Concepts | Yunli | |
Rarity | ||
Path | Destruction | |
Combat Types | Physical | |
n/a | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A sword hunter from the Xianzhou Zhuming and "the Flaming Heart" General Huaiyan's darling granddaughter. Frank and straightforward. She has learned swordplay and forging from Huaiyan since she was young, and thus is the second-youngest prodigy swordmaster of the Flamewheel Octet. Fueled by an intense loathing for the cursed swords that emerged from the Zhuming, she vowed to "hunt down and wipe out all cursed swords." |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | n/a |
1 | 92.4 | 62.7 | 185 | 94 | 5% | 50% | 125 | 240 | |
20 | 180.18 | 122.27 | 360 | 94 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 217.14 | 147.34 | 434 | 94 | 5% | 50% | 125 | 240 | |
30 | 263.34 | 178.69 | 527 | 94 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 300.3 | 203.77 | 601 | 94 | 5% | 50% | 125 | 240 | |
40 | 346.5 | 235.12 | 693 | 94 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 383.46 | 260.2 | 767 | 94 | 5% | 50% | 125 | 240 | |
50 | 429.66 | 291.55 | 859 | 94 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 466.62 | 316.63 | 933 | 94 | 5% | 50% | 125 | 240 | |
60 | 512.82 | 347.99 | 1026 | 94 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 549.78 | 373.06 | 1100 | 94 | 5% | 50% | 125 | 240 | |
70 | 595.98 | 404.41 | 1192 | 94 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 632.94 | 429.5 | 1266 | 94 | 5% | 50% | 125 | 240 | |
80 | 679.14 | 460.85 | 1358 | 94 | 5% | 50% | 125 | 240 |
Skill
Galespin Summersault - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Physical DMG equal to Deals minor Physical DMG to a single enemy. | |
Level | |
Bladeborne Quake - Skill | Blast | |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Restores HP equal to Restores this unit's HP. Deals Physical DMG to one Enemy unit and minor Physical DMG to adjacent targets. | |
Level | |
Earthbind, Etherbreak - Ultimate | Enhance | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Consumes "Intuit: Slash": Deals Physical DMG equal to "Intuit: Cull": Deals Physical DMG equal to When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG. Enters "Parry" and taunts all enemies. When attacked during this period, triggers powerful Counter and deals Physical DMG to the attacker and adjacent targets. Then, deals minor Physical DMG to a single enemy that bounces 6 times. If no Counter is triggered while Parry is active, deals Physical DMG to a random enemy target and adjacent targets when Parry ends. | |
Level | |
Flashforge - Talent | Blast | |
Energy Regeneration : 10 | |
Weakness Break : Single Target : 30 / Blast : 30 | |
When Yunli gets attacked by an enemy target, additionally regenerates If there is no immediate target to Counter, then Counters a random enemy target instead. When Yunli is attacked by any Enemy target, additionally regenerates Energy and immediately Counters, dealing Physical DMG to the attacker and minor Physical DMG to adjacent targets. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
Posterior Precedence - Technique | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
This unit gains the Ward effect, lasting for This unit gains the Ward effect, lasting for | |
Traces
Fiery Wheel | |
Requires Character Ascension 2 | |
After each use of "Intuit: Slash," the next "Intuit: Slash" will be replaced by "Intuit: Cull." | 5000 3 1 |
HP Boost (HP) | |
Requires Character Ascension 2 | |
Max HP increases by | 5000 3 6 |
ATK Boost (ATK) | |
Requires Character Ascension 3 | |
ATK increases by | 10000 3 3 |
CRIT Rate Boost (CRIT Rate) | |
Requires Character Ascension 3 | |
CRIT Rate increases by | 10000 3 3 |
Demon Quell | |
Requires Character Ascension 4 | |
While in the Parry state, resists Crowd Control debuffs received and reduces DMG received by | 20000 5 1 1 |
ATK Boost (ATK) | |
Requires Character Ascension 4 | |
ATK increases by | 20000 5 4 |
HP Boost (HP) | |
Requires Character Ascension 5 | |
Max HP increases by | 45000 3 3 |
ATK Boost (ATK) | |
Requires Character Ascension 5 | |
ATK increases by | 45000 3 3 |
True Sunder | |
Requires Character Ascension 6 | |
When using a Counter, increases Yunli's ATK by | 160K 8 1 1 |
CRIT Rate Boost (CRIT Rate) | |
Requires Character Ascension 6 | |
CRIT Rate increases by | 160K 8 8 |
HP Boost (HP) | |
Requires Character Lv. 75 | |
Max HP increases by | 160K 8 8 |
ATK Boost (ATK) | |
Requires Character Lv. 80 | |
ATK increases by | 160K 8 8 |
ATK Boost (ATK) | |
ATK increases by | 2500 2 |
Eidolons
Weathered Blade Does Not Sully | ||
Increases DMG dealt by "Intuit: Slash" and "Intuit: Cull" by |
First Luster Breaks Dawn | ||
When dealing DMG via Counter, ignores |
Mastlength Twirls Mountweight | ||
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
Artisan's Ironsong | ||
After launching "Intuit: Slash" or "Intuit: Cull," increases this unit's Effect RES by |
Blade of Old Outlasts All | ||
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
Walk in Blade, Talk in Zither | ||
While Parry is active, if an enemy actively uses their abilities, regardless of whether it attacks Yunli or not, it will trigger "Intuit: Cull" and remove the "Parry" effect. When dealing DMG via "Intuit: Slash" or "Intuit: Cull," increases CRIT Rate by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | n/a | |
Collapsing Sky | 3 | destruction-class | 370.44 | 198.45 | 846.72 | The wearer's Basic ATK and Skill deal | ||
Shattered Home | 3 | destruction-class | 370.44 | 198.45 | 846.72 | The wearer deals | ||
Mutual Demise | 3 | destruction-class | 370.44 | 198.45 | 846.72 | If the wearer's current HP percentage is lower than | ||
The Moles Welcome You | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by | ||
A Secret Vow | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | Increases DMG dealt by the wearer by | ||
Under the Blue Sky | 4 | destruction-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
Woof! Walk Time! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
Nowhere to Run | 4 | destruction-class | 529.2 | 264.6 | 952.56 | Increases the wearer's ATK by | ||
Something Irreplaceable | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by | ||
The Unreachable Side | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | Increases the wearer's CRIT Rate by |
Per Page |
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Gallery
Idle #1
Idle #2
Overworld
Combat
Voice
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Title | loc_sound |
Story
Title | Text |
185 responses to “Yunli”
sorry guys, you totally missing her kit she is simply, clara plus argenti and her damage is the combined of both. She litterally, powercreeped both. Explaining how, requires me an essay. Best psychical dps.
Yunli is almost entirely blast-focused and she has no AoE in her kit at all so Argenti still has that going for him, which should help in Pure Fiction if nothing else.
As for Clara, while Yunli should be beating her in terms of overall damage output due to her ult cull counter, the trade-off seems to be Yunli being a bit squishier since she lacks Clara’s constant damage reduction. I imagine her skill has a heal attached mainly just because she’d probably die too quickly without it.
Yunli’s certainly looking very good atm but I wouldn’t say she’s a complete upgrade on either Clara or Argenti since all 3 have pros and cons.
I still think she would look better with footwear on. Like golden battle sandals with “Chinese” aesthetics that are asymmetrical.
Nuh uh
Idk man, she seems strong with her nuke, but her playstyle can be confusing. So she needs to time her ult with enemy action (if the enemy attacks in that action), and she also gains taunt so its guaranteed to be targeted at her but only for that ult. But other than that, she lacks any taunt or aggro increase, clara can have almost 100% uptime with ult’s aggro increase. But i guess Yunli’s main damage is her beidou ult counter nuke.
I’m guessing you dont really need a sustain/aggro increase like lynx or march if you want to go slow speed ult counter only with speedy hypercarry team and tingyun. But I think her normal counter can contribute a lot still to her overall damage, it’s the same multiplier as her skill, so maybe an aggro support like lynx can still be good.
Her sig LC grant +500% Taunt, while Gepard’s sig LC grant +200%. For Clara, Clara’s Ult grant +500% Taunt too.
1375 aggo and the enemies will still target tingyun
aggo frfr 🙏🙏
although that will be very annoying
that also begs the question, how does aggro work
I agree that she might be fine without aggro increase because of her ult taunt, and she almost certainly won’t need anyone boosting her aggro if she’s got her LC but I think she might need a sustain to keep her going. Since she’s probably going to be used with ATK boots rather than SPD boots, I don’t think she’ll be able to skill heal frequently enough to offset all the damage she’s taking because she doesn’t have constant damage reduction like Clara does and her ult damage reduction only helps her tank one hit.
That said, it could be non-issue if her ult counter nuke hits hard enough; she won’t need to worry about keeping her HP up if everything dies in a few hits.
“the Flaming Heart”, “swordsmanship and forging”, “Flamewheel Octet”, “Fueled”
Remind me why she isn’t a Fire Destruction aside that it would overlap with Firefly???
Meh. Clara is cooler. I’d pull her LC though.
Kind of sad and boring that she’s like Clara 2.0. At least change the element or put shoes on her 😭
This might be a copium but I don’t think she will be better than Clara. She is a variation of Clara at most. Without the ability to increase her own aggro, that is definitely her main drawback. But of course, it’s solved if you whale to get her LC. She has a similar speed to Clara, making building her using SPD not viable, but a hyper carry with Sparkle will make Clara much better with her skill having 240% damage to all enemies (not even most Erudition competes with that), instead of just 3. The main things that I think she will be better at than Clara is if first, you pair her with either March or Lynx, losing the opportunities to use Aventurine or Fu Xuan, 2 of the best sustainers in the game, and since both of the best sustainers are preservation, is a must avoid in Yunli’s team. Then, Yunli should also excel in a single target format, since her ult damage won’t be too random. But, do note that it’s explicitly mentioned that it’s considered an ult damage, not a follow-up, which means you can’t buff it with Topaz or any FUA buffer, another drawback for her, compared to Clara.
Her enhanced Counters are FUA as an action, yet the damage type is both FUA and Ult.
If ur a Clara fan you shouldn’t be mad she exists
You’ve got a new Lightcone to pull, finally a good one, her Signature getting gapped by the free Fall of an Aeon felt super bad.
They’ll release more phyisical weak enemies. I honestly struggle thinking how they can promote Yunli, without making content a breeze for Clara as well. They both wanna get hit so they counter. They both wanna face throngs of enemies. They both kinda share supports and relics.
Sure Yunli is better, but ur Clara will see more use and be more catered to
These HSR players.
“They powercrept my main! They are making a new character with absolutely similar mechanics, but much stronger! This will make our main almost useless compared to the new character!”
“But they are giving us a new LC!”
“We happy?”
“We happy.”
This is just Clara. But better. Nothing less, nothing more. Just Clara. But better. Even path and element are the same. Just Clara. But better.
…Well, hoyo designers, wink two times if you’re completely ran out of ideas and start making DIRECT powercreep instead of hiding it.
Current kit has an interesting dynamic with Clara.
Clara:
Increases her own aggro, reduces damage taken
160% multiplier on base counter
320% splash twice on ult
Permanent chance to resist CC and cleanse chance on being hit
Yunli:
Taunt on ult for 1 enemy turn, heals on skill usage, damage reduction is less and tied to block state
120%+60%*2 splash counter multiplier
240% splash twice from ult, with 6×80% random bounce hits
Taunt guarantees resisting CC
She seems like she’s going to be a little squishier than Clara, since her reduction is temporary at 20% and Clara can keep 35% at all times. She also has a lower multiplier on her counters’ main targets, but if you can trigger the extra bounces then she surpasses Clara in single-target. Also, Yunli’s crit traces and on block state does give her a big advantage.
We’ll have to see what changes are made, but as long as she can ult frequently she should be very strong. She’s definitely squishier than Clara even with the higher base health.
I agree. Everyone saying that she’s just ‘better Clara’ seem to be focusing on her damage without looking much at her durability, even though Yunli needs to be tough due to all the hits she’ll be taking. Unless Yunli kills things fairly quickly, she’s going to die faster than Clara would in the same situation.
Too bad her animations outside of her ultimate are absolute dog shit. Her throw animation is essentially the same as Guinaifens technique animation, just on a smaller body.
Hope they change it. Also I dont mind her being Clara 2.0 since I dont have a Clara nor do I mind more ‘counter’ characters since I really like Bazett from FGO.