라파

라파
라파명사라파
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 지식
전투 속성Class 허수
n/a
신용 포인트308K
꿈 저장 부품15
꿈 흐름 밸브15
한 곡으로 어우러진 환상65
꿈 제조 모터15
행적 재료
신용 포인트3M
거친 스케치18
꿈 저장 부품41
역동적인 선화69
꿈 흐름 밸브56
정교한 컬러 원고139
꿈 제조 모터58
공동의 염원의 유음12
운명의 발자취8
스토리축시 삼각의 섬광탄처럼 페나코니에 나타나 자신을 닌자라고 칭하며, 세간의 모든 것을 「인법」으로 귀결하는 기묘한 소녀.
닌자•진언을 읊고, 요란•닌자 부적을 그리고, 닌자•법첩의 「닌자•도」를 수련하며——즉 랩, 그래피티, 만화——자신의 의지를 갈고닦는 한편, 성간을 누비며 의로운 일을 행하고 있다.
「갤럭시 레인저」의 일원으로서 줄곧 「원숭이 통치자•사닌」이라고 불리는 악당을 은하의 끝까지 쫓고 있다.

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지n/a
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
신용 포인트4000
꿈 저장 부품5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
신용 포인트8000
꿈 저장 부품10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
신용 포인트16000
꿈 흐름 밸브6
한 곡으로 어우러진 환상3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
신용 포인트40000
꿈 흐름 밸브9
한 곡으로 어우러진 환상7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
신용 포인트80000
꿈 제조 모터6
한 곡으로 어우러진 환상20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
신용 포인트160K
꿈 제조 모터9
한 곡으로 어우러진 환상35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
레벨n/a
1
20
신용 포인트4000
꿈 저장 부품5
20+
40
신용 포인트16000
꿈 흐름 밸브6
한 곡으로 어우러진 환상3
40+
50
신용 포인트40000
꿈 흐름 밸브9
한 곡으로 어우러진 환상7
50+
60
신용 포인트80000
꿈 제조 모터6
한 곡으로 어우러진 환상20
60+
70
신용 포인트160K
꿈 제조 모터9
한 곡으로 어우러진 환상35
70+
80

전투 스킬

인술•칠전팔기인술•칠전팔기 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 라파 공격력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 9
인절•초지일관인절•초지일관 - 전투 스킬 | 범위 공격
에너지 회복 : 30
약점 격파 : 범위 공격 : 30
모든 적에게 라파 공격력의 만큼 허수 속성 피해를 가한다

모든 적에게 허수 속성 피해를 가한다
레벨 15
인도•극•애사천류인도•극•애사천류 - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 0
[결인] 상태에 진입하고 즉시 보너스 턴 1개와 [채묵]을 pt 획득한다. 동시에 약점 격파 효율이  증가하고 격파 특수효과가  증가한다.
[결인] 상태에서 일반 공격은 강화되며, 전투 스킬과 필살기를 발동할 수 없다. 강화된 일반 공격을 발동하면 [채묵]을 1pt 소모하며, 소진 시 [결인] 상태가 종료된다

[결인] 상태에 진입하고 보너스 턴 및 [채묵]을 3pt 획득하며, 약점 격파 효율과 격파 특수효과가 증가한다.
[결인] 상태에서 일반 공격 강화를 획득하며, 강화된 일반 공격을 발동하면 [채묵]을 1pt 소모하고 소진 시 [결인] 상태가 종료된다
레벨 15
닌자•과학•감인 주머니닌자•과학•감인 주머니 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 단일 공격 : 6
적 목표의 약점이 격파될 때마다 라파는 인접한 목표에게 약점 속성을 무시하는 강인성 감소를 pt 가하고, 라파 허수 속성 격파 피해의 만큼 격파 피해를 가한다. 강인성 감소 효과는 약점이 격파되지 않은 적 목표에게만 적용된다. 약점 격파 시 허수 속성의 약점 격파 효과가 발동된다

적의 약점이 격파될 때마다 라파는 인접한 목표에게 약점 속성을 무시하는 강인성 감소 효과를 가하고 허수 속성 격파 피해를 가한다. 강인성 감소 효과는 약점이 격파되지 않은 적에게만 적용된다. 약점 격파 시 허수 속성의 약점 격파 효과가 발동된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
인보•혈의리인보•혈의리 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 단일 공격 : 90
비술을 사용하면 초 동안 [그래피티] 상태에 진입한다. [그래피티] 상태에서는 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 빠른 이동 중에는 적의 모든 공격을 막을 수 있다. [그래피티] 상태에서 공격 발동 시 지속 시간을 조기 종료할 수 있으며, 적을 선공해 전투에 진입하면 모든 적에게 약점 속성을 무시하는 강인성 감소를 pt 가하고, 라파 허수 속성 격파 피해의 만큼 격파 피해를 가하며, 인접한 목표에게 라파 허수 속성 격파 피해의 만큼 격파 피해를 가한다. 동시에 자신은 에너지를 pt 획득한다

[그래피티] 상태에 진입하며, 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 적을 공격하여 전투에 진입하면 모든 적에게 약점 속성을 무시하는 강인성 감소 효과와 허수 속성 격파 피해를 가하고, 인접한 목표에게 허수 속성 격파 피해를 가한다. 동시에 자신은 에너지를 획득한다
레벨 1
인구•항마의 꽃잎인구•항마의 꽃잎 - 일반 공격 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 30 / 확산 : 15
[인구•항마의 꽃잎]을 발동한다. 처음 2단 공격은 지정된 단일 적에게 라파 공격력의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 라파 공격력의 만큼 허수 속성 피해를 가한다. 3번째 공격은 모든 적에게 라파 공격력의 만큼 허수 속성 피해를 가한다.
강화된 일반 공격은 전투 스킬 포인트를 회복할 수 없고, 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있으며, 효과는 기존 강인성 감소 수치의 다. 약점 격파 시 허수 속성의 약점 격파 효과가 발동한다

처음 2단 공격은 지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 3번째 공격은 모든 적에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다
레벨 9
인구•항마의 꽃잎인구•항마의 꽃잎 - 일반 공격 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 30 / 확산 : 15
n/a

지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다
레벨 9
인구•항마의 꽃잎인구•항마의 꽃잎 - 일반 공격 | 범위 공격
에너지 회복 : 10
약점 격파 : 범위 공격 : 15
n/a

모든 적에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다
레벨 9

행적

인법첩•마천인법첩•마천
캐릭터를 회 승급해야 합니다 2
정예급 이상 적의 약점이 격파될 시 라파는 추가로 충전을 1pt 획득하고 에너지를 10pt 회복한다
신용 포인트5000
거친 스케치3
공동의 염원의 유음1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 2
속도 2 증가
신용 포인트5000
거친 스케치3
꿈 저장 부품6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
역동적인 선화3
꿈 흐름 밸브3
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
역동적인 선화3
꿈 흐름 밸브3
인법첩•해명인법첩•해명
캐릭터를 회 승급해야 합니다 4
[결인] 상태 동안 라파가 약점 격파 상태인 적에게 강화된 일반 공격을 발동해 피해를 가하면, 이번 피해의 강인성 감소 수치가 60%의 슈퍼 격파 피해 1회로 전환된다
신용 포인트20000
역동적인 선화5
운명의 발자취1
공동의 염원의 유음1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
역동적인 선화5
꿈 흐름 밸브4
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 5
속도 3 증가
신용 포인트45000
정교한 컬러 원고3
꿈 제조 모터3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
정교한 컬러 원고3
꿈 제조 모터3
인법첩•고엽인법첩•고엽
캐릭터를 회 승급해야 합니다 6
적의 약점이 격파될 시 받는 격파 피해가 2% 증가한다. 만약 라파의 현재 공격력이 2400pt보다 높을 경우, 공격력이 100pt 초과할 때마다 해당 수치가 추가로 1% 증가한다(최대 추가로 8% 증가), 효과 지속 시간: 2
신용 포인트160K
정교한 컬러 원고8
운명의 발자취1
공동의 염원의 유음1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 6
격파 특수효과 8% 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8
속도 강화속도 강화 (속도)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
속도 4 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8
공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
꿈 저장 부품2
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8

성혼

삼도천을 건너려나 육도전 없네삼도천을 건너려나 육도전 없네삼도천을 건너려나 육도전 없네
필살기를 발동하여 [결인] 상태에 진입하는 동안 라파가 가하는 피해는 목표의 방어력을 15% 무시하고, [결인] 상태 해제 후 에너지를 20pt 회복한다
하이쿠를 외우니 근심 걱정 없네하이쿠를 외우니 근심 걱정 없네하이쿠를 외우니 근심 걱정 없네
강화된 일반 공격의 처음 2단 공격은 지정된 단일 적에 대해 강인성 감소 수치가 50% 증가한다
사찰 즐비해도 말법의 무간옥이라네사찰 즐비해도 말법의 무간옥이라네사찰 즐비해도 말법의 무간옥이라네
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
시간이 흘러 임협마저 인의를 잃었네시간이 흘러 임협마저 인의를 잃었네시간이 흘러 임협마저 인의를 잃었네
[결인] 상태 동안 모든 아군의 속도가 12% 증가한다
일심불란의 화살은 빗나가지 않네일심불란의 화살은 빗나가지 않네일심불란의 화살은 빗나가지 않네
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
파사현정의 응보는 자비가 없네파사현정의 응보는 자비가 없네파사현정의 응보는 자비가 없네
특성 효과가 인접한 목표에게 가하는 격파 피해 배율이 500% 증가하고, 가하는 격파 피해와 강인성 감소 효과는 격파된 목표 이외의 모든 적 목표에게도 적용된다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬n/a
아카이브
아카이브3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기로 가하는 피해가 28% 증가한다
지식의 열쇠
꿈틀대는 코어
영험한 열쇠
영험한 열쇠3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 전투 스킬 발동 후 추가로 에너지를 8pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
지식의 열쇠
꿈틀대는 코어
식견
식견3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기 발동 시 공격력이 24% 증가한다. 지속 시간: 2턴
지식의 열쇠
짓밟힌 의지
「나」의 탄생
「나」의 탄생4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56장착한 캐릭터의 추가 공격으로 가하는 피해가 24% 증가한다. 해당 적의 현재 HP 백분율이 50% 이하일 경우, 추가 공격으로 가하는 피해가 추가로 24% 증가한다
지식의 열쇠
고대 엔진
세상을 진정시키지 마
세상을 진정시키지 마4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 전투 진입 시 에너지가 즉시 20pt 회복하고, 대상의 필살기가 가하는 피해가 32% 증가한다
지식의 열쇠
고대 엔진
천재들의 휴식
천재들의 휴식4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 피해가 24% 증가한다. 지속 시간: 3턴
지식의 열쇠
영생의 가지
느낌 있는 아침 식사 루틴
느낌 있는 아침 식사 루틴4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 가하는 피해가 12% 증가한다. 적 1기를 처치할 때마다, 장착한 캐릭터의 공격력이 4% 증가한다. 해당 효과 최대 중첩수: 3스택
지식의 열쇠
꿈틀대는 코어
오늘도 평화로운 하루
오늘도 평화로운 하루4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72전투 진입 후 장착한 캐릭터의 에너지 최대치에 따라 장착한 캐릭터가 가하는 피해가 증가한다: 에너지 1pt당 0.2% 증가. 최대 160pt까지 계산한다
지식의 열쇠
영생의 가지
은하철도의 밤
은하철도의 밤5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24필드에 적이 1기 있을 때마다 장착한 캐릭터의 공격력이 9% 증가한다. 해당 효과 최대 중첩수: 5스택. 적의 약점이 격파될 시 장착한 캐릭터가 가하는 피해가 30% 증가한다. 지속 시간: 1턴
지식의 열쇠
꿈틀대는 코어
동트기 전
동트기 전5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 36% 증가하며, 장착한 캐릭터의 전투 스킬과 필살기로 가하는 피해가 18% 증가한다. 장착한 캐릭터는 전투 스킬 혹은 필살기 발동 후 [몽신] 효과를 획득한다. 추가 공격 발동 시 [몽신]을 소모해 추가 공격으로 가하는 피해가 48% 증가한다
지식의 열쇠
영생의 가지
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155 responses to “라파”

  1. feels like such a nothing release, not by the strength of the character itself(not that good herta and acheron will probably still be 1 and 2) but because she is just there, idk man i am thinking that if in this slot you drop a real character that does real stuff that have real impact in the story it would be pretty cool, like hoolay.
    although i understand the game itself is telling you to ignore this version because the big guys are coming very soon, so she doesnt matter at all.

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  2. um…what the hell happened to my girl rappa?

    in v4, rappa underwent some changes that are honestly so big one could tell you it was a v3 change and youd believe it.

    so let’s start with what i do like/am not against.

    firstly, her ult cost has now been lowered even more to 140 energy, from 150 in v3 and 160 even before that which for a transformation/enhancement ult, i dont mind.

    second, her base atk has been significantly increased, from 640 (equal to seele and serval’s) to 717 (around dhil if im not mistaken).
    to compensate, her break vuln trace has been altered; from 3% initial vuln with 12% additional vuln at 3200 atk for a maximum vuln of 15%, she now has 2% initial vuln with 8% additional vuln at 3200 atk for a maximum vuln of 10%. slight nerf, but its easier to hit which is very nice.

    now for the parts that i dont really like!

    starting with her base speed going from 102 to 98, on par with legendarily fast unit himeko. she does still have speed traces, putting her at 107 before speed boots takes that to 132 and ruan mei takes that over 134 – nice for moc, but youre not usually inclined to build too much speed for pure fiction, since her talent allows her to still deal damage outside of her tur- good LORD what the HELL is this ABOMINATION of a TALENT

    yeah, so what was once previously a really neat way for rappa to deal a very significant chunk of her damage outside of her turn has turned into what i can only describe as a break acheron-like unit who deals all her damage when taking her turn – a turn that only happens once in a blue moon due to that really freaking low speed AND requires all your teammates to be able to deal enough toughness damage to reliably break AND defeat a few enemies.

    acheron is not a unit i particularly like playing in or think is too great in pure fiction – well she works, but if your team isnt already clearing like a few trash enemies like they are in dotcheron before acheron comes in to clear the field with her ult, theres always gonna be like one or two enemies sitting there on field after your acheron ults blocking the next wave and laughing in your face as your jiaoqiu struggles to find enough damage to kill them.

    typically, for a dps-focused unit to thrive in pure fiction, they either need to take a lot of turns or they need to have a way of dealing a huge chunk of their damage outside of their turn. herta has her kurukuru, himeko has her charges, jade has her fua, argenti has extremely frequent field demolishing 90 cost ults and is typically played with any combination of huohuo, tingyun and one of the action advance units, etc.
    rappa previously had this with her talent’s additional damage and bounces upon break, but now she doesnt even have the ruan mei talent anymore, its JUST her eba

    now in pure fiction, rappa’s teams require them to not only have the toughness damage to give her charges, but ALSO have the pure damage to clear a few enemies before she acts and cleans up the wave. this *might* be achievable with the duo of hmc and lingsha in img/fire weak pf stages but i definitely wouldnt count on it.

    the other option you have for rappa teams is to run dual break dpses, which definitely can work due to rappa consuming around as many or less skill points as like jingliu or e1 firefly – but right now, this requires you to forgo a sustain and thus a lot of comfort that the average player would prefer having, though it can definitely work.

    outside of pf tho, i feel these changes are somewhat negligible and will still excel in the moc and apoc scenarios shes supposed to and struggle in the ones shes not – v4 rappa is fine there.

    apparently people were saying that the reason they changed it was because people were too stupid to see the big, yellow numbers that occurred when lingsha broke enemies and thus concluded that lingsha was the one dealing the absurd damage, not rappa, leading to less people being inclined to pull rappa than there already was – so they changed her kit to be more damage per screenshot.

    if they wanted to communicate that rappa was the one doing a big, big chunk of the damage, they couldve done so in a (purely cosmetic) follow-up attack that did the bounce toughness and break damage similarly to a 3* DU equation that would trigger at the end of an ally’s turn, but it is most certainly too late for that now.

    anyways, if 5* tingyun arrives and turns out to be the hmc-ruan mei role compression that also does enough damage to kill a few enemies and thus facilitate rappa’s nukes, a lot of my gripes with rappa’s v4 kit would be resolved, but as it stands now, i dont really like this all too much.

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