Dawn’s Left Hand

Dawn's Left Hand
Dawn's Left HandConceptsDawn's Left Hand
FactionClass Other
Reward
EXP
Credit
Thief's Instinct
Protein Rice
Usurper's Scheme
Conqueror's Will
DescriptionAt the last dawn before the end, even the bright and clear morning sun will tremble and cower away.
Dawn's Left Hand is adept at drawing upon Quantum power to launch attacks at single targets.

Table of Contents
Stats
Reward
Gallery

Stats

#8012147

Dawn's Left Hand

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100020647410830024%30%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense100%
Combat Damage Defensen/a Defense
 Physical0%
 Fire0%
 Ice20%
 Lightning40%
 Wind0%
 Quantum60%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Fallen Forge HammerFallen Forge Hammer - Ability | Single Target
Energy Regeneration : 15
Deals minor Quantum DMG to a single target.
Fallen Star's VisitFallen Star's Visit - Ability | Single Target
Energy Regeneration : 20
Deals Quantum DMG and inflicts Quantum Infusion to a single target.
When the Dawn Is DarkWhen the Dawn Is Dark - Ability | Single Target
Energy Regeneration : 20
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.
Ruinous CollisionRuinous Collision - Talent | Talent
Energy Regeneration : 15
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.
Feigned DeathFeigned Death - Talent | Talent
Energy Regeneration : 15
After suffering a killing blow, enters Feigned Death.
SafeguardSafeguard - Talent | Talent
Energy Regeneration :
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

Phase #2

Fallen Forge HammerFallen Forge Hammer - Ability | Single Target
Energy Regeneration : 15
Deals minor Quantum DMG to a single target.
Fallen Star's VisitFallen Star's Visit - Ability | Single Target
Energy Regeneration : 20
Deals Quantum DMG and inflicts Quantum Infusion to a single target.
When the Dawn Is DarkWhen the Dawn Is Dark - Ability | Single Target
Energy Regeneration : 20
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.
Ruinous CollisionRuinous Collision - Talent | Talent
Energy Regeneration : 15
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.
Feigned DeathFeigned Death - Talent | Talent
Energy Regeneration : 15
After suffering a killing blow, enters Feigned Death.
SafeguardSafeguard - Talent | Talent
Energy Regeneration :
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

#801214701

Dawn's Left Hand

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100020647410830024%30%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense100%
Combat Damage Defensen/a Defense
 Physical0%
 Fire0%
 Ice20%
 Lightning40%
 Wind0%
 Quantum60%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Fallen Forge HammerFallen Forge Hammer - Ability | Single Target
Energy Regeneration : 15
Deals minor Quantum DMG to a single target.
Fallen Star's VisitFallen Star's Visit - Ability | Single Target
Energy Regeneration : 20
Deals Quantum DMG and inflicts Quantum Infusion to a single target.
When the Dawn Is DarkWhen the Dawn Is Dark - Ability | Single Target
Energy Regeneration : 20
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.
Ruinous CollisionRuinous Collision - Talent | Talent
Energy Regeneration : 15
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.
Feigned DeathFeigned Death - Talent | Talent
Energy Regeneration : 15
After suffering a killing blow, enters Feigned Death.
SafeguardSafeguard - Talent | Talent
Energy Regeneration :
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

Phase #2

Fallen Forge HammerFallen Forge Hammer - Ability | Single Target
Energy Regeneration : 15
Deals minor Quantum DMG to a single target.
Fallen Star's VisitFallen Star's Visit - Ability | Single Target
Energy Regeneration : 20
Deals Quantum DMG and inflicts Quantum Infusion to a single target.
When the Dawn Is DarkWhen the Dawn Is Dark - Ability | Single Target
Energy Regeneration : 20
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.
Ruinous CollisionRuinous Collision - Talent | Talent
Energy Regeneration : 15
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.
Feigned DeathFeigned Death - Talent | Talent
Energy Regeneration : 15
After suffering a killing blow, enters Feigned Death.
SafeguardSafeguard - Talent | Talent
Energy Regeneration :
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

#801214702

Dawn's Left Hand

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100020647410830024%30%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense100%
Combat Damage Defensen/a Defense
 Physical0%
 Fire0%
 Ice20%
 Lightning40%
 Wind0%
 Quantum60%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Fallen Forge HammerFallen Forge Hammer - Ability | Single Target
Energy Regeneration : 15
Deals minor Quantum DMG to a single target.
Fallen Star's VisitFallen Star's Visit - Ability | Single Target
Energy Regeneration : 20
Deals Quantum DMG and inflicts Quantum Infusion to a single target.
When the Dawn Is DarkWhen the Dawn Is Dark - Ability | Single Target
Energy Regeneration : 20
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.
Ruinous CollisionRuinous Collision - Talent | Talent
Energy Regeneration : 15
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.
Feigned DeathFeigned Death - Talent | Talent
Energy Regeneration : 15
After suffering a killing blow, enters Feigned Death.
SafeguardSafeguard - Talent | Talent
Energy Regeneration :
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

Phase #2

Fallen Forge HammerFallen Forge Hammer - Ability | Single Target
Energy Regeneration : 15
Deals minor Quantum DMG to a single target.
Fallen Star's VisitFallen Star's Visit - Ability | Single Target
Energy Regeneration : 20
Deals Quantum DMG and inflicts Quantum Infusion to a single target.
When the Dawn Is DarkWhen the Dawn Is Dark - Ability | Single Target
Energy Regeneration : 20
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.
Ruinous CollisionRuinous Collision - Talent | Talent
Energy Regeneration : 15
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.
Feigned DeathFeigned Death - Talent | Talent
Energy Regeneration : 15
After suffering a killing blow, enters Feigned Death.
SafeguardSafeguard - Talent | Talent
Energy Regeneration :
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

#801214703

Dawn's Left Hand

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100020647410830024%30%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense100%
Combat Damage Defensen/a Defense
 Physical0%
 Fire0%
 Ice20%
 Lightning40%
 Wind0%
 Quantum60%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Fallen Forge HammerFallen Forge Hammer - Ability | Single Target
Energy Regeneration : 15
Deals minor Quantum DMG to a single target.
Fallen Star's VisitFallen Star's Visit - Ability | Single Target
Energy Regeneration : 20
Deals Quantum DMG and inflicts Quantum Infusion to a single target.
When the Dawn Is DarkWhen the Dawn Is Dark - Ability | Single Target
Energy Regeneration : 20
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.
Ruinous CollisionRuinous Collision - Talent | Talent
Energy Regeneration : 15
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.
Feigned DeathFeigned Death - Talent | Talent
Energy Regeneration : 15
After suffering a killing blow, enters Feigned Death.
SafeguardSafeguard - Talent | Talent
Energy Regeneration :
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

Phase #2

Fallen Forge HammerFallen Forge Hammer - Ability | Single Target
Energy Regeneration : 15
Deals minor Quantum DMG to a single target.
Fallen Star's VisitFallen Star's Visit - Ability | Single Target
Energy Regeneration : 20
Deals Quantum DMG and inflicts Quantum Infusion to a single target.
When the Dawn Is DarkWhen the Dawn Is Dark - Ability | Single Target
Energy Regeneration : 20
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.
Ruinous CollisionRuinous Collision - Talent | Talent
Energy Regeneration : 15
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.
Feigned DeathFeigned Death - Talent | Talent
Energy Regeneration : 15
After suffering a killing blow, enters Feigned Death.
SafeguardSafeguard - Talent | Talent
Energy Regeneration :
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

#801214704

Dawn's Left Hand

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100020647410830024%30%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense100%
Combat Damage Defensen/a Defense
 Physical0%
 Fire0%
 Ice20%
 Lightning40%
 Wind0%
 Quantum60%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Fallen Forge HammerFallen Forge Hammer - Ability | Single Target
Energy Regeneration : 15
Deals minor Quantum DMG to a single target.
Fallen Star's VisitFallen Star's Visit - Ability | Single Target
Energy Regeneration : 20
Deals Quantum DMG and inflicts Quantum Infusion to a single target.
When the Dawn Is DarkWhen the Dawn Is Dark - Ability | Single Target
Energy Regeneration : 20
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.
Ruinous CollisionRuinous Collision - Talent | Talent
Energy Regeneration : 15
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.
Feigned DeathFeigned Death - Talent | Talent
Energy Regeneration : 15
After suffering a killing blow, enters Feigned Death.
SafeguardSafeguard - Talent | Talent
Energy Regeneration :
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

Phase #2

Fallen Forge HammerFallen Forge Hammer - Ability | Single Target
Energy Regeneration : 15
Deals minor Quantum DMG to a single target.
Fallen Star's VisitFallen Star's Visit - Ability | Single Target
Energy Regeneration : 20
Deals Quantum DMG and inflicts Quantum Infusion to a single target.
When the Dawn Is DarkWhen the Dawn Is Dark - Ability | Single Target
Energy Regeneration : 20
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.
Ruinous CollisionRuinous Collision - Talent | Talent
Energy Regeneration : 15
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.
Feigned DeathFeigned Death - Talent | Talent
Energy Regeneration : 15
After suffering a killing blow, enters Feigned Death.
SafeguardSafeguard - Talent | Talent
Energy Regeneration :
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

Reward

ConceptsRarityType
EXP
EXP3
RarstrRarstrRarstr
Credit
Credit3
RarstrRarstrRarstr
Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material
Thief's Instinct
Thief's Instinct2
RarstrRarstr
Light Cone Enhancement, Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material
Protein Rice
Protein Rice2
RarstrRarstr
Usurper's Scheme
Usurper's Scheme3
RarstrRarstrRarstr
Light Cone Enhancement, Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material
Conqueror's Will
Conqueror's Will4
RarstrRarstrRarstrRarstr
Light Cone Enhancement, Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material
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