用點45000
精緻色稿3
哀嘆漫無止息3
傷害強化•風傷害強化•風 (風屬性傷害提高)
需要角色晉階 5
風屬性傷害提高4.8%
信用點45000
精緻色稿3
哀嘆漫無止息3
質性的嬗變質性的嬗變
需要角色晉階 6
敵方目標每擁有1個不同屬性的弱點,那刻夏對其造成的傷害無視4%的防禦力,最多計入7個。
信用點160K
精緻色稿8
命運的足跡1
同願的遺音1
生命強化生命強化 (生命值)
需要角色晉階 6
生命上限提高6%
信用點160K
精緻色稿8
哀嘆漫無止息8
暴擊率強化暴擊率強化 (暴擊率)
需要角色等級 75
暴擊率提高5.3%
信用點160K
精緻色稿8
哀嘆漫無止息8
傷害強化•風傷害強化•風 (風屬性傷害提高)
需要角色等級 80
風屬性傷害提高6.4%
信用點160K
精緻色稿8
哀嘆漫無止息8

星魂

月掩星夜的魔術師月掩星夜的魔術師月掩星夜的魔術師
首次施放戰技後,恢復1個戰技點。施放戰技命中敵方目標時,使目標防禦力降低16%,持續2回合。
真實歷史的自然人真實歷史的自然人真實歷史的自然人
敵方目標入場時,觸發1次天賦的弱點附加效果,並使其全屬性抗性降低20%
鐫刻進深空的瞳孔鐫刻進深空的瞳孔鐫刻進深空的瞳孔
終結技等級+2,最多不超過15級,普通攻擊等級+1,最多不超過10級。
墜落在山谷的熾熱墜落在山谷的熾熱墜落在山谷的熾熱
施放戰技時,攻擊力提高30%,持續2回合。該效果最多疊加2層。
離心漩渦外的胚種離心漩渦外的胚種離心漩渦外的胚種
戰技等級+2,最多不超過15級,天賦等級+2,最多不超過15級。
萬物皆在萬物之中萬物皆在萬物之中萬物皆在萬物之中
那刻夏造成的傷害為原傷害的130%。行跡【必要的留白】的2種效果都會直接觸發,不再依賴我方隊伍中「智識」命途角色的數量。

光錐

名詞稀有度命途攻擊力防禦力生命值戰技專屬素材
智庫
智庫3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使裝備者終結技造成的傷害提高28%
智識之鑰
蠢動原核
靈鑰
靈鑰3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使裝備者在施放戰技後,額外恢復8點能量。該效果單一回合內不可重複觸發。
智識之鑰
蠢動原核
睿見
睿見3
RarstrRarstrRarstr
erudition-class370.44264.6740.88當裝備者施放終結技時,攻擊力提高24%,持續2回合。
智識之鑰
踐踏的意志
「我」的誕生
「我」的誕生4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56使裝備者追加攻擊造成的傷害提高24%。若該敵方目標現有生命值百分比小於等於50%,則追加攻擊造成的傷害額外提高24%
智識之鑰
古代引擎
別讓世界靜下來
別讓世界靜下來4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使裝備者進入戰鬥時立即恢復20點能量,同時使其終結技造成的傷害提高32%
智識之鑰
古代引擎
天才們的休憩
天才們的休憩4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使裝備者攻擊力提高16%。裝備者消滅敵方目標後,暴擊傷害提高24%,持續3回合。
智識之鑰
永壽榮枝
早餐的儀式感
早餐的儀式感4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使裝備者造成傷害提高12%。每消滅1個敵方目標,裝備者的攻擊力便提高4%,該效果最多疊加3層。
智識之鑰
蠢動原核
今日亦是和平的一日
今日亦是和平的一日4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72進入戰鬥後,根據裝備者的能量上限,提高裝備者造成的傷害:每點能量提高0.2%,最多計入160點。
智識之鑰
永壽榮枝
銀河鐵道之夜
銀河鐵道之夜5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24場上每有1個敵方目標,裝備者的攻擊力便提高9%,該效果最多疊加5層。當有敵方目標的弱點被擊破時,裝備者造成的傷害提高30%,持續1回合。
智識之鑰
蠢動原核
拂曉之前
拂曉之前5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4使裝備者暴擊傷害提高36%。使裝備者戰技和終結技造成的傷害提高18%。裝備者施放戰技或終結技後,獲得【夢身】效果。觸發追加攻擊時,消耗【夢身】,使追加攻擊造成的傷害提高48%
智識之鑰
永壽榮枝
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語音音量

語言
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主線

Title遊戲語言

123 responses to “那刻夏”

  1. Sorry for the possibly dumb question but does his A4 trigger both effects with 2 erudition characters, or is it only the 30% damage increase?

      
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  2. His playability and how strong he is aside, one thing i would’ve liked is for Anaxa to have better animations. When i say better i dont mean they’re bad, his burst is awesome, but look at Castorice. Her animations are literally out of this world and the biggest animation powercreep i think by far. I know they wanna push castorice as the main unit for the anniversary and stuff, but i feel like they lacked a little bit on anaxa. It just seems a little plain compared to even other units. To me animations are a big part of a character especially in a game like Hsr. And when i heard he was going to be bis for therta i was really contimplating pulling for him instead. Now it seems he might not even be her bis. I don’t think ive seen anyone else say anything about his animations so far and its not to add negativity or even complain its just a personal thing for me. Hopefully they buff his actual kit unless they give him for free, and even then too.

      
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  3. Since dual DPS sadly isn’t feasible for Anaxa as of now, I’m gonna run him as a hypercarry unless someone manages to find a crazy team comp with a Hunt or Destruction DPS that’s feasible. Anyhow, I plan on running him with Sunday at the very least. I don’t have Huohuo, so who could I run as a sustain in her place?

      
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    • Idk who’s been telling you that dual dps isn’t feasible; his kit design works both with other Erudition characters and Hypercarry supports. Anyways, use Lingsha, Aventurine, or Luocha if you need a sustain.

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    • bro you should know by now that the only good sustains are Gallagher lingsha, Adventurine and huohuo, like comn have u been living under a rock or something?

      Might as well wait for the 3.3 healer, in the mean time just use the other ones, imo Adventurine is probably his 2nd best

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      • I would say that Luocha can still hold up in endgame, even if he’s not as strong as Lingsha.
        Forgot about Gallagher, he is a decent healer too. But OP said that they didn’t have HuoHuo.
        I would agree to wait for Hyacine tho.

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  4. Ah yeah, afraid to insult some sauce but Anaxa is kinda bad not only according to calculations, but also in game according to ppl on beta. I hope they buff him, but I heard rumors and leaks and it seems pretty realistic if they won’t make huge reworks or changes they’ll just give him for free because of anniversary. Nobody is sure tho, but this character is simply doomed with his banner after Castorice and in his current state, so I guess that is possible.

      
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    • “The Great Cosmic Enterprise” it will be added in 3.2 and available for free during event. It’ cone specifically designed for him and give huge damage buff. So if Anaxa won’t be change at V3 it will be great economy for account.

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  5. i have e0s1 jade would it really be worth it to pull this guy for my therta? also is there any info about cipher (the catgirl)? maybe when shes releasing or something idk i really like catgirls so

      
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    • He doesn’t look like a most pull for Herta with his current kit if you already have Jade.

      He does provide 30% extra damage and applies all weaknesses, but other than that there’s no big difference compare to Jade.

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    • He doesn’t look like a most pull for Herta with his current kit if you already have Jade. He does provide 30% extra damage and applies all weaknesses, but other than that there’s no big difference compare to Jade.

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    • i think their idea for anaxa was be both a buffer and dps for therta, since she is t0 on almost every content whats better than being t0? Being able to kill any enemy due to weakness implant, this way she can be played in any battle with almost 0 down sides.

      Think of her as firefly she gets all the good stuff so she can perform better for the next 4 months

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      • Herta’s LC? Interesting idea.

        Anaxa fits the 140 Energy requirement. Since he has 2 Turn-Ult with an Energy Rope, that means the 60% DMG bonus for Skill & Ult is permanent… and more importantly, Anaxa can generate an additional SP every 2 turns, on top of all the SP he already gives. Herta’s LC as second BiS, I’d wager?

        Another wild idea, Rappa’s LC.

        Specifically the “Raiton” buff you gain when casting Ultimate. Raiton advances your action by 50% after using Basic ATK twice. Good thing is, Anaxa is designed to use Basic ATK in his rotation. Maybe you can combine that with the Wind set? So every 2 turns, you get a 50% action advance and immediately another 24% with Ultimate… maybe? I’m not well-versed in turn order so maybe this can’t work because I misunderstand something.

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  6. Leakers keep giving him energy rope when he’s S1
    Just so everyone is aware, with S1 he can run atk% rope and still get 2 turn ult

    Side note, in all my infinite wisdom I deleted a good wind orb on the Rutland seg that I took off blade, regretting now

      
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    • Yes, it seems so. Getting his LC allows you to run with ATK Rope.

      INITIAL TURN
      + 10 (LC)
      + 30 (Trace)
      + 30 (Basic ATK / Skill)
      End of Turn = 70 Energy

      NEXT TURNS
      + 10 (LC)
      + 30 (Basic ATK / Skill)
      + 30 (additional Skill thanks to Talent)
      End of Turn = 70 Energy

      Even if you don’t manage to get 5 Weaknesses implanted on a specific enemy when Turn 2 starts, it doesn’t matter
      Thanks to his Trace, he generates the 30 bonus Energy he would have gained through the additional Skill anyway
      That’s 140 Energy in 2 turns, 100% guaranteed every time with no exception, which is amazing… unless they nerf him

      WITH ENERGY ROPE (NO LIGHT CONE)
      143.28 Energy within 2 Turns
      That’s assuming his Trace benefits from the Energy Rope (no idea if it does)

      LIGHT CONE + ENERGY ROPE
      167.16 Energy within 2 Turns
      I don’t remember how much Energy% the TV mobs reduce per attack though
      Would this build guarantee a 2-turn Ultimate even with 1 Energy depletion inflicted?

      (I hope my calculations aren’t wrong somewhere, I have an Excel sheet but I’m not great at this)

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    • Do I need to use an energy rope with the event LC? I already have a good ATK% rope and I don’t really want to re-farm. Is the extra half-turn saved really worth it?

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      • Is this confirmed to be a free Event LC though? Might be, didn’t keep up with the news.

        Anyway, this LC only affects his DMG so if you want a 2-turn Ult, you have to get an Energy Regen rope… or use characters providing Energy.
        At base value, Anaxa always gets 60 Energy per turn. So upon closing your 2nd turn, you “just” miss 20 Energy for his 140 threshold.

        • Huohuo: +28 Energy
        • Sunday: +28 Energy
        • Tingyun: +50 Energy (60 Energy at E6)

        Thing is, these 3 characters only provide Energy with their Ultimate, and I * think * they all have a 3-Turn Ultimate (right???)
        This won’t match Anaxa’s achievable 2-turn rythm… guaranteed with an Energy Rope.

        Now… do you NEED a 2-Turn Ultimate for Anaxa to be good? I don’t think so.

        However, I still believe a 2-Turn Ultimate is quite interesting. It’s not just about his personal DMG, it’s also about the team synergies.
        Number of hits per rotation, crowd control on the enemy and omni-Weakness type implant (+ debuff implant, for those who get his LC)

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  7. i’m assuming we can expect part one of his a4 to get nerfed? since Anaxa is gonna be best in slot for The Herta, he would get 270% crit damage without literally any relics or lightcones (base 50% + personal 140% + The Herta 80%)

      
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    • thats not how his a4 works, if he is alone he gets 140% crit if theres a 2nd erudition then everyone gets 30% dmg bonus.

      “Based on the number of characters on the path of Erudition in the team, triggers the corresponding effects”

      Key word here being corresponding, meaning not combined.

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  8. a lot of ppl say this is silverwolf powercreep, but it really isn’t

    “Implanting weakness” isnt the most overpowered thing really, lets say a boss already has quantum weak, that means its 20% resistance to every element but 0% to quantum, if characters like anaxa, ff and boothill planted their weakness (lets say wind weak), its still 20% resistance to wind, it just means wind attacks can reduce the toughness meter, nothing else, unless the character can res shred, silverwolf can res shred unlike the three of them who can implant weakness, but ofc shes garbage because of single target and her implant being RNG, so no this isnt really a direct silverwolf powercreep, weakness implants like these dont do much for dmg increase unless they come with res shred

    imo, anaxa seems pretty strong both as an indepandant dps and a herta battery but that base spd is rly worrying me, although he can trigger double skills for more herta energy, and the additional 30% dmg and 12% def shred from sig, he feels like hes kinda lacking a little, hopefully they buff his base spd so he can be more frequent with his attacks to battery herta, and replace some of his traces with spd aswell

      
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      • he only allows to break enemies faster. SW is the only character that not only implants weakness type, but also decreases the resistance to that element as if enemy was weak to it from the beginning.

        Anaxa is basically Fugue in disguise, because he simply allows any team to break. But it’s only the way to “freeze” enemies

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      • he only allows to break enemies faster. SW is the only character that not only implants weakness type, but also decreases the resistance to that element as if enemy was weak to it from the beginning.

        Anaxa is basically Fugue in disguise, because he simply allows any team to break. But it’s only the way to “freeze” enemies

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