Name | 乱破 | |
Seltenheit | ||
Pfad | Die Gelehrsamkeit | |
Kampftypen | Imaginär | |
n/a | 308K 15 15 65 15 | |
Spurenmaterial | 3M 18 41 69 56 139 58 12 8 | |
Handlung | 如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。 贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。 身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。 |
Inhaltsverzeichnis |
Attribute |
Fertigkeit |
Spuren |
Eidola |
Lichtkegel |
Inventar |
Gallery |
Stimme |
Handlung |
Attribute
Stufe | ANG | VTD | LP | GES | KRIT-Rate | KRIT-SCH | Verspotten | Energie | n/a |
1 | 87.12 | 62.7 | 148 | 102 | 5% | 50% | 75 | 150 | |
20 | 169.88 | 122.27 | 288 | 102 | 5% | 50% | 75 | 150 | 4000 5 |
20+ | 204.73 | 147.34 | 347 | 102 | 5% | 50% | 75 | 150 | |
30 | 248.29 | 178.69 | 421 | 102 | 5% | 50% | 75 | 150 | 8000 10 |
30+ | 283.14 | 203.77 | 480 | 102 | 5% | 50% | 75 | 150 | |
40 | 326.7 | 235.12 | 554 | 102 | 5% | 50% | 75 | 150 | 16000 6 3 |
40+ | 361.55 | 260.2 | 614 | 102 | 5% | 50% | 75 | 150 | |
50 | 405.11 | 291.55 | 687 | 102 | 5% | 50% | 75 | 150 | 40000 9 7 |
50+ | 439.96 | 316.63 | 747 | 102 | 5% | 50% | 75 | 150 | |
60 | 483.52 | 347.99 | 821 | 102 | 5% | 50% | 75 | 150 | 80000 6 20 |
60+ | 518.36 | 373.06 | 880 | 102 | 5% | 50% | 75 | 150 | |
70 | 561.92 | 404.41 | 954 | 102 | 5% | 50% | 75 | 150 | 160K 9 35 |
70+ | 596.77 | 429.5 | 1013 | 102 | 5% | 50% | 75 | 150 | |
80 | 640.33 | 460.85 | 1087 | 102 | 5% | 50% | 75 | 150 |
Fertigkeit
忍术•七转八起 - Standardangriff | Einzelangriff | |
Energie-Wiederherstellung : 20 | |
Schwächebruch : Einzelangriff : 30 | |
对指定敌方单体造成等同于乱破 对指定敌方单体造成少量虚数属性伤害。 | |
Stufe | |
忍切•初志贯彻 - Fertigkeit | Flächenangriff | |
Energie-Wiederherstellung : 30 | |
Schwächebruch : Flächenangriff : 30 | |
对敌方全体造成等同于乱破 对敌方全体造成虚数属性伤害。 | |
Stufe | |
忍道•极•爱死天流 - Ultimate | Verstärkung | |
Energie-Wiederherstellung : 5 | |
Schwächebruch : 0 | |
进入【结印】状态,立即获得1个额外回合并获得 【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高。 【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 | |
Stufe | |
忍•科学•堪忍袋 - Talent | Ausdehnung | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
每当敌方目标的弱点被击破时,乱破都会对其造成等同于乱破 击破弱点时,触发虚数属性的弱点击破效果。 每当敌方目标的弱点被击破时,乱破都会对其造成虚数属性击破伤害,并额外弹射 击破弱点时,触发虚数属性的弱点击破效果。 | |
Stufe | |
攻击 | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
忍步•血义理 - Technik | Verstärkung | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 90 | |
使用秘技后进入持续 进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。 | |
忍具•降魔花弁 - Standardangriff | Ausdehnung | |
Energie-Wiederherstellung : 5 | |
Schwächebruch : Einzelangriff : 30 / Ausdehnung : 15 | |
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破 强化普攻无法恢复战技点,攻击没有虚数弱点的敌人也可以削减韧性,效果等同于原削韧值的 前2段攻击对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。第3段对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
Stufe | |
忍具•降魔花弁 - Standardangriff | Ausdehnung | |
Energie-Wiederherstellung : 5 | |
Schwächebruch : Einzelangriff : 30 / Ausdehnung : 15 | |
n/a 对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
Stufe | |
忍具•降魔花弁 - Standardangriff | Flächenangriff | |
Energie-Wiederherstellung : 10 | |
Schwächebruch : Flächenangriff : 15 | |
n/a 对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
Stufe | |
Spuren
忍法帖•魔天 | |
Figurenaufstieg benötigt 2 | |
精英级别及以上的敌方目标的弱点被击破时,乱破回复 | 5000 3 1 |
速度强化 (GES) | |
Figurenaufstieg benötigt 2 | |
Erhöht GES um | 5000 3 6 |
攻击强化 (ANG) | |
Figurenaufstieg benötigt 3 | |
Erhöht ANG um | 10000 3 3 |
击破强化 (Brucheffekt) | |
Figurenaufstieg benötigt 3 | |
Erhöht Brucheffekt um | 10000 3 3 |
忍法帖•海鸣 | |
Figurenaufstieg benötigt 4 | |
【结印】状态期间,乱破施放强化普攻对处于弱点击破状态下的敌方目标造成伤害后,会将本次伤害的削韧值转化为1次 | 20000 5 1 1 |
攻击强化 (ANG) | |
Figurenaufstieg benötigt 4 | |
Erhöht ANG um | 20000 5 4 |
速度强化 (GES) | |
Figurenaufstieg benötigt 5 | |
Erhöht GES um | 45000 3 3 |
攻击强化 (ANG) | |
Figurenaufstieg benötigt 5 | |
Erhöht ANG um | 45000 3 3 |
忍法帖•枯叶 | |
Figurenaufstieg benötigt 6 | |
敌方目标的弱点被击破时,受到的击破伤害提高 | 160K 8 1 1 |
击破强化 (Brucheffekt) | |
Figurenaufstieg benötigt 6 | |
Erhöht Brucheffekt um | 160K 8 8 |
速度强化 (GES) | |
Figurenstufe benötigt 75 | |
Erhöht GES um | 160K 8 8 |
攻击强化 (ANG) | |
Erhöht ANG um | 2500 2 |
攻击强化 (ANG) | |
Figurenstufe benötigt 80 | |
Erhöht ANG um | 160K 8 8 |
Eidola
常世道返三途无六钱 | ||
施放终结技进入【结印】状态期间,乱破造成的伤害无视目标 |
俳句暗记有识无挂碍 | ||
强化普攻的前2段攻击对指定敌方单体的削韧值提高 |
堂塔伽蓝末法无间狱 | ||
战技等级+2,最多不超过 |
经年劣化任侠无忍义 | ||
【结印】状态期间,我方全体速度提高 |
一心不乱鸣弦无徒矢 | ||
终结技等级+2,最多不超过 |
破邪显正应报无慈悲 | ||
天赋效果对触发本次效果的敌方目标造成的击破伤害倍率提高 |
Lichtkegel
Name | Seltenheit | Pfad | ANG | VTD | LP | Fertigkeit | n/a | |
Datenbank | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Erhöht den durch den Ultimate des Trägers verursachten SCH um | ||
Generalschlüssel | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Stellt nach dem Einsatz der Fertigkeit zusätzlich | ||
Weisheit | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Erhöht beim Einsatz des Ultimates den ANG des Trägers für | ||
Die Geburt des Selbst | 4 | erudition-class | 476.28 | 330.75 | 952.56 | Erhöht den durch Folgeangriffe verursachten SCH des Trägers um | ||
Die Welt in Aufruhr versetzen | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Stellt beim Kampfeintritt sofort | ||
Die Rast der Genies | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Erhöht den ANG des Trägers um | ||
Die Ernsthaftigkeit des Frühstücks | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Erhöht den SCH des Trägers um | ||
Heute ist wieder ein friedlicher Tag | 4 | erudition-class | 529.2 | 330.75 | 846.72 | Erhöht den verursachten SCH des Trägers nach Kampfeintritt basierend auf seiner max. Energie. Sein SCH wird für jede Energie um | ||
Nacht auf der Milchstraße | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | Erhöht für jeden Gegner auf dem Feld den ANG des Trägers jeweils um | ||
Vor der Dämmerung | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | Erhöht den KRIT-SCH des Trägers um |
Per Page |
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Gallery
Idle #1
Idle #2
Overworld
Combat
Stimme
Sprache
Title | loc_sound |
Handlung
Title | Textsprache |
137 responses to “”
rappa is the first character specially made so powerful that i can spam “don’t skip” on her page, she is so strong she killed the 2nd 5 star on her patch
you will regrets your entire hsr career if you skip her now 😱😱😱 because all contents will be rappa gated for the next 2 years 😱😱😱 hsr’s kazuha right here
Comparing a dps to a god tier support that is Kazuha. Well played well played. You truly live up to your name.
Rappa was made so Firefly can look like a strong (break) DPS
So Rappa is secretly a four star that stole a five stars outfit.
Sidious would be proud of you.
Good good. Give into your anger. Let it flow through you. This is the power of the dark side.
Yeah the bait in these comments are strong.
Rappa is stronger than Firefly in scenarios with 4-5 enemies, which is every PF update. Rappa isn’t bad, she’s just situational (and is very strong in those situations). And while she isn’t as strong as Firefly in MoC and AS, she can still hold her own. Just pull for her if you need a DPS for PF or you like her character. Rappa is like Herta, weaker than other characters in low enemy count scenarios, and stronger than other characters in high enemy count scenarios.
Very strong?
She can’t 0 cycle Pure Fiction to save her life. I’m not saying that’s the only metric we should focus on, but the likes of Jade and even Argenti do not struggle with such a feat. In fact, I’d ever argue without Ruan Mei, she struggles to 40k her own tailored made Pure Fiction. That’s unacceptable
Her performance against her own 5 tailed boss is also poor. Can’t wait to watch Acheron or Firefly clear it in less cost. At least the fraudulent fire girl made Stages look like a joke.
skill issue
i’ve seen rappa vs firefly and they both clear near the same time i wouldn’t say rappa isn’t far behind jade or argenti
Since Himeko exists. You can slap someone like Firefly into the party or Boothill, long as they can break the foe, be it due to naturally having their weakness or implaneting the weakness on the foe. It can lead to Himeko going brrr.
That and you have mr knight of beauty. Jade as well. Lots of choice when it comes to pure fiction. Be they limited, standard or even four stars like Herta. So if someone rolling for reasons beside they like her. She going to face alot of rivalry from other characters. For Aventurine also exists, who can deal damage and keep the party alive. Which yeah dps are a dime a dozen and there is many choices for pure fiction.
Rappa was made so Firefly E1 can play without Ruan Mei, in 2 DPS Team (Rappa + Firefly E1). They already have “stance – deal 50% more Toughness damage”, so 50% or 100% – no big deal, but Double Breakers – double performance.
Rappa was made so I can skip her for Robin e1
While I’m sure she’s a strong character, I don’t really feel a need to pull her. In PF, I already have Herta for phase 1 and Acheron for phase 2. And Acheron is basically another AoE DPS with weakness ignore. I’d much rather wait until Firefly’s rerun banner because Firefly is way less situational. I’ll probably pick up Rappa when she gets a rerun but for now, its a skip for me. Now if you still need a dps in PF because you don’t have 2 full teams, then I’d say its valuable to pick her up.
Yeah to be honest. Many characters get overhype, when it comes to their release. Yeah alot them tend to be good. Yet many tend to make it your account is ruin without them. Which tends to be far from the truth. Otherwise you would need to roll for every character ever release. Just to be able to enjoy the game or end game content.
v3 changes:
Rappa’s Energy problem is sorted for now.
* Energy reduced to 150 from 160.
* Technique energy restore reduced to 15 from 20.
* T1 “Ninjutsu Inscription: Sky High” now regenerates 10 Energy when breaking Weakness of Elite enemy targets or greater. It no longer regenerates Energy when breaking normal enemy targets.
Talent functionality changed.
* Now bounces twice instead of dealing DMG to adjacent opponents from the target.
* The bounces deal 75% of the Break DMG dealt and reduce 5 Toughness.
* The bounces prioritise targets with a Toughness bar greater than 0.
ooh okok im kinda down for this
i am going to miss the blast toughness mechanic, maybe they could rework the idea into a ST unit, but break-damaging break bounces is super cool, i love this actually
probs not gonna write a whole essay of thoughts for her v3+ changes but so far this is nice
so is this good buffs? i don’t get it
I would say that its an adjustment, not a buff or nerf. V3 change makes her more solid to play in MoC or AS; EBA target range changed from blast to ST w/ bounce means she can break easier when there only 1-2 elites/boss on the field
However, V3 change is also a nerf for her performance in PF. Now that she wont recover energy from breaking normal enemies it’ll take much longer for her to use her ult, as in PF theres only 1-2 elite on wave 1 and 2-3 elite/boss on wave 3, and this assume if she can reliably break them (youre looking at a minimum of 4T ult). 4pc thief set is mandatory for her now
oops ignore my first paragraph because I misread (I thought it was EBA but its actually the talent). My opinion now is slightly changed. talent’s target range from blast to bounce means it’ll be much easier to break the elites/boss in the field, assuming mobs are constantly summoned/stay on the field (PF). This is only a buff when rappa is against ideal enemies like the new penacony troupe boss & AS sunday. Otherwise this hardly change her overall perfomance
INSANE V3 BUFF
don’t skip
don’t skip
DON’T SKIP
😱😱😱😱😱
who give a f*
who give a f*
WHO GIVE A F*
😱😱😱😱😱
SEEEKKKIIIPPPPPP
why do you sound like the marketing team for the game? Unless my brain is failing to work. Who are you saying don’t skip to?
Like if someone already has this element type cover in terms of dps. They might not need another. Or are still building a character or two they just got. Rolling for more characters might just lead to them, having a large roaster of characters they can’t make good use out of. Due to all of them having awful artifacts.
Im curious to how if a double dps break team like Harmony MC, FireFly E1, Rappa and Gallagher would perform.