
![]() | Concepts | Robin |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | A Halovian singer who was born in Penacony and has risen to cosmic fame. An elegant and demure young lady. This time, she has been invited home by The Family to grace everyone with song during the Charmony Festival. She can use the power of “Harmony” to broadcast her music, manifesting “resonance” among not only her fans but all manner of lifeforms. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 87.12 | 66 | 174 | 102 | 5% | 50% | 100 | 160 | |
20 | 169.88 | 128.7 | 340 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() |
20+ | 204.73 | 155.1 | 409 | 102 | 5% | 50% | 100 | 160 | |
30 | 248.29 | 188.1 | 497 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() |
30+ | 283.14 | 214.5 | 566 | 102 | 5% | 50% | 100 | 160 | |
40 | 326.7 | 247.5 | 653 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
40+ | 361.55 | 273.9 | 723 | 102 | 5% | 50% | 100 | 160 | |
50 | 405.11 | 306.9 | 810 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
50+ | 439.96 | 333.3 | 880 | 102 | 5% | 50% | 100 | 160 | |
60 | 483.52 | 366.3 | 967 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
60+ | 518.36 | 392.7 | 1037 | 102 | 5% | 50% | 100 | 160 | |
70 | 561.92 | 425.7 | 1124 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
70+ | 596.77 | 452.1 | 1194 | 102 | 5% | 50% | 100 | 160 | |
80 | 640.33 | 485.1 | 1281 | 102 | 5% | 50% | 100 | 160 |
Skill
![]() | Wingflip White Noise - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Physical DMG equal to Deals minor Physical DMG to a single enemy. | |
Level | |
![]() | Pinion's Aria - Skill | Support |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Increase DMG dealt by all allies by Increases DMG dealt by all allies. | |
Level | |
![]() | Vox Harmonique, Opus Cosmique - Ultimate | Support |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Robin enters the Concerto state and makes all teammates (i.e., excluding this unit) immediately take action. While in the Concerto state, increases all allies' ATK by While in the Concerto state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the Concerto state ends. A Concerto countdown appears on the Action Order bar. When the countdown's turn begins, Robin exits the Concerto state and immediately takes action. The countdown has its own fixed SPD of Enters the Concerto state, increases all allies' ATK, and causes all teammates to immediately take action. After an attack, Robin deals Physical Additional DMG. While Concerto lasts, Robin is immune to Crowd Control debuffs. Before Concerto ends, Robin won't take a turn or action, lasting until the end of the countdown. | |
Level | |
![]() | Tonal Resonance - Talent | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Increase all allies' CRIT DMG by Increase all allies' CRIT DMG. After an ally target attacks the enemy, Robin additionally regenerates Energy. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Overture of Inebriation - Technique | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, creates a Special Dimension around the character that lasts for Creates a Special Dimension around the character. Enemies within this dimension will not attack Robin. After entering battle while the dimension is active, Robin additionally regenerates | |
Traces
![]() | Coloratura Cadenza |
Requires Character Ascension 2 | |
When the battle begins, action advances this character by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 2 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 3 | |
ATK increases by | ![]() ![]() ![]() |
![]() | Impromptu Flourish |
Requires Character Ascension 4 | |
While the Concerto state is active, the CRIT DMG dealt when all allies launch Follow-up ATK increases by | ![]() ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 4 | |
ATK increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 5 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Sequential Passage |
Requires Character Ascension 6 | |
When using Skill, additionally regenerates | ![]() ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 6 | |
SPD increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Lv. 75 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Lv. 80 | |
ATK increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
ATK increases by | ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 3 | |
SPD increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 5 | |
ATK increases by | ![]() ![]() ![]() |
Eidolons
![]() | Land of Smiles | ![]() |
While the "Concerto" state is active, all allies' All-Type RES PEN increases by |
![]() | Afternoon Tea For Two | ![]() |
While the Concerto state is active, all allies' SPD increases by |
![]() | Inverted Tuning | ![]() |
Skill Lv. +2, up to a maximum of Lv. Ultimate Lv. +2, up to a maximum of Lv. |
![]() | Raindrop Key | ![]() |
When using the Ultimate, dispels Crowd Control debuffs from all allies. While Robin is in the "Concerto" state, increases the Effect RES of all allies by |
![]() | Lonestar's Lament | ![]() |
Basic ATK Lv. +1, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Moonless Midnight | ![]() |
While the "Concerto" state is active, the CRIT DMG for the Physical Additional DMG caused by the Ultimate increases by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Chorus | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | After entering battle, increases the ATK of all allies by | ![]() ![]() |
![]() | Meshing Cogs | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | After the wearer uses attacks or gets hit, additionally regenerates | ![]() ![]() |
![]() | Mediation | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Upon entering battle, increases SPD of all allies by | ![]() ![]() |
![]() | Memories of the Past | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Increases the wearer's Break Effect by | ![]() ![]() |
![]() | Planetary Rendezvous | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by | ![]() ![]() |
![]() | Dance! Dance! Dance! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | When the wearer uses their Ultimate, all allies' actions are Advanced Forward by | ![]() ![]() |
![]() | Carve the Moon, Weave the Clouds | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by | ![]() ![]() |
![]() | But the Battle Isn't Over | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | Increases the wearer's Energy Regeneration Rate by | ![]() ![]() |
![]() | Past and Future | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | When the wearer uses their Skill, the next ally taking action (except the wearer) deals | ![]() ![]() |
![]() | Past Self in Mirror | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | Increases the wearer's Break Effect by At the start of each wave, all allies regenerate | ![]() ![]() |
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504 responses to “Robin”
Any idea for her playstyle ?
is 3 turn ult viable ?
can the lc + trace covers her 160 energy ?
when to ult for optimal outcome ?
i could imagine, with enough Skill point. Any DPS + Bronya + Sparkle + Robin. At the very end of first turn, after 2 Cycles from both Bronya and Sparkle, Robin uses her Ult and Bronya and Sparkle get an other round for DPS. Insane easy 0 Cycle run.
Playstyle is most likely going to be with Follow-up attackers.
either with high frequency attackers such as Ratio – Topaz or even Yan Qing or with reactive follow-up attackers such as March-7th or Clara.
frankly most follow-up attackers will work so pick whatever you have build, the only one i wouldn’t recommend is Jing Yuan because of how slow he is.
3 turn ult is very possible.
for the calculation i will assume you have ER role and ER planar set – use Clara and March 7th ( highest attack count ) and have Sig LC S1.
Base ER is 124.4% and ER will get +3% after every ally attack up to 139.4.
every enemy will attack once between Robin’s turns and every ally will attack once between turns ( to keep it more simple ).
4 + 1 Elite enemy
Skill (37.3 ) – March skill – Clara ( 2.5 ) – Another Character ( 2.6 ) – Clara Hit + March FA ( 2 X 2.7 ) – Clara Hit + March FA ( 2 X 2.8) – Now LC at max stacks so assuming Clara is getting hit at about 3 more times and March 7th has 1 more FA ( 4 X 2.8 )
1st turn will get you 64.6 energy
2nd turn ( Robin Basic attack 27.9 )(every attack gets you 2.8 energy – attack count = 10 ) will get you 55.9 energy
3rd turn = same as 2nd turn = 55.9 energy
( 55.9 X 2 ) + 64.6 = 176.4 energy. you can ult a little before Robin’s 3rd turn.
Of course, talent + start of battle energy will get you about 86.2 energy. so 86.2 + 64.6 energy = 150.8 energy.
just after 2nd turn you will be able to ult.
easy numbers are :
1st turn or turn after Ult energy can either be Robin Skill = 64.6 energy or Robin Basic attack = 52.7 energy
subsequent turns or turns after max LC stacks Robin Skill = 70.1 energy or Robin Basic attack = 55.9 energy
this is all energy without casting any other attacking ults or counting Robin’s own ult cast or getting hit.
best time to ult is just after the other characters attacked – just before Robin’s own turn or just before the enemy’s turn to get as much damage as possible.
TL:DR – Skill + 1 basic will get you enough energy for 1st cycle ult – any turn after that will depend a little on the attack count but you can get a good 3 turn ult.
P.S – I am not that great at math so i might have missed some things.
Have a Great day.
Niche support for follow-up teams? She seems pretty useless for standard hypercarry/dual carry/dot teams when compared with Ruan Mei / Sparkle / BronyaE1
The important question is:
Does her ultimate additional damage trigger meshing cogs?
More than once that is…
it should not since it is additional damage and not a separate attack
Alright you’re probably right… I was overdosing on copium…
But the physical set will surely stack on her ult… right?
No.
Source: I have Tingyun
provided it works exactly how tingyun’s skill buff works, then no it won’t proc Cogs
Additional damage isn’t attack.
So, with signature,
ATK/SPD/Phys/Atk or ATK/SPD/ATK/ERR?
Physical damage sphere works on Robin and she is plenty in attack by nature. To maximize her damage potential I recommend physical damage sphere over attack sphere.
Idk about that man, although she did hit pretty hard I disagree with Physical damage sphere.
First off, the difference between Elemental dmg & Atk% sphere is just around 3% ~ 5%. And her Ult scales off atk, meaning extra attack will boost her 22.8% atk buff from her ult for the whole team.
this is the same situation as Aventurine, where if you go Imaginary Damage his damage is higher but his shield will not benefit from it at all.
SERAPHINE!!
Interesting numbers….that 160 energy requirement though,
Also if I understand this correctly….. and her ult does proc 1 atk from her per ally’s attack….and buff all allies include herself……
If you have her LC, max level, and 5 star hands, you have a base of like 1628 atk.
get 120 spd for SSS (24%), (28%) from traces, atk boots (43.2%x3=129.6%) on body, orb and feet, 48% from LC, (22.8% +200) from ult Rope is probably ER for consistency and faster rotations
Thats 252-253% atk bonus? then you have the 150% Crit damage and the 50% dmg bonus from skill and 24% dmg bonus from LC?
Sounds like she is doing at least 10k+ damager per ally atk if thats correct.
Also traces due feel meh and alot is stacked on her casting ult.
That A2 is alright A4 looks weak and A6 is why even….
You forgot to factor in Dmg%, which makes the damage around 15k or more (For the build i have its currently at 17k). IDK what Planar set she would want but personally im gonna use Penacony. She benefits from both the Dmg% and Energy rate. And yeah it looks like she needs astronomically high energy recharge. People who have her with Huo Huo can benefit greatly, sadly i dont have HuoHuo.
even better. i dont have huohuo either so i guess ill make do with LC and vonwacqs.
Hopefully thats enough to compensate.
Now im guessing we build her slow but not too slow?
penacony set DMG% doesn’t affect the “wearer” btw
if DMG% affect her DMF, physical sphere over ATK% sphere?
signature LC party buff only last 1 turn which is kinda meh compared to Ruan Mei LC. hopefully they fix it on v2.
oh shit you’re right. Man thats so lame, it actually works differently to Planetary Rendezvoux.
If i use Planetary LC on Asta for example, she gives the entire team +FireDmg%
But if i use Penacony, she gives Fire charas (Other than herself) +10Dmg%
She still benefits from the ER but man that really sucks
For Dmg% im assuming it works on Robin because Tingyuns Additional dmg works the same in which it also gets buffed by Dmg%. But it might not work like that in practice because of weirdge coding, in which case her value significantly drops for me.
Last 1 turn is no issue. When Robin’s ult is active she doesn’t take turns and the 1 turn buff never wear off before Robin’s ult expires.
wait a sec, it is party turn or Robin’s turn? if it works like Sparkle LC (mask) then it’s no problem.
but if it works like Sparkle ulti, each time allies take turn the buff gone.
Robin’s sig lc’s buff is assigned to Robin herself that gives attack boost to herself and damage amp to the whole team. It never expire before Robin takes her turn.
I was definitely misled at first with how LC was written out.
In terms of getting multiple turns for allies after using her ult, what spd do they have to have? double of the concerto state?
and from what it sounds like that E1 is a permanent speed buff for allies and doesnt expire during battle once she gets out of the state
You are right. The speed boost from Robin’s E1 is perpetual.
She will certainly get buffed.
She does a lot but most of it were underwhelming, the ascension traces in particular looks really bad.
I agree, Ruan Mei is the best general support but if I’m not wrong, she was not until buffs in v3 and v2. Don’t see why Robin would be an exception…
I like that she’s actually singing on her ult, but I hope there’s a way to tone it down a little. I’m worried it’s gonna get old real fast, and I don’t want it to keep overwriting HSR’s banger BGMs all the time (especially Wildfire 🥲)
I believe it corresponds to how loud your music is in the settings
I would pay for her skin if that also adding new song for her.
Let us play any BGM that can be played in the express, make Robin into a walking jukebox
Story : at its peak
Boss music drop : “We made a choice, go fight against yo–”
Robin : “WELCOME TO MY !!! WOUEUAWUOULRWORLD ♪♪♪”
Incoming small bird and loud crow memes, I guess
Yup lol. Also imagine fighting Phantylia’s final phase and she stares hard at you while Robin is singing.
Everything becomes comical at that point 😀
Does her ult additional physical damage trigger on aoe attack ?
so like 5 instance of physical damage to 5 enemies ?
It says “1 time” but idk if that excludes it from AoE or not
considering its pretty strong and that she’s a harmony I doubt it works in AoE
I guess it’s like TY’s additional damage that only happens once each attack. If multiple enemies were attacked during the attack, the additional damage is dealt to a random enemy among them, preferentially to not already dead.
then it seems like characters such as Clara , March 7th and Dr Ratio can benefit off of it the most per attack.
I’m not sure about Clara and March since the buff only lasts as long as she’s in Concerto state, during which enemies may not even manage to attack the aforementioned characters once, but Ratio, Topaz and Aventurine will benefit from it the most without any specific condition. If you manage your rotation correctly getting 6 actions (by ulting when your rotation starts, with all the characters being advanced forward for the next one before concerto ends), you can get Aventurine’s ult + FUA + NA (3 Robin’s attacks), Ratio’s ult, skill, 3xFUAS (5 Robin’s attacks), Topaz’s double FUA for certain, surely a third attack if you NA instead of skilling, while also being SP positive with this rotation (3 Robin’s attacks). And these are just the first 3 actions, the next 3 may vary based on enemies actions, maybe aventurine can FUA again and advance Numby once, otherwise you’ll probably end up with 1 from Aventurine’s NA (unless you skill), 2 from Topaz and 2 from Ratio, so 5 more. If all of her ticks deal 20k DMG (I’ve seen more, I’ve seen less, I don’t really know how much it is yet), then she’s going to be a powerhouse for FUAs.
And Topaz and Aventurine since they do frequent FuAs
So, mid aghh! Guess why? Indeed, not a Fontaine character.
Bro is lost 💀
i think you got the wrong leaks website ._.
Blud thought this was genshin 💀
Is this about Arlecchino? 💀
you did a 180 ig-