Concepts | 守备 | |
Type | 技能 | |
Type | 天赋 | |
Types | Physique | |
Monstre | Griffes de fracture dimensionnelle | |
Description | 进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。 |
Concepts | 守备 | |
Type | 技能 | |
Type | 天赋 | |
Types | Physique | |
Monstre | Griffes de fracture dimensionnelle | |
Description | 进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。 |
In game toughness numbers are 1/3 of internal toughness numbers, his toughness isn’t anything speci...