운리

운리
운리명사운리
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 물리
승급 재료
신용 포인트308K
꿈 저장 부품15
꿈 흐름 밸브15
스타피스 사원증65
꿈 제조 모터15
행적 재료
신용 포인트3M
보리인의 송곳니18
꿈 저장 부품41
늑대 독 송곳니69
꿈 흐름 밸브56
달의 광기 이빨139
꿈 제조 모터58
공동의 염원의 유음12
운명의 발자취8
스토리선주 「주명」의 검 사냥꾼, 「촉연 장군」 회염의 총애를 받는 손녀로, 솔직한 성격을 가지고 있다.
어릴 적부터 회염을 따라 검예와 단조 기술을 배워 「염륜팔엽」 중 두 번째로 어린 천재 검객이 되었다.
주명에서 유출된 마검을 증오하고 「모든 마검을 사냥해 파괴하겠다」고 맹세했다

목록
속성
전투 스킬
행적
성혼
광추
배낭
Gallery
음성
스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
192.462.7185945%50%125240
20180.18122.27360945%50%125240
신용 포인트4000
꿈 저장 부품5
20+217.14147.34434945%50%125240
30263.34178.69527945%50%125240
신용 포인트8000
꿈 저장 부품10
30+300.3203.77601945%50%125240
40346.5235.12693945%50%125240
신용 포인트16000
꿈 흐름 밸브6
스타피스 사원증3
40+383.46260.2767945%50%125240
50429.66291.55859945%50%125240
신용 포인트40000
꿈 흐름 밸브9
스타피스 사원증7
50+466.62316.63933945%50%125240
60512.82347.991026945%50%125240
신용 포인트80000
꿈 제조 모터6
스타피스 사원증20
60+549.78373.061100945%50%125240
70595.98404.411192945%50%125240
신용 포인트160K
꿈 제조 모터9
스타피스 사원증35
70+632.94429.51266945%50%125240
80679.14460.851358945%50%125240
레벨승급 재료
1
20
신용 포인트4000
꿈 저장 부품5
20+
40
신용 포인트16000
꿈 흐름 밸브6
스타피스 사원증3
40+
50
신용 포인트40000
꿈 흐름 밸브9
스타피스 사원증7
50+
60
신용 포인트80000
꿈 제조 모터6
스타피스 사원증20
60+
70
신용 포인트160K
꿈 제조 모터9
스타피스 사원증35
70+
80

전투 스킬

천지를 뒤엎는 검기천지를 뒤엎는 검기 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 운리 공격력의 만큼 물리 속성 피해를 가한다

단일 적에게 소량의 물리 속성 피해를 가한다
레벨 9
천지를 뒤흔드는 대검천지를 뒤흔드는 대검 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
운리 공격력의 +pt만큼 HP를 회복하며, 지정된 단일 적에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다

자신의 HP를 회복하고 단일 적과 인접한 목표에게 소량의 물리 속성 피해를 가한다
레벨 15
대지의 검신, 하늘을 베는 검날대지의 검신, 하늘을 베는 검날 - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 단일 공격 : 60 / 확산 : 30
에너지를 pt 소모하며, 운리는 [막기]를 획득하고 모든 적을 도발 상태에 빠뜨리며, 해당 상태는 다음 턴의 단일 아군 또는 단일 적 턴이 종료될 때까지 지속된다. [막기] 상태 동안 운리가 가하는 치명타 피해가  증가하며, 특성의 반격 효과 발동 시, 반격 [간파•멸]을 발동하는 것으로 대체되고, 동시에 [막기] 효과가 해제된다. [막기] 상태 동안 반격을 발동하지 않을 경우, 상태 종료 시 운리는 즉시 랜덤 적에게 반격 [간파•참]을 발동한다. [간파•참]을 1회 발동할 때마다 다음 [간파•참]은 [간파•멸]로 대체된다.
[간파•참]: 목표에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다.
[간파•멸]: 목표에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다. 이후 추가로 회의 피해를 가하며, 매번 피해는 랜덤 단일 적에게 운리 공격력의 만큼 물리 피해를 가한다. 운리가 해당 스킬을 통해 피해를 가할 시 필살기 피해를 가한 것으로 간주한다

[막기]에 진입하고 모든 적을 도발하며, 도중에 특성 반격 발동 시 공격자 및 인접한 목표에게 대량의 물리 속성 피해를 가한다. [막기] 종료 시 랜덤 적 및 인접한 목표에게 물리 속성 피해를 가한다
레벨 15
단조의 화광단조의 화광 - 특성 | 확산
에너지 회복 : 10
약점 격파 : 단일 공격 : 30 / 확산 : 30
운리가 적에게 피격된 후, 즉시 공격자에게 반격을 발동해 해당 목표에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다

운리가 적에게 피격된 후, 즉시 공격자 및 인접한 목표에게 반격을 발동한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 소모시킨다
레벨 1
후발선지후발선지 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 0
자신이 [튕겨내기] 효과를 획득하고 15초 동안 지속된다. 지속 시간 동안 적 공격 또는 피격으로 전투 진입 후, 즉시 랜덤 단일 적에게 [간파•멸]을 발동하고, 이번 공격의 피해가  증가한다

자신이 [튕겨내기] 효과를 획득한다, 지속 시간: 15초. 도중에 적을 공격하거나 적에게 피격되어 전투에 진입하면 즉시 랜덤 단일 적에게 [간파•멸]을 발동한다
레벨 1

행적

화륜화륜
캐릭터를 회 승급해야 합니다 2
피격 시, 운리는 추가로 에너지를 15pt 회복한다
신용 포인트5000
보리인의 송곳니3
공동의 염원의 유음1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트5000
보리인의 송곳니3
꿈 저장 부품6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
늑대 독 송곳니3
꿈 흐름 밸브3
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 3
치명타 확률 2.7% 증가
신용 포인트10000
늑대 독 송곳니3
꿈 흐름 밸브3
각사각사
캐릭터를 회 승급해야 합니다 4
[막기] 상태에서는 받는 제어류 디버프 효과에 저항하며, 받는 피해가 20% 감소한다
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
공동의 염원의 유음1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
늑대 독 송곳니5
꿈 흐름 밸브4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
달의 광기 이빨3
꿈 제조 모터3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
달의 광기 이빨3
꿈 제조 모터3
진강진강
캐릭터를 회 승급해야 합니다 6
반격 발동 시, 운리의 공격력이 30% 증가한다. 지속 시간: 1턴
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
공동의 염원의 유음1
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 6
치명타 확률 4% 증가
신용 포인트160K
달의 광기 이빨8
꿈 제조 모터8
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트160K
달의 광기 이빨8
꿈 제조 모터8
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
달의 광기 이빨8
꿈 제조 모터8
공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
꿈 저장 부품2

성혼

번뇌를 벗어난 칼날번뇌를 벗어난 칼날번뇌를 벗어난 칼날
[간파•참]과 [간파•멸]이 가하는 피해가 20% 증가하고, [간파•멸]의 추가 피해 단수가 3회 증가한다
새로 태어난 첫 빛새로 태어난 첫 빛새로 태어난 첫 빛
운리가 턴 종료 후 다음 턴이 시작되기 전까지 자신의 치명타 확률을 18% 증가시킨다
구척검을 휘두르는 기예구척검을 휘두르는 기예구척검을 휘두르는 기예
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
망치를 휘두르는 거장망치를 휘두르는 거장망치를 휘두르는 거장
운리가 반격을 발동해 피해를 가할 시 적의 방어력을 20% 무시한다
변치 않는 무기는 돌이 아니니변치 않는 무기는 돌이 아니니변치 않는 무기는 돌이 아니니
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
담대한 검법, 부드러운 마음담대한 검법, 부드러운 마음담대한 검법, 부드러운 마음
필살기 발동 후, 다음 턴 행동하는 게 적 유닛일 경우 운리에게 공격하는 여부와 상관없이 [간파•멸]을 발동하고, [막기] 상태는 해제되지 않고, 다음 턴 종료까지 연장된다. 해당 효과는 턴마다 최대 1회 발동된다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
Per Page
PrevNext

음성

언어
Titleloc_sound

스토리

Title텍스트 언어

124 responses to “운리”

  1. I like counter playstyle, but I hate to see Clara crying for Svarog every time I hit the ultimate button.

    I guess I gonna pull Yunli and regret it later.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • As far as her current kit goes, her Intuit: Cull deals more damage than anything Clara can do and her blast counters are likely more useful because they can help deal with mobs better. However, her regular counters are gonna be less consistent than Clara’s because she lacks prolonged increased aggro; Clara can maintain an aggro boost with her ult 100% of the time but Yunli can only taunt a single attack per ult usage.

      If you’re running Yunli with her sig LC or Lynx for aggro boost, then she should outperform Clara overall. Likewise, an energy battery like Tingyun can help her spam her ult more, which in turn means more enhanced counters and thus more damage. Without any of that, it’ll probably come down to how much RNG favours you in terms of her getting attacked.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. Easy fix to make her unique – make her ult counter scale off the dmg of the incoming attack or even reflect the attack itself, allows for a bit of skill expression and dynamic gameplay

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • I’ve been thinking about what happens if a character scales of enemy damage, even made an idea character about that specific system. Turns out because of the wack scaling of stats, and it should be obvious, enemy damage are so stupidly low compared to normal allied unit damage, and the opposite is true for health. So either they have to make an unnapealingly long multiplier of something like “Parry damage equals 100000% of damage dealt by enemy” which btw would make the ult vary stupidly wild from elite, boss and normal enemies. So the compromise i made with the stupid scaling multiplier is that the character gains a buff that “Records” the damage done to itself by enemies, and has abilities to either raise its efficiency or like the true destruction chad it is just applies straight up vulnerability to itself to increase damage done by enemies to it and therefore increase the recorded damage by the buff and also taunt enemies. The recorded damage wont get past like a certain amount of its atk and its kit scales with this buff too. So basically acts like an extra stat or multiplier or just flat additional damage to increase the damage of the entire kit, and because it stacks with dmg done, it will get stronger the more turns enemies take and the more the battle goes on. It also adds a limit to the growth of its strength by capping it of by a certain amount of its atk. Still clunky and stupid idea tho.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Or to make it better, just allow her to parry with her skill too for the next enemy turn, so she doesnt have to either do 10k damage against a cloud knight or suddenly 200k damage against dominicus. The thing with parry mechanics is in most games it rewards you by making the next attack stronger, launching a special counter attack, deflecting projectile, stalls or stuns the enemy, etc. Add one of those, imagine stalling the boss and it resets its action sequence or reduces their turn speed like being weakness broken, or like the enemy was about to dish out an attack laced with 8% slowing debuff and you just deflecting it back to the enemy having them be debuffed instead.
      One thing that could be a good niche for a character like this is protocol 12 gng and threshold 6 DU, or something similar where the bosses enter berserk state and increase their damage the longer the fight goes on, more enemy damage=more parry damage=insta-win=more yunli sales.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  3. Imagine running a team with Ohh damn. I can imagine running a team consisting of Yunli, Blade, Clara, Jing Liu. Yunli, Blade, and Clara (with her sig LC) can self-heal. A team where everyone’s a dps and nobody’s afraid of getting hit because they are all self-sustaining

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • According to The Vizier on the 2.4 page, V2 changes were just rewording. For Yunli specifically, Block was changed to Parry for her ult. Everything else looks the same to me so I’m assuming that was the only change for her.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  4. If I would change her, I would probably turn her like this.

    Talent is the counter. Each counter also gives 1 stack of something. Enhanced counter gives 2. Max of 8.

    skill is like Fire MC skill, a taunt. The first hit reduces any damage taken and deals the enhance counter attack.

    Ultimate deals blast damage and heals HP. Deals additional damages based on %of atk, hp lost, and dmg negated by skill.per stack of something.

    Almost same traces but change

    Demon Quell to – enemies triggering enhanced counter (hitting the parry state) will be on a vulnerable state making them take increased damage for 1 turn.

    and True Sunder to – increases Yunli’s Crit dmg is increased by xx per stack of something. Enemies with demon quell debuff will take full stack effect of this.

    E1 – +1 stack of something per every counter
    E2 – true sunder gives 3% crit rate per stack of something. Enemies with demon quell debuff take full stack effect
    E4 – Counter ignore 10% Def, attacks against enemies with demon quell debuff ignores additional 18% def
    E6 – Skill no longer dispels after 1st hit. stack of something is increased to 12.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Her kit’s fine as it is, I really don’t see a need to complicate it by adding a stack counter for anything. She’s very much a ‘simple but effective’ sorta character and I think that’s good to have

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
        • Clara has better aggro from her ult (more or less 100% uptime from it too) and constant damage reduction. Yunli has self-healing and bigger counters instead. Yunli isn’t a complete upgrade since you have to account for the differences, hence her LC having a big aggro boost on it while Clara’s LC heals instead.

          In terms of damage, Yunli looks better, but she’s not going to get hit as much as Clara without help, either her LC or Lynx aggro boost.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • thats not change thats adding a whole new extra mechanic on her

      if you going to add that stack mechanic you will need to remove the enhanced counter and put it inside the stack mechanic for balance purposes
      somewhere along the lines “at a certain amount of stack your counters will be enhanced” like how jingliu and clara stack works

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • It kinda defeats the uniqueness of the parry ultimate mechanic. Since you just skill every turn without timing it before the enemy is about to attack (since ya cant do that)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  5. Is counter considered an FuA? Also, the ult is too wordy and pretty confusing, but I get that some parts of the damage dealt is considered as Ultimate damage.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Counters are just FUA that are triggered by getting hit. Not sure why they have a separate name, confusion like that doesn’t seem worth the flavourful term.

      For her ult: she uses 120 energy and taunts enemies until someone’s had a turn. If enemy has their turn first, they’ll probably hit her because of the taunt and she’ll do a massive counter with bonus hits. If an ally has their turn first instead or an enemy doesn’t hit her (perhaps they used a non-damaging move), she does the massive counter without the bonus hits to a random enemy. The massive counter counts as ult damage

      Either way, her ult lets her do a single massive counter but needs to be timed well for maximum damage

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • In 2.4 AS, there’s buff for Counter: Follow-up attack DMG received by all enemies increases by 15%, and Counter DMG increases by 25%.

        Just like Break Damage and 🍞(Super Break) Damage, as well as DU’s Curios: “use an attack and deal Ultimate DMG”, Hoyo do play games here, and looks like there will be more confusion like these.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Honestly not surprised that 2.4 AS is gonna be built for Yunli like that, though I’m surprised they’re going with buffs that only two characters can make use of, that seems a bit too specific and anyone without Yunli or Clara seems screwed for it.

          DU’s ‘use an attack and deal ult dmg’ curio is probably worded like that to make it clear that any ult dmg counts, even if it’s not from an actual ult so I can kinda understand it but yeah, gonna be a lot of confusion in general with stuff like this

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • All Counter is considered an FuA.

      Active Ult:
      – Action type (tag): Ult, Enhance
      – Target: Yunli (self)

      Intuit Slash:
      – Action type (tag): Attack, Counter, FuA
      – Target: Origin attacker
      – Damage type (tag): Counter, FuA

      Intuit Cull:
      – Action type (tag): Attack, Counter, FuA
      – Target: Origin attacker
      – Damage type (tag): Counter, FuA, Ult

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Hmm… based on HomDGCat’s notes Intuit Slash is also Ult DMG.

        I do understand though that the text “When Yunli deals DMG through this ability, it will be viewed as Ultimate DMG,” is not a separate line and presumably falls under Intui Cull. Meaning “this ability” could just be limited to Intuit Cull.

        Guess we’ll wait and see for any rewording in v2. I haven’t been closely following any gameplay leaks (nor have bothered cross-checking the stats and damage from a video) so I couldn’t really say much on it.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • yes, I’ve also doubted about that since that sentence is not in a separate line. Usually they would use a single line when an effect affect the whole skill. But I don’t play any private server so I can not verify it either.

          Maybe they will clarify it in v2.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton