Robin

Robin
RobinConceptsRobin
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Physical
Character Materials
Credit308K
Dream Collection Component15
Dream Flow Valve15
IPC Work Permit65
Dream Making Engine15
Trace Materials
Credit3M
Firmament Note18
Dream Collection Component41
Celestial Section69
Dream Flow Valve56
Heavenly Melody139
Dream Making Engine58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryA Halovian singer who was born in Penacony and has risen to cosmic fame. An elegant and demure young lady.
This time, she has been invited home by The Family to grace everyone with song during the Charmony Festival.
She can use the power of “Harmony” to broadcast her music, manifesting “resonance” among not only her fans but all manner of lifeforms.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
187.12661741025%50%100160
20169.88128.73401025%50%100160
Credit4000
Dream Collection Component5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
Credit8000
Dream Collection Component10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
Credit80000
Dream Making Engine6
IPC Work Permit20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
Credit160K
Dream Making Engine9
IPC Work Permit35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
LevelCharacter Materials
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+
50
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+
60
Credit80000
Dream Making Engine6
IPC Work Permit20
60+
70
Credit160K
Dream Making Engine9
IPC Work Permit35
70+
80

Skill

Wingflip White NoiseWingflip White Noise - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Robin's ATK to a single target enemy.

Deals minor Physical DMG to a single enemy.
Level 10
Pinion's AriaPinion's Aria - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Increase DMG dealt by all allies by , lasting for turn(s). This duration decreases by 1 at the start of Robin's every turn.

Increases DMG dealt by all allies.
Level 15
Vox Harmonique, Opus CosmiqueVox Harmonique, Opus Cosmique - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Robin enters the Concerto state and makes all teammates (i.e., excluding this unit) immediately take action.
While in the Concerto state, increases all allies' ATK by of Robin's ATK plus . Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to of her ATK for 1 time, with a fixed CRIT Rate for this damage set at and fixed CRIT DMG set at .
While in the Concerto state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the Concerto state ends.
A Concerto countdown appears on the Action Order bar. When the countdown's turn begins, Robin exits the Concerto state and immediately takes action. The countdown has its own fixed SPD of .

Enters the Concerto state, increases all allies' ATK, and causes all teammates to immediately take action. After an attack, Robin deals Physical Additional DMG. While Concerto lasts, Robin is immune to Crowd Control debuffs. Before Concerto ends, Robin won't take a turn or action, lasting until the end of the countdown.
Level 15
Tonal ResonanceTonal Resonance - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
Increase all allies' CRIT DMG by . Moreover, after allies attack enemy targets, Robin additionally regenerates Energy for herself.

Increase all allies' CRIT DMG. After an ally target attacks the enemy, Robin additionally regenerates Energy.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Overture of InebriationOverture of Inebriation - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After using Technique, creates a Special Dimension around the character that lasts for seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, Robin regenerates Energy at the start of each wave. Only 1 Dimension Effect created by allies can exist at the same time.

Creates a Special Dimension around the character. Enemies within this dimension will not attack Robin. After entering battle while the dimension is active, Robin additionally regenerates #2[i] Energy at the start of each wave.
Level 1

Traces

Coloratura CadenzaColoratura Cadenza
Requires Character Ascension 2
When the battle begins, action advances this character by 25%.
Credit5000
Firmament Note3
Past Evils of the Borehole Planet Disaster1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Firmament Note3
Dream Collection Component6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Celestial Section3
Dream Flow Valve3
Impromptu FlourishImpromptu Flourish
Requires Character Ascension 4
While the Concerto state is active, the CRIT DMG dealt when all allies launch Follow-up ATK increases by 25%.
Credit20000
Celestial Section5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Celestial Section5
Dream Flow Valve4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Heavenly Melody3
Dream Making Engine3
Sequential PassageSequential Passage
Requires Character Ascension 6
When using Skill, additionally regenerates 5 Energy.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Heavenly Melody8
Dream Making Engine8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Heavenly Melody8
Dream Making Engine8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Heavenly Melody8
Dream Making Engine8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Dream Collection Component2
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Celestial Section3
Dream Flow Valve3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Heavenly Melody3
Dream Making Engine3

Eidolons

Land of SmilesLand of SmilesLand of Smiles
While the "Concerto" state is active, all allies' All-Type RES PEN increases by 24%.
Afternoon Tea For TwoAfternoon Tea For TwoAfternoon Tea For Two
While the Concerto state is active, all allies' SPD increases by 16%. The Talent's Energy Regeneration effect additionally increases by 1.
Inverted TuningInverted TuningInverted Tuning
Skill Lv. +2, up to a maximum of Lv. 15.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Raindrop KeyRaindrop KeyRaindrop Key
When using the Ultimate, dispels Crowd Control debuffs from all allies. While Robin is in the "Concerto" state, increases the Effect RES of all allies by 50%.
Lonestar's LamentLonestar's LamentLonestar's Lament
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Talent Lv. +2, up to a maximum of Lv. 15.
Moonless MidnightMoonless MidnightMoonless Midnight
While the "Concerto" state is active, the CRIT DMG for the Physical Additional DMG caused by the Ultimate increases by 450%. The effect of "Moonless Midnight" can trigger up to 8 time(s) and the trigger count is resets each time the Ultimate is used.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Abilities of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Abilities of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
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Voice

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Story

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504 responses to “Robin”

  1. Im assuming that her dmg is capped at 150% CD, but will still benefit from enemies that have Cdmg Debuff. Meaning stuff like Aventurines Ult can increase her dmg but CritDmg buffers like keel wont.

    From what i gather, you want an Atk% Body, Phys/Atk% Sphere, and ERR Rope (due to her high Energy cost)

    idk if you would want Atk% or Spd Boots. A weakness i noticed is SP management (its very bad), so you might wanna teambuild around that problem.

    Im gonna run her in Topaz, Ratio, Robin, Aventurine. Il put RuanMei on the Kafka team. This team basically has 4 Sub-DPS if you think about it which is very funny to me + you can get around 7-9 hits in after her ult which translates to around 135k dmg or more from Robins ability alone, not counting Ratio and Topaz benefitting from the Dmg%, Atk%, and Cdmg buffs.

    Both Robin and Harmony TB clearly signals that they are trying out multiple hit teams compared to the hard-hitting Sparkle/Bronya teams + forming more teams around FUA and Break Effect. Overall really excited.

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  2. anyone PLEASEE correct my calculation about her additional physical dmg during ULT!
    assuming :

    -She is level 80 and all talent level 10
    -Using the new 4 star “free” Harmony LC
    -Has attack of 3689 (atk% from LC is already included in here) and additional 30% damage from S5
    -When she ult she also benefits from the additional attack right? Which is 26.6%*3689 + 275 = 1234 + 3689 = 4923 is her total attack after ult
    -Extra 27.5% Cdmg from her talent, so her cr/dmg is 100/177,5
    -Additional dmg from skill is 62%, so her total damage boost mult is 1,94%
    -Enemy is weak to physical = 0 res and is at level 95, so def multiplier is 0.465116
    No vulnerability = 1% and not yet in broken state = 0.9

    So : (4923*144%) * (2,78) * (1,94%) * (0.9) * (1) *(0.465116) = 16007

    Does this mean every ally that performs attack (include FuA) during her ult duration she also add 16k damage to any of their attacks? I think that is insane if my calculation is correct! Please CMIIW thank youuu^^

      
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    • Yeah i think that’s pretty much her ult additional dmg works, like Tingyun but for all allies this time. It’s good pairing with like Clara, Himeko, Jingyuan or any FUA unit currently we have (i assuming if her additional atk works on AoE, so please correct me if i wrong)

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    • Extra 27.5% Cdmg from her talent don’t apply for her attack. Additional attack have fixed bonus that can’t by incresed.

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    • Reminder, the 27.5% is at Talent Lv15, which is impossible to get ingame, it would just be 20% crit dmg from her Talent.

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    • Hmmm… from the wording of the ultimate “The crit rate for this damage is set at 100% and the crit damage is set at 150%” makes me think it’s a fixed value.

      It’s not exactly specific for example if it said “crit rate is increased by 100% and crit damage is increased by 150%”, then that would make more sense.

      Characters start with 5% crit and 50% crit dmg so technically the ult would be 105% crit and 227.5% crit dmg.

      In any case, shes still good, free extra damage if it works after every allies attack.

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  3. (Walter white falls, hysterically crying)
    This. Is. Going. Too. Freaking. Far.
    This… This is not okay.
    F***! YOU IDIOTS! YOU CAN’T JUST GIVE A CHARACTER 50% PASSIVE DAMAGE BOOST, RELEVANT SUB DPS, MASSIVE ATK BUFFS, 100% ACTION ADVANTAGE ON ULT, CRIT DAMAGE BUFF (even that small) AND MASSIVE ENERGY MANIPULATIONS!
    Meanwhile harmony MC: Umm… I can share break effect and increase break damage… please build me…

      
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    • The ult preventing her from taking turns is a pretty big deal. She isn’t generating skill points during that time, and she wants two damage dealers chewing through the supply. I really hope that gets addressed. Yuge buffs tho. Totally gonna go for her for my Topaz team. They do lots and lots of attacks to add damage to.

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      • Yeah, totally a big deal, especially if you have 3 DPSs in your team, and you had zero skill points when you ult… that will be always the case.

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        • Three DPS comps… Seriously?
          Who’s going to sustain it, or you’re a “zero cycle clean” (possible only with best DPSes and supports only on the best stats and preferably on eidolons) adept?
          BTW, neither Dots, nor Topaz packs are lacking of SP. And we just don’t have another working two-carry setups in this game. Other are just non-synergetic
          (Yeah, write about barely playable blade Jinglu, and yes, robin won’t work because she shares atk)
          The best her teams will always be hypercarry. And her amount of damage here will be just bigger because you build more speed on supports and they will proc your ult faster.

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      • …It’s just a titanic buff. Her kit is not built around double DPS comps, the only thing you lose giving her, for example, to IL instead of TY, in her damage (which is big for a support, but you can take it). Yeah, you’re losing a bit of SP with her, which can be a problem in IL packs, but… With default speed sparkle you have too much SP even in IL packs , so you can take it. TY energy, you say? Yeah, it’s important, but Robin’s buffs are so overwhelmingly bigger that you can take it.
        The only problem Robin may (JUST MAY) have is she may be squishy if you won’t build tank% (and you don’t want to), but… Fu Xuan still exists. And her healing passive easily solves survivability problems. In worst case you just build up piece, maybe she won’t even build speed, because most of the time she must be in upt and her energy self-restoration is insane. Overall, this character is freaking insane. The only thing remains to get to RM’s level and get my dedicated hate by heart for her is to betray MC or make a fully sentient race of cat-jelly and then throw them alone somewhere without any chances to develop.

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        • bruh wtf are u talkin about, her kits literally favors 2 fua dps than any typical hypercarry team. and why are u suddenly bringing IL when he already settle with his supports(sparkle,TY,yukong,etc). stop cooking things, u are kinda awfull at it lol

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          • Erm…What? She “tries to favour”, not “favours”. In this game there is only two working packs with two damage sources: dots and topaz+ratio. In both cases RM is just better (In the first because of break, in the second because of debuff). Only working concept I can imagine is Clara+topaz. So no, she’s just better TY utilizing in mostly hypercarry teams. And her passive can and will be triggered by supports.
            (BTW, Clara topaz comp looks pretty good)

  4. looks fine for now.

    Skill and ult are good, talent is okayish, but the ascension passives are kinda meh.

    Advance on the start of battle, 10% crit dmg on follow up, and some hp heal for herself.

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    • thats obviously bcs her buff is scalling from her atk DUH no need to have 500 iq to understand this thing

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      • From a THEMATIC standpoint
        that’s like saying it makes more sense for the blind twink to have more def than the giant robot (unless Sam somehow does get the highest base def in the game)
        Yes it makes sense from a gameplay perspective but no, the little singer having more attack than Metal Gear Rising Raiden does not make sense thematically

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  5. bro this is jing yuan new harmony! with sparkle and robin…jing yuan gonna be best lightning DPS lmao haha right after acheron release like lol
    (still pending opinion)

      
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    • Does her ult make Lightning Lord go immediately? If not she’s not gonna do much of anything for him. That 10% follow up crit damage trace is barely anything.

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      • It’d be funny if it does, as Summons like Numby and LL are technically also “allies”, it’s just we got no way to control nor target their Action Value with Sparkle and Bronya 😂.

        I do think we’d get a summon support that can do this in the future, I’m just not sure Robin is it.

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          • That specifically states it affects summons, also a support that advances summoned entities would be good for Jing Yuan and Topaz, but awful for characters like Sam and Robin
            Also it wouldn’t even be good for Jing Yuan since LL usually attacks very shortly after getting 10 stacks (unless you start a new wave)

    • Nah man, you can’t advance forward his LL, she get stun herself after ult, preventing generate sp, and only work for once from her ult, but you can putting him to get more stack to boost his LL spd little a bit, so the base spd 60 from 3 stack, at final 130 spd. But you can’t maximize in one turn, if that’s the case i rather pair him with Tingyun for energy, and Sparkle spd manipulation and sp generation.

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    • i mean, when everyone else is attacking robin is getting a good amount of energy, I think it’s fair

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      • 6 energy per Ult is kinda low, I guess you can try cheesing it with someone like Dr Ratio, I wonder if her “additional” damage is FUA / extra action/ tacked on phys damage like Tingyun’s instead?

        Her with Huo Huo I guess is the play, basically an ultimate looping comp. It’s true that looking at the cost it’d be quite demanding, esp as her passive that help to loop it need the Ult to be used first. She doesn’t have as much help in energy generation as Argenti does, nor is her basic regen energy as much as Sparkle’s.
        Her competition is obviously Ruan Mei with some of her buff diverted to CD instead.
        As Ruan mei’s aoe stall on Ult can basically be equalled with Robin’s aoe action advance.
        In doing 0 cycle MOC, Robin might actually be more useful tho Ruan Mei with Dance3x can probably say otherwise.

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        • What are you waffling about? Her passive energy regen is always active, all attacks give her 2 energy.
          Her additional damage is worded similarly to Tingyun, but this one is based on her own stats unlike Tingyuns which is based off the buffed units stats.

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