| Zusammenbruch des Himmels | 3 | destruction-class![](/img/class/destruction-class_icon_35.webp?x31252) | 370.44 | 198.45 | 846.72 | Erhöht den verursachten SCH des Trägers durch Standardangriff und Fertigkeit um 20%. | |
| Zerstörtes Zuhause | 3 | destruction-class![](/img/class/destruction-class_icon_35.webp?x31252) | 370.44 | 198.45 | 846.72 | Verursacht 20% zusätzlichen SCH an allen Gegnern, deren LP-Prozentsatz über 50% liegt. | |
| Gemeinsamer Untergang | 3 | destruction-class![](/img/class/destruction-class_icon_35.webp?x31252) | 370.44 | 198.45 | 846.72 | Liegt der LP-Prozentsatz des Trägers niedriger als 80%, wird seine KRIT-Rate um 12% erhöht. | |
| Die Maulwürfe heißen dich willkommen | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x31252) | 476.28 | 264.6 | 1058.4 | Nach dem Einsatz des Standardangriffs, der Fertigkeit oder des Ultimates erhält der Träger jeweils 1 Stapelung Schelmisch. Für jede Stapelung wird ANG des Trägers um 12% erhöht. | |
| Ein geheimes Gelübde | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x31252) | 476.28 | 264.6 | 1058.4 | Erhöht den vom Träger verursachten SCH um 20%. Der Träger fügt außerdem Gegnern, deren aktueller LP-Prozentsatz gleich oder höher als der aktuelle LP-Prozentsatz des Trägers ist, zusätzlich 20% SCH zu. | |
| Unter dem blauen Himmel | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x31252) | 476.28 | 330.75 | 952.56 | Erhöht den ANG des Trägers um 16%. Besiegt der Träger einen Gegner, wird seine KRIT-Rate für 3 Rd. um 12% erhöht. | |
| Wuff! Zeit zum Laufen! | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x31252) | 476.28 | 330.75 | 952.56 | Erhöht den ANG des Trägers um 10% und den SCH, der Gegnern im Status Brennen oder Bluten zugefügt wird, um 16%. Dieser Effekt gilt ebenfalls für DoT. | |
| Nirgends zu fliehen | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x31252) | 529.2 | 264.6 | 952.56 | Erhöht den ANG des Trägers um 24%. Besiegt der Träger einen Gegner, werden seine LP in Höhe von 12% seines ANG wiederhergestellt. | |
| Etwas Unersetzliches | 5 | destruction-class![](/img/class/destruction-class_icon_35.webp?x31252) | 582.12 | 396.9 | 1164.24 | Erhöht den ANG des Trägers um 24%. Besiegt der Träger einen Gegner oder wird angegriffen, werden sofort LP in Höhe von 8% seines ANG wiederhergestellt. Gleichzeitig wird sein verursachter SCH bis zum Ende seiner nächsten Runde um 24% erhöht. Dieser Effekt ist nicht stapelbar und kann nur 1-mal pro Runde ausgelöst werden. | |
| Unerreichbares Jenseits | 5 | destruction-class![](/img/class/destruction-class_icon_35.webp?x31252) | 582.12 | 330.75 | 1270.08 | Erhöht die KRIT-Rate des Trägers um 18% und seine max. LP um 18%. Wenn der Träger angegriffen wird oder die eigenen LP verbraucht, wird der verursachte SCH um 24% erhöht. Dieser Effekt wird entfernt, nachdem der Träger einen Angriff ausgeführt hat. | |
126 responses to “”
sorry guys, you totally missing her kit she is simply, clara plus argenti and her damage is the combined of both. She litterally, powercreeped both. Explaining how, requires me an essay. Best psychical dps.
Yunli is almost entirely blast-focused and she has no AoE in her kit at all so Argenti still has that going for him, which should help in Pure Fiction if nothing else.
As for Clara, while Yunli should be beating her in terms of overall damage output due to her ult cull counter, the trade-off seems to be Yunli being a bit squishier since she lacks Clara’s constant damage reduction. I imagine her skill has a heal attached mainly just because she’d probably die too quickly without it.
Yunli’s certainly looking very good atm but I wouldn’t say she’s a complete upgrade on either Clara or Argenti since all 3 have pros and cons.
I still think she would look better with footwear on. Like golden battle sandals with “Chinese” aesthetics that are asymmetrical.
Nuh uh
Idk man, she seems strong with her nuke, but her playstyle can be confusing. So she needs to time her ult with enemy action (if the enemy attacks in that action), and she also gains taunt so its guaranteed to be targeted at her but only for that ult. But other than that, she lacks any taunt or aggro increase, clara can have almost 100% uptime with ult’s aggro increase. But i guess Yunli’s main damage is her beidou ult counter nuke.
I’m guessing you dont really need a sustain/aggro increase like lynx or march if you want to go slow speed ult counter only with speedy hypercarry team and tingyun. But I think her normal counter can contribute a lot still to her overall damage, it’s the same multiplier as her skill, so maybe an aggro support like lynx can still be good.
Her sig LC grant +500% Taunt, while Gepard’s sig LC grant +200%. For Clara, Clara’s Ult grant +500% Taunt too.
1375 aggo and the enemies will still target tingyun
aggo frfr 🙏🙏
although that will be very annoying
that also begs the question, how does aggro work
I agree that she might be fine without aggro increase because of her ult taunt, and she almost certainly won’t need anyone boosting her aggro if she’s got her LC but I think she might need a sustain to keep her going. Since she’s probably going to be used with ATK boots rather than SPD boots, I don’t think she’ll be able to skill heal frequently enough to offset all the damage she’s taking because she doesn’t have constant damage reduction like Clara does and her ult damage reduction only helps her tank one hit.
That said, it could be non-issue if her ult counter nuke hits hard enough; she won’t need to worry about keeping her HP up if everything dies in a few hits.
“the Flaming Heart”, “swordsmanship and forging”, “Flamewheel Octet”, “Fueled”
Remind me why she isn’t a Fire Destruction aside that it would overlap with Firefly???
Meh. Clara is cooler. I’d pull her LC though.
Kind of sad and boring that she’s like Clara 2.0. At least change the element or put shoes on her 😭
This might be a copium but I don’t think she will be better than Clara. She is a variation of Clara at most. Without the ability to increase her own aggro, that is definitely her main drawback. But of course, it’s solved if you whale to get her LC. She has a similar speed to Clara, making building her using SPD not viable, but a hyper carry with Sparkle will make Clara much better with her skill having 240% damage to all enemies (not even most Erudition competes with that), instead of just 3. The main things that I think she will be better at than Clara is if first, you pair her with either March or Lynx, losing the opportunities to use Aventurine or Fu Xuan, 2 of the best sustainers in the game, and since both of the best sustainers are preservation, is a must avoid in Yunli’s team. Then, Yunli should also excel in a single target format, since her ult damage won’t be too random. But, do note that it’s explicitly mentioned that it’s considered an ult damage, not a follow-up, which means you can’t buff it with Topaz or any FUA buffer, another drawback for her, compared to Clara.
Her enhanced Counters are FUA as an action, yet the damage type is both FUA and Ult.
If ur a Clara fan you shouldn’t be mad she exists
You’ve got a new Lightcone to pull, finally a good one, her Signature getting gapped by the free Fall of an Aeon felt super bad.
They’ll release more phyisical weak enemies. I honestly struggle thinking how they can promote Yunli, without making content a breeze for Clara as well. They both wanna get hit so they counter. They both wanna face throngs of enemies. They both kinda share supports and relics.
Sure Yunli is better, but ur Clara will see more use and be more catered to
These HSR players.
“They powercrept my main! They are making a new character with absolutely similar mechanics, but much stronger! This will make our main almost useless compared to the new character!”
“But they are giving us a new LC!”
“We happy?”
“We happy.”
This is just Clara. But better. Nothing less, nothing more. Just Clara. But better. Even path and element are the same. Just Clara. But better.
…Well, hoyo designers, wink two times if you’re completely ran out of ideas and start making DIRECT powercreep instead of hiding it.
Current kit has an interesting dynamic with Clara.
Clara:
Increases her own aggro, reduces damage taken
160% multiplier on base counter
320% splash twice on ult
Permanent chance to resist CC and cleanse chance on being hit
Yunli:
Taunt on ult for 1 enemy turn, heals on skill usage, damage reduction is less and tied to block state
120%+60%*2 splash counter multiplier
240% splash twice from ult, with 6×80% random bounce hits
Taunt guarantees resisting CC
She seems like she’s going to be a little squishier than Clara, since her reduction is temporary at 20% and Clara can keep 35% at all times. She also has a lower multiplier on her counters’ main targets, but if you can trigger the extra bounces then she surpasses Clara in single-target. Also, Yunli’s crit traces and on block state does give her a big advantage.
We’ll have to see what changes are made, but as long as she can ult frequently she should be very strong. She’s definitely squishier than Clara even with the higher base health.
I agree. Everyone saying that she’s just ‘better Clara’ seem to be focusing on her damage without looking much at her durability, even though Yunli needs to be tough due to all the hits she’ll be taking. Unless Yunli kills things fairly quickly, she’s going to die faster than Clara would in the same situation.
Too bad her animations outside of her ultimate are absolute dog shit. Her throw animation is essentially the same as Guinaifens technique animation, just on a smaller body.
Hope they change it. Also I dont mind her being Clara 2.0 since I dont have a Clara nor do I mind more ‘counter’ characters since I really like Bazett from FGO.