
![]() | Concepts | Amphoreus Boss |
Faction | ![]() | |
Description | … |
Stats
#4015020
Amphoreus Boss
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 2752986 | 173 | 960 | 24% | 40% | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Ashes to the Distant Shore - Ability | Single Target |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to one designated target. Dispels Crowd Control debuffs and the Weakness Break from "Part 1." If "Part 1" is not currently selectable, causes "Part 1" to become selectable. |
![]() | Extinguishment of the Savaged Star - Ability | Distribute |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to all targets. This DMG is distributed evenly among targets. Dispels Crowd Control debuffs and the Weakness Break from "Part 2." If "Part 2" is not currently selectable, causes "Part 2" to become selectable. |
![]() | Eye of Terror - Ability | Charging |
Energy Regeneration : | |
Enters the "Charge State 3" state, and uses "Ability 4" in its next turn. Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" or "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Unmaking Ashes: Godsfall - Ability | AoE ATK |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to all targets. Dispels Crowd Control debuffs and the Weakness Break from "Part 1" and "Part 2." If "Part 1" or "Part 2" is not currently selectable, causes "Part 1" or "Part 2" to become selectable. |
![]() | Remnants - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Part 1" or "Part 2," this unit will also lose an equivalent amount of HP. When "Part 1" or "Part 2" is defeated, this unit will also receive Toughness DMG, and "Part 1" and "Part 2" will start healing and cannot be selected. |
![]() | Black Tide - Ability | Talent |
Energy Regeneration : | |
Adds "Weather Effect" to Action Order. Every time the "Weather Effect" takes action, inflicts all targets with "Debuff State 1." "Debuff State 1" is stackable. When targets suffer killing blows, inflicts "Debuff State 2" on them and regenerates Energy for "Ally Enhancement." When all targets enter the "Debuff State 2" state or are downed, the battle ends in defeat. |
![]() | Tides Below - Ability | Talent |
Energy Regeneration : | |
During this battle, all DMG dealt by "Amphoreus Boss" will deal a set amount of DMG based on "Permanent Tally." After a target uses an attack, additionally deals "Non-fatal" True DMG based on "Permanent Tally." When "Amphoreus Boss" and "Weather Effect" take action, increases "Weather Effect." When "Part 1" or "Part 2" is defeated, reduces "Permanent Tally." |
#401502001
Amphoreus Boss
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 3097109 | 173 | 960 | 24% | 40% | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Ashes to the Distant Shore - Ability | Single Target |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to one designated target. Dispels Crowd Control debuffs and the Weakness Break from "Part 1." If "Part 1" is not currently selectable, causes "Part 1" to become selectable. |
![]() | Extinguishment of the Savaged Star - Ability | Distribute |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to all targets. This DMG is distributed evenly among targets. Dispels Crowd Control debuffs and the Weakness Break from "Part 2." If "Part 2" is not currently selectable, causes "Part 2" to become selectable. |
![]() | Eye of Terror - Ability | Charging |
Energy Regeneration : | |
Enters the "Charge State 3" state, and uses "Ability 4" in its next turn. Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" or "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Unmaking Ashes: Godsfall - Ability | AoE ATK |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to all targets. Dispels Crowd Control debuffs and the Weakness Break from "Part 1" and "Part 2." If "Part 1" or "Part 2" is not currently selectable, causes "Part 1" or "Part 2" to become selectable. |
![]() | Remnants - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Part 1" or "Part 2," this unit will also lose an equivalent amount of HP. When "Part 1" or "Part 2" is defeated, this unit will also receive Toughness DMG, and "Part 1" and "Part 2" will start healing and cannot be selected. |
![]() | Black Tide - Ability | Talent |
Energy Regeneration : | |
Adds "Weather Effect" to Action Order. Every time the "Weather Effect" takes action, inflicts all targets with "Debuff State 1." "Debuff State 1" is stackable. When targets suffer killing blows, inflicts "Debuff State 2" on them and regenerates Energy for "Ally Enhancement." When all targets enter the "Debuff State 2" state or are downed, the battle ends in defeat. |
![]() | Tides Below - Ability | Talent |
Energy Regeneration : | |
During this battle, all DMG dealt by "Amphoreus Boss" will deal a set amount of DMG based on "Permanent Tally." After a target uses an attack, additionally deals "Non-fatal" True DMG based on "Permanent Tally." When "Amphoreus Boss" and "Weather Effect" take action, increases "Weather Effect." When "Part 1" or "Part 2" is defeated, reduces "Permanent Tally." |
Can Hyacine get an award for the LEAST f2p friendly character ever? or is there a worse example I'm...