character #8005

{NICKNAME}
{NICKNAME}Name{NICKNAME}
SeltenheitRaritystrRaritystrRaritystrRaritystrRaritystr
PfadClass Die Harmonie
KampftypenClass Imaginär
Spezialmaterial
Credit246K
Instinkt des Diebes12
Ehrgeiz der Verzerrung13
Profunde Ecostella28
Wille des Eroberers12
Spurenmaterial
Credit2.4M
Himmlische Note12
Instinkt des Diebes28
Himmlischer Abschnitt54
Ehrgeiz der Verzerrung42
Himmlische Melodie105
Wille des Eroberers42
Alter Groll aus der Krise des zerfressenen Planeten12
Spuren des Schicksals5
Handlung登上星穹列车的少女(少年)。
为了消除星核带来的危机,选择与星穹列车同行。

Inhaltsverzeichnis
Attribute
Fertigkeit
Spuren
Eidola
Lichtkegel
Inventar
Gallery
Stimme
Handlung

Attribute

StufeANGVTDLPGESKRIT-RateKRIT-SCHVerspottenEnergieSpezialmaterial
160.7292.41481055%50%100140
20118.4180.182881055%50%100140
Credit3200
Instinkt des Diebes4
20+142.69217.143471055%50%100140
30173.05263.344211055%50%100140
Credit6400
Instinkt des Diebes8
30+197.34300.34801055%50%100140
40227.7346.55541055%50%100140
Credit12800
Ehrgeiz der Verzerrung5
Profunde Ecostella4
40+251.99383.466141055%50%100140
50282.35429.666871055%50%100140
Credit32000
Ehrgeiz der Verzerrung8
Profunde Ecostella6
50+306.64466.627471055%50%100140
60337512.828211055%50%100140
Credit64000
Wille des Eroberers5
Profunde Ecostella8
60+361.28549.788801055%50%100140
70391.64595.989541055%50%100140
Credit128K
Wille des Eroberers7
Profunde Ecostella10
70+415.93632.9410131055%50%100140
80446.29679.1410871055%50%100140
StufeSpezialmaterial
1
20
Credit3200
Instinkt des Diebes4
20+
40
Credit12800
Ehrgeiz der Verzerrung5
Profunde Ecostella4
40+
50
Credit32000
Ehrgeiz der Verzerrung8
Profunde Ecostella6
50+
60
Credit64000
Wille des Eroberers5
Profunde Ecostella8
60+
70
Credit128K
Wille des Eroberers7
Profunde Ecostella10
70+
80

Fertigkeit

摇摆的礼仪摇摆的礼仪 - 普攻 | 单攻
Energie-Wiederherstellung : 20
Schwächebruch : Einzelangriff : 30
对指定敌方单体造成等同于开拓者攻击力的虚数属性伤害。

对敌方单体造成少量虚数属性伤害。
Stufe 9
中场馈赠的雨中场馈赠的雨 - 战技 | 弹射
Energie-Wiederherstellung : 6
Schwächebruch : Einzelangriff : 30 / Ausdehnung : 30
对指定敌方单体造成等同于开拓者攻击力的虚数属性伤害,并额外造成4次伤害。每次伤害对随机敌方单体造成等同于开拓者攻击力的虚数属性伤害。

对敌方单体造成少量虚数属性伤害,共弹射5次。
Stufe 15
喧嚣的舞灯巡游喧嚣的舞灯巡游 - 终结技 | 辅助
Energie-Wiederherstellung : 5
Schwächebruch : 0
为我方全体附上【伴舞】效果,持续回合,开拓者每回合开始时持续回合数减1。持有【伴舞】的我方目标击破特攻提高,并且攻击处于弱点击破状态下的敌方目标后,会将本次攻击的削韧值转化为1次超击破伤害

为我方全体施加【伴舞】效果。持有【伴舞】的我方目标击破特攻提高,并且攻击处于弱点击破状态下的敌方目标后,额外造成1次超击破伤害
Stufe 15
全屏段的高空踏歌全屏段的高空踏歌 - 天赋 | 辅助
Energie-Wiederherstellung : 0
Schwächebruch : 0
当有敌方目标的弱点被击破时,开拓者立即恢复点能量。

当有敌方目标的弱点被击破时,开拓者恢复能量。
Stufe 15
攻击攻击
Energie-Wiederherstellung : 0
Schwächebruch : Einzelangriff : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Stufe 1
即刻!独奏团即刻!独奏团 - 秘技 | 辅助
Energie-Wiederherstellung : 0
Schwächebruch : 0
使用秘技后,下一次战斗开始时使我方全体的击破特攻提高,持续回合。

下一次战斗开始时使我方全体的击破特攻提高。
Stufe 1

Spuren

卫我起舞卫我起舞
Figurenaufstieg benötigt 2
当场上敌方目标数量等于5或以上/4/3/2/1名时,【伴舞】效果触发的超击破伤害提高20%/30%/40%/50%/60%
Credit4000
Himmlische Note2
Alter Groll aus der Krise des zerfressenen Planeten1
伤害强化•虚数伤害强化•虚数 (虚数属性伤害提高)
Figurenaufstieg benötigt 2
虚数属性伤害提高3.2%
Credit4000
Himmlische Note2
Instinkt des Diebes4
击破强化击破强化 (击破特攻)
Figurenaufstieg benötigt 3
击破特攻提高5.3%
Credit8000
Himmlischer Abschnitt2
Ehrgeiz der Verzerrung2
随波逐流随波逐流
Figurenaufstieg benötigt 4
施放战技时,第一次伤害的削韧值额外提高100%
Credit16000
Himmlischer Abschnitt4
Spuren des Schicksals1
Alter Groll aus der Krise des zerfressenen Planeten1
击破强化击破强化 (击破特攻)
Figurenaufstieg benötigt 4
击破特攻提高8%
Credit16000
Himmlischer Abschnitt4
Ehrgeiz der Verzerrung3
伤害强化•虚数伤害强化•虚数 (虚数属性伤害提高)
Figurenaufstieg benötigt 5
虚数属性伤害提高4.8%
Credit36000
Himmlische Melodie2
Wille des Eroberers2
剧院之帽剧院之帽
Figurenaufstieg benötigt 6
我方目标造成弱点击破后额外使敌方目标行动延后30%
Credit128K
Himmlische Melodie6
Spuren des Schicksals1
Alter Groll aus der Krise des zerfressenen Planeten1
效果抵抗强化效果抵抗强化 (效果抵抗)
Figurenaufstieg benötigt 6
效果抵抗提高6%
Credit128K
Himmlische Melodie6
Wille des Eroberers6
伤害强化•虚数伤害强化•虚数 (虚数属性伤害提高)
Figurenstufe benötigt 75
虚数属性伤害提高6.4%
Credit128K
Himmlische Melodie6
Wille des Eroberers6
击破强化击破强化 (击破特攻)
Figurenstufe benötigt 80
击破特攻提高10.7%
Credit128K
Himmlische Melodie6
Wille des Eroberers6
击破强化击破强化 (击破特攻)
击破特攻提高5.3%
Credit2000
Instinkt des Diebes2
效果抵抗强化效果抵抗强化 (效果抵抗)
Figurenaufstieg benötigt 3
效果抵抗提高4%
Credit8000
Himmlischer Abschnitt2
Ehrgeiz der Verzerrung2
击破强化击破强化 (击破特攻)
Figurenaufstieg benötigt 5
击破特攻提高8%
Credit36000
Himmlische Melodie2
Wille des Eroberers2

Eidola

您的最佳观众席您的最佳观众席您的最佳观众席
施放首次战技后立即回复1点战技点。
越狱的跨洋彩虹越狱的跨洋彩虹越狱的跨洋彩虹
战斗开始时,开拓者的能量恢复效率提高25%,持续3回合。
休止符的疗养院休止符的疗养院休止符的疗养院
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
袒护白鸽的冠冕袒护白鸽的冠冕袒护白鸽的冠冕
开拓者在场时,使除自身以外的队友击破特攻提高,提高数值等同于开拓者15%的击破特攻。
包庇旧节拍的诗包庇旧节拍的诗包庇旧节拍的诗
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
明天,栖息聚光之下明天,栖息聚光之下明天,栖息聚光之下
战技的额外伤害次数增加2次。

Lichtkegel

NameSeltenheitPfadANGVTDLPFertigkeitSpezialmaterial
Chor
齐颂3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗后,使我方全体的攻击力提高8%。同类技能无法重复生效。
Opus Stellaris
Orden der Silbermähnen-Wache
Einklang der Zahnräder
轮契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使装备者施放攻击或受到攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
Opus Stellaris
Orden der Silbermähnen-Wache
Vermittlung
调和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗时,我方全体速度提高12点,持续1回合。
Opus Stellaris
Zuckender Kern
Erinnerungen an die Vergangenheit
记忆中的模样4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使装备者的击破特攻提高28%。装备者施放攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
Opus Stellaris
Orden der Silbermähnen-Wache
Planetarisches Rendezvous
与行星相会4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%
Opus Stellaris
Wille des Eroberers
Tanz! Tanz! Tanz!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放终结技后,我方全体行动提前16%
Opus Stellaris
Mechanisches Gyro-Herz
Den Mond schnitzen, die Wolken weben
镂月裁云之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%;使我方全体暴击伤害提高12%;使我方全体能量恢复效率提高6%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
Opus Stellaris
Wille des Eroberers
Der Kampf ist nicht vorbei
但战斗还未结束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使装备者的能量恢复效率提高10%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%,持续1回合。
Opus Stellaris
Orden der Silbermähnen-Wache
Vergangenheit und Zukunft
过往未来4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%,持续1回合。
Opus Stellaris
Zuckender Kern
Das Ich im Spiegel
镜中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使装备者击破特攻提高60%。装备者施放终结技后,使我方全体造成的伤害提高24%,持续3回合,并且若装备者击破特攻大于等于150%,则恢复1个战技点。
每个波次开始时,我方全体立即恢复10点能量,同类技能无法重复生效。
Opus Stellaris
Unsterblicher glorreicher Zweig
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93 responses to “character #8005”

  1. wonder if its better to use ER rope or just use Break Effect rope for max dmg, since his ult last 3 turns and theres energy from passive + the cocolia LC

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  2. Why are there YouTube guides saying he has a break effect cap of 150%? I don’t see this being indicated anywhere here.

      
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    • sounds like it might be a case of rushing their guides to be the first released. So they got something wrong or there is some part of their kit that was only reveal to them.

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    • The closest value to 150 in the HTB’s kit is the toughness damage of their skill.

      By default you get 30 + 15 * 4 toughness damage.

      With A4 you now have 60 + 15 * 4 toughness damage.

      With E6 you now have 60 + 15 * 6 toughness damage.

      Assuming every hit lands on a same enemy you deal a total of 150 toughness damage to it.

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  3. Real talk: do we even bother leveling his skill? Like how often will its damage actually matter? It’s mostly for the toughness right?

      
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    • Just don’t. It really is just for toughness breaking. Save your resources, unless you really want to level it up for some reason.

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    • Doing so you only gain some attack multiplier that adds a neglectible amount to HTB’s damage output. The core value of their skill is the 42 energy gain and a total of 150 toughness damage and both are not scaled by skill level, meaning any leveling beyond level 1 is a waste of materials.

      However I’ve already got the materials to max trace the HTB because it would be unfashionable to have someone in my team not fully traced while everyone else are.

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    • All break effect, no contest. The ult is actually a VERY significant chunk of damage if your team can take advantage of it, and more break on them allows your entire team to do more damage with it.

      The skill does have high multipliers due to the number of bounces, but the ultimate’s “super break” is actually crazy amounts of damage for the build cost of “throw as much break effect as you can on your relics.”

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  4. can someone explain to me what his Ascension 4 actually does? is it increase his damage by 100% or is it for anyone who’s attacking

      
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    • So when TB uses his skill he does 30 toughness DMG then 4 bounce attacks with 30 toughness DMG each.
      What A4 actually does is instead of 30, he will deal 60 toughness DMG the first time he uses his skill in battle, after that he goes back to doing 30 toughness DMG for the rest of the battle.

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    • You know how most enemies take 2 basic attacks to break their weakness bar?
      It basically makes it so the first time his skill hits an Imaginary-weak enemy in the battle, it removes as much of the bar as 2 basic attacks would.

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    • you know that attacks reduce toughness bar right? ascension 4 means the 1st skill does double the amount of toughness break, meaning the first skill breaks a lot faster

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    • It seems like they will. It would be way too late to make huge adjustments. Maybe a few touches within the upcoming weeks, but I doubt he’ll be especially different by release (or maybe he’ll be slightly improved who knows).

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