Robin

Robin
RobinIstilahRobin
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Tipe SeranganClass Physical
Material Ascension
Credit308K
Dream Collection Component15
Dream Flow Valve15
IPC Work Permit65
Dream Making Engine15
Material Trace
Credit3M
Firmament Note18
Dream Collection Component41
Celestial Section69
Dream Flow Valve56
Heavenly Melody139
Dream Making Engine58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
Alur CeritaGadis yang anggun ini adalah penyanyi Halovian yang lahir di Penacony dan terkenal di seluruh penjuru alam semesta.
Kali ini dia diundang oleh Family untuk kembali ke kampung halamannya dan mempersembahkan sebuah lagu di "Festival Charmony".
Dia bisa menggunakan kekuatan "Harmony" untuk menyebarkan nyanyiannya, dan mewujudkan "resonansi" bukan hanya di antara para penggemarnya, tapi bahkan di antara segala makhluk hidup.

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Suara
Alur Cerita

Stats

Lv.ATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyMaterial Ascension
187.12661741025%50%100160
20169.88128.73401025%50%100160
Credit4000
Dream Collection Component5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
Credit8000
Dream Collection Component10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
Credit80000
Dream Making Engine6
IPC Work Permit20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
Credit160K
Dream Making Engine9
IPC Work Permit35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
Lv.Material Ascension
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+
50
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+
60
Credit80000
Dream Making Engine6
IPC Work Permit20
60+
70
Credit160K
Dream Making Engine9
IPC Work Permit35
70+
80

Skill

Wingflip White NoiseWingflip White Noise - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
Mengakibatkan Physical DMG sebesar ATK Robin pada 1 musuh yang ditargetkan.

Mengakibatkan Physical DMG dalam jumlah kecil pada 1 musuh.
Lv. 9
Pinion's AriaPinion's Aria - Skill | Support
Pemulihan Energy : 30
Weakness Break : 0
Meningkatkan DMG yang diakibatkan seluruh rekan tim, berlangsung selama giliran. Setiap kali giliran Robin dimulai, durasi efek ini akan berkurang 1 giliran.

Meningkatkan DMG seluruh rekan tim.
Lv. 15
Vox Harmonique, Opus CosmiqueVox Harmonique, Opus Cosmique - Ultimate | Support
Pemulihan Energy : 5
Weakness Break : 0
Robin memasuki status "Concerto", membuat rekan tim selain dirinya segera beraksi.
Saat berstatus "Concerto", meningkatkan ATK seluruh rekan tim, peningkatannya adalah sebesar ATK Robin + , dan setiap kali setelah rekan tim melancarkan serangan, Robin akan mengakibatkan 1 kali Physical DMG tambahan sebesar ATK dirinya (serangan ini memiliki CRIT Rate tetap sebesar dan CRIT DMG tetap sebesar ).
Saat berstatus "Concerto", Robin kebal terhadap Crowd Control Debuff, dan Robin tidak akan memasuki gilirannya serta tidak dapat beraksi hingga hitung mundur berakhir.
Hitung mundur "Concerto" akan muncul di Susunan Aksi. Saat giliran hitung mundur dimulai, Robin akan keluar dari status "Concerto" dan segera beraksi. Hitung mundur memiliki SPD tetap sebesar .

Memasuki status "Concerto" dan meningkatkan ATK seluruh rekan tim, serta membuat seluruh rekan tim selain dirinya sendiri segera beraksi. Setelah rekan tim menyerang, Robin akan mengakibatkan Physical DMG Tambahan. Selama berstatus "Concerto", Robin kebal terhadap Crowd Control Debuff, dan Robin tidak akan memasuki gilirannya serta tidak dapat beraksi hingga hitung mundur berakhir.
Lv. 15
Tonal ResonanceTonal Resonance - Talent | Support
Pemulihan Energy : 0
Weakness Break : 0
Meningkatkan CRIT DMG seluruh rekan tim, dan Robin akan memulihkan Energy tambahan untuk dirinya sendiri setelah rekan tim menyerang target musuh.

Meningkatkan CRIT DMG seluruh rekan tim, dan Robin akan memulihkan Energy tambahan setelah rekan tim menyerang musuh.
Lv. 15
AttackAttack
Pemulihan Energy : 0
Weakness Break : Single Target : 30
Setelah menyerang musuh dan memasuki pertempuran, akan mengurangi Toughness target musuh sesuai dengan tipe Toughness-nya.
Lv. 1
Overture of InebriationOverture of Inebriation - Technique | Support
Pemulihan Energy : 0
Weakness Break : 0
Setelah melancarkan Technique, akan menciptakan Dimension di sekeliling dirinya yang berlangsung selama detik. Musuh dalam Dimension tidak akan menyerang Robin dan akan mengikuti Robin selama Dimension aktif. Setelah memasuki pertempuran saat Dimension aktif, Robin akan memulihkan Energy saat setiap gelombang pertempuran dimulai. Hanya boleh ada 1 efek Dimension ciptaan rekan tim dalam satu waktu.

Menciptakan Dimension di sekitar Robin. Musuh yang berada dalam Dimension tidak akan menyerang Robin. Setelah memasuki pertempuran dengan musuh saat Dimension aktif, Robin akan memulihkan #2[i] Energy tambahan saat setiap gelombang pertempuran dimulai.
Lv. 1

Trace

Coloratura CadenzaColoratura Cadenza
Memerlukan karakter ascension 2
Saat pertempuran dimulai, aksi karakter ini akan didahulukan 25%.
Credit5000
Firmament Note3
Past Evils of the Borehole Planet Disaster1
Peningkatan HPPeningkatan HP (HP)
Memerlukan karakter ascension 2
Max HP +4%
Credit5000
Firmament Note3
Dream Collection Component6
Peningkatan ATKPeningkatan ATK (ATK)
Memerlukan karakter ascension 3
ATK +4%
Credit10000
Celestial Section3
Dream Flow Valve3
Impromptu FlourishImpromptu Flourish
Memerlukan karakter ascension 4
Saat berada dalam status "Concerto", CRIT DMG yang diakibatkan seluruh rekan tim saat melancarkan Serangan Lanjutan meningkat 25%.
Credit20000
Celestial Section5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Peningkatan ATKPeningkatan ATK (ATK)
Memerlukan karakter ascension 4
ATK +6%
Credit20000
Celestial Section5
Dream Flow Valve4
Peningkatan HPPeningkatan HP (HP)
Memerlukan karakter ascension 5
Max HP +6%
Credit45000
Heavenly Melody3
Dream Making Engine3
Sequential PassageSequential Passage
Memerlukan karakter ascension 6
Saat melancarkan Skill, akan memulihkan 5 Energy tambahan.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Peningkatan SPDPeningkatan SPD (SPD)
Memerlukan karakter ascension 6
SPD +3
Credit160K
Heavenly Melody8
Dream Making Engine8
Peningkatan HPPeningkatan HP (HP)
Memerlukan karakter Lv. 75
Max HP +8%
Credit160K
Heavenly Melody8
Dream Making Engine8
Peningkatan ATKPeningkatan ATK (ATK)
Memerlukan karakter Lv. 80
ATK +8%
Credit160K
Heavenly Melody8
Dream Making Engine8
Peningkatan ATKPeningkatan ATK (ATK)
ATK +4%
Credit2500
Dream Collection Component2
Peningkatan SPDPeningkatan SPD (SPD)
Memerlukan karakter ascension 3
SPD +2
Credit10000
Celestial Section3
Dream Flow Valve3
Peningkatan ATKPeningkatan ATK (ATK)
Memerlukan karakter ascension 5
ATK +6%
Credit45000
Heavenly Melody3
Dream Making Engine3

Eidolon

Land of SmilesLand of SmilesLand of Smiles
Saat berstatus "Concerto", RES PEN Seluruh Tipe dari seluruh rekan tim meningkat 24%.
Afternoon Tea For TwoAfternoon Tea For TwoAfternoon Tea For Two
Saat berstatus "Concerto", SPD seluruh rekan tim meningkat 16%. Efek pemulihan Energy dari Talent meningkat 1 poin.
Inverted TuningInverted TuningInverted Tuning
Level Skill +2, maksimal Lv. 15. Level Ultimate +2, maksimal Lv. 15.
Raindrop KeyRaindrop KeyRaindrop Key
Saat Robin melancarkan Ultimate, akan menghapus status Crowd Control Debuff dari seluruh rekan tim. Saat Robin berada dalam status "Concerto", Effect RES seluruh rekan tim meningkat 50%.
Lonestar's LamentLonestar's LamentLonestar's Lament
Level Basic Attack +1, maksimal Lv. 10. Level Talent +2, maksimal Lv. 15.
Moonless MidnightMoonless MidnightMoonless Midnight
Saat berstatus "Concerto", CRIT DMG dari Physical DMG Tambahan yang diakibatkan Ultimate akan meningkat ekstra 450%. Efek "Moonless Midnight" maksimal terpicu 8 kali, dan jumlah terpicu akan reset setiap kali melancarkan Ultimate.

Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Ascension
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Setelah memasuki pertempuran, meningkatkan 8% ATK seluruh rekan tim. Efek dari jenis Kemampuan yang sama tidak dapat ditumpuk.
Stellaris Symphony
Silvermane Guard Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Memulihkan 4 Energy tambahan setelah pengguna melancarkan serangan atau terkena serangan. Efek ini hanya dapat terpicu sekali setiap giliran.
Stellaris Symphony
Silvermane Guard Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Meningkatkan 12 SPD seluruh rekan tim selama 1 giliran saat memasuki pertempuran.
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Meningkatkan 28% Break Effect pengguna. Setelah pengguna melancarkan serangan, memulihkan 4 Energy tambahan. Efek ini hanya dapat terpicu sekali setiap giliran.
Stellaris Symphony
Silvermane Guard Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Setelah memasuki pertempuran, saat rekan dalam tim mengakibatkan DMG yang sama dengan tipe pengguna, DMG yang diakibatkan akan meningkat 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Setelah pengguna melancarkan Ultimate, mendahulukan 16% aksi seluruh rekan tim.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Saat pertempuran dimulai dan saat setiap giliran pengguna dimulai, 1 efek akan aktif secara acak. Efek yang diaktifkan akan menggantikan efek sebelumnya, dan efek tersebut tidak akan sama dengan yang sebelumnya. Efek termasuk: ATK seluruh rekan tim +10%; CRIT DMG seluruh rekan tim +12%; Energy Regeneration Rate seluruh rekan tim +6%. Efek yang sama tidak dapat ditumpuk dan akan terhapus saat pengguna gugur.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Meningkatkan 10% Energy Regeneration Rate pengguna dan memulihkan 1 Poin Skill saat pengguna melancarkan Ultimate pada rekan tim. Efek ini hanya dapat terpicu sekali setiap pengguna melancarkan Ultimate 2 kali. Setelah pengguna melancarkan Skill, DMG rekan tim yang beraksi berikutnya akan meningkat 30% selama 1 giliran.
Stellaris Symphony
Silvermane Guard Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Setelah pengguna melancarkan Skill, meningkatkan 16% DMG rekan selanjutnya yang beraksi selama 1 giliran.
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Meningkatkan 60% Break Effect pengguna. Setelah pengguna melancarkan Ultimate, akan meningkatkan 24% DMG yang diakibatkan seluruh rekan tim selama 3 giliran, jika Break Effect pengguna lebih dari atau sama dengan 150%, maka akan memulihkan 1 Poin Skill.
Saat setiap gelombang pertempuran dimulai, seluruh rekan tim akan segera memulihkan 10 Energy, efek dari kemampuan yang sama tidak dapat ditumpuk.
Stellaris Symphony
Immortal Lumintwig
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481 responses to “Robin”

  1. Is Vonwaq/Penacony’s 5% ERR a game changer or just extra? I kinda want to use something else unless it’s really needed.

    I’ll be using her in the Ratio-Topaz-Aventurine Follow Up squad

      
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    • It’s just rly dumb and almost impossible to calculate. Especially if you have Robin’s lightcone, making the ER fluctuate further, if anyone claims they have a concrete answer they are lying. Too many variables, literally generation energy every time an ally acts.

      In truth, it probably rids you of the need to get hit here and there to get her ultimate smoothly. I’d really just focus on substats rather than set, whatever’s more comfortable to farm or slot in. Unless you need the advance forward from VQ ofc or sum like that lol. Robin doesn’t seem to have a tailor made set just yet

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      • Frankly speaking, I neither want to farm nor spend relic fragments on it cuz nobody else would use it as who even uses Vonwaq and I don’t have matching elements in supports and their DPS 😛 I just thought maybe the 5% would help and would make it worth it.

        I’ll stick to my original plan. Thanks for your help!

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    • if we divide her max energy by the energy regen bonuses, we get:

      Energy Rope: 160/1.194= 134.00335
      Vonwaq+ERR: 160/1.244= 128.617363

      The difference is 5.5 energy. You could look at it like potentially needing 3 less allied turns, but there’s so many ways to get energy it’s hard to say exactly.

      I’d say it will help every now and then.

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      • That’s actually such an easy way to look at it thank you!

        If it’s not a guaranteed extra help then I can do without. I saw some E0S0 showcases in follow up teams and she seems to get it at a reasonable pace. Plus it charges while in concerto too so it’s not like you start at 5 when it’s done.

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  2. Hi guys! I’m just new to this game
    Yes, I just isekai’d from Genshin HH, so some of u guys may recognize me. I got PTSD there, and don’t ask or assume why.

    No further adu… btw is Robin HSR Ayaka, or it’s someone else (I mean… just look alike)?
    Should I pull for Robin? I’m “gacha addicting” on Aventurine now, and if I don’t get him I get Fu Xuan or Robin instead.

      
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    • Welcome. Hope you enjoy your stay here. 🙂

      I’ll be blunt with you, Robin is not HSR Ayaka. The only similarity is their hair color, but that’s it.

      Should you pull for Robin? Now this needs more detail. Who is your main damage dealer? Robin is a support hybrid sub dps, but not all dps can fully utilize Robin.

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        • If you plan on using Ratio. He will be able to benefit from the addition crit damage Robin gives to follow up attacks after she use her ultimate. Given he does have follow up attacks build into his kit. Of course, for these follows up attack to trigger. Going to need someone that can debuff the foe. Otherwise it only a 40% of triggering the follow up attack.

          Of course even if you don’t plan on using her on Ratio team. She will still grant a nice 20% crit damage to the whole party. Which is going to be useful for anything that relays on crit rate and crit damage. While her skill, will buff damage by 50% for the whole party. Which is going to be very useful. With her ultimate leading to a nice lovely action advance for the whole party. Which is nice. So even outside follow up attack teams. She will still be very useful as a support. Honestly doubt you can go wrong with her. given how universe many of the benefit she brings to the table are.

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        • One of the easier teams you can get is Ratio, Robin, Pela, Sustain (Ideally Aventurine but Gallagher can work too, or any other 5* Sustain)

          Pela synergizes with Robin and Ratio, she increases both characters dmg, especially if you have Resolution LightCone. People also usually build Pela hyperfast with 160 Spd or more, which means she will get more attacks in which helps Robin deal dmg.

          Ratio as the main DPS

          Aventurine synergizes well with Ratio and Robin

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          • you need 180 spd to take 3 turns inside robin ult, or some action advance, spd doesnt matter that much besides maybe getting 2 extra energy for robin at some point

    • I’ve seen you having conflicts with many users on the GI side due to your spam.
      Welcome, but please avoid spamming and seeking attention further here.

      Answering your question, Robin is pure support for follow-up attack DPS: Ratio, Topaz, Blade, etc.
      Pull if you have characters with follow-up capability as mentioned. She benefits a lot.

      If you’ve got questions, ask away but don’t make up to 10 posts everyday. Have a great day.

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      • your comment comes off as meaningless and pointless. Given they only ask a simple question on this page. Also, many people make alot of comments when new character info comes out. Like 10 post everyday, is far from being what one would call spam. If they are having a back and forth with someone.

        Which also, why the heck do you ignore most of her kit. Only a small part of it has to do with follow up attacks and that when she in her ult. She grants 20 crit damage to the whole party. All the time. She also grants a massive attack boost, which is great for dots and can action advance the whole party, which it hard to think of someone that wouldn’t benefit from that. Which she grants 50% damage boost to the whole party with her skill. Unlike Topaz, that not limited to just follow up attacks. Robin is way better and more flexible than your making her out to be. She not just limited to follow up attack teams. Also she gets energy back from allies attacking, so allies that attack alot, can benefit her a fair bit. Not all follow up attackers, do lots of attacks.

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    • Planar is usually Vonwacq. Best thing about Vonwacq is that it allows you to run 121 Spd on Robin but still have 2 turns on the first cycle. With this you can build her full Atk for more buffing + On top of the extra 5% ERR.

      Other planars to choose is ones that buff her Atk so stuff like SSS. Or you can pick based off good substats (Which piece has alot of Atk%) on stuff like Broken Keel.

      For main set, just pick and choose which substats have high Atk%/Enough Spd. Any set that buffs her Atk% or gives her Phys Dmg can work.

      Ideally you go Atk% Body, Atk% Boots, Atk%/Phys% Orb, and ERR Rope

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      • Small correction
        You don’t need Vonwaqc to hit two turns in the first cycle. Since Robin gains a 25% Action Advance at the start of combat, unless you literally have 0 speed she’ll always act twice.

        There does exist a breakpoint at around 120~ SPD to surpass other 160 SPD Teammates (proc Robin’s buffs before say Sparkle pushes ur DPS)

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    • As with Vonwacq and her passive 25% action advance she theoretically doesn’t need any SPD, I’d consider 2pc2pc of Champion of Streetwise Boxing and Musketeer/Prisoner, for max damage.

      One could go 4pc Watchmaker if their team relies on Break, or 4pc Hackerspace to speed their party up, hopefully getting some extra attacks within her ult.

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      • im seeing this everywhere and idk why people dont realize

        hacker space lasts for 1 turn, the exact same turn she advances everyone, so that spd buff is completely wasted

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    • Jingliu is already VERY heavily saturated on ATK buffs, and as such won’t see nearly as much benefit from Robin as most other characters do. Her 1100+ extra atk is really impressive when going from 2500 to 3600, much less so when going from 4000 to 5100.

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      • That attack boost is also from her ultimate. Which grants the turn order boost. So if you have something like Bronya on the team. Your dps could possibly, end up possibly taking like four turns in total. which could be alot of damage. if the Dps doesn’t use up alot of skill points.

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        • Jingliu specifically would have a hard time keeping enough Sygzy stacks for that much in a row tho.

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          • Thanks for the informations. I just thought Jingliu would benefits much from Robin’s crit dmg buff. I guess it isn’t the case?

    • her next best are the DoT teams or future break(though they would love Ruan Mei more) teams. Basically, she wants teammates that attack alot.

      The tier of teammates are:

      FuA units like Topaz and Ratio can domino attacks multiple times in one button.

      DoT teams have at least 2 units that attack often and are meant to be fast. Bonus is that Kafka has FuA of her own too.

      Future break teams (though they would love Ruan Mei more), will probablty have lots of attackers as well so that they could break toughness bars.

      Hypercarry teams only have 1 attacker and other units spend half or more of their times buffing.

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      • Thanks for the information. This will help me decide whether or not to pull for her because I have a solid DoT team already. hm…. I use Ruan Mei for break so I don’t see a need for Robin anymore lol

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  3. how does good old s5 meshing cogs look on her if you can’t afford her signature lc?

      
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        • off the top of my head there are:
          The new Event LC (Good personal Dmg, high base Atk for buffing, no extra ERR)

          Bronyas LC (High base Atk + ERR. Best option for general team buffing)

          Meshing Cogs (High energy, lowest atk for buffing, lowest personal dmg). from what ive seen, Robin has the tingyun effect where enemies just hate her. she gets hit often, especially if you put her in the middle.

          BP LC (High base Atk, RNG secondary effect for team buffs)

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          • I see. I thought about using Weave the clouds cuz it’s already levelled. Thanks for the advice :3

            Another question since I missed it (sorry in advance): Are we meant to use Vonwaq/Penacony for the extra 5% energy?

    • They both do different things but I can promise you, Robin is just as good as RM, especially in FuA teams. You can also have RM for one team and Robin for the other a lot of the time.

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    • the correct question to ask is, “Do you want a 2nd Ruan Mei or nah (Saving for a DPS)?”

      Thats basically Robin. In practice she edges RM in various teams outside of FUA lika DoT. Because she gives too much Atk + ths Action Advance, it ends up edging out RMs higher dmg% and Res Pen.

      There is however, teams that Ruan Mei is getting MORE stocks in, and thats Break. With HMC, Boothill, and upcoming Firefly, break is getting more support. If you end up playing break, then you also want RM in those teams, leaving Robin for the other team.

      Too many people are yapping about whos better and whatnot, when you can get 2 fucking Ruan Meis for two teams.

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  4. All these comments just make me wonder how good she really is. Given. so far. Not been sway one way or the other about her good/bad her kit is.

      
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    • Similar power level to RM tho i’d say optimised Robin would be better than optimised RM.
      Reason being that when played with action advance supports like Sparkle or Bonya you can get up to 4 extra dps turns in a 0 cycle (2 on 1st wave, 2 on 2nd wave) by using Robins ult.
      Keep in mind Bronya+Robin will only work for low SP spenders like Blade or Boothill.

      Outside 0 cycles Robin is basically a sidegrade to RM in most cases

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      • Interesting, so it could also work with someone like Jingliu as well? For that addition crit damage she grants to the whole party. does seem very tempting on a character who can easily reach 100% crit rate.

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        • i think for Jinglius case, RM is better, mainly because Jingliu already has high Atk so she wants more Dmg% and Res-Pen. Robin gives lower Dmg% and more Atk which Jingliu doesn’t need.

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          • so that 20% crit damage she gives to the whole party wouldn’t matter that much in terms of overall damage for Jingliu? and would still have Mei be higher?

          • that attack comes from Robin ultimate. Which does action advance the whole party. So depending on turn order. If you have someone like Bronya. You could possibly get many addition turns in for Jingliu. Of course, given her ultimate has a rather high cost. Will this out weight the consistence benefit and higher up time Mei offers with her ultimate. Will be interesting to test out.

    • Yeah I think that might make more roll for her, if she can benefit someone like Jing Yuan rather well.

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    • Her kit seems interesting. her high cost on the ultimate seems to be the biggest issue I can think of with her. Will be interesting to see how good she is, when released. When people can do proper testing for her.

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      • given she gets energy back when her allies hit targets. It will be interesting to see. Does she get 2 energy back from a follow up attack or does she get 2 energy per target hit by a follow up attack. that will be very interesting. to find out. For that could make a big difference for her, at least in follow up attack teams. Still in follow up attack teams, more likely to get more energy back then in a normal team.

        For yeah. proper testing will be very interesting.

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        • I would imagine it would clarify “2 energy per enemy hit” if it were per-enemy energy. Since it only says “after allies attack enemies” it should be 2 energy per attack, regardless of enemies hit. For example, Argenti’s talent says “For every enemy hit regenerate 3 energy.”

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    • Why is no one saying no. No she’s not. You shouldn’t pull Robin specifically for him

      Now will Robin work with Jing Yuan, of course, but it’s far from ideal. You want Tingyun, she is a staple in Jing Yuan teams, you’ll be hard pressed to find a replacement for her, so you only have one slot to fill.

      Assuming you run a sustain, both other limited harmonies, Sparkle and Ruan Mei simply outperform Robin, for Jing Yuan specifically. The extra turns are iffy, you cannot overstack LL so you can easily “waste” stacks. Additionally, Jy is not like the other follow-up characters who are spamy and act a bunch, rather he’s looking to build up a few but powerful attacks.

      Again the synergy is there, she buffs ATK, DMG and Crit, they just don’t maximize each other’s kit

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      • going by the recent comments here.
        Don’t think many are interested in her kit or know how well robin works with other characters.

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  5. Robin will be the most BORING harmonies ever made.
    if you compare her with RM, RM much better

      
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    • Well. if we are going for boring. Wouldn’t Rm fall under that label as well? Given use E, gain benefits for whole party.
      Then when ultimate is ready use ultimate. Which the difference between one, is they slow the enemy. The other advances your party, when it used. Which how useful that is. Will depend on the turn order.

      Which Robin offers 20 crit damage for the whole party. along with 50% bonus damage.
      Mei at max effect break, offers 68% damage boost to party. Along with making you better at breaking enemy toughness.
      Seems like Mei might be better for dots. While Robin will be able to slightly benefit teams that are not dot a bit more.
      Now on follow up attack teams. , Robin can grant an addition 25% crit damage.
      While Mei does offer Res pen, which will help if your fighting a enemy that is heavily resistance to whatever element your dps is.

      Think it might be a bit early to say one outright better than the other. Given there is enough of a difference between the two, to make it seem like who would be better depends on the fight, your dps. Do you care about weakness breaking the enemy or not.

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      • people don’t understand the concept of use cases, or that effectiveness usually isn’t a linear scale.

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        • Yeah and going by some of the comments on here. People seem to overlook or simply forget about parts of the kit, of the characters they are talking about. Honestly wouldn’t be surprised, if it ends up being like Sparkle and bronya. That which one is the best, depends on the team.

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    • It’s a pve game, you like the character summon, you don’t like the character don’t summon, is that simple, don’t try to make a big ass deal in this kind of games, that part of the community is toxic af, just enjoy the game

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      • Well there is nothing wrong with talking about which character is better. Since after all, there is a reason why people were let down by Dehya. Cool character but her playable state is less than ideal.
        Which talking about who is better, can be done in a very civil way. Rather it a good idea, so everyone who wants to roll for the character. Knows what they are getting into.

        The real issue here is, many people just want to blindly say x is better or worst than y. Without really backing it up, with any reasoning. While others just come off as not having read the kits of these characters properly. Given many over look the crit damage of 20% Robin gives to the party. Which makes the damage boost she gives to the party, a tad bigger than the 50% from her skill. If the dps crits. It fine and normal to talk about which character is better. Yet many do not seem to want to have that chat. Just seem more interested in making a statement, rather than backing it up, to proof their point. For I have no idea if Robin or Mei better. Yet going by the op post. They would fail to sway me one way or the other. Given they don’t say a thing about the kits of the characters at all.

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    • Ya I think that harmony units with a three turn damage buff that’s tied to their turn and an ult that gives a farther damage amplification and action order manipulation are boring too…

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      • yeah it entertaining to see how the Op, just point out the playstyle of some of the best harmony characters. Going that boring in context of the new character, while defending a character who does just that.

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    • yes but imagine u can have 2 harmony characters that can enable dual dps teams at once for moc, theres no real reason to be a pissbaby about it, its legit just more of something good

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      • Yeah the op, just seems like they want to make the character sounding boring. When the one they seem to favor, has a similar playstyle. Of use e, use it again after she takes three turns. Use ult when ready.
        For even if Mei turns out to be better. Robin so far, seems like she will be more than good enough. They will be in the same league, with only a minor difference in power.

        Would not be surprise if it ends up being like a Bronya and Sparkle thing. Where who is better, depends on the team. For heck, I lost count of how many times someone wish they could have second of x character so they can put them on their other team. Well here we go.

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