Sunday

Sunday
SundayConceptsSunday
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Imaginary
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Chordal Mirage65
Shards of Desires15
Trace Materials
Credit3M
Firmament Note18
Tatters of Thought41
Celestial Section69
Fragments of Impression56
Heavenly Melody139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryThe dream of the Order has dissipated, yet there are still those who will not give up on their original intent.
— The traveler whose wings were clipped... whereto shall his footsteps lead?

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
187.1272.6169965%50%100130
20169.88141.57329965%50%100130
Credit4000
Tatters of Thought5
20+204.73170.61397965%50%100130
30248.29206.91482965%50%100130
Credit8000
Tatters of Thought10
30+283.14235.95549965%50%100130
40326.7272.25634965%50%100130
Credit16000
Fragments of Impression6
Chordal Mirage3
40+361.55301.29701965%50%100130
50405.11337.59786965%50%100130
Credit40000
Fragments of Impression9
Chordal Mirage7
50+439.96366.63853965%50%100130
60483.52402.93938965%50%100130
Credit80000
Shards of Desires6
Chordal Mirage20
60+518.36431.971005965%50%100130
70561.92468.271090965%50%100130
Credit160K
Shards of Desires9
Chordal Mirage35
70+596.77497.311157965%50%100130
80640.33533.611242965%50%100130
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Chordal Mirage3
40+
50
Credit40000
Fragments of Impression9
Chordal Mirage7
50+
60
Credit80000
Shards of Desires6
Chordal Mirage20
60+
70
Credit160K
Shards of Desires9
Chordal Mirage35
70+
80

Skill

Gleaming AdmonitionGleaming Admonition - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Sunday's ATK to one designated enemy.

Deals minor Imaginary DMG to one designated enemy.
Level 9
Benison of Paper and RitesBenison of Paper and Rites - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by . If the target has a summon, then the dealt DMG increase is further boosted by an additional , lasting for turn(s).
After using Skill on The Beatified, recovers 1 Skill Point.
When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.

Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt. If the target has a summon, then the dealt DMG increase is further boosted.
After using Skill on The Beatified, recovers 1 Skill Point.
When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Level 15
Ode to <unbreak>Caress and Cicatrix</unbreak>Ode to Caress and Cicatrix - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Regenerates Energy by of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to of Sunday's CRIT DMG plus .
At the start of Sunday's each turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.

Regenerates Energy for one designated ally character and turns the target and their summon into "The Beatified." "The Beatified" increases their CRIT DMG.
Level 15
The Sorrowing BodyThe Sorrowing Body - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
When using Skill, increases the target's CRIT Rate by , lasting for turn(s).

When using Skill, increases the target's CRIT Rate.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
The Glorious MysteriesThe Glorious Mysteries - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After this Technique is used, the first time Sunday uses an ability on an ally target in the next battle, the target's DMG dealt increases by , lasting for turn(s).

After this Technique is used, the first time Sunday uses an ability on an ally target in the next battle, the target's DMG dealt increases.
Level 1

Traces

Rest Day's LongingRest Day's Longing
Requires Character Ascension 2
When using Ultimate, if the Energy regenerated for the target is less than 40, increases the regenerated Energy to 40.
Credit5000
Firmament Note3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Firmament Note3
Tatters of Thought6
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 3
CRIT DMG increases by 5.3%
Credit10000
Celestial Section3
Fragments of Impression3
Exalted SweepExalted Sweep
Requires Character Ascension 4
When battle starts, Sunday regenerates 25 Energy.
Credit20000
Celestial Section5
Tracks of Destiny1
Lost Echo of the Shared Wish1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 4
CRIT DMG increases by 8%
Credit20000
Celestial Section5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Heavenly Melody3
Shards of Desires3
Haven in PalmHaven in Palm
Requires Character Ascension 6
When using Skill, dispels 1 debuff(s) from the target.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Lost Echo of the Shared Wish1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit160K
Heavenly Melody8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Heavenly Melody8
Shards of Desires8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Lv. 80
CRIT DMG increases by 10.7%
Credit160K
Heavenly Melody8
Shards of Desires8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
CRIT DMG increases by 5.3%
Credit2500
Tatters of Thought2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Celestial Section3
Fragments of Impression3
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 5
CRIT DMG increases by 8%
Credit45000
Heavenly Melody3
Shards of Desires3

Eidolons

Millennium's QuietusMillennium's QuietusMillennium's Quietus
When Sunday uses Skill, the target character can ignore 16% of enemy target's DEF to deal DMG and their summon can ignore 40% of enemy target's DEF to deal DMG, lasting for 2 turn(s).
Faith Outstrips FrailtyFaith Outstrips FrailtyFaith Outstrips Frailty
After the first use of Ultimate, recovers 2 Skill Point(s). The DMG dealt by "The Beatified" increases by 30%.
Hermitage of ThornsHermitage of ThornsHermitage of Thorns
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Sculpture's PreambleSculpture's PreambleSculpture's Preamble
When the turn starts, regenerates 8 Energy.
Paper Raft in Silver BayPaper Raft in Silver BayPaper Raft in Silver Bay
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Dawn of Sidereal CacophonyDawn of Sidereal CacophonyDawn of Sidereal Cacophony
The Talent's CRIT Rate boost effect becomes stackable up to 3 time(s), and the Talent's duration increases by 1 turn(s). When Sunday uses Ultimate, can also apply the Talent's CRIT Rate boost effect to the target. When the Talent's CRIT Rate boost takes effect and the target's CRIT Rate exceeds 100%, every 1% of excess CRIT Rate increases CRIT DMG by 2%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Abilities of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Abilities of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
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322 responses to “Sunday”

  1. my Sparkle has 180spd.
    and jingyuan has 101spd
    bronya(plan to be sunday) has 179spd

    MY plan is to make sparkle 50% AA doenst advance jingyuan before sunday, so sparkle buff still effected on jingyuan LL.
    because spd gap between sparkle & jingyuan
    is way to far.

    but i was wrong, somehow 50%AA up Jingyuan above bronya, i very confused RN.

    do my calculation wrong ?
    or i misunderstanding about AA mechanism?

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    • While Sunday can’t double her actions, the Garmentmaker’s speed isn’t high initially. It needs ramp up. Aglaea also relies a lot on her ultimate, where Sunday can casually restore 70 Energy

      I can also see Aglaea and her summon being fast enough to where they go twice/thrice respectfully before Sunday is tuned properly. Zooming themselves back in 100% action advance range essentially.

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  2. miHoYo afraid sparkle break the game.
    So she only has 50% AA instead of 100% AA that only works on non-harmony unit like Sunday.

    They think regenerating 4 SP per 3 turns is powerful, but in reality, Sparkle consumes a lot of SP.
    e0s0 Sunday can be SP neutral after using Ultimate & e0s1 Sunday regenerates 1 SP every 2 turns, instead of 1 SP per 3 turns.

    Sparkle gets less damage boost than other harmony even bronya skill just because it’s an AoE buff?.
    but it’s so contradictory with her kit that is dedicated to being a single-target buffer.

    They think 2-turn crit damage buffs are way too broken for limited 5*, so they give her 1.5 turns. Again, it’s funny if a hypercarry has their own AA effect like Jinglu & Blade skill, which dispels crit damage buffs from Sparkle.

    Sunday crit dmg boost has a longer duration (reduce 1 turn at Sunday turn) that is almost 100% uptime👀.
    20% crit rate for 3 turns at e0s0? You gotta be kidding me, right?
    dmg boost are so higher with e0s1 even tho allies has no summon unit.

    They try so hard to make Jingyuan usable with Relic/planar/numby, but it is still not enough.

    Now they are fine with making other limited 5* weaker, so JINGYUAN CAN FINALLY BE USABLE? Bravo, miHoYo, bravo! 👏👏👏

    MIHOYO probably lost to many social credit due to the KINGYUAN MEME out there… 😂
    Not even a Female general can cashback that social credit…

      
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    • -Midkle always had 50% AA
      -Midkle always had kit like that
      -Only changes to Midkle were removal of her hp buff and changing damage buff for attack in mono-quantum teams
      -She doesn’t even properly work with the unit she was designed as a bait in mind (DHIL) because his e2 is way bigger upgrade to him than her and she can’t buff his e2 -which is why she was trash for him too
      -e2s1 or not even Bronya upgrade since day 1
      -SP generation is the only unique thing about her and her said SP generation was always just an illusion as she wasted most of that SP herself
      -She always was mid as hell in short

      As for Jimmy Chungus, everyone and their mother was saying that he needed a support that could advance summons. You are out of your mind if you didn’t see Sunday-like harmony coming. You are even more out of your mind if you think that Sunday was created to shill this specific unit only. It’d be like saying that Genshin made Furina just to shill c6 dps Noelle.
      Sunday’s Neuvillette hasn’t released yet, but you can be certain that his creation wasn’t inspired by Mihoyo simply wanting to see someone push wheelchair for Jimmy Chungus specifically.

      In summary: your trashy Joker wannabe was trash since day 1 and she was already dead in the ditch when Robin came out, the true harmony power-creep of this game. Cry more.

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    • All that text crying about Sunday when Brickle was doomed since start due to Ruan Mei existing to make her mid as hell in comparison.
      Robin’s release put a final nail to the coffin and by the time Sunday came out, Brickle is already a rotting corpse.

      you can remove Sunday from the game and Brickle is still shit because 1) Bronya is better for majority of 0 cycle comps 2) Ruan Mei and Robin exist for everything else

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    • Yet you also have a comment saying that Sunday will be top 3 harmony unit, which is also a way to talk about powercreep.

      Not a smart move to do if you ask me.

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        • So what, you are okay with the talks about powercreep or you don’t like it. Cuzz if you don’t like it, you have that very commentary of yours giving you a back shot.

          If you are ok with comments, then all cool. That would just mean that you are also concerned about the powercreep.

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  3. Reading comments here is hilarious (as well as everywhere else).
    “What if Robin for summons come out” – it sure as hell isn’t coming out anytime soon that’s for sure.
    “But there is harmony in 3.1?” – you mean the generalist one that is RM upgrade and that is made for Herta specifically (non-servant unit) according to same leakers? lol If anything, I would worry about RM here instead of Sunday because that girl is apparently her powercreep for non-break.
    “Yeah, but double dps in 3.2…” – girl in 3.2 went in rework and nobody knows her current kit. You are talking about the kit that no longer exists for her. Remember when Acheron was hunt that scaled off of harmony, or Firefly was Blade Pro Max that had to be glued to Luocha to even function? How many of those made it out by the time they released again?
    “BUT SERVANTS CAN BE BREAK/DOT!” – and there are 0 servants like that on bloody horizon. Leakers simply mention that servants could do this archtype, not that there is a single one even planned on in the near future.

    So how about some of you just wait. Wait so something that you cry about happens instead of crying empty about bunch of maybes that only exist in your own heads.

      
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    • Its called looking at patterns and how the game evolves bro.
      Game went from hyper carry, only focusing on buffing one character to teams where everyone contributes like Fua, DoT, Break.
      Every point you said is fair and it could happen make sunday value worse, kits aren’t even set in stone yet and a generalist could very well have more value than sunday.
      I would rather tell people to roll for Fugue, herta or even aglae and wait for sunday rerun when his value has matured

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    • Wanna know the really funny part?

      “Robin for summons/ New harmony”

      They’ll just, WORK TOGETHER lmfao. What is Sunday’s best teammate? Exactly Robin. If they release a Robin for summons, or a character with better amp, they just become besties. I also can’t see them releasing another 5 star which advances forward both the character AND summon. 200% action advance ON SKILL is insane

      “DoT servers”.

      Okay? They still want turns don’t they? Energy? DMG%? Yeah Sunday gives crit which they don’t care about (as of yet), so what. Bronya’s been Boothill’s best teammate just for the advance forward. I’ll remind ya again, that Sunday has twice of that AND relevant buffs.

      Even if trough some miracle he becomes redundant and powercrept. He’ll never be less than mediocre, viable choice. Womp womp, not a hot girl 😛

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  4. Question: What team comp would be better for my E6S2 JY:
    1) ATK boots JY: 161 spd Sparkle E0 + 160 spd Sunday E1S1
    2) SPD boots JY at 134 spd: 133 spd Sunday E1S1 + Robin E0
    My logic for the first team is for high speed and more generous SP economy (potentially more ATK), but I saw Robin synergize so well with Sunday.

      
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    • On your first setup, you will use Sparkle just to get 2 LL stacks + 1 JY skill buffed by Sparkle. E1S1 Sunday is already giving you all the SP you need.
      Now if you replace JY with QQ or DHIL then it could be worth.

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    • is that first team going to have enough skill points? even with both sparkle and Sunday being slightly positive, JY is using 3 per turn cycle. and it results in overcapping LL on ult turns. even if doing so at 160 speed is really tempting

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    • oh, wait, no, I’m dumb that’s drag sparkle. jy is taking two turns per cycle, not three. ignore what I just wrote

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  5. Early Access Guoba video is out, and as it seems, 134 SPD (or DPS -1 SPD) Sunday is a lot better than 161 SPD Sunday would be, so that means it is easy to build him and he will be very useful and mostly SP neutral or at worst only a little bit SP negative (very rarely).

    I highly recommend getting Sunday if you are planning to get future Remembrance and other Summoner Characters!

      
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  6. man, his base speed is a bit slow considering he’s a harmony character, only 96. It’s gonna be a real pressure for anyone want to reach him to 161 speed. Good luck for every Sunday puller out there.

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  7. So, we have finally reach the point where powercreep it’s a notorious concern for this game.

    I had this concern ever since we got non stop new characters every 21 days.

    Now with the upcoming changes in the gameplay in 2025, we might have more discussions in the community.

      
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    • Power creep in this game is still a non-issue compared to every gacha that isn’t Genshin
      A gradual rise in overall power is inevitable, but 2.0 fleshed out so many archetypes vs 1.0, and 3.0 will probably flesh out more equally strong archetypes
      Also Hoyo games may be transitioning to a 42 day banner system

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    • caring about powercreep that much in a non pvp game, is starting to get tiring istg.. your brains got so affected by all those ytbers, it’s sad..
      units like acheron, yunli, fei, etc will never have issues. all u gotta do is use whats left of your brain to deal with each challenge.

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  8. I think that many people forgot that Summons/Servants are said to have a fixed SPD.
    So more SPD built on the Remembrance Character is not going to increase the Summon/Servant’s SPD by a %.

    For many Remembrance characters who have powerful but slow (low SPD) Summons/Servants Sunday is really good.
    Remembrance Character SPD does not increase the Summon/Servant’s SPD directly in any way.
    So High SPD Sunday (161 SPD) can make the Remembrance Character and Their Summon/Servant have more turns since he is like Bronya, but his Skill Action Advances the Summon/Servant aswell!
    (Sunday can also give Energy and not as SP negative as Bronya is.)

      
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      • 160 is hyper spd, typically for dps so they can take two turns in one cycle. 161 is for support, for dps in 160 spd, so they can buff them quickly.

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      • 160 is a speed break point, just you can’t as see the decimal point (as I believe it’s not 160 on the dot, like 134 speed is actually something like 133.33334), people go 161

        It gives you 4 actions in the first 2 cycles, so Sunday can advance your carry 4 times, pretty good. 134SPD is 2 in the first cycle and 6 in the first 4 cycles, you’ll run Sunday at 134 speed and your DPS at 135 in most situations.

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    • Are you seriously saying that you just need to get 65 speed stats in a slow character like if it was completely easy to do.

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      • He has access to 2pc speed, speed boots, needs around 6.8~ speed on the other 5 pieces.

        Is it easy? Not particularly, is it doable? Yes. I got a Lushaka rope with 6 speed and a Sacredo hat with 9, you just need to wait for the pieces to drop.

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      • Soon we will have more ways to make or change Relics, so it will be easier to have higher SPD.

        I am completely F2P and I have a 161 SPD Ruan Mei. (With 225% Break Effect in Combat.)
        All my limited Legendary characters are E0S0 only.
        I belive that I can make Sunday 161 SPD aswell, especially with the new Relic Resin Materials, and Substat Reroll.
        I am planning to use Bronya’s LC for Sunday, hopefully I can get him to 3 Turn Ult, we shall see.
        (If not, I will just have to accept that.)

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      • I mean, like others have said, his best in slot relics for both types of relics are ones that have a 6% bonus in speed so that alone helps a lot. But yeah there’s a bunch of videos saying you don’t actually need that much. Stressing about number of turns per cycle on something that usually ends on 1-2 cycles for older players and like 5-7 cycles for newer players is kinda dumb ngl lol

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