A Grounded Ascent

A Grounded Ascent
A Grounded AscentConceptsA Grounded Ascent
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
TypeLight Cone, Harmony Light Cone
PathClass Harmony
DescriptionLight Cone for the Path of Harmony. The Light Cone ability is only effective for characters of this Path.
SkillAfter the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 6 Energy and the ability's target receives 1 stack of "Hymn" for 3 turn(s), stacking up to 3 time(s). Each stack of "Hymn" increases its holder's DMG dealt by 15%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.
Character Materials
Credit385K
Tatters of Thought20
Firmament Note4
Celestial Section12
Fragments of Impression20
Heavenly Melody15
Shards of Desires14
StoryThose delusions and fallacies have been shattered. He wanted to be the sun of the whole world, yet he fell from the sky.

"Now, do you feel what pain is?"
Another voice in his heart spoke thus.
"Yes. And that is what I deserve to feel."
He fell into dust and answered himself with his heavy footsteps.

He walked on the earth and once again beheld the agony that covers the mortal realm like a never-ending font.
He stepped over the thorns that blocked the road and listened to the calls of humanity. He experienced anguish, through which he obtained tranquility.

"Falling was originally just another name for flying."
And on this eighth day, he granted himself "departure."

Table of Contents
Stats
Skill
Characters
Gallery

Stats

LevelATKDEFHPCharacter Materials
121.62453
2083.1692.4203
Credit5000
Tatters of Thought8
20+109.08121.2267
30141.48157.2346
Credit10000
Firmament Note4
Tatters of Thought12
30+176.04195.6430
40208.44231.6510
Credit20000
Celestial Section4
Fragments of Impression8
40+243270594
50275.4306673
Credit50000
Celestial Section8
Fragments of Impression12
50+309.96344.4758
60342.36380.4837
Credit100K
Heavenly Melody5
Shards of Desires6
60+376.92418.8921
70409.32454.81001
Credit200K
Heavenly Melody10
Shards of Desires8
70+443.88493.21085
80476.28529.21164
LevelCharacter Materials
1
20
Credit5000
Tatters of Thought8
20+
40
Credit20000
Celestial Section4
Fragments of Impression8
40+
50
Credit50000
Celestial Section8
Fragments of Impression12
50+
60
Credit100K
Heavenly Melody5
Shards of Desires6
60+
70
Credit200K
Heavenly Melody10
Shards of Desires8
70+
80

Skill

Departing Anew
After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates Energy and the ability's target receives 1 stack of "Hymn" for turn(s), stacking up to time(s). Each stack of "Hymn" increases its holder's DMG dealt by . After every instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.

Level 5

Characters

ConceptsRarityPathCombat TypesCharacter Materials
Asta
Asta4
RarstrRarstrRarstrRarstr
harmony-classfire-damage_type
Endotherm Chitin
Silvermane Medal
Stellaris Symphony
Destroyer's Final Road
Tracks of Destiny
Bronya
Bronya5
RarstrRarstrRarstrRarstrRarstr
harmony-classwind-damage_type
Storm Eye
Silvermane Medal
Stellaris Symphony
Guardian's Lament
Tracks of Destiny
Tingyun
Tingyun4
RarstrRarstrRarstrRarstr
harmony-classlightning-damage_type
Lightning Crown of the Past Shadow
Immortal Lumintwig
Stellaris Symphony
Destroyer's Final Road
Tracks of Destiny
Yukong
Yukong4
RarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
Golden Crown of the Past Shadow
Artifex's Gyreheart
Stellaris Symphony
Destroyer's Final Road
Tracks of Destiny
Hanya
Hanya4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type
Netherworld Token
Artifex's Gyreheart
Stellaris Symphony
Regret of Infinite Ochema
Tracks of Destiny
Ruan Mei
Ruan Mei5
RarstrRarstrRarstrRarstrRarstr
harmony-classice-damage_type
Gelid Chitin
Immortal Lumintwig
Stellaris Symphony
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Sparkle
Sparkle5
RarstrRarstrRarstrRarstrRarstr
harmony-classquantum-damage_type
Dream Flamer
Shards of Desires
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Robin
Robin5
RarstrRarstrRarstrRarstrRarstr
harmony-classphysical-damage_type
IPC Work Permit
Dream Making Engine
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Sunday
Sunday5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
Chordal Mirage
Shards of Desires
Heavenly Melody
Lost Echo of the Shared Wish
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Per Page
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20 responses to “A Grounded Ascent”

  1. The following information is obtained based on leaked intelligence.
    If other Harmony characters wear Sunday’s Lightcone, the Lightcone’s DMG boost only applies to the target character.
    If Sunday wears this Lightcone, the DMG boost will also be applied to the target character’s Servants.
    Therefore, if you want to provide the best experience for summoning-type characters, it’s best to equip them personally.

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  2. DEF gonna get nerfed. this on sunday hes 0.25 sp positive. WHILE SPAMMING SKILL EVERYTURN AND HE WILL GENERATE U SKILL POINTS. Just watch videos about E0s1 sunday and count his turns and the sp he uses. literally generated sp

      
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    • You do realise Sparkle is also sp positive, right?
      And before you get started about how Sunday is powercreeping Sparkle too much, note that they’re meant to be played into different subtypes. Also, powercreep in Honkai has been around forever – just look at the MoC HP trends. They’re just going to keep pumping out better characters

      Sunday pros:
      1. Energy regeneration for ally tied to ultimate
      2. Higher DMG% bonus for summon characters
      3. Crit rate buff
      4. 100% action advance

      Sparkle pros:
      1. Skill point manipulation
      2. Higher DMG% bonus without character restriction
      3. Higher Crit DMG bonus tied to skill
      4. ATK% buff with increased buff for quantum teams

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      • Sadly sparkle is sp positive in heavy sp usage teams, Sunday is being paired up with robin who is also sp positive since she gives extra turn to 3 other characters meaning you can manage skill points plus sustain, gallagher being skill positive or lingsha being neutral.

        people are saying sunday is powercreeping cuz he literaly is a better sparkle

        Just because sparkle gives skill points doesn’t mean she’s the only skill point generator. Sunday does what she does but way better, also ignore the atk% buff for quantum, currently mono quantum is meme sadly.

        sorry bad english hope you understand my point.

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  3. This seems disgustingly broken on Tingyun when ran with Yunli, where DDD isnt necessarily BiS because her damage isnt tied to teammates turns as much as other DPS’s. I also personally run those two with Sparkle as the second support, so even more SP generation will allow for more comfortable skill spamming for Tingyun and your sustain to battery themselves

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  4. If I got this for Sunday, how much better would it be versus But the Battle Isn’t Over? Better enough to pull it when I already have the latter?

      
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    • Honestly, I don’t think the LC is worth getting if you have Bronya’s LC. When you compare the two, they provide very similar effects. It’s true that Sunday’s LC provide ever-so-slightly better buffs – the energy gain is a bit higher, it gives more skill points more often than Bronya’s LC, and the DMG buff is quite higher, but even then, considering this is only a Harmony LC for a Harmony character, the difference in value is usually nowhere near as high as, say, Acheron’s LC for example (or most other DPS characters LCs.)

      So in my opinion, unless you *really* like Sunday or unless you have the means to afford it, just slap Bronya’s LC on him. Hell, DDD is probably better anyway for 0-cycle clears lol

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  5. For instance, Sparkle can ult two times with this LC.
    Hear me out: (5 (from ult) + 6 (LC) + (30 + 6(LC)) * 2) * (100% + 19%(erg rope) + 5%(planar)) = 83 * 1.244 = 103.252. BUT, but, she will regenerate insane amount of SP, so we can give a healer Shared feeling and make healer use skill each time, which will give +8 energy even without erg% at E5. With this, she (Sparkle) will ult every 2 turn.
    The only problem is the beginning of the fight, but if we will make a healer a bit faster than the Sparkle – it will work, if the Sparkle will got hit at least once in the first half.

      
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