Concepts | "All or Nothing" | |
Faction | Other | |
Reward | ||
Description | A game die metamorphosed from the "Aventurine of Stratagems," which shall decide the gamblers' destiny in the Gamble. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#8032032
"All or Nothing"
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 27530 | 120 | 0% | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Fickle Fortune - Talent | Talent | |
Energy Regeneration : | |
HP cannot be reduced to lower than 1. When this unit is attacked by a target that has entered the Gamble, the target will receive a random number between 1 and 6. When HP is reduced to 1, gains the Influx of Fortuity effect. While under the Influx of Fortuity effect, this unit is guaranteed to receive the number 6 and uses Punishment of Defeat when the Gamble ends. |
Punishment of Defeat - Talent | Talent | |
Energy Regeneration : | |
Self-destructs, dealing Imaginary DMG to Aventurine of Stratagems. |
Reward
Concepts | Rarity | Type | |
EXP | 3 | ||
Credit | 3 | Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material | |
Meteoric Alloy | 2 | ||
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