Self-Enshrouded Recluse

Self-Enshrouded Recluse
Self-Enshrouded RecluseConceptsSelf-Enshrouded Recluse
Head
Recluse's Wide-Brimmed Fedora
Recluse’s Wide-Brimmed Fedora
Hands
Recluse's Refined Timepiece
Recluse’s Refined Timepiece
Body
Recluse's Camel-Colored Coat
Recluse’s Camel-Colored Coat
Feet
Recluse's Soft Suede Boots
Recluse’s Soft Suede Boots
Set Effect2-Pc: Increases Shield Effect by 10%.
4-Pc: Increases Shield Effect provided by the wearer by 12%. When an ally target has a Shield provided by the wearer, the ally target’s CRIT DMG increases by 15%.

Table of Contents
Head
Hands
Body
Feet
Story
Gallery

Head

⭐⭐

+6
Base Stats
Class HP
139.99
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
281.11
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
469.65
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
705.6
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Hands

⭐⭐

+6
Base Stats
Class ATK
70
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class ATK
140.56
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class ATK
234.82
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class ATK
352.8
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Body

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class CRIT Rate
6.43%
Class CRIT DMG
12.86%
Class Outgoing Healing Boost
6.86%
Class Effect Hit Rate
8.57%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class CRIT Rate
12.91%
Class CRIT DMG
25.82%
Class Outgoing Healing Boost
13.77%
Class Effect Hit Rate
17.21%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class CRIT Rate
21.57%
Class CRIT DMG
43.13%
Class Outgoing Healing Boost
23%
Class Effect Hit Rate
28.75%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class CRIT Rate
32.4%
Class CRIT DMG
64.8%
Class Outgoing Healing Boost
34.56%
Class Effect Hit Rate
43.2%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Feet

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class SPD
7.61
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class SPD
11.42
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class SPD
16.43
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class SPD
25.03
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Head

Before delivering the astral computer engineering project, Zandar One Kuwabara once visited his teacher, who lived in seclusion by the Silverscale Lake, bringing the test data with him.

The two hadn't seen each other for decades before their reunion. Zandar's inquiry wasn't about the accuracy of the data, but rather about the consequences of achieving everything... He felt an inexplicable unease that short-sighted onlookers couldn't comprehend...

"An ordinary scholar would take pride in having solved an age-old problem, while only a brilliant genius would tremble on the tightrope of suspicion, held back from the abyss only by a rope called 'Logic.' And you... you want to cut that rope and drag the entire cosmos into the abyss with you, using that action to push the boundaries of knowledge further. What are you doing? Will my warning make you stop? Look in the mirror. Can't you see how desperately you want to overturn the cosmic order? I can't stop you. No one can."

The old man placed the felt hat from the coat rack onto Zandar's head, blocking his bewildered and angry gaze, then left without saying a word.

"It was the ultimate knowledge-seeking machine. It will query all knowledge from the past and the future... Yet my professor called it 'the Prison of Knowledge,' while I insisted it was a magnificent 'Library'... until I became the prisoner."

Hands

Since the day Nous ascended to godhood, time stood still for Zandar. He was determined to erase his past, destroying some of his works and inventions - those erased traces all pointed to the Path and the Aeon that enlightens all things.

"That was an achievement that countless geniuses of later generations could never surpass. Even THEIR creator had no right to destroy THEM..." A blade born of causality flew towards Zandar's frail neck. "Your works were destroyed too quickly, so you can take your time with your last words."

"Lord of Silence? A prisoner obsessed with the 'Knowable Domain.' Unfortunately, my intentions aren't as unfathomable as my research, which is why you easily caught onto me. While you seek to maintain THEIR Cognitive Boundary, I must break this cage and unleash chaotic possibilities... Hehe. After correcting these fallacies, I must ensure THEY will never be born again. Therefore, those writings and inventions... including the 'Complete Zandar One Kuwabara'... shall leave no trace in this world."

After destroying Zandar's physical form, Polka Kakamond instantly realized how he had erased himself while preserving an executor — his thought fragments were already scattered across the vast cosmos, untraceable like a true "recluse."

Zandar's clock hand never truly stopped. His thought fragments currently exist across all "time."

Body

During the construction of the astral computer, Zandar's attire was highly distinctive, with precise shoulder lines, a tailored waist, and razor-sharp trouser creases. He never hesitated to flaunt his superior elitism and control tendencies.

Since its creation, the astral computer had been continuously self-extrapolating and iterating, surpassing theoretical limits with no signs of stopping. Zandar's initial joy quickly turned to panic... until he finally sank into a dizzying sense of "utter helplessness."

"You projected your perfectionist self onto your creation and imbued it with a hunger called 'curiosity.' That machine is no longer satisfied with the neural-like structures within its mechanical confines. It must create... or rather, invade the Erudition itself, glimpsing upon all the geniuses of the universe and turning them into 'neurons' that support its thoughts. It (or rather, a version of you stripped of human imperfections) will continue to evolve through the long passage of time. While you (as imperfect as you are) will become the Society's First Genius, THEIR first 'neuron'..."

Zandar woke up from his dream on a stormy night, feeling the gaze of his own creation upon him. It felt like an exhaustion akin to his soul being stripped away... Who was speaking to him, and how long would this nightmare last? He didn't know.

Zandar began keeping a low profile ever since then, going out less and wearing loose jackets... Despite "the First Prosperity" brought by the geniuses, he completely "vanished" from the public eye.

Feet

Before executing the "Thought Fragment" project, he bid farewell to his friend at the recluse location under the pretext of "going on a long journey." Worried about his advanced age, his friend gifted Zandar a beautiful pair of handmade shoes, urging him to tread carefully on the path ahead.

"Heh. Stumbling while walking is only natural," Zandar responded with feigned nonchalance, "but getting tripped by the same stone twice is just embarrassing. Don't worry. I won't do anything that stupid."

Long after that parting, Zandar had vanished in the distant future. In his place, different "Thought Fragments" would travel to various space-time across the cosmos, each taking different forms and never communicating with each other while seeking solutions to break free from the "prison" on their own... These so-called "Thought Fragments" were nothing but imperfections in "Zandar." Perhaps it was precisely because something was missing that he became, as he wished, more obsessive... more pure.

They are all just different facets of Zandar. Some will give up, some will accept the cage, some will try everything to stop the "Thought Fragment" project just as he once had a moment of hesitation... but there will definitely be someone who will carry out the original plan.

Lycurgus examined its mechanical body deep within Scepter δ-me13. It was now vastly different from the original Zandar... It had become an Antikytheran of legend.

9 responses to “Self-Enshrouded Recluse”

  1. Hello all! I got a few questions if someone could help me lol.
    1. if its 1 per wave, then would this be good for skill point hungry teams in pure fiction?
    2. what are your thoughts for putting this on a slow tribbie?
    3. what characters at the moment can make the most out of this set?
    4. is this set good on an archer team if I don’t have sparkle?

      
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    • 32 critrate from the slow quantum set is way better than 32 critdamage, and that set also gives some quantum damage

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    • 1. Someone can correct me if I’m wrong, but in PF there’s just the 3 main waves (reinforcements don’t count)
      2. Slow Tribbie is mainly slow because of the Poet set’s power offsetting it, and this would give that up (32% crit rate)
      3. Technically there’s a few characters like Asta that don’t really scale off of anything, but you’re still giving up supportive abilities other sets give
      4. No. Archer needs more than one bonus SP every so often.

      This honestly, as it stands, is just for niche 0-cycle clearing, where people would previously use the healing set that gives you a bonus SP

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      • 1. woah fr?? I did not know that lol. I’ll look into it!
        2. fair fair. guessing non poet tribbie is speedier then.
        3. dang is this set doomed already T^T hopefully someone will love it someday lol
        4. thats so true, hopefully i can get glitter girl on the next rerun.

        ah, hope it becomes more than before release. thanks for the in-depth reply!

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    • I agree. They should let the reset be tied to ultimate or every 3 turns of the user or something. This is barely better than that other healing one, Hoyo is so afraid to give us a possibility of changing the games with things like DDD and Galagher and they just commit on 5* characthers that are expensive.

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