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더 헤르타
더 헤르타명사더 헤르타
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운명의 길Class 지식
전투 속성Class 얼음
전용 재료
신용 포인트308K
소멸된 코어15
희미한 빛의 코어15
꿈 아이스박스65
꿈틀대는 코어15
행적 재료
신용 포인트3M
거친 스케치18
소멸된 코어41
역동적인 선화69
희미한 빛의 코어56
정교한 컬러 원고139
꿈틀대는 코어58
길광편우12
운명의 발자취8
스토리존귀한 「지니어스 클럽」 #83. 인간, 여성, 젊고 아름답고 귀엽다.
그녀는 은하 변경에 은거하며 그곳을 벗어나는 일이 거의 없다고 전해진다. 이번에 모습을 드러낸 건——
직접 나설 수밖에 없는 문제 때문이 아닐까?

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
192.466158995%50%75220
20180.18128.7309995%50%75220
신용 포인트4000
소멸된 코어5
20+217.14155.1372995%50%75220
30263.34188.1451995%50%75220
신용 포인트8000
소멸된 코어10
30+300.3214.5515995%50%75220
40346.5247.5594995%50%75220
신용 포인트16000
희미한 빛의 코어6
꿈 아이스박스3
40+383.46273.9657995%50%75220
50429.66306.9737995%50%75220
신용 포인트40000
희미한 빛의 코어9
꿈 아이스박스7
50+466.62333.3800995%50%75220
60512.82366.3879995%50%75220
신용 포인트80000
꿈틀대는 코어6
꿈 아이스박스20
60+549.78392.7942995%50%75220
70595.98425.71022995%50%75220
신용 포인트160K
꿈틀대는 코어9
꿈 아이스박스35
70+632.94452.11085995%50%75220
80679.14485.11164995%50%75220
레벨전용 재료
1
20
신용 포인트4000
소멸된 코어5
20+
40
신용 포인트16000
희미한 빛의 코어6
꿈 아이스박스3
40+
50
신용 포인트40000
희미한 빛의 코어9
꿈 아이스박스7
50+
60
신용 포인트80000
꿈틀대는 코어6
꿈 아이스박스20
60+
70
신용 포인트160K
꿈틀대는 코어9
꿈 아이스박스35
70+
80

전투 스킬

깨달았어?깨달았어? - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 더 헤르타 공격력의 만큼 얼음 속성 피해를 가한다

지정된 단일 적에게 소량의 얼음 속성 피해를 가한다
레벨 9
시야를 넓혀 봐시야를 넓혀 봐 - 전투 스킬 | 범위 공격
에너지 회복 : 30
약점 격파 : 단일 공격 : 45 / 범위 공격 : 15 / 확산 : 30
지정된 단일 적에게 더 헤르타 공격력의 만큼 얼음 속성 피해를 가하고 [해독]을 스택 부여한다. 이번 전투 스킬에 명중한 목표 및 인접한 목표에게 더 헤르타 공격력의 만큼 얼음 속성 피해를 가한다. 해당 효과는 2회 반복할 수 있다

지정된 단일 적에게 피해를 가한다. 이번 전투 스킬에 명중한 목표 및 인접한 목표에게 피해를 가하며, 2회 반복한다
레벨 15
마법이라고 했잖아마법이라고 했잖아 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적의 [해독] 스택 수를 재정렬한다. 스택이 높은 [해독]은 정예급 이상의 목표에게 우선 이전되며, 모든 적에게 더 헤르타 공격력의 만큼 얼음 속성 피해를 가한다. 필살기 발동 시 더 헤르타의 공격력이  증가한다, 지속 시간: 턴. 발동 후 더 헤르타는 즉시 행동하며, [영감]을 1스택 획득한다. [영감]은 최대 스택 보유할 수 있으며, [영감] 보유 시 전투 스킬이 [내게 대담한 생각이 있어]로 강화된다

모든 적의 [해독] 스택 수를 재정렬한다. 스택이 높은 [해독]은 정예급 이상의 목표에게 우선 이전되며, 모든 적에게 얼음 속성 피해를 가한다. 사용 후 강화된 전투 스킬을 획득하고 즉시 행동한다
레벨 15
가져와가져와 - 특성 | 강화
에너지 회복 : 30
약점 격파 : 0
적이 전투 진입 시, 더 헤르타가 대상에게 [해독]을 1스택 부여한다. 강화된 전투 스킬의 주목표가 [해독] 보유 시, 스택마다 주목표/다른 목표에게 가하는 피해 배율이 / 증가한다. 파티에 「지식」 운명의 길 캐릭터가 2명 이상 있을 시, 스택마다 주목표/다른 목표에게 가하는 피해 배율이 추가로 / 증가한다. [해독]은 최대 스택 중첩되며, 강화된 전투 스킬 사용 시 주목표의 [해독]을 1스택으로 초기화한다. 적이 퇴장하거나 임의 유닛에게 처치되면 [해독]은 정예급 이상의 목표에게 이전된다

강화된 전투 스킬은 목표의 [해독] 스택 수에 따라 가하는 피해를 증가시킨다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
좋은 걸 보여줄게좋은 걸 보여줄게 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 0
비술 사용 후, 다음 전투 시작 시 더 헤르타의 공격력이  증가한다, 지속 시간: 턴. 또한 웨이브가 시작될 때마다 랜덤 적 1기에게 [해독]을 스택 부여하며, 정예급 이상의 목표에게 우선 부여한다.
현재 맵에 일반 전리품이 존재할 경우, 비술 사용 후 일반 전리품의 위치를 최대 개 표시한다.
시뮬레이션 우주, 차분화 우주에서 비술을 사용하고 전투에 진입하면, 웨이브가 시작될 때마다 정예급 미만의 적에게 목표 HP 최대치의 만큼 확정 피해를 가하고, 정예급 이상의 목표에게 목표 HP 최대치의 만큼 확정 피해를 가한다

비술을 사용하면 일반 전리품의 위치를 일부 표시하며, 다음 전투 시작 시 더 헤르타의 공격력이 증가하고, 웨이브가 시작될 때마다 적에게 추가로 [해독]을 부여한다.
시뮬레이션 우주, 차분화 우주에서 비술을 사용하고 전투에 진입하면 웨이브가 시작될 때마다 모든 적에게 대량의 확정 피해를 가한다
레벨 1
내게 대담한 생각이 있어내게 대담한 생각이 있어 - 전투 스킬 | 범위 공격
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 범위 공격 : 15 / 확산 : 30
[영감]을 1스택 소모한다. 지정된 단일 적에게 더 헤르타 공격력의 만큼 얼음 속성 피해를 가하고 [해독]을 스택 부여한다. 이번 전투 스킬에 명중한 목표 및 인접한 목표에게 더 헤르타 공격력의 만큼 얼음 속성 피해를 가하며, 2회 반복한다. 마지막으로 모든 적에게 더 헤르타 공격력의 만큼 얼음 속성 피해를 가한다

지정된 단일 적에게 피해를 가한다. 이번 전투 스킬에 명중한 목표 및 인접한 목표에게 피해를 가하며, 2회 반복한다. 이후 모든 적에게 피해를 가한다
레벨 15

행적

냉정한 정직냉정한 정직
캐릭터를 회 승급해야 합니다 2
아군이 공격 시 명중한 적에게 [해독]을 1스택 부여한다. 공격 후, 이번 공격에서 명중한 목표 1기당 더 헤르타의 에너지를 고정으로 3pt 회복하며, 최대 5개 목표까지 계산된다. 강화된 전투 스킬 발동 시 목표의 [해독]이 42스택이면 더 헤르타가 가하는 피해가 50% 증가하며, 이번에 강화된 전투 스킬이 종료될 때까지 지속된다
신용 포인트5000
거친 스케치3
길광편우1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 2
공격력 4% 증가
신용 포인트5000
거친 스케치3
소멸된 코어6
피해 강화•얼음피해 강화•얼음 (얼음 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
얼음 속성 피해 3.2% 증가
신용 포인트10000
역동적인 선화3
희미한 빛의 코어3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
역동적인 선화3
희미한 빛의 코어3
시야 밖의 편지시야 밖의 편지
캐릭터를 회 승급해야 합니다 4
전투 진입 시 파티 내 「지식」 운명의 길 캐릭터가 2명 이상일 경우 모든 아군의 치명타 피해가 80% 증가한다. 행적 [냉정한 정직]이 명중한 목표 계산 시 최소 3기의 목표를 계산하고, 공격 후 명중한 적 중 [해독] 스택 수가 가장 높은 목표에게 [해독]을 1스택 부여하며, 「지식」 운명의 길 캐릭터일 경우 추가로 [해독]을 2스택 부여한다
신용 포인트20000
역동적인 선화5
운명의 발자취1
길광편우1
피해 강화•얼음피해 강화•얼음 (얼음 속성 피해 증가)
캐릭터를 회 승급해야 합니다 4
얼음 속성 피해 4.8% 증가
신용 포인트20000
역동적인 선화5
희미한 빛의 코어4
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
정교한 컬러 원고3
꿈틀대는 코어3
피해 강화•얼음피해 강화•얼음 (얼음 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
얼음 속성 피해 4.8% 증가
신용 포인트45000
정교한 컬러 원고3
꿈틀대는 코어3
허기의 풍경허기의 풍경
캐릭터를 회 승급해야 합니다 6
적에게 [해독]이 1스택 부여될 때마다 더 헤르타의 필살기 피해 배율이 1% 증가한다. 해당 효과는 99회 중첩 가능하다
신용 포인트160K
정교한 컬러 원고8
운명의 발자취1
길광편우1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
정교한 컬러 원고8
꿈틀대는 코어8
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
공격력 8% 증가
신용 포인트160K
정교한 컬러 원고8
꿈틀대는 코어8
피해 강화•얼음피해 강화•얼음 (얼음 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
얼음 속성 피해 6.4% 증가
신용 포인트160K
정교한 컬러 원고8
꿈틀대는 코어8

성혼

뭇별이 떨어지는 밤뭇별이 떨어지는 밤뭇별이 떨어지는 밤
강화된 전투 스킬이 [해독] 스택 수 계산 시, 추가로 전투 스킬 목표 및 인접한 목표 중 스택이 가장 높은 두 목표의 현재 [해독] 스택 수의 30%를 계산한다. 강화된 전투 스킬을 발동해 [해독] 초기화 시, 주목표의 현재 [해독] 스택 수가 10스택 이상이면 스택 수가 10스택으로 초기화된다
열쇠 구멍으로 부는 바람열쇠 구멍으로 부는 바람열쇠 구멍으로 부는 바람
적에게 [해독]이 부여되거나 이전될 시, 스택 수가 42스택까지 중첩되면 더 헤르타가 [영감]을 1스택 획득한다. 강화된 전투 스킬 발동 시 더 헤르타의 행동 게이지가 15% 증가하고, 목표의 [해독]이 42스택이면 추가로 더 헤르타의 행동 게이지가 25% 증가한다
여름으로 가는 문여름으로 가는 문여름으로 가는 문
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
열여섯 번째 열쇠열여섯 번째 열쇠열여섯 번째 열쇠
파티 내 「지식」 운명의 길 캐릭터의 속도가 12% 증가한다
쓴 약 같은 진리쓴 약 같은 진리쓴 약 같은 진리
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
달콤한 미끼 같은 답달콤한 미끼 같은 답달콤한 미끼 같은 답
더 헤르타의 얼음 속성 저항 관통이 20% 증가한다. 필드 위 적의 수량이 3 이상/2/1일 시 필살기의 피해 배율이 140%/250%/400% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
아카이브
아카이브3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기로 가하는 피해가 28% 증가한다
지식의 열쇠
꿈틀대는 코어
영험한 열쇠
영험한 열쇠3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 전투 스킬 발동 후 추가로 에너지를 8pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
지식의 열쇠
꿈틀대는 코어
식견
식견3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기 발동 시 공격력이 24% 증가한다. 지속 시간: 2턴
지식의 열쇠
짓밟힌 의지
「나」의 탄생
「나」의 탄생4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56장착한 캐릭터의 추가 공격으로 가하는 피해가 24% 증가한다. 해당 적의 현재 HP 백분율이 50% 이하일 경우, 추가 공격으로 가하는 피해가 추가로 24% 증가한다
지식의 열쇠
고대 엔진
세상을 진정시키지 마
세상을 진정시키지 마4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 전투 진입 시 에너지가 즉시 20pt 회복하고, 대상의 필살기가 가하는 피해가 32% 증가한다
지식의 열쇠
고대 엔진
천재들의 휴식
천재들의 휴식4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 피해가 24% 증가한다. 지속 시간: 3턴
지식의 열쇠
영생의 가지
느낌 있는 아침 식사 루틴
느낌 있는 아침 식사 루틴4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 가하는 피해가 12% 증가한다. 적 1기를 처치할 때마다, 장착한 캐릭터의 공격력이 4% 증가한다. 해당 효과 최대 중첩수: 3스택
지식의 열쇠
꿈틀대는 코어
오늘도 평화로운 하루
오늘도 평화로운 하루4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72전투 진입 후 장착한 캐릭터의 에너지 최대치에 따라 장착한 캐릭터가 가하는 피해가 증가한다: 에너지 1pt당 0.2% 증가. 최대 160pt까지 계산한다
지식의 열쇠
영생의 가지
은하철도의 밤
은하철도의 밤5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24필드에 적이 1기 있을 때마다 장착한 캐릭터의 공격력이 9% 증가한다. 해당 효과 최대 중첩수: 5스택. 적의 약점이 격파될 시 장착한 캐릭터가 가하는 피해가 30% 증가한다. 지속 시간: 1턴
지식의 열쇠
꿈틀대는 코어
동트기 전
동트기 전5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 36% 증가하며, 장착한 캐릭터의 전투 스킬과 필살기로 가하는 피해가 18% 증가한다. 장착한 캐릭터는 전투 스킬 혹은 필살기 발동 후 [몽신] 효과를 획득한다. 추가 공격 발동 시 [몽신]을 소모해 추가 공격으로 가하는 피해가 48% 증가한다
지식의 열쇠
영생의 가지
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100 responses to “더 헤르타”

  1. V3 is an update for madam herta:

    ult
    -atk% buff increased from 64% to 80%, and last from 2 turns to 3 turns

    major trace
    -when herta uses enhanced skill and if the main target has max stacks, herta gain 50% dmg% for that attack
    -non erudition unit in team can apply up to 2 interpretation (1 each target hit + 1 on targeted enemies with highest interpretation stack). Erudition unit in team can apply up to 4 interpretation (3 on each target hit + 1 on targeted enemies with highest interpretation stack)

    eidolons:
    -E1 now reduces the minimum interpretation stacks on main target of enhanced skill after reset from 1 to 10
    -E2 now no longer restricted to each enemies and advance madam herta after using enhanced skill. No longer adds 1 more interpretation that can be added by ally
    -E4 from 10% to 12%
    -E6 now has Ice res pen. Instead of adding extra multiplier based on how much inspiration applied to enemies, now adds extra multiplier based on amount of enemies hit (less enemies, more dmg)

    overall, a HUGE buff to madam herta

      
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  2. Does anyone know whether RMC or Robin is better for her?
    I’ve been reading RMC’s kit, and he gives 10% crit rate to the target ally, 100% advance action to the target ally, crit dmg to ALL allies, and a whopping 46-73% True damage for every instance of dmg herta deals.
    Can Robin even match up to that? The buffs he gives are so absurd to the point I think the devs were literally on crack when they designed RMC’s kit. 46% True dmg was already outrageous and he even gives crit dmg on top of that.

      
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    • It’s probably going to depend on the damage contribution of the second Erudition unit you run. RTB mostly buffs one unit. Robin buffs them both.

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      • RM can also increase the damage of sustain, if you use and build a sustain that could capitalize on the 80% crit dmg bonus. Something like Lingsha or Aventurine.

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    • Robin seems better in most situations, while RMC True Damage looks crazy it doesn’t do as much on it’s own compared to Robin’s Range of buffs.
      However consider, RMC’s Crite Rate will make building more convenient, and Mem’s AoE attacks should help with creating stacks for Herta’s Talents,
      but characters tend to get nerfed from Beta to release and they might not release all of HMC Eidolons initially.

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      • RMC’s deal damage twice per turn with his attack and summons and The Herta get energy every time when some one attack enemy. With Robin ultimate will charge longer and she can’t use Herta 80 crit damage buff from trace, plus here follow-up attack buff most of the time will be usless. Even Spakle or Bronya will be better with The Herta. Robin will be good only if some one have Jade and Lingsha with crit build, but it’s still will be uneffctive.

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  3. How important is Jade going to be for The Herta’s team? Because I don’t have her, and I’m expecting her to rerun at the same time, that’s going to put a whole lot of stress on my saved pulls. For 5⭐ I have Argenti at E0S1 and Himeko at E2S1, and 4⭐ are all at E6 of course, will one of them be enough?

      
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    • shes okay, but not needed for madam herta. you can use any combination of erudition unit, but the most comfortable is serval (MoC/AS) and herta (PF). Just mix & match; madam herta are good with all of them (except qingque; shes a fake erudition)

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  4. I just really don’t like her E2… it feels…. lackluster, even if it were a trace, rather than an Eidolon.

    You get +1 interpretation to 1 enemy??? whoaaa that’s crazy! really….?

    Okay maybe I should look more at the latter effect instead. So she gets +1 Inspiration so she can fire off her empowered skill more often…. except… it requires you to hit 42 stacks (which firstly, is probably only happening in Pure Fiction~) and her BiS relic set (Scholar Lost in Erudition) will NOT empower any of the additional empowered skills you will fire off with this effect, and each one of these additional empowered skill activations will be consuming your interpretation stacks…

    At most this feels like it will be mildly beneficial in Pure Fiction, which is where she’s already supposed to be fine in… and it doesn’t really help her stack interpretation much more to compensate for these potential extra empowered skill activations…

    And most importantly – this E2 has a bit of anti-synergy with her rather good E1. As the E1 will fill in some of the interpretation stacks you’re missing, to help you cap out your multiplier without actually hitting 42 stacks on 1 target.

    Meanwhile, your E2 wants you to organically cap out 42 stacks on 1 target in order to gain the additional inspiration stack. Which, you’re then already capped out with 42 stacks on 1 enemy, making your E1 redundant for that turn. You get the anti-synergy with her BiS relic set’s damage bonus, and the really strangely lackluster +1 interpretation on 1 enemy? it all just feels kinda off?

    I understand how E2 will be a net positive in Pure Fiction, but with how awkward it is relative to other factors, It feels hard to justify it as an investment.
    Like why not just stop at E1?

      
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    • you’ll get it easy in like every non single target boss lol it’s a good ass e2 who gaf if the relic set doesn’t synergise perfectly with it that’s still a free enhanced skill like all the time the ult rearranges the interpretation too like realistically as long as you can apply them well you’ll have a rlly good uptime on it lol it might not be good for like zero cycle demon type shit but for apoc shadow and whatever it’ll be busted

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    • The stack limit is 42, but the kit doesn’t specify a cap on the stacks that are taken into account, meaning the E1 effect can calculate over 42 stacks making it not redundant.

      Yes the Enhance skill you get from E2 seems like it’ll be weaker than the one you get from ultimate, but it’ll still better than her base skill

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