Sparkle

Sparkle
SparkleConceptsSparkle
FactionMasked Fools
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Quantum
Chinese赵爽
EnglishLizzie Freeman
Korean성예원
Japanese上田麗奈
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Dream Flamer65
Shards of Desires15
Trace Materials
Credit3M
Firmament Note18
Tatters of Thought41
Celestial Section69
Fragments of Impression56
Heavenly Melody139
Shards of Desires58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryA member of the Masked Fools. Inscrutable and unscrupulous.
A dangerous maestro of theatrics, utterly engrossed in the art of performance. Adorned with innumerable masks, she is the hero with a thousand faces.
Wealth, status, power… None of those matters to Sparkle. The only thing that can get her attention is “amusement.”

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.28661901015%50%100110
20139128.73711015%50%100110
Credit4000
Tatters of Thought5
20+167.51155.14471015%50%100110
30203.15188.15421015%50%100110
Credit8000
Tatters of Thought10
30+231.66214.56181015%50%100110
40267.3247.57131015%50%100110
Credit16000
Fragments of Impression6
Dream Flamer3
40+295.81273.97891015%50%100110
50331.45306.98841015%50%100110
Credit40000
Fragments of Impression9
Dream Flamer7
50+359.96333.39601015%50%100110
60395.6366.310551015%50%100110
Credit80000
Shards of Desires6
Dream Flamer20
60+424.12392.711311015%50%100110
70459.76425.712261015%50%100110
Credit160K
Shards of Desires9
Dream Flamer35
70+488.27452.113021015%50%100110
80523.91485.113971015%50%100110
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Dream Flamer3
40+
50
Credit40000
Fragments of Impression9
Dream Flamer7
50+
60
Credit80000
Shards of Desires6
Dream Flamer20
60+
70
Credit160K
Shards of Desires9
Dream Flamer35
70+
80

Skill

MonodramaMonodrama - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Quantum DMG equal to of Sparkle's ATK to a single target enemy.

Deals minor Quantum DMG to a single enemy.
Level 10
DreamdiverDreamdiver - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Increases the CRIT DMG of a single target ally by of Sparkle's CRIT DMG plus , lasting for turn(s). And at the same time, Advances Forward this ally's action by .
When Sparkle uses this ability on herself, the Action Advance effect will not trigger.

Increases an ally's CRIT DMG and Advances Forward their action.
Level 15
The Hero with a Thousand FacesThe Hero with a Thousand Faces - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Recovers Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by , lasting for turns.

Recovers Skill Points for the team, and enables the DMG Boost provided by Sparkle's Talent to be additionally enhanced.
Level 15
Red HerringRed Herring - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
While Sparkle is on the battlefield, additionally increases the max number of Skill Points by . Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by . This effect lasts for turn(s) and can stack up to time(s).

Increases the team's Max Skill Points. Whenever an ally consumes Skill Points, enables all allies to deal more damage.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Unreliable NarratorUnreliable Narrator - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
Using the Technique grants all allies Misdirect for seconds. Characters with Misdirect will not be detected by enemies, and entering battle in the Misdirect state recovers Skill Point(s) for the team.

Using the Technique grants all allies Misdirect. Characters with Misdirect will not be detected by enemies, and entering battle while in Misdirect recovers Skill Points for allies.
Level 1

Traces

AlmanacAlmanac
Requires Character Ascension 2
When using Basic ATK, additionally regenerates 10 Energy.
Credit5000
Firmament Note3
Past Evils of the Borehole Planet Disaster1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 2
CRIT DMG increases by 5.3%
Credit5000
Firmament Note3
Tatters of Thought6
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit10000
Celestial Section3
Fragments of Impression3
Artificial FlowerArtificial Flower
Requires Character Ascension 4
The CRIT DMG Boost effect provided by the Skill will be extended until the start of the target's next turn.
Credit20000
Celestial Section5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
HP BoostHP Boost (HP)
Requires Character Ascension 4
Max HP increases by 6%
Credit20000
Celestial Section5
Fragments of Impression4
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 5
CRIT DMG increases by 8%
Credit45000
Heavenly Melody3
Shards of Desires3
NocturneNocturne
Requires Character Ascension 6
Increases all allies' ATK by 15%. When there are 1/2/3 Quantum-Type allies in the team, additionally increases Quantum-Type allies' ATK by 5%/15%/30%.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 6
Effect RES increases by 6%
Credit160K
Heavenly Melody8
Shards of Desires8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Lv. 75
CRIT DMG increases by 10.7%
Credit160K
Heavenly Melody8
Shards of Desires8
HP BoostHP Boost (HP)
Requires Character Lv. 80
Max HP increases by 8%
Credit160K
Heavenly Melody8
Shards of Desires8
HP BoostHP Boost (HP)
Max HP increases by 4%
Credit2500
Tatters of Thought2
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 3
Effect RES increases by 4%
Credit10000
Celestial Section3
Fragments of Impression3
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Heavenly Melody3
Shards of Desires3

Eidolons

Suspension of DisbeliefSuspension of DisbeliefSuspension of Disbelief
The Cipher effect granted by the Ultimate lasts for 1 extra turn. All allies with Cipher have their ATK increased by 40%.
Purely FictitiousPurely FictitiousPurely Fictitious
Every stack of the Talent's effect allows allies to additionally ignore 8% of the target's DEF when dealing DMG.
PipedreamPipedreamPipedream
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Life Is a GambleLife Is a GambleLife Is a Gamble
The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.
Parallax TruthParallax TruthParallax Truth
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Narrative PolysemyNarrative PolysemyNarrative Polysemy
The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all teammates with Cipher. When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to teammates with Cipher.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Abilities of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Abilities of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
Per Page
PrevNext

Voice

Language
Titleloc_sound
First Meeting
Greeting
Parting
About Self: Name
About Self: Dream
About Self: Past
Chat: Masked Fools
Hobbies
Annoyances
Something to Share
Knowledge
About Sampo
About Black Swan
About Aventurine
About Jade
Eidolon Activation
Character Ascension
Max Level Reached
Trace Activation
Added to Team With Trailblazer
Added to Team With Black Swan
Added to Team With Sampo
Added to Team With Aventurine
Added to Team With Jade
Battle Begins: Weakness Break
Battle Begins: Danger Alert
Turn Begins 1
Turn Begins 2
Turn Idling
Basic ATK
Skill 1
Skill 2
Hit by Light Attack
Hit by Heavy Attack
Ultimate: Activate
Ultimate: Unleash
Downed
Return to Battle
Health Recovery
Technique
Battle Won
Treasure Opening 1
Treasure Opening 2
Precious Treasure Opening
Successful Puzzle-Solving 1
Successful Puzzle-Solving 2
Enemy Target Found
Returning to Town

Story

TitleText
Character DetailsA member of the Masked Fools. Inscrutable and unscrupulous.
A dangerous maestro of theatrics, utterly engrossed in the art of performance. Adorned with innumerable masks, she is the hero with a thousand faces.
Wealth, status, power... None of those matters to Sparkle. The only thing that can get her attention is "amusement."
Character Story: Part IThe girl, an abandoned orphan, lived without knowledge of her origins or destination until she encountered a passing troupe. From a distance, she watched a black-haired lady with a double ponytail, gracefully moving across the stage like a fish. Despite donning various masks, they did not hinder her laughs and cries during her performance, captivating the audience even from afar. The fish leaped in front of her, then dove back down, creating ripples in the surface of the water.

Gradually, she realized she was watching the performance from beneath the stage.

Intrigued, she continued to watch the performances for countless days, but she remained an audience member, never stepping into the spotlight. After one of the shows ended, she went backstage, where the black-haired lady handed her a mask.
"Can I perform, too?"
"Why not? If others believe you are 'Sparkle,' then you are. Go, it's time for your show."


As the curtain, serving as the fourth wall, was drawn, the stage remained dimly lit, revealing an unsettling black void. Though wearing a mask, she knew the audience could see and hear her. She kept recalling Sparkle's performance, imitating her movements, voice, and demeanor.

"You've done very well for your first time."
"But my imitation... Was not perfect."
"That is a minor hiccup, but not a problem as long as nobody notices the difference... By the way, we are leaving tomorrow, so for as long as you want, you are the true Sparkle here, and you can make her whoever you want her to be."

Sparkle wanted to say something, but the lady affectionately rubbed her head.
"Not many people come to see us, except for you. We're just a small troupe, and we don't have grand aspirations of becoming famous in the cosmos... It brings me joy to meet someone like you who will remember an insignificant character named Sparkle... Don't cry, you can keep this mask. Now it's yours."
Sparkle nodded.
"When you don this mask, you have the power to become anyone and no one... If you truly aspire to be an actor, don't limit yourself to this small stage. Set your sights on the larger world and explore new horizons."

* Unlocked at Character Level 20
Character Story: Part IIAs the last descendant of the Puppet Clan, the girl lacked the freedom to choose. She was bound to live her life according to the dictates of the mask, as puppets were mere vessels for the masks.

According to their legend, the longer a puppet dons a mask, the higher the chances of the puppet acquiring a soul, resembling a true human. However, in human folklore, masks were depicted as tools used for resurrecting the deceased, thus leading to the dwindling numbers of her people.

However, as she had no interest in becoming human, being a doll was not an unfavorable choice for her. She dutifully obeyed the commands of the mask, despite the risk of attracting pursuers, as defying the mask proved to be challenging.

Movement was a crucial aspect.
By the will of the mask, she needed to smile sweetly when happy, hold her forehead while crying, grit her teeth when angry, narrow her eyes when jealous, and make a scene when in despair. There were also signature gestures, such as raising her eyebrows slightly to face others with the left side of her face, and raising her hand to express love, although she had to lower it later, as slightly biting her lower lip was the way to convey her true desires.

Voice was another aspect.
Depending on the situation, her voice needed to be cheerful when happy, mellifluous when expressing lyrical emotions, calm and assertive when making statements, strained when harboring hatred, and sorrowful when filled with grief.

Remarkably, she managed to sustain this way of life for years, seamlessly blending into her surroundings and even becoming a playwright. Nobody ever suspected that she wore a mask. However, she couldn't help but wonder if there existed another type of "mask" in the world — perhaps someone wearing such a mask would laugh when seeking revenge, shed tears when smiling, remain silent when raging... And speak the most sarcastic remarks with the utmost calmness.

Naturally, she couldn't do this due to the will of the mask, but as a playwright, making her characters on stage act like this was easy for her.

One morning, the doorbell rang, but it wasn't her usual delivery person at the door.
"Dear Miss Sparkle, I wonder if we could have a chat?"
"We have read your latest work, and we're curious if you know anything about the 'Mask'..."



* Unlocked at Character Level 40
Character Story: Part IIIThe faceless girl realized that she must be under some kind of curse. Why else couldn't she feel any stimuli? Her sense of pain, taste, and smell were all intact, yet she was unable to react to them. Naturally, she couldn't experience joy, anger, sadness, or a range of emotions. She could only strive to observe others' reactions in various situations to understand their feelings.

"...How would you feel if you were drinking a cup of bitter tea? How would you drink it?"
Although tied to the chair and immobilized, the homeless man on the left made an appreciative gesture and nodded. The girl in the middle immediately cried and shook her head in denial, while the madam on the right wrinkled her nose in disgust.

"What if you were in an extremely cold hut, with only this cup of tea at hand?"
Naturally, the man nodded. The girl cried for a while and then reluctantly accepted, while the lady still reacted in disgust.

She continued to change her scenarios and ask questions day and night until her interviewees passed out. She would send them home and seek out new targets for her "interviews."

During that time, the town's inhabitants all had the same nightmare. They found themselves trapped in a place where a blurred-faced young girl politely asked them questions, and they had no choice but to answer. They could only provide responses repeatedly until the young girl meticulously recorded every detail on paper masks, one after another. Whenever a mask was filled, it was replaced by another.

This nightmare was soon replaced by another, as residents claimed to see paper masks flying through the air in the middle of the night. The masks would talk to each other, faintly glowing before eventually fading out, resembling sparklers in the night sky. They appeared every night, as if they were residents living in the shadow of the town.

In a dark basement, a young lady remained unaware of this nightmare. She had gathered enough information about people's nuanced emotions and their perceptions of different things... To make more paper masks. She firmly believed that although she possessed no emotions, the masks she created had flesh and blood. She even believed that one day, they would become real beings.

* Unlocked at Character Level 60
Character Story: Part IV"There are a few versions that are particularly popular." When Sparkle arrived at Fool's Tavern, she admitted her deeds. "Liking and believing are two different things, but people are more likely to believe in their favorite stories."

"Lies? Come on, I'm not trying to tell a grand story or fabricate an eye-catching experience... I'm wholeheartedly exercising my imagination for my own sake. I imagine various lives, seek excitement, and then recreate them as best I can, and pump the brakes on my imaginative balloon just a second before it bursts."

"Seriously, having a script is far from enough. First and foremost, I must wholeheartedly believe that the character I'm portraying truly exists. Then, I need to imagine the other stories where the character would appear. I always need extra information to make their motivation logical and emotional."

"And only then will I feel I can grasp the essence of the character without being influenced by others. After all, I might encounter other Fools, and I won't know what they want until I know who they are. Sometimes, you simply like the appearance of a character, and sometimes, you just want to experience it for fun. I do that sometimes, too."

"And of course, there are those who play solely for the sake of gain or to be regarded in that way, hoping for unimaginable wealth, status, or power... Anyway, what I'm trying to convey is that in such an environment, who but myself can guarantee that I won't stray from my intended path and become a character in someone else's story? Nobody! That's why I have to tirelessly imagine and immerse myself in the act."

"No, I'm not denying it... It's truly addictive to me. The more I imagine, the more I get absorbed in those characters, the wonderful and tragic situations I create for them, and the emotions they experience in those circumstances..."

"Sure, I used to think about that kind of life... Joining a troupe, becoming an actor, traveling to unknown planets for performances, creating a character with my own name on it... But then, one day, I had a sudden realization!"

"If you want to perform, is there a stage more captivating than your own life?"


* Unlocked at Character Level 80

644 responses to “Sparkle”

  1. I’ve been using Sparkle and Tingyun with DHIL and it’s nuts. I use every other TY ult on Sparkle and the amount of SP is never ending. Sparkle’s action advance means that DHIL is basically on 2x turns and he gets to use fulgurant leap every single one of them. Insane!

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  2. If I have trouble hitting 161 speed, what is the best option for the Sparkle + QQ combo?
    Currently have Sparkle at 145 speed and QQ at 134. Obviously will keep farming though but in the meantime.

      
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    • QQ wouldn’t really need Spd since Sparkle is dragging her forward.
      Also, if Sparkle is too fast your team might struggle generating some spare SP and tiles for QQ. Your other characters could use a good amount of Spd themselves too.

      145 as fine as it is, but it wouldn’t hurt to hit 146 if you want.
      134 and 160 are major breakpoints. 143 is more of an intermediate one and 146 more of a minor one. The benefit they provide is often in further Cycles, which start mattering less the stronger you are.
      I’ve limited my personal AV table to 5 Cycles, so for context 143 Spd moves the double turn from Cycle 4 to Cycle 3, and 146 Spd gains a double turn on Cycle 5.

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      • Thanks for the explanation, I’ll switch to atk boots for QQ first thing
        You’re actually 100% right about the SP thing, I do notice sometimes I run out of SP before her ult can replenish and I’m even using Bronya’s LC

        If 145/146 is OK i think I’ll just leave it at that since there are other things to prioritise stamina usage for. It’s way too hard to have multiple speed rolls in all of your gear for the amount of farming I can do rn

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    • I believe the breakpoint is 160.1 The number is usually round up because is not easy to determinate the decimals. But you can be sure counting the extra turns in MOC content.

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      • Thanks!
        I knew the breakpoint wasn’t *quite* 161 but I didn’t know what I needed
        I’d say 160.8 spd and 185 (+10 from keel) crit dmg is good enough to call built

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  3. Hello guys! Wondering if you can help with this weird comment I keep seeing. I’ve been researching a bit on her synergy with IL and multiple times I’ve come across the sentiment that Sparkle isn’t as profound a matchup for IL E2. Something about her buffs falling off? What the heck are people talking about with this?

      
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    • Since her cdmg buff lasts until the start of the ally’s second turn, it means that IL’s ultimate will be buffed, but his second turn won’t be. They are still gonna be a great duo though

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    • Her buff, the way it works. Last for slightly longer than one turn. Use Sparkle on your dps. Dps takes their turn. Dps moves again before Sparkle, the buff from Sparkle wears off. Could be his turn advancement from his e2, counts as taking a second turn. Leading to the buff from Sparkle wearing off. Not sure about that.

      For when Seele triggers an addition turn from killing a foe with her skill or Ultimate, that all counts as the same turn, letting her maintain her buffs. For her turn has not ended yet.

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    • The trace allows the cdmg buff to remain until the buffed ally’s next turn meaning if il e2 were to eba3 and ult right after only those 2 will receive the buff since when his next turn is here it’ll end just like the trace states until the start of the next turn. it’s more beneficial for fua chars like jy or topaz which bronyas who aren’t e6 can’t buff.

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  4. So with the way Sparkle works, shouldn’t the following team actually work?
    Blade (no spd) + Sparkle (162 spd) + Bronya (161 spd) + sustain
    If so that’s a ridiculous amount of turns and I’m very excited to run it

      
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    • if you can get like atleast 200 cdm with amount of speed on both bronya and sparkle that’s actually really good especially if you have e1 s1 bronya and planning to get e2 s1 sparkle

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    • Yes, it is indeed possible. I’ve already mentioned this in a reply somewhere but couldn’t find it… anyway.

      Theoretically, it’s generally better for Sparkle to be first since it ensures that the DPS doesn’t trail off too far:
      [ Sparkle – DPS – Bronya – DPS ]
      vs
      [ Bronya – DPS – Sparkle – (AV gap) – DPS ]

      But there are situations, typically due to debuffs, where Bronya first is better. If the DPS gets Slowed or CC’d, Bronya can cleanse those first so you wouldn’t miss a turn.

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      • It can just barely manage to sustain itself SP-wise. You’ll definitely need E1S1 Bronya and 4pc Heal Luocha running at the same Speed as the others, if not more. (Heck you can even slap S5 Multiplication on him and he theoretically gets 2 turns per Cycle at 160+ Spd)

        The SP consumption per “rotation” is 2.5 (0.5 from Blade since he takes 2 turns per rot, and 1 each from Sparkle and Bronya) while the SP gain is roughly 2.83 (1.33 from Sparkle Ult, 0.5 from Bronya’s E1, 1 from Luocha). And then there’s the 2 SP from 4pc Heal set and Bronya’s LC (with its abyssmal CD, it practically only triggers once) for some extra leeway early on.

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        • I do not own Luocha!!
          But I could run bailu or Lynx sp positive ig
          It seems like a fun Blade team if you can make it work (I’m missing Bronya’s E1 unfortunately but it’s at least an interesting idea)

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          • Yeah Lynx should work perfectly fine and might be the better choice in fights with cc casting foes.

  5. I am Sparkle or are you Sparkle? In any case here come Sparkle release, just a few days away.

      
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  6. So given she is near to release. Which would you guys go for. Her lightcone or E1? Given that crit bonus from her lightcone does seem tempting. To avoid the whole, fail to crit moments.

      
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    • lc, mainly cause the chances are better for it and it’s strong ofc.. i mean i would, if i didnt wanna pull for fc too, but yeah.

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      • That a fair point. In terms of rolls. Given most would be limited by them. Might want to try for the lightcone, over the e1. Given even with the worst luck. It would be cheaper. in terms of rolls.

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    • I’m going for LC, love the consistency and synergy with her kit and more easily bringing up characters to their planetary ornament breakpoints especially for Rutilant Arena.

      E1 is pretty good, depends on the team though, and how important having 100% uptime on 48% dmg and 40% ATK is.

      Sparkle is quite suited to slow carries who will probably be using ATK boots and rope already, in which case 40% ATK is already going to be buffing a relatively smaller amount, ie. going from 4k ATK to 4.5k ATK is only a 12% ish increase.

      Kinda neat synergy with ATK scaling supports like Luocha tho

      Moreso I see it as a stepping stone for further eidolons personally however

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      • There is a benefit to her light cone. That crit rate. Which if your running Fu xuan as well. That would be like 22% crit rate. Which can turn a 70% crit rate into a 92% crit rate. That or 80% one into 100% crit rate. Which given, I have not seen anyone reach 100% crit rate. Without giving up a fair bit of crit damage. There is that benefit to it. For seen some 200 crit damage builds with 82% crit rate. Which could be nice, just to ensure you always get that crit off.

        Of course the downside to her light cone is. It only seem suitable for her, to such a degree. It hard to think of anyone else that could use this lightcone and have 100% up time on its buff.

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      • Which the Lc will most likely be cheaper. Given she is a newer character. She will most likely get a rerun sooner rather than later, once the remaining older characters get their reruns. So if you already got all the characters you need for a solid account. Should be easy to save up for e1 and e2 on her rerun.

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    • her lightcone looks more valuable for your DPS, cuz we already have a lot of atk% bonus for the team in her talents, and that crit rate from the LC is very good so you can use 2pc Rutilant Arena with 60 CR.
      Unless you want to pull for her E2 which is better than the LC.

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      • That’s heavily dependent on the DPS’s stat distrib imo.
        But looking at my E1 DHIL sheet… E1 Sparkle with 10 CDmg subs (intent is for her to focus on Spd subs) using Bronya LC (or P&F for f2ps) is much better than E0S1. Even when averaging Crits, E1+BronyaLC is slightly better.

        You might be overestimating the amount of CDmg given by Sparkle’s S1 when CDmg is generally saturated even more so than Atk% or Dmg%. Well-invested hypercarries aim for 200% CDmg by themselves, and Sparkle adds ~100% to that even before the LC.

        Not to mention, E1 adds 1 turn to her Ult for better uptime.

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        • *E1S1 DHIL. Also in that scenario he’s rolling with triple Atk%, though Img Orb would work just as well (practically no difference). I normally run him with Bronya and have a better Atk% orb (since I never had a good Img orb drop at all) so I stuck with the calc there.

          Anyway, it all goes back to how it depends on your DPS of choice’s stat distrib.

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      • Yeah think I will personally go with the lightcone. Due to my personal needs, of wanting a bit more crit rate in my build along with crit damage. than go for extra copies of her when she gets a rerun.

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    • imo e1 should be roughly as strong as her LC, difference is that the LC comes with an opportunity cost i.e. other light cones. I think Bronya’s LC or DDD + e1 is stronger than Sparkle’s LC.

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      • that a fair point. If your lacking in lightcone choices. Lightcone banner might be a better idea. Not just for Sparkle but to stock up on a few others. To give you a greater variety. So you always have a decent choice of four star lightcones. Letting you use something that is likely much better for the character in question. Unless it something super good like mashing cogs.

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