![운리](/img/character/yunli-character_action_side_icon_100.webp?x31252)
![]() | 명사 | 운리 |
희귀도 | ![]() ![]() ![]() ![]() ![]() | |
운명의 길 | ![]() | |
전투 속성 | ![]() | |
승급 재료 | ![]() ![]() ![]() ![]() ![]() | |
행적 재료 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
스토리 | 선주 「주명」의 검 사냥꾼, 「촉연 장군」 회염의 총애를 받는 손녀로, 솔직한 성격을 가지고 있다. 어릴 적부터 회염을 따라 검예와 단조 기술을 배워 「염륜팔엽」 중 두 번째로 어린 천재 검객이 되었다. 주명에서 유출된 마검을 증오하고 「모든 마검을 사냥해 파괴하겠다」고 맹세했다 |
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스토리 |
속성
레벨 | 공격력 | 방어력 | HP | 속도 | 치명타 확률 | 치명타 피해 | 도발 | 에너지 | 승급 재료 |
1 | 92.4 | 62.7 | 185 | 94 | 5% | 50% | 125 | 240 | |
20 | 180.18 | 122.27 | 360 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() |
20+ | 217.14 | 147.34 | 434 | 94 | 5% | 50% | 125 | 240 | |
30 | 263.34 | 178.69 | 527 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() |
30+ | 300.3 | 203.77 | 601 | 94 | 5% | 50% | 125 | 240 | |
40 | 346.5 | 235.12 | 693 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
40+ | 383.46 | 260.2 | 767 | 94 | 5% | 50% | 125 | 240 | |
50 | 429.66 | 291.55 | 859 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
50+ | 466.62 | 316.63 | 933 | 94 | 5% | 50% | 125 | 240 | |
60 | 512.82 | 347.99 | 1026 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
60+ | 549.78 | 373.06 | 1100 | 94 | 5% | 50% | 125 | 240 | |
70 | 595.98 | 404.41 | 1192 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
70+ | 632.94 | 429.5 | 1266 | 94 | 5% | 50% | 125 | 240 | |
80 | 679.14 | 460.85 | 1358 | 94 | 5% | 50% | 125 | 240 |
전투 스킬
![]() | 천지를 뒤엎는 검기 - 일반 공격 | 단일 공격 |
에너지 회복 : 20 | |
약점 격파 : 단일 공격 : 30 | |
지정된 단일 적에게 운리 공격력의 단일 적에게 소량의 물리 속성 피해를 가한다 | |
레벨 | |
![]() | 천지를 뒤흔드는 대검 - 전투 스킬 | 확산 |
에너지 회복 : 30 | |
약점 격파 : 단일 공격 : 60 / 확산 : 30 | |
운리 공격력의 자신의 HP를 회복하고 단일 적과 인접한 목표에게 소량의 물리 속성 피해를 가한다 | |
레벨 | |
![]() | 대지의 검신, 하늘을 베는 검날 - 필살기 | 강화 |
에너지 회복 : 5 | |
약점 격파 : 단일 공격 : 60 / 확산 : 30 | |
에너지를 [간파•참]: 목표에게 운리 공격력의 [간파•멸]: 목표에게 운리 공격력의 [막기]에 진입하고 모든 적을 도발하며, 도중에 특성 반격 발동 시 공격자 및 인접한 목표에게 대량의 물리 속성 피해를 가한다. [막기] 종료 시 랜덤 적 및 인접한 목표에게 물리 속성 피해를 가한다 | |
레벨 | |
![]() | 단조의 화광 - 특성 | 확산 |
에너지 회복 : 10 | |
약점 격파 : 단일 공격 : 30 / 확산 : 30 | |
운리가 적에게 피격된 후, 즉시 공격자에게 반격을 발동해 해당 목표에게 운리 공격력의 운리가 적에게 피격된 후, 즉시 공격자 및 인접한 목표에게 반격을 발동한다 | |
레벨 | |
![]() | 공격 |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 소모시킨다 | |
![]() | 후발선지 - 비술 | 강화 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
자신이 [튕겨내기] 효과를 획득하고 자신이 [튕겨내기] 효과를 획득한다, 지속 시간: | |
행적
![]() | 화륜 |
캐릭터를 회 승급해야 합니다 2 | |
피격 시, 운리는 추가로 에너지를 | ![]() ![]() ![]() |
![]() | HP 강화 (HP) |
캐릭터를 회 승급해야 합니다 2 | |
HP 최대치 | ![]() ![]() ![]() |
![]() | 공격 강화 (공격력) |
캐릭터를 회 승급해야 합니다 3 | |
공격력 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
캐릭터를 회 승급해야 합니다 3 | |
치명타 확률 | ![]() ![]() ![]() |
![]() | 각사 |
캐릭터를 회 승급해야 합니다 4 | |
[막기] 상태에서는 받는 제어류 디버프 효과에 저항하며, 받는 피해가 | ![]() ![]() ![]() ![]() |
![]() | 공격 강화 (공격력) |
캐릭터를 회 승급해야 합니다 4 | |
공격력 | ![]() ![]() ![]() |
![]() | HP 강화 (HP) |
캐릭터를 회 승급해야 합니다 5 | |
HP 최대치 | ![]() ![]() ![]() |
![]() | 공격 강화 (공격력) |
캐릭터를 회 승급해야 합니다 5 | |
공격력 | ![]() ![]() ![]() |
![]() | 진강 |
캐릭터를 회 승급해야 합니다 6 | |
반격 발동 시, 운리의 공격력이 | ![]() ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
캐릭터를 회 승급해야 합니다 6 | |
치명타 확률 | ![]() ![]() ![]() |
![]() | HP 강화 (HP) |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75 | |
HP 최대치 | ![]() ![]() ![]() |
![]() | 공격 강화 (공격력) |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80 | |
공격력 | ![]() ![]() ![]() |
![]() | 공격 강화 (공격력) |
공격력 | ![]() ![]() |
성혼
![]() | 번뇌를 벗어난 칼날 | ![]() |
[간파•참]과 [간파•멸]이 가하는 피해가 |
![]() | 새로 태어난 첫 빛 | ![]() |
운리가 턴 종료 후 다음 턴이 시작되기 전까지 자신의 치명타 확률을 |
![]() | 구척검을 휘두르는 기예 | ![]() |
전투 스킬 레벨+2, 최대 Lv. |
![]() | 망치를 휘두르는 거장 | ![]() |
운리가 반격을 발동해 피해를 가할 시 적의 방어력을 |
![]() | 변치 않는 무기는 돌이 아니니 | ![]() |
필살기 레벨+2, 최대 Lv. |
![]() | 담대한 검법, 부드러운 마음 | ![]() |
필살기 발동 후, 다음 턴 행동하는 게 적 유닛일 경우 운리에게 공격하는 여부와 상관없이 [간파•멸]을 발동하고, [막기] 상태는 해제되지 않고, 다음 턴 종료까지 연장된다. 해당 효과는 턴마다 최대 |
광추
명사 | 희귀도 | 운명의 길 | 공격력 | 방어력 | HP | 전투 스킬 | 승급 재료 | |
![]() | 천경 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 | ![]() ![]() |
![]() | 무너진 행복 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 장착한 캐릭터는 현재 HP 백분율이 | ![]() ![]() |
![]() | 전멸 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 장착한 캐릭터의 현재 HP 백분율이 | ![]() ![]() |
![]() | 두더지파가 환영해 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 | ![]() ![]() |
![]() | 비밀 맹세 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 장착한 캐릭터가 가하는 피해가 | ![]() ![]() |
![]() | 푸른 하늘 아래 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 | ![]() ![]() |
![]() | 멍! 산책 시간! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 | ![]() ![]() |
![]() | 도망칠 곳은 없다 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | 장착한 캐릭터의 공격력이 | ![]() ![]() |
![]() | 대체할 수 없는 것 | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | 장착한 캐릭터의 공격력이 | ![]() ![]() |
![]() | 닿을 수 없는 저편 | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | 장착한 캐릭터의 치명타 확률이 | ![]() ![]() |
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124 responses to “운리”
She is a change of pace for destruction units. Blade won’t feel bad anymore.
I like counter playstyle, but I hate to see Clara crying for Svarog every time I hit the ultimate button.
I guess I gonna pull Yunli and regret it later.
Is she strong?
As far as her current kit goes, her Intuit: Cull deals more damage than anything Clara can do and her blast counters are likely more useful because they can help deal with mobs better. However, her regular counters are gonna be less consistent than Clara’s because she lacks prolonged increased aggro; Clara can maintain an aggro boost with her ult 100% of the time but Yunli can only taunt a single attack per ult usage.
If you’re running Yunli with her sig LC or Lynx for aggro boost, then she should outperform Clara overall. Likewise, an energy battery like Tingyun can help her spam her ult more, which in turn means more enhanced counters and thus more damage. Without any of that, it’ll probably come down to how much RNG favours you in terms of her getting attacked.
I would wait for V3 before evaluating her strength, a lot of changes happen in V3, so her power might change
V3 is coming this monday isn’t it ?
Easy fix to make her unique – make her ult counter scale off the dmg of the incoming attack or even reflect the attack itself, allows for a bit of skill expression and dynamic gameplay
I’ve been thinking about what happens if a character scales of enemy damage, even made an idea character about that specific system. Turns out because of the wack scaling of stats, and it should be obvious, enemy damage are so stupidly low compared to normal allied unit damage, and the opposite is true for health. So either they have to make an unnapealingly long multiplier of something like “Parry damage equals 100000% of damage dealt by enemy” which btw would make the ult vary stupidly wild from elite, boss and normal enemies. So the compromise i made with the stupid scaling multiplier is that the character gains a buff that “Records” the damage done to itself by enemies, and has abilities to either raise its efficiency or like the true destruction chad it is just applies straight up vulnerability to itself to increase damage done by enemies to it and therefore increase the recorded damage by the buff and also taunt enemies. The recorded damage wont get past like a certain amount of its atk and its kit scales with this buff too. So basically acts like an extra stat or multiplier or just flat additional damage to increase the damage of the entire kit, and because it stacks with dmg done, it will get stronger the more turns enemies take and the more the battle goes on. It also adds a limit to the growth of its strength by capping it of by a certain amount of its atk. Still clunky and stupid idea tho.
Or to make it better, just allow her to parry with her skill too for the next enemy turn, so she doesnt have to either do 10k damage against a cloud knight or suddenly 200k damage against dominicus. The thing with parry mechanics is in most games it rewards you by making the next attack stronger, launching a special counter attack, deflecting projectile, stalls or stuns the enemy, etc. Add one of those, imagine stalling the boss and it resets its action sequence or reduces their turn speed like being weakness broken, or like the enemy was about to dish out an attack laced with 8% slowing debuff and you just deflecting it back to the enemy having them be debuffed instead.
One thing that could be a good niche for a character like this is protocol 12 gng and threshold 6 DU, or something similar where the bosses enter berserk state and increase their damage the longer the fight goes on, more enemy damage=more parry damage=insta-win=more yunli sales.
Imagine running a team with Ohh damn. I can imagine running a team consisting of Yunli, Blade, Clara, Jing Liu. Yunli, Blade, and Clara (with her sig LC) can self-heal. A team where everyone’s a dps and nobody’s afraid of getting hit because they are all self-sustaining
It’s a fun idea but jingliu and S0 Clara aren’t self sustaining
Jingliu is the exact opposite
Is there any V2 change?
According to The Vizier on the 2.4 page, V2 changes were just rewording. For Yunli specifically, Block was changed to Parry for her ult. Everything else looks the same to me so I’m assuming that was the only change for her.
Just some basic EN description rewording, but same functionality. For Yunli, all mentions of “Block” have been turned into “Parry”.
Next Tuesday, there’ll probably be some big changes.
If I would change her, I would probably turn her like this.
Talent is the counter. Each counter also gives 1 stack of something. Enhanced counter gives 2. Max of 8.
skill is like Fire MC skill, a taunt. The first hit reduces any damage taken and deals the enhance counter attack.
Ultimate deals blast damage and heals HP. Deals additional damages based on %of atk, hp lost, and dmg negated by skill.per stack of something.
Almost same traces but change
Demon Quell to – enemies triggering enhanced counter (hitting the parry state) will be on a vulnerable state making them take increased damage for 1 turn.
and True Sunder to – increases Yunli’s Crit dmg is increased by xx per stack of something. Enemies with demon quell debuff will take full stack effect of this.
E1 – +1 stack of something per every counter
E2 – true sunder gives 3% crit rate per stack of something. Enemies with demon quell debuff take full stack effect
E4 – Counter ignore 10% Def, attacks against enemies with demon quell debuff ignores additional 18% def
E6 – Skill no longer dispels after 1st hit. stack of something is increased to 12.
Her kit’s fine as it is, I really don’t see a need to complicate it by adding a stack counter for anything. She’s very much a ‘simple but effective’ sorta character and I think that’s good to have
It’s basically just Clara 2.0.
Clara has better aggro from her ult (more or less 100% uptime from it too) and constant damage reduction. Yunli has self-healing and bigger counters instead. Yunli isn’t a complete upgrade since you have to account for the differences, hence her LC having a big aggro boost on it while Clara’s LC heals instead.
In terms of damage, Yunli looks better, but she’s not going to get hit as much as Clara without help, either her LC or Lynx aggro boost.
thats not change thats adding a whole new extra mechanic on her
if you going to add that stack mechanic you will need to remove the enhanced counter and put it inside the stack mechanic for balance purposes
somewhere along the lines “at a certain amount of stack your counters will be enhanced” like how jingliu and clara stack works
It kinda defeats the uniqueness of the parry ultimate mechanic. Since you just skill every turn without timing it before the enemy is about to attack (since ya cant do that)
Good
Is counter considered an FuA? Also, the ult is too wordy and pretty confusing, but I get that some parts of the damage dealt is considered as Ultimate damage.
Counters are just FUA that are triggered by getting hit. Not sure why they have a separate name, confusion like that doesn’t seem worth the flavourful term.
For her ult: she uses 120 energy and taunts enemies until someone’s had a turn. If enemy has their turn first, they’ll probably hit her because of the taunt and she’ll do a massive counter with bonus hits. If an ally has their turn first instead or an enemy doesn’t hit her (perhaps they used a non-damaging move), she does the massive counter without the bonus hits to a random enemy. The massive counter counts as ult damage
Either way, her ult lets her do a single massive counter but needs to be timed well for maximum damage
In 2.4 AS, there’s buff for Counter: Follow-up attack DMG received by all enemies increases by 15%, and Counter DMG increases by 25%.
Just like Break Damage and 🍞(Super Break) Damage, as well as DU’s Curios: “use an attack and deal Ultimate DMG”, Hoyo do play games here, and looks like there will be more confusion like these.
Honestly not surprised that 2.4 AS is gonna be built for Yunli like that, though I’m surprised they’re going with buffs that only two characters can make use of, that seems a bit too specific and anyone without Yunli or Clara seems screwed for it.
DU’s ‘use an attack and deal ult dmg’ curio is probably worded like that to make it clear that any ult dmg counts, even if it’s not from an actual ult so I can kinda understand it but yeah, gonna be a lot of confusion in general with stuff like this
Enhanced Counters
Action being performed: FUA
Damage type dealt: FUA & Ultimate
All Counter is considered an FuA.
Active Ult:
– Action type (tag): Ult, Enhance
– Target: Yunli (self)
Intuit Slash:
– Action type (tag): Attack, Counter, FuA
– Target: Origin attacker
– Damage type (tag): Counter, FuA
Intuit Cull:
– Action type (tag): Attack, Counter, FuA
– Target: Origin attacker
– Damage type (tag): Counter, FuA, Ult
Hmm… based on HomDGCat’s notes Intuit Slash is also Ult DMG.
I do understand though that the text “When Yunli deals DMG through this ability, it will be viewed as Ultimate DMG,” is not a separate line and presumably falls under Intui Cull. Meaning “this ability” could just be limited to Intuit Cull.
Guess we’ll wait and see for any rewording in v2. I haven’t been closely following any gameplay leaks (nor have bothered cross-checking the stats and damage from a video) so I couldn’t really say much on it.
yes, I’ve also doubted about that since that sentence is not in a separate line. Usually they would use a single line when an effect affect the whole skill. But I don’t play any private server so I can not verify it either.
Maybe they will clarify it in v2.