The Wondrous BananAmusement Park

The Wondrous BananAmusement Park
The Wondrous BananAmusement ParkConceptsThe Wondrous BananAmusement Park
Planar Sphere
BananAmusement Park's BananAxis Plaza
BananAmusement Park's BananAxis Plaza
Link Rope
BananAmusement Park's Memetic Cables
BananAmusement Park's Memetic Cables
Set Effect2-Pc: Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

Table of Contents
Planar Sphere
Link Rope
Story
Gallery

Planar Sphere

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class Physical DMG Boost
7.71%
Class Fire DMG Boost
7.71%
Class Ice DMG Boost
7.71%
Class Lightning DMG Boost
7.71%
Class Wind DMG Boost
7.71%
Class Quantum DMG Boost
7.71%
Class Imaginary DMG Boost
7.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class Physical DMG Boost
15.49%
Class Fire DMG Boost
15.49%
Class Ice DMG Boost
15.49%
Class Lightning DMG Boost
15.49%
Class Wind DMG Boost
15.49%
Class Quantum DMG Boost
15.49%
Class Imaginary DMG Boost
15.49%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class Physical DMG Boost
25.88%
Class Fire DMG Boost
25.88%
Class Ice DMG Boost
25.88%
Class Lightning DMG Boost
25.88%
Class Wind DMG Boost
25.88%
Class Quantum DMG Boost
25.88%
Class Imaginary DMG Boost
25.88%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class Physical DMG Boost
38.88%
Class Fire DMG Boost
38.88%
Class Ice DMG Boost
38.88%
Class Lightning DMG Boost
38.88%
Class Wind DMG Boost
38.88%
Class Quantum DMG Boost
38.88%
Class Imaginary DMG Boost
38.88%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Link Rope

⭐⭐

+6
Base Stats
Class Break Effect
12.86%
Class Energy Regeneration Rate
3.86%
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class Break Effect
25.82%
Class Energy Regeneration Rate
7.75%
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class Break Effect
43.13%
Class Energy Regeneration Rate
12.94%
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class Break Effect
64.8%
Class Energy Regeneration Rate
19.44%
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Planar Sphere

"Who lives in a paradise deep in the woods?"
"Bananabud Longpants!"
"Long, yellow, energetic, and cute!"
"Bananabud Longpants!"

"Thud. Thud." The noise reverberates twice and a half. Bananas wake from a deep slumber as they prepare to leave the banana tree and begin a new day in their banana lives! Some bananas wake invigorated, baking durians into pies, and frolic merrily in the woods. Some bananas are more solemn, rubbing coconuts on themselves to add some fragrance. The monkey looks upon this lively scene with satisfaction, unable to resist happily calling out to the bananas —

"Are you ready, bananas?"
"Aye, Principal Monkey!"
"I can't hear you!"
"AYE! PRINCIPAL MONKEY!"

"Thud. Thud. Thud." The sound reverberates three times and a half. It's time for the daily "Peel Club". The bananas begin to grow anxious. Some shout, some weep in silence, and some of them feel dead inside... The monkey asks the healthy bananas one by one. The topic on the large banana leaf never changes: "Do you remember a time beyond the banana?"

This simple question always results in bitter answers. The bananas do not know from where their sadness comes. It's just as natural as how the pulp of a banana turns black from oxidization when exposed to pressure from the outside world.

"If exploring the world is your dream,"
"Then tap the banana tree, and let Principal Monkey show the way."

"Thud. Thud. Thud..." The noise reverberates 7 times and a half. The "Motivanana Games" is about to begin. In this hidden forest paradise, every banana is promised that should they try hard enough, they will never remain a banana forever. Every banana holds a dream within them, striving to become a glorious monkey... As the forest recedes to two sides, Principal Monkey emerges from the middle, offering tender and modest gestures of bowing to the bananas. The bananas return the gesture — Principal Monkey has brought a brand-new game and wishes to "exchange" it for new stories.

"Thud. Thud. Thud..." The noise reverberated 11 times and a half. The bananas are carried by the monkey back up the tree. As they rock and sway, they return to utopia. The green sun flickers and the sound of gurgle rumbling echoes throughout paradise.

Link Rope

The ruins of the Ba-77 research institute lay at Convergence-ψ, hidden underground beneath a jungle world. This place was once destroyed by extremist Rangers, and the remaining cables still flicker with unclear signals.

"That cursed research institute is as hard to find as a single leaf in a forest." Beneath layers of tree bark, the bones of plants form the shape of an entrance. After passing through a long tree hollow, the Rangers finally find their target.

This research institute is closer to an "art gallery" than a "laboratory." Cables run interwoven in the air above, leaking strange and colorful lights per the designer's intentions. The viewers all press their hands to their heads and feel a daze come over them. Then, grotesque illusions spread before their eyes — a pure-yellow liminal space, gradually row of fading human portraits, shapes of monsters hidden behind curtains...

The Rangers are familiar with these methods. If they linger in this installation, they will begin speaking nonsense and find their limbs compelled to flail... With a crisp sound from impact against the stock of a gun, the young Ranger uses pain and dizziness to emerge from the cognitive labyrinth.

Their vision now revitalized, the Rangers continue to proceed to the depths. The Ba-77 research institute is filled with collapsed statues, destroyed murals, super-saturated colorful decorations... And yet, the shattered containers littering the ground make this place seem like a prison instead. The Rangers discover a report in the lowest depths, then imagine the countless "cognitive experiments" that were conducted in this place before the building fell... In an instant, everyone turns around, compelled by their subconsciousness, and is surprised to find themselves in a woodland paradise. The leaves wave to them ceaselessly, inquiring whether they recall the wonder of being upon the trees.

"Aren't I a banana? By the way, what are we doing here?" The young Ranger tries to get back to the tree to stop himself from "banaxiety."

But the blind Ranger senses the problem. Before everything reaches the point of no return, he forcibly drags the youth away from that place.

"Banana... Those monkeys need to go banana themselves!"

19 responses to “The Wondrous BananAmusement Park”

  1. actually this set is not that good on jingyuan, he already had max critdam, going over 200 only gives half the efficiency, using this instead of salsoto will likely result in a ~5% damage lost

      
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    • How come?
      I have a 3318 ATK, 78/204 crit JY. There is about 3.2~3.5% dmg increase when changed from salsoto to banana as I did the math.
      If your CritDMG is lower then this increase is even higher.

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      • the standard calculation should varies depends on each person’s exact rate
        for ease reason let’s say a 1.0 character needs 100/200 rate to catch up with post 2.0 dps
        you should take my post as “they are almost the same within 5% of each other”
        considering you have to spend a god forsaken amount of stamina for a new planar set, trust me bro, i know how much stamina that actually take

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      • too much crit would oversaturate your crit dmg
        for example if you have 10 crit dmg rolls is to 0 dmg%(hypothetically) you would do more dmg if you have 5 crit dmg rolls is to 5 dmg% rolls
        this is mainly the reason why you want atk% sometimes on orb is due to that the character(like acheron and blackswan) kit in itself have too much dmg% bonus

        however if you math says you have more dmg with this set then maybe you can benefit from it but here comes the question
        would you farming this planar benefit your other characters? (probably yes since the other one is quite a flexible support planar set)
        in my case i would not as im already 3k atk 80/240 on JY

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  2. MIHOYO trying so bad to make their TOFUU GENERAL ENTERING THE META…

    first with topaz release.
    second with fua relic,
    third with fua planar.
    4th with moc/purefiction blessing.
    5th with fua buffer.
    but still not enough..

    after they realize JY is beyond help, they add other powercreept fua dps from 2.0 TOFUU REGION: ZOOMING😂.

    but still they dint give up, with new planar again😂👍.

    THE PROBLEM WITH JY IS NOT THE DMG.
    HIS LIGHTNING LORD ARE SLOW LIKE SNAIL, DOESNT MATTER EVEN THE GENERAL HAVE 1000SPD & 10BRONYA , LL CAN ONLY ACT ONCE PER CYCLE. ITS ALMOST IMPOSSIBLE TO ACT 2PER CYCLE.

    THAT WHY HE USELESS IN MOC/PUREFICTION.

    and dont forget LIGHTNING LORD CANCELED IF JY GET CC.

    COMPARE THAT TO OUR NUMBY LORD, WHEN TOPAZ GET CC.

    BUFF GENERAL OR FEEL THE WRATH OF OUR LORD X J P

      
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  3. Does this work with the current characters? JY, Ling and Topaz all have their summons in the turn order but not on the field.

      
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    • The general consensus is that it does, but to me I assume it wouldn’t, it seems highly specific that it mentions “on the field” and generally these units are mentioned as “on the action bar”
      That combined with the recent trash can friendship event which puts actual units summoned on the battlefield I’ll assume this is meant for a future unit that interacts with these mechanics.
      But who knows, mihoyo is chineses, and as such translations and exact wording can be rough. But it feels odd to me that they’d release an artifact set, specifically for 2 fairly older units, and something that entirely doesn’t fit the kit of a new unit. Like what is lingsha going to do with crit damage?
      We’ve had sets release that buff older units, but they were generally the result of a new unit releasing in that niche like with dot and FUA, but those artifact sets were tailor made for the new units. This is not that.

      So I’ll be highly surprised if this set works on units in the action bar. But I’ve been wrong before.

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      • I think it does, since Topaz skill clearly stated “Summon Numby at the start of the Battle” which means Numby is a summon Alright

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      • there is such a thing as fair use and satire. This is a reference like that. You can make parodies of something at no risk.
        The modern day internet DMCA abuse by companies has somehow convinced people that isn’t the case, but that has everything to do with those takedowns being done as a preventative manner regardless on whether they are legitimate or not.

        You can make a parody of anything, and monetize it as long as it is transformative, which by nature of it being a parody is implicitly true.

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