星期日
星期日Istilah星期日
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Tipe PertempuranClass Imaginary
n/a
Credit308K
Tatters of Thought15
Fragments of Impression15
Chordal Mirage65
Shards of Desires15
Material Trace
Credit3M
Firmament Note18
Tatters of Thought41
Celestial Section69
Fragments of Impression56
Heavenly Melody139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
Alur Cerita「秩序」的美梦已然消散,但仍有人不会放下初愿。
——折翼坠地的旅人,他的脚步将迈向何方?

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Suara
Alur Cerita

Stats

Lv.ATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
1100.3272.6169965%50%100130
20195.62141.57329965%50%100130
Credit4000
Tatters of Thought5
20+235.75170.61397965%50%100130
30285.91206.91482965%50%100130
Credit8000
Tatters of Thought10
30+326.04235.95549965%50%100130
40376.2272.25634965%50%100130
Credit16000
Fragments of Impression6
Chordal Mirage3
40+416.33301.29701965%50%100130
50466.49337.59786965%50%100130
Credit40000
Fragments of Impression9
Chordal Mirage7
50+506.62366.63853965%50%100130
60556.78402.93938965%50%100130
Credit80000
Shards of Desires6
Chordal Mirage20
60+596.9431.971005965%50%100130
70647.06468.271090965%50%100130
Credit160K
Shards of Desires9
Chordal Mirage35
70+687.19497.311157965%50%100130
80737.35533.611242965%50%100130
Lv.n/a
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Chordal Mirage3
40+
50
Credit40000
Fragments of Impression9
Chordal Mirage7
50+
60
Credit80000
Shards of Desires6
Chordal Mirage20
60+
70
Credit160K
Shards of Desires9
Chordal Mirage35
70+
80

Skill

闪烁的劝诫闪烁的劝诫 - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
对指定敌方单体造成等同于星期日攻击力的虚数属性伤害。

对指定敌方单体造成少量虚数属性伤害。
Lv. 9
纸与仪典的恩赐纸与仪典的恩赐 - Skill | Support
Pemulihan Energy : 30
Weakness Break : 0
使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高,若目标拥有召唤物,则伤害额外提高,持续回合。
当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。

使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高。
当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。
Lv. 15
轻与伤痕的赞颂轻与伤痕的赞颂 - Ultimate | Support
Pemulihan Energy : 5
Weakness Break : 0
为指定我方单体角色恢复等同于能量上限的能量,并使目标及其召唤物成为【蒙福者】,【蒙福者】的暴击伤害提高,提高数值等同于星期日暴击伤害+
星期日自身每回合开始时【蒙福者】持续回合减1,共持续回合。且仅对除星期日自身外终结技最新的施放目标生效。当星期日陷入无法战斗状态时,【蒙福者】效果也会被解除。

为指定我方单体角色恢复能量,并使目标及其召唤物成为【蒙福者】,【蒙福者】的暴击伤害提高。
Lv. 15
倾诉之肉身倾诉之肉身 - Talent | Support
Pemulihan Energy : 0
Weakness Break : 0
施放战技时,使目标的暴击率提高,该效果持续回合。

施放战技时,使目标暴击率提高。
Lv. 15
闪烁的劝诫闪烁的劝诫
Pemulihan Energy : 0
Weakness Break : Single Target : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
Lv. 1
荣光之秘荣光之秘 - Technique | Support
Pemulihan Energy : 0
Weakness Break : Single Target : 60
使用秘技后,下一次战斗开始时使我方全体目标伤害提高,持续回合。

使用秘技后,下一次战斗开始时使我方全体目标伤害提高。
Lv. 1

Trace

主日渴慕主日渴慕
Memerlukan karakter ascension 2
施放战技时不消耗战技点,该效果在2回合后可再次触发。
Credit5000
Firmament Note3
Lost Echo of the Shared Wish1
效果抵抗强化效果抵抗强化 (Effect RES)
Memerlukan karakter ascension 2
Effect RES +4%
Credit5000
Firmament Note3
Tatters of Thought6
暴击伤害强化暴击伤害强化 (CRIT DMG)
Memerlukan karakter ascension 3
CRIT DMG +5.3%
Credit10000
Celestial Section3
Fragments of Impression3
崇高拂尘崇高拂尘
Memerlukan karakter ascension 4
战斗开始时,星期日恢复25点能量。
Credit20000
Celestial Section5
Tracks of Destiny1
Lost Echo of the Shared Wish1
暴击伤害强化暴击伤害强化 (CRIT DMG)
Memerlukan karakter ascension 4
CRIT DMG +8%
Credit20000
Celestial Section5
Fragments of Impression4
效果抵抗强化效果抵抗强化 (Effect RES)
Memerlukan karakter ascension 5
Effect RES +6%
Credit45000
Heavenly Melody3
Shards of Desires3
掌中安港掌中安港
Memerlukan karakter ascension 6
施放战技时,解除目标的1负面效果
Credit160K
Heavenly Melody8
Tracks of Destiny1
Lost Echo of the Shared Wish1
防御强化防御强化 (DEF)
Memerlukan karakter ascension 6
DEF +7.5%
Credit160K
Heavenly Melody8
Shards of Desires8
效果抵抗强化效果抵抗强化 (Effect RES)
Memerlukan karakter Lv. 75
Effect RES +8%
Credit160K
Heavenly Melody8
Shards of Desires8
暴击伤害强化暴击伤害强化 (CRIT DMG)
Memerlukan karakter Lv. 80
CRIT DMG +10.7%
Credit160K
Heavenly Melody8
Shards of Desires8
暴击伤害强化暴击伤害强化 (CRIT DMG)
CRIT DMG +5.3%
Credit2500
Tatters of Thought2
防御强化防御强化 (DEF)
Memerlukan karakter ascension 3
DEF +5%
Credit10000
Celestial Section3
Fragments of Impression3
暴击伤害强化暴击伤害强化 (CRIT DMG)
Memerlukan karakter ascension 5
CRIT DMG +8%
Credit45000
Heavenly Melody3
Shards of Desires3

Eidolon

千纪沉寂之末千纪沉寂之末千纪沉寂之末
星期日施放战技时,使目标的全属性抗性穿透提高20%,持续1回合,且该效果会延长到目标下一个回合开始。
笃信补完微缺笃信补完微缺笃信补完微缺
场上存在【蒙福者】时,星期日和【蒙福者】的速度提高20点。
荆棘的静修所荆棘的静修所荆棘的静修所
终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
雕塑的卷首语雕塑的卷首语雕塑的卷首语
回合开始时,恢复8点能量。
纸筏漂流银湾纸筏漂流银湾纸筏漂流银湾
战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
群星喧哗之始群星喧哗之始群星喧哗之始
天赋的暴击率提高效果可以叠加,最多叠加3层。星期日施放终结技时,也可以为目标添加天赋的暴击率提高效果。天赋的暴击率提高效果生效时,当目标的暴击率超过100%,每溢出1%暴击率转化为2%暴击伤害。

Light Cone

IstilahKelangkaanPathATKDEFHPSkilln/a
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Setelah memasuki pertempuran, meningkatkan 8% ATK seluruh rekan tim. Efek dari jenis Kemampuan yang sama tidak dapat ditumpuk.
Stellaris Symphony
Silvermane Guard Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Memulihkan 4 Energy tambahan setelah pengguna melancarkan serangan atau terkena serangan. Efek ini hanya dapat terpicu sekali setiap giliran.
Stellaris Symphony
Silvermane Guard Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Meningkatkan 12 SPD seluruh rekan tim selama 1 giliran saat memasuki pertempuran.
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Meningkatkan 28% Break Effect pengguna. Setelah pengguna melancarkan serangan, memulihkan 4 Energy tambahan. Efek ini hanya dapat terpicu sekali setiap giliran.
Stellaris Symphony
Silvermane Guard Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Setelah memasuki pertempuran, saat rekan tim mengakibatkan DMG yang Tipenya sama dengan Tipe pengguna, DMG yang diakibatkan akan meningkat 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Setelah pengguna melancarkan Ultimate, mendahulukan 16% aksi seluruh rekan tim.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Saat pertempuran dimulai dan saat setiap giliran pengguna dimulai, 1 efek akan aktif secara acak. Efek yang diaktifkan akan menggantikan efek sebelumnya, dan efek tersebut tidak akan sama dengan yang sebelumnya. Efek termasuk: ATK seluruh rekan tim +10%; CRIT DMG seluruh rekan tim +12%; Energy Regeneration Rate seluruh rekan tim +6%. Efek yang sama tidak dapat ditumpuk dan akan terhapus saat pengguna gugur.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Meningkatkan 10% Energy Regeneration Rate pengguna dan memulihkan 1 Poin Skill saat pengguna melancarkan Ultimate pada rekan tim. Efek ini hanya dapat terpicu sekali setiap pengguna melancarkan Ultimate 2 kali. Setelah pengguna melancarkan Skill, DMG rekan tim yang beraksi berikutnya akan meningkat 30% selama 1 giliran.
Stellaris Symphony
Silvermane Guard Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Setelah pengguna melancarkan Skill, meningkatkan 16% DMG rekan selanjutnya yang beraksi selama 1 giliran.
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Meningkatkan 60% Break Effect pengguna. Setelah pengguna melancarkan Ultimate, akan meningkatkan 24% DMG yang diakibatkan seluruh rekan tim selama 3 giliran, jika Break Effect pengguna lebih dari atau sama dengan 150%, maka akan memulihkan 1 Poin Skill.
Saat setiap gelombang pertempuran dimulai, seluruh rekan tim akan segera memulihkan 10 Energy, efek dari kemampuan yang sama tidak dapat ditumpuk.
Stellaris Symphony
Immortal Lumintwig
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30 responses to “”

  1. I’m seeing reports that he forces the summoner go first and summon to go second. I hope they change this. Why? Is there any character that prefers their summons to go right after them? Lingsha AA is wasted. Topaz’s AA is wasted. Sparkle buff is lost. It’s the worst world. Depending on his other supports he will in many cases lose buffs such as hanya ult, ting yun ult, sparkle buff, bronya ult, sarcerdos set buff, among other things. It’s really clunky this way for many characters.

    Even for Jing yuan with no sparkle, Somehow people think that it gives JY an extra turn to top off on some more stacks, but It makes no stack difference in a rotation. He would get stacks either right before or right after summon goes. The way it is just gives him a turn to lose buffs before his summon goes. Even on the first rotation JY technique will give 3 extra stacks.

    summoner first is clunky and the worst. I see no benefits to our current roster.

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  2. Mid. at most ur gonna get 20/60 and 80% dmg bonus from him and he has to act a lot so getting crit dmg on him while having to speed tone or hyper speed is gonna be hard. also energy problems

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  3. So then, how would you use him?
    The DPSes I have are not summoning characters, but I want him as he’s my fav, so would I use him just like I would Sparkle?
    Also which of my listed characters works best? Here’s my character list https://imgur.com/eyvN6PO
    5* LCs I have are DHIL, Yunli, HuoHuo, Ratio, Welt, Yanqing, Gepard but I dont think that matters rlly
    Seele is not built and I don’t plan on doing so

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  4. buff/adjustment I would give to him:

    -skills advance forward (AF) by 50% instead of 100%. This would be a nerf to “mobility” but creates more synergy with sparkle; with some speedtuning you can get the best of both buffs. Basically a better and more doable bronya+sparkle tech
    -either they majorly buff the ult’s cdmg to 80-100% (to completely powercreep sparkle) or just ditch and replace it with 100% target’s atk + 25% of sunday’s atk. Again, this is solely for more for synergy with sparkle as she lacks atk% buff.

    You probably wondering why my suggestion are heavily leaning towards synergizing with sparkle, and thats because:

    1. to raise sparkle’s pull value, to make her not only restricted to hypercarry team but also to hypersummon team as well
    2. otherwise sunday would only worth it when paired with robin, and im so sick of this. No hate to robin herself but im tired of seeing her in every non break team. Plus, robin are meant for teams that can dish out high frequency attacks, using her in hypersummon team like JY team would be wasting her potential

      
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