라파

라파
라파명사라파
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 지식
전투 속성Class 허수
n/a
신용 포인트308K
꿈 저장 부품15
꿈 흐름 밸브15
한 곡으로 어우러진 환상65
꿈 제조 모터15
행적 재료
신용 포인트3M
거친 스케치18
꿈 저장 부품41
역동적인 선화69
꿈 흐름 밸브56
정교한 컬러 원고139
꿈 제조 모터58
공동의 염원의 유음12
운명의 발자취8
스토리축시 삼각의 섬광탄처럼 페나코니에 나타나 자신을 닌자라고 칭하며, 세간의 모든 것을 「인법」으로 귀결하는 기묘한 소녀.
닌자•진언을 읊고, 요란•닌자 부적을 그리고, 닌자•법첩의 「닌자•도」를 수련하며——즉 랩, 그래피티, 만화——자신의 의지를 갈고닦는 한편, 성간을 누비며 의로운 일을 행하고 있다.
「갤럭시 레인저」의 일원으로서 줄곧 「원숭이 통치자•사닌」이라고 불리는 악당을 은하의 끝까지 쫓고 있다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지n/a
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
신용 포인트4000
꿈 저장 부품5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
신용 포인트8000
꿈 저장 부품10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
신용 포인트16000
꿈 흐름 밸브6
한 곡으로 어우러진 환상3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
신용 포인트40000
꿈 흐름 밸브9
한 곡으로 어우러진 환상7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
신용 포인트80000
꿈 제조 모터6
한 곡으로 어우러진 환상20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
신용 포인트160K
꿈 제조 모터9
한 곡으로 어우러진 환상35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
레벨n/a
1
20
신용 포인트4000
꿈 저장 부품5
20+
40
신용 포인트16000
꿈 흐름 밸브6
한 곡으로 어우러진 환상3
40+
50
신용 포인트40000
꿈 흐름 밸브9
한 곡으로 어우러진 환상7
50+
60
신용 포인트80000
꿈 제조 모터6
한 곡으로 어우러진 환상20
60+
70
신용 포인트160K
꿈 제조 모터9
한 곡으로 어우러진 환상35
70+
80

전투 스킬

인술•칠전팔기인술•칠전팔기 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 라파 공격력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 9
인절•초지일관인절•초지일관 - 전투 스킬 | 범위 공격
에너지 회복 : 30
약점 격파 : 범위 공격 : 30
모든 적에게 라파 공격력의 만큼 허수 속성 피해를 가한다

모든 적에게 허수 속성 피해를 가한다
레벨 15
인도•극•애사천류인도•극•애사천류 - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 0
[결인] 상태에 진입하고 즉시 보너스 턴 1개 및 [채묵]을 pt 획득한다. 동시에 약점 격파 효율이  증가하고 격파 특수효과가  증가한다.
[결인] 상태에서 일반 공격은 강화되며, 전투 스킬과 필살기를 발동할 수 없다. 강화된 일반 공격을 발동하면 [채묵]을 1pt 소모하며, 소진 시 [결인] 상태가 종료된다

[결인] 상태에 진입하고 보너스 턴 및 [채묵]을 3pt 획득하며, 약점 격파 효율과 격파 특수효과가 증가한다.
[결인] 상태에서 일반 공격 강화를 획득하며, 강화된 일반 공격을 발동하면 [채묵]을 1pt 소모하고 소진 시 [결인] 상태가 종료된다
레벨 15
닌자•과학•감인 주머니닌자•과학•감인 주머니 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 단일 공격 : 6
적의 약점이 격파될 때마다 라파가 충전을 1pt 획득하고, 최대 pt의 충전을 보유한다. 라파가 다음번에 [인구•항마의 꽃잎]의 3번째 공격 발동 시 추가로 모든 적에게 라파 허수 속성 격파 피해의 만큼 격파 피해를 가한다. 해당 피해는 약점 속성을 무시하고 강인성을 pt 감소시키며, 충전을 모두 소모한다. 충전 1pt당 이번 격파 피해 배율이  증가하고, 약점 속성을 무시하는 강인성 감소 수치가 pt 증가한다.
약점 격파 시 허수 속성의 약점 격파 효과를 발동한다

적의 약점이 격파될 시 라파가 충전을 1pt 획득한다. [인구•항마의 꽃잎]의 3번째 공격 발동 시 추가로 모든 적에게 허수 속성 격파 피해를 가한다. 해당 피해는 약점 속성을 무시하고 강인성을 감소시키며, 충전을 모두 소모하여 이번 격파 피해 배율과 강인성 감소 수치를 증가시킨다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
인보•혈의리인보•혈의리 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 단일 공격 : 90
비술을 사용하면 초 동안 [그래피티] 상태에 진입한다. [그래피티] 상태에서는 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 빠른 이동 중에는 적의 모든 공격을 막을 수 있다. [그래피티] 상태에서 공격 발동 시 지속 시간을 조기 종료할 수 있으며, 적을 선공해 전투에 진입하면 각각의 적에게 약점 속성을 무시하는 강인성 감소를 pt 가하고, 라파 허수 속성 격파 피해의 만큼 격파 피해를 가하며, 대상의 인접한 목표에게 라파 허수 속성 격파 피해의 만큼 격파 피해를 가한다. 동시에 자신은 에너지를 pt 획득한다

[그래피티] 상태에 진입하며, 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 적을 공격하여 전투에 진입하면 각각의 적에게 약점 속성을 무시하는 강인성 감소 효과와 허수 속성 격파 피해를 가하고, 대상의 인접한 목표에게 허수 속성 격파 피해를 가한다. 동시에 자신은 에너지를 획득한다
레벨 1
인구•항마의 꽃잎인구•항마의 꽃잎 - 일반 공격 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 30 / 확산 : 15
n/a

지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다
레벨 9
인구•항마의 꽃잎인구•항마의 꽃잎 - 일반 공격 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 30 / 확산 : 15
n/a

지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다
레벨 9
인구•항마의 꽃잎인구•항마의 꽃잎 - 일반 공격 | 범위 공격
에너지 회복 : 10
약점 격파 : 범위 공격 : 15
n/a

모든 적에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다
레벨 9
인구•항마의 꽃잎인구•항마의 꽃잎 - 일반 공격 | 확산
에너지 회복 : 0
약점 격파 : 단일 공격 : 75 / 확산 : 45
[인구•항마의 꽃잎]을 발동한다. 처음 2단 공격은 지정된 단일 적에게 라파 공격력의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 라파 공격력의 만큼 허수 속성 피해를 가한다. 3번째 공격은 모든 적에게 라파 공격력의 만큼 허수 속성 피해를 가한다.
강화된 일반 공격은 전투 스킬 포인트를 회복할 수 없고, 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있으며, 효과는 기존 강인성 감소 수치의 다. 약점 격파 시 허수 속성의 약점 격파 효과를 발동한다

처음 2단 공격은 지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 3번째 공격은 모든 적에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다
레벨 9

행적

인법첩•마천인법첩•마천
캐릭터를 회 승급해야 합니다 2
정예급 이상 적의 약점이 격파될 시 라파는 추가로 충전을 1pt 획득하고 에너지를 10pt 회복한다
신용 포인트5000
거친 스케치3
공동의 염원의 유음1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 2
속도 2 증가
신용 포인트5000
거친 스케치3
꿈 저장 부품6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
역동적인 선화3
꿈 흐름 밸브3
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
역동적인 선화3
꿈 흐름 밸브3
인법첩•해명인법첩•해명
캐릭터를 회 승급해야 합니다 4
[결인] 상태 동안 라파가 약점 격파 상태인 적에게 강화된 일반 공격을 발동해 피해를 가하면, 이번 피해의 강인성 감소 수치가 60%의 슈퍼 격파 피해 1회로 전환된다
신용 포인트20000
역동적인 선화5
운명의 발자취1
공동의 염원의 유음1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
역동적인 선화5
꿈 흐름 밸브4
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 5
속도 3 증가
신용 포인트45000
정교한 컬러 원고3
꿈 제조 모터3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
정교한 컬러 원고3
꿈 제조 모터3
인법첩•고엽인법첩•고엽
캐릭터를 회 승급해야 합니다 6
적의 약점이 격파될 시 받는 격파 피해가 2% 증가한다. 만약 라파의 현재 공격력이 2400pt보다 높을 경우, 공격력이 100pt 초과할 때마다 해당 수치가 추가로 1% 증가한다(최대 추가로 8% 증가), 효과 지속 시간: 2
신용 포인트160K
정교한 컬러 원고8
운명의 발자취1
공동의 염원의 유음1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 6
격파 특수효과 8% 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8
속도 강화속도 강화 (속도)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
속도 4 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8
공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
꿈 저장 부품2
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8

성혼

삼도천을 건너려나 육도전 없네삼도천을 건너려나 육도전 없네삼도천을 건너려나 육도전 없네
필살기를 발동하여 [결인] 상태에 진입하는 동안 라파가 가하는 피해가 목표의 방어력을 15% 무시하고, [결인] 상태 해제 후 에너지를 20pt 회복한다
하이쿠를 외우니 근심 걱정 없네하이쿠를 외우니 근심 걱정 없네하이쿠를 외우니 근심 걱정 없네
강화된 일반 공격의 처음 2단 공격이 지정된 단일 적에게 가하는 강인성 감소 수치가 50% 증가한다
사찰 즐비해도 말법의 무간옥이라네사찰 즐비해도 말법의 무간옥이라네사찰 즐비해도 말법의 무간옥이라네
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
시간이 흘러 임협마저 인의를 잃었네시간이 흘러 임협마저 인의를 잃었네시간이 흘러 임협마저 인의를 잃었네
[결인] 상태 동안 모든 아군의 속도가 12% 증가한다
일심불란의 화살은 빗나가지 않네일심불란의 화살은 빗나가지 않네일심불란의 화살은 빗나가지 않네
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
파사현정의 응보는 자비가 없네파사현정의 응보는 자비가 없네파사현정의 응보는 자비가 없네
전투 시작 시 라파가 특성 효과의 충전을 5pt 획득하고, 충전 상한이 5pt 증가한다. [인구•항마의 꽃잎]의 3번째 공격 발동 후 충전을 5pt 획득한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬n/a
아카이브
아카이브3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기로 가하는 피해가 28% 증가한다
지식의 열쇠
꿈틀대는 코어
영험한 열쇠
영험한 열쇠3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 전투 스킬 발동 후 추가로 에너지를 8pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
지식의 열쇠
꿈틀대는 코어
식견
식견3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기 발동 시 공격력이 24% 증가한다. 지속 시간: 2턴
지식의 열쇠
짓밟힌 의지
「나」의 탄생
「나」의 탄생4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56장착한 캐릭터의 추가 공격으로 가하는 피해가 24% 증가한다. 해당 적의 현재 HP 백분율이 50% 이하일 경우, 추가 공격으로 가하는 피해가 추가로 24% 증가한다
지식의 열쇠
고대 엔진
세상을 진정시키지 마
세상을 진정시키지 마4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 전투 진입 시 에너지가 즉시 20pt 회복하고, 대상의 필살기가 가하는 피해가 32% 증가한다
지식의 열쇠
고대 엔진
천재들의 휴식
천재들의 휴식4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 피해가 24% 증가한다. 지속 시간: 3턴
지식의 열쇠
영생의 가지
느낌 있는 아침 식사 루틴
느낌 있는 아침 식사 루틴4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 가하는 피해가 12% 증가한다. 적 1기를 처치할 때마다, 장착한 캐릭터의 공격력이 4% 증가한다. 해당 효과 최대 중첩수: 3스택
지식의 열쇠
꿈틀대는 코어
오늘도 평화로운 하루
오늘도 평화로운 하루4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72전투 진입 후 장착한 캐릭터의 에너지 최대치에 따라 장착한 캐릭터가 가하는 피해가 증가한다: 에너지 1pt당 0.2% 증가. 최대 160pt까지 계산한다
지식의 열쇠
영생의 가지
은하철도의 밤
은하철도의 밤5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24필드에 적이 1기 있을 때마다 장착한 캐릭터의 공격력이 9% 증가한다. 해당 효과 최대 중첩수: 5스택. 적의 약점이 격파될 시 장착한 캐릭터가 가하는 피해가 30% 증가한다. 지속 시간: 1턴
지식의 열쇠
꿈틀대는 코어
동트기 전
동트기 전5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 36% 증가하며, 장착한 캐릭터의 전투 스킬과 필살기로 가하는 피해가 18% 증가한다. 장착한 캐릭터는 전투 스킬 혹은 필살기 발동 후 [몽신] 효과를 획득한다. 추가 공격 발동 시 [몽신]을 소모해 추가 공격으로 가하는 피해가 48% 증가한다
지식의 열쇠
영생의 가지
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220 responses to “라파”

  1. people who skip rappa will regret because of fugue will further boost rappa dmg more than mid-fly.

    mid-fly weakness implant are good but take so many turn to break multiple target (almost weak outside AS & SU)
    after sam mode ended, you can see that mid fly being slowdown and she will take 2turn to recharge her ultimate.

    but rappa can gain extra turn again and again without being slow down, and her energy regeneration from EBA is so high, with free 10energy from breaking an elite enemy, her ultimate will have 100% uptime with fugue Exo toughness.

      
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  2. im not a doomposter (REAL!) but i’ll explain it because im kind and know everything :v

    this is a moc made for rappa, it is HYV standard that every fomo banner can 0 cycle their moc :v

      
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    • Well going by the content show. It was meant to favor aoe, big aoe attack characters. Who can hit more than three targets. Which of course we also see dance dance dance be used in moc. Along with a number of different relic sets being used here. Which is far more than what your normal player is going to use. Most will farm a single set for a character and call it a day. Which also it seems like they took alot of time to try out the best way to use her, given they clearly explain everything and how it works.

      Of course as shown in this video of a firefly clearing in zero cycle. The current moc. They also make good use of dance dance dance, along with the eagle set. https://www.youtube.com/watch?v=13tv65Qskik It seems like the Rappa user is just doing what anyone does who is interested in zero cycles. Use dance dance dance if they have it. Proper sets and mastering the character kit to get the most out of them.

      Of course it seems more like the issue is not that Rappa bad but rather. People already have a break effect dps. Be it Boothill or Firefly they already invested in. If they are going for super break, well harmony mc is already going to be used in that team. unless they are going for the the non super break team for Boothill. If Tingyun is the second Harmony mc, well that would give more reason to have a second break effect dps. At least if your interested in making a super break team. Given Mei is also another team mate that is high in demand for these break teams, due to the speed buff and action delay they bring to the team. Given you will have another character, fighting over the same couple of team mates. Well, if you already enjoy using your current break effect dps. Your likely to stick with them.

      In the case of firefly. Extra copes of her become more appealing now, with the release of Lingsha. a e1 Firefly won’t use any skill points when in ultimate mode. Which can let a lingsha to spam aoe. Which if five star Tingyun doesn’t need any skill points and is skill positive. A future firefly team at e1. Could be rather powerful. Given Tingyun and Mei will be skill point positive. Firefly will only need one at the start to get going. Letting Lingsha spam to her heart content, her skill over and over and over again. Yes it will cost alot of jades. But hey. Lingsha is flexible in terms of being able to work on follow up attack teams as well. Mei well is Mei. With Tingyun being a support and well, who doesn’t like supports? Which might be something firefly owners are thinking about. When it comes to future characters release. That or given the last patch had two good five star characters. They might simply be out of jades for Rappa. Everyone needs some down time to build back up their jade collection.

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    • The doompostings have been away for a while, yet you had to provoke everyone here again?
      Can’t you just discuss anything peacefully? You’ve been doing the same thing on the Genshin site a lot.

      I genuinely hope the admins really see through your post history and ban you from this site.
      Stop provoking everyone. Fix your head.

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    • I don’t like Firefly

      But saying she’s weak because she can’t 1 cost is super dumb. Okay and? Tell me who has godly relics, S5 DDD and Charmony, the skills to pull it off, but lacks characters.

      Getting 5 stars is super easy in this game. A full team at E0S0 is more relatable than the relics, eidolons and high imposition lightcones. It’s why cost is an awful metric. It applies to exactly 0 people. It’s a stress test, not a relatability test like cost is sometimes presented to be

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      • 100% agree. The cost system is stupid as fk. 90% of the time good relics at a 1 cost > bad relics at a 4 cost. Relics are more than half of out characters power.

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      • Yeah count me in as thinking the cost system is dumb. Not only is it confusing to understand, given the term is never used any where else. For it only looks at jades it cost to make the team. Not the fight, how it set up. The blessing for moc. For the current moc is heavily favor without a doubt for break teams. Which yeah some four star lightcones can be harder to get than five star lightcones. For yeah I know people who still don’t have a single copy of dance dance dance. Which yeah the hardest part for anything is getting the relics. For rng can royally screw you over, anytime you get a promising piece. If anyone says rng has never screwed them over when it comes to relics. They are the luckiest person on earth or a lair. Given well relics do hold a fair bit of character power in them.

        For something as simple as getting more speed on your supports, can greatly boost team performance. Which in the case of Rappa here. Yeah I wonder how many will have the same level of relics and knowledge of the characters kit as the video maker in the op link. Given some people are really bad at this game. Tank Seele. Or they can’t understand you have to use Firefly skill to get her ultimate back.

        Which given Tingyun is right away the corner. Wouldn’t be surprise if most are saving up for her if they have Boothill or Firefly. If tingyun is that skill point positive harmony mc. Throw in e1 Firefly and one could just Spam Lingsha skill all day long, always ensuring she has action advance her pets by 60% by the time her ultimate is ready again. which well, having a easy to use team. Even if it costly, will sound more appealing to people. Than having to be a rocket scientist to figure out how to max a character damage/performance. Of course for some people. There is simply no saving them, given their lack of skill is an art in and of itself.

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      • Yeah not sure if my last post when through but just in case. Yeah the cost system, just seems pointless. So what the goal of it? Given it not a term used anywhere else. It doesn’t take into account moc blessings or how the fight is set up, to say favor break effect or follow up attacks. All things which can greatly effect how good or bad x team is.

        Which decent/good relics can be the hardest thing to get in this game.Which adds alot of character power. Like i’m sure everyone has gotten screwed over by relic rng at least once. You get a good piece and it rolls into flat defense. Which also stuff like dance dance dance, could be harder to get than a sig lightcone for a character. Since when was the last time dance dance dance was on a up rate in a lightcone banner?

        Speaking of skills. Well the video the op link to is someone who clearly took alot of time to master this character kit. Which I doubt most people will do so. Cue Var 2 making a video not understanding how to use yet another character. Someone making a tank Seele or that one streamer, who when Firefly be bad. For they couldn’t understand needing to use skill to get energy for her ultimate back. Yeah some people who play this game, are very questionable in terms of skill. To the point auto play is better. Which speaking of skill. Yeah I wouldn’t be surprise if most would favor a character that easier to use over one that takes a bit of brain power to get max damage from.

        Which in the case of Rappa here. Well if you already own a Firefly/boothill. Your aware of Tingyun coming soon who might be a break effect support. Well you only have so many jades. You can skip Rappa and pick her up later if so desire, save for Tingyun or Pick up Rappa, than have to wait for a rerun on a very good support. Dps are a dime a dozen. Supports tend to age better. Mei being a good case of this. She became way more high in demand, once we got Firefly and Boothill. That and in the case of some characters, be they supports or there to keep the party alive, can be very flexible in terms of teams you can use them on. Just slap them on a team and bang your done. While a dps you often have to build a team around them. So you can get a dps that might demand a team or just get a support you can slap onto a team of your choosing. If you already have a lot of dps that are well gear up, supports become more appealing over time.

        That and in the case of Firefly owners. If Tinygun is skill point positive. It would make them want her e1 even more. Just so they can skill spam with Lingsha. For Firefly only needs one to get going. Mei and Tingyun generating lots of skill points. With only Lingsha eating them up for aoe damage/ action advance on her pets. of course this all depends on how Tingyun turns out in the end.

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      • People keep doomposting cost system when, if they apply the same arguments (e.g. relics, skills, turbulence, “everyone has X char”) to “all e0s1” system they also hold true. What does it mean? We r yet to have a better “system” than cost to judge char strength. And anyway, using “system” is not really correct here. It’s more like a metric, so u have to combine other metrics (like relics… yeah, every argument u use to doompost cost metric) to create a “system.” Metrics and systems r only interchangeable, not the same thing.
        It applies to no one? Would u be surprised if I tell u it helps my pull planning very well? Why? Supposed I was about to pull for 2.5 banners. Who should I pull for?
        – Fei (replace Ratio)
        – Robin e0 to e1
        – Topaz (not in my actual pull plan cuz she’s heavily outshadowed by the 2 options above)
        They’re all 1 cost increment. Decide!
        My decision: got Fei, and gamble for Robin e1 when I see I have a lot of jades to guarantee Aven (exactly what I did during FF-RM banners lol). Reason: many guides tell that Fei > Robin e1, and I was right: I can full all endgames after that (even PF lol, cuz Fei-Herta is somehow so good)
        Yeah, u have got my feeling as a new F2p player, where mistakes in cost increase may even determine if u can beat endgames or not. U could also try my path by creating an entirely new account and go f2p. At this point, u will get how relatable cost metric is. 😀
        If u refuse to believe the I don’t bother change u guys’ minds further. I’ll continue the “Warrent Buffett” path and plan 3.x pulls.

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  3. depends on Ahri’s multipliers and how far the enemie’s hp had multiplied, for example, the blade fangirls cults keep yelling he is an immortal dps but REALITY is he is just a GEPARD being used as DPS 🙂🙂🙂

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    • X to doubt. You know if She is a break effect support. How are they going to regert if she will still benefit the likes of Firefly and boothill? At the end of the day, they still win and get a support useful to them by skipping a dps they didn;’t need.

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        • So basically you have no reasoning. Dude we are on a leak site. We know more info than a casual player would. Your comment of you’ll see makes no sense. Just back it up with logic and reasoning. Given hey. Guess what. Tingyun benefits Firefly a great deal. Shocking I know. A break effect support benefit break effect characters.

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          • you want reasoning?

            Sure. Let’s do it. Try and keep up.

            Break has three main mechanics. Break DMG Detonation, Superbreak, and Exo-Toughness(2nd Break Bar). Boothill specializes in the first, Firefly in the second, and Rappa has both baked into her kit. She’s not as good at either compared to the two–but she does have a 3 Attack Ultimate, and a Trace that gives energy on Break…which sets her up in the prime position to take MASSIVE advantage of Exo-toughness. 1. Her Break Detonation is good, but not enough on its own. Thus, It’s supplemented by Fugue and Rappa have natural Superbreak (Lower total compared to HMC+Firefly, but enough in combination with Detonation). She then is allowed to quickly burn through her form in three actions–and combined with her energy trace, she simply gets ult again…a free turn, and gives her extremely high uptime. 2. She’s Imaginary, giving her access to massive delay–a function that results in Rappa being allowed to run Fugue RM HMC–a comp that Firefly theoretically can run, but practically can’t.

            Reminder…Firefly doesn’t actually get anything major from Fugue. Its just a 2nd Break. She doesn’t scale her regular break–she scales her Superbreak, and Fugue doesn’t have as big a superbreak multiplier as HMC (125% compared to 160%). This means she doesn’t just want to deal toughness damage. This means she wants her turns to hit broken enemies, so you can’t use Firefly to break toughness all on her own. She needs support–in the form of high toughness dmg from Gallagher/Lingsha. Now, obviously, you would want to try and replace Lingsha/Gall with Fugue to stack Superbreak Multipliers, but…Fugue doesn’t have good toughness damage–so you can’t, not without sacrificing more Firefly turns.

          • I miscounted. Harmony Mc does give less damage than Tingyun. My bad. I was speaking out my ass.

          • Well shooting star. That didn’t explain how people are going to regret not pulling for rappa. Sure she might work better with her than Firefly. Yet it seems your numbers or someone else is off. Given alot of people are saying she will help put out a lot more damage than harmony mc in a firefly team. Seems like something is fishy there. Also only v1 for Tingyun. so all of this could end up being for nothing in the long run.

          • Well getting Rappa would cost more jades than Tingyun alone. So did anyone take that into account? WHy pick up Rappa if you already own a break effect dps. Given a upgrade is a upgrade. Like to benefit from Tingyun you need a break dps and if you already have one. Well. bang.

          • You know. Never has an account been ruin by skipping a character. Also what if someone only has enough jades for Rappa or Tingyun? Given 2.7 will have Sunday and Tingyun. I think two support would be worth more than one dps. If you already have a break dps or other normal dps that can make use of them. It all sounds like a load of bs. Trying to pressure people into rolling for characters they don’t need or make poor choices with their jades. When what they got is already getting the job done or is more flexible.

          • Well Firefly does triple more damage last I look with Tingyun. which is far cry from a mere 125% boost.

          • Trying to impersonate me to devalue my statements just proves how low doomposters are willing to go.
            Seriously, you can do better than that.

            (Also calling Tingyun’s SB scaling the overall “boost” she gives shows how illiterate you are at applying numbers to a scenario.)

        • Did you forget Tingyun is fire. Firefly can slap fire weakness onto a foe. So Gall or Lingsha, plus Tingyun plus Firefly. Leads to breaking the enemy quickly. Just due to everyone able to do weakness break damage. While her kit will help Rappa. It will also help Firefly, possibly more so when it comes to the whole break part of break effect dps.

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    • Dude that said about every bloody character. Which also is Fugue is rumor to be a break effect support. You know Firefly and boothill exist right? So how are they losing out by skipping. Also you do know, unless your whaling. You are going to have to skip characters here and there? Not everyone has endless money to spend on gacha.

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  4. I find it funny how the minute people on twitter saw her they started doomposting and just making fun of her in general which imo is quite deserved. Rappa’s attire/outfit was like taking different body parts of a barbie doll and putting it together to see what you get, not to mention how her character really has no meaning or is pushing us forward in the story, shes just there for show–basically filler patch which it is a Filler patch until Sunday,Tingue and Herta.

    I rlly wish they put more effort into this ninjitsu style she was going for but srs i think 80% of the hsr Community can agree that Rappa was not and IS not worth it, even her name just being literally called a Rapper but they decided to make it sound more Japanese makes me cringe.

    The only thing interesting to me is Her Ult, i just Love the way she jumps off a building before transitioning to first person, but i think it would be too repetitive over time just like Acheron, seeing it first time is PRETTY COOL but is it rlly smth u wanna see every time u click her ult?

    Hopefully Sunday,Tingue and Herta’s Banner reveals soon

      
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    • It’s feels weird to me that you didn’t mention Feixiao ult.

      Acheron and Rappa ult allow you to pick a main target, but what’s the point pressing extra button on Feixiao ult? a single target ult.

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      • Their all the same bro, its cool the first time you see it but if its something ur gonna see every time, their ult will no longer have that “sparkle” to it. Srs Acheron,Rappa and Feixiao have the same burst(That being just spamming) so i don’t understand what you want me to say abt Feixiao, i didn’t wanna keep yapping and make my comment to long

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