| Ngọn Lửa Nhỏ Thầm Lặng Tỏa Sáng | 5 | erudition-class | 635.04 | 529.2 | 846.72 | Tăng 18% Tỷ Lệ Bạo Kích của người trang bị. Khi nhân vật bất kỳ phe ta tích lũy tiêu hao lớn hơn hoặc bằng 4 Điểm Chiến Kỹ trong cùng một hiệp của bản thân, người trang bị nhận "Vương Miện Lấp Lánh", duy trì 3 hiệp. Khi người trang bị có "Vương Miện Lấp Lánh", sát thương do toàn thể phe ta gây ra bỏ qua 20% Phòng Thủ của mục tiêu, sát thương Chiến Kỹ do người trang bị gây ra tăng 72%, hiệu ứng cùng loại không thể cộng dồn. | |
| Ngươi Thấy Chính Là Ta | 5 | destruction-class | 635.04 | 463.05 | 952.56 | Tăng 18% Tấn Công của người trang bị, tăng 10% hiệu suất hồi Năng Lượng. Khi người trang bị thi triển Tuyệt Kỹ, cứ tiêu hao 1 điểm Năng Lượng, sẽ khiến Sát Thương Tuyệt Kỹ gây ra lần này tăng 0.2%, tối đa tăng 72%. Khi người trang bị vào chiến đấu hoặc thi triển Tuyệt Kỹ, khiến người trang bị nhận "Thú Vui Của Vua", duy trì 3 hiệp. Khi người trang bị có "Thú Vui Của Vua", Sát Thương Bạo Kích của toàn phe ta tăng 24%, hiệu ứng cùng loại không thể cộng dồn. | |
| Khi Một Vì Sao Chiếu Sáng Trời Đêm | 5 | erudition-class | 635.04 | 529.2 | 846.72 | Khi người trang bị gây sát thương sẽ bỏ qua 32% Phòng Thủ của mục tiêu. Khi người trang bị thi triển Kỹ Năng Trợ Chiến sẽ hồi 6 điểm Năng Lượng và nhận "Khởi Hành", duy trì 2 hiệp, tối đa cộng dồn 3 tầng. Mỗi tầng "Khởi Hành" tăng 20% sát thương Kỹ Năng Trợ Chiến, khi "Khởi Hành" đạt 3 tầng, mỗi tầng "Khởi Hành" tăng 20% Sát Thương Tuyệt Kỹ. | |
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18 responses to “New in 4.4”
waiting for robin [crying]
How did we go from overproduced as fuck, year of jerking off Elysia with very little filler, to re-purposing summer skins as characters to make ends meet while drowning players with single-character, no events, actually dead patches? I’m fucking Elated.
Regarding Robin SP and Aventurine SP.
I don’t care about character skins at all in games.
So I am happy they are both “new” characters.
Would be even better if HoYo would stop making so many SP characters in HSR recently tho, and both of them would be brand new characters!
Any news about robin sp skill set?
Most recent leaks were that Robin SP should be an HP-based unit, has 3 memos, records hp variations and gives buffs while dealing damage herself, and she may consume SPs. Also heard that her basic attack will be a bit special. She probably won’t be for Himeko Nova at all unless they somehow make a Himeko Nova/Evernight/Robin SP team viable
As always, take with a grain of salt
Robin and Aventurine summer “skins” are crazy
I belive some players are very delusional when it comes to this issue, some of them are even asking characters to get Nerfed during Beta phases…
So I hope this will help them understand things more clearly:
Nerfs in games like HSR are not ballancing.
HSR is not a PvP game.
They are not even slowing down HP inflation, it is increasing more and more either way!
Character Nerfs are only good for HoYo.
Every time they Nerf a character, they shorten it’s lifespan, so they can sell you a new one even sooner and make money even faster!
They only listen to the playtesters. I doubt that they will listen to people who look at leaks. Then again, I don’t think you can swoon a playtester to push for nerfs because they’re probably under an NDA that would prevent them from doing so.
Also I guessing from your previous conjectures that you’re a hate-player, no? If the game is like a pie, you eat all of it and enjoy it, and then you leave one slice aside to criticise.
Enjoying the good things and then criticising the bad things, yes, I belive that is normal human behaviour.
It is the logical thing to do, to hopefully make things better.
It is also called feedback.
Too bad most companies do not even read feedbacks anymore, some A.I. filters them out and auto-reply.
I have always sent positive and negative feedbacks to any company I have played games of for years.
Again, I belive that is the normal thing to do, to try and make things better, hopefully.
It is just an extra thing that I also share some of my feedback and/or opinion on sites aswell.
Every Company is greedy.
Some more, some less.
Eventually the more popular they get, the more greedy they become because most people let them get away with it.
This is why I do not recommend games most of the time to other people, because the more I help a Company, the greedier they become and the shittier the games become because of it.
The less popular they are, the more they have to “bribe” the players with Free Stuff and good quality content to encourage them to recommend the game to others.
So as players, it is actually in our best interest to keep them less popular.
(Obviously not that much that they would have to go EoS.)
So even tho I play HSR, I barely recommend it to anyone.
I feel like it’s less bribing with free stuff, and more of an alternative model from 4*s. Instead of having to design and write a million one-note characters who fade into oblivion, they can instead huck a free 5* every so often where it’s needed, and then can also design around regular players having said character.
If you’re having such a hard time playing, just stop. There’s no need to force yourself to suffer.
If popularity makes games worse, then the ideal game would be one that never grows. It’s whether players continue supporting such monetisation practices. A company becomes more aggressive when players reward that behaviour, not because people play the game.
Yes I agree.
Supporting games is not bad, as long as players do not support predatory and greedy monetisation.
Any news about the novaflares?
Lingsha is rumored to get one I think
Jiaoqiu is rumored to get one. If I’m not mistaken, Topaz too. The rest? Idk.
Haven’t seen anything new. A whole spread was implied for 4.4, obviously that didn’t happen, probably simply got pushed back, or leakers got ahead of the game.
High confidence:
Topaz
Argenti
Jiaoqiu
Sunday
Lingsha
Low confidence:
Jing Yuan
Fugue