마이데이

마이데이
마이데이명사마이데이
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 허수
전용 재료
신용 포인트308K
공포에 짓밟힌 육신15
용기에 찢긴 가슴15
분쟁의 전조65
영광의 세례를 받은 육신15
행적 재료
신용 포인트3M
보리인의 송곳니18
공포에 짓밟힌 육신41
늑대 독 송곳니69
용기에 찢긴 가슴56
달의 광기 이빨139
영광의 세례를 받은 육신58
길광편우12
운명의 발자취8
메인 스토리안개로 뒤덮인 크렘노스, 혼란과 전쟁의 성! 그 왕실에는 친족에게 칼을 겨누는 혈통이 이어지고 있으며, 그곳의 신은 재앙이라고 불린다.
불사의 마이데이모스, 무리를 떠난 사자이자 「분쟁」의 불씨를 쫓는 황금의 후예. 수많은 죽음을 견디고 피를 뒤집어쓴 채 고향으로 돌아가며, 왕을 죽여 왕이 되고, 신을 죽여 신이 되는 광기의 숙명을 홀로 짊어졌다.
정벌의 말발굽이 온 황야를 휩쓸었다 해도, 결국엔 고향의 피를 묻힐 것이다

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메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
158.0826.4211955%50%125160
20113.2651.48412955%50%125160
신용 포인트4000
공포에 짓밟힌 육신5
20+136.4962.04496955%50%125160
30165.5375.24602955%50%125160
신용 포인트8000
공포에 짓밟힌 육신10
30+188.7685.8686955%50%125160
40217.899792955%50%125160
신용 포인트16000
용기에 찢긴 가슴6
분쟁의 전조3
40+241.03109.56876955%50%125160
50270.07122.76982955%50%125160
신용 포인트40000
용기에 찢긴 가슴9
분쟁의 전조7
50+293.3133.321067955%50%125160
60322.34146.521172955%50%125160
신용 포인트80000
영광의 세례를 받은 육신6
분쟁의 전조20
60+345.58157.081257955%50%125160
70374.62170.281362955%50%125160
신용 포인트160K
영광의 세례를 받은 육신9
분쟁의 전조35
70+397.85180.841447955%50%125160
80426.89194.041552955%50%125160
레벨전용 재료
1
20
신용 포인트4000
공포에 짓밟힌 육신5
20+
40
신용 포인트16000
용기에 찢긴 가슴6
분쟁의 전조3
40+
50
신용 포인트40000
용기에 찢긴 가슴9
분쟁의 전조7
50+
60
신용 포인트80000
영광의 세례를 받은 육신6
분쟁의 전조20
60+
70
신용 포인트160K
영광의 세례를 받은 육신9
분쟁의 전조35
70+
80

전투 스킬

여정을 답파하는 맹세여정을 답파하는 맹세 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다

단일 적에게 소량의 허수 속성 피해를 가한다
레벨 10
후회 없는 수많은 죽음후회 없는 수많은 죽음 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
마이데이 현재 HP의 만큼 HP를 소모해 지정된 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다.
현재 HP가 부족하면 전투 스킬 발동 시 마이데이의 현재 HP가 1pt까지 감소한다

HP를 소모해 지정된 단일 적에게 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다
레벨 15
세상을 불태우는 왕좌세상을 불태우는 왕좌 - 필살기 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 60 / 확산 : 60
마이데이 HP 최대치의 만큼 HP를 회복하고, 특성 충전을 pt 누적한다. 지정된 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 동시에 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하며, 목표 및 인접한 목표를 도발 상태에 빠트린다, 지속 시간: 턴. 다음번 [신을 죽여 신이 된 자]는 지정된 단일 적을 우선 공격하며, 해당 효과는 가장 최근의 목표에게만 적용된다

HP를 회복하고 특성 충전을 누적한다. 지정된 단일 적에게 대량의 허수 속성 피해를 가하고, 인접한 목표에게 허수 속성 피해를 가하며, 목표 및 인접한 목표를 도발 상태에 빠트린다
레벨 15
피에는 피로피에는 피로 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
HP를 1% 잃을 때마다 충전을 1pt 누적하고, 최대 200pt까지 누적할 수 있다. 충전이 100에 도달하면 충전을 100pt 소모해 [피의 원한] 상태에 진입하며, 마이데이 HP 최대치의 만큼 HP를 회복하고 행동 게이지가 100% 증가한다. [피의 원한] 상태에서는 HP 최대치가 현재 HP 최대치의 만큼 증가하고 방어력이 0으로 유지된다. 자신의 턴이 시작되면 [왕을 죽여 왕이 된 자]가 자동으로 발동된다.
[피의 원한] 상태 동안 충전이 pt에 도달하면 마이데이가 즉시 보너스 턴을 1개 획득하며, [신을 죽여 신이 된 자]가 자동으로 발동된다.
[피의 원한] 상태 동안 마이데이가 치명적인 공격을 받을 시 전투 불능 상태에 빠지지 않는 대신 충전이 초기화되고 [피의 원한] 상태가 해제되며, 자신 HP 최대치의 만큼 HP를 회복한다

HP를 잃을 시 충전을 누적한다. 충전이 100에 도달하면 [피의 원한] 상태에 진입하며, HP가 회복되고 행동 게이지가 증가한다. [피의 원한] 상태에서는 현재 HP 최대치가 증가하고 방어력이 0으로 유지된다. 자신의 턴 시작 시 [왕을 죽여 왕이 된 자]가 자동으로 발동된다.
[피의 원한] 상태 동안 충전이 150에 도달하면 마이데이가 즉시 보너스 턴을 1개 획득하고, [신을 죽여 신이 된 자]가 자동으로 발동된다.
마이데이가 치명적인 공격을 받으면 [피의 원한] 상태가 해제된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
부러진 창의 감옥부러진 창의 감옥 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술을 사용하면 일정 구역 내의 적을 끌어당기고 초 동안 현기증 상태에 빠트린다. 현기증 상태인 적은 아군을 선공할 수 없다.
현기증 상태에 빠진 적을 선공해 전투 진입 시, 모든 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 목표를 도발 상태에 빠트린다, 지속 시간: 턴. 자신은 특성 충전을 pt 누적한다

일정 구역 내의 적을 끌어당기고 현기증 상태에 빠트린다. 현기증 상태인 적을 공격하면 전투 진입 시 모든 적에게 소량의 허수 속성 피해를 가하고, 목표를 도발 상태에 빠트린다. 자신은 특성 충전을 누적한다
레벨 1
왕을 죽여 왕이 된 자왕을 죽여 왕이 된 자 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
마이데이 현재 HP의 만큼 HP를 소모해 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다.
현재 HP가 부족하면 전투 스킬 발동 시 마이데이의 현재 HP가 1pt까지 감소한다.
해당 스킬은 자동으로 발동된다

HP를 소모해 지정된 단일 적에게 허수 속성 피해를 가하고, 인접한 목표에게 허수 속성 피해를 가한다.
해당 스킬은 자동으로 발동된다
레벨 15
신을 죽여 신이 된 자신을 죽여 신이 된 자 - 전투 스킬 | 확산
에너지 회복 : 10
약점 격파 : 단일 공격 : 90 / 확산 : 60
충전을 pt 소모해 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다.
해당 스킬은 자동으로 발동된다. 이 스킬을 발동하는 동안 충전이 누적되지 않는다

충전을 소모하고, 지정된 단일 적에게 대량의 허수 속성 피해를 가하며, 인접한 목표에게 대량의 허수 속성 피해를 가한다.
해당 스킬은 자동으로 발동된다
레벨 15

행적

물과 흙물과 흙
캐릭터를 회 승급해야 합니다 2
[피의 원한] 상태에서 마이데이가 치명적인 공격을 받을 시 [피의 원한] 상태가 해제되지 않는다. 해당 효과는 단일 전투 중 3회 발동할 수 있다
신용 포인트5000
보리인의 송곳니3
길광편우1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트5000
보리인의 송곳니3
공포에 짓밟힌 육신6
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
늑대 독 송곳니3
용기에 찢긴 가슴3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
늑대 독 송곳니3
용기에 찢긴 가슴3
<unbreak>30</unbreak>인 참주30인 참주
캐릭터를 회 승급해야 합니다 4
[피의 원한] 상태에서 마이데이가 제어류 디버프 상태에 면역된다
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
길광편우1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
늑대 독 송곳니5
용기에 찢긴 가슴4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
달의 광기 이빨3
영광의 세례를 받은 육신3
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
달의 광기 이빨3
영광의 세례를 받은 육신3
혈조의 의복혈조의 의복
캐릭터를 회 승급해야 합니다 6
전투 시작 시 마이데이의 HP 최대치가 4000pt보다 높으면 100pt 초과할 때마다 자신의 치명타 확률이 1.2% 증가하고, 마이데이가 적으로부터 받은 피해로 인한 충전 비율이 2.5% 증가하며, 치유를 받을 시의 회복량이 0.75% 증가한다. 초과한 HP는 최대 4000pt까지 계산된다
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
길광편우1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
달의 광기 이빨8
영광의 세례를 받은 육신8
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트160K
달의 광기 이빨8
영광의 세례를 받은 육신8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
달의 광기 이빨8
영광의 세례를 받은 육신8

성혼

한풍이 조각한 불굴의 의지한풍이 조각한 불굴의 의지한풍이 조각한 불굴의 의지
[신을 죽여 신이 된 자]가 주목표에게 가하는 피해 배율이 30% 증가하고, 모든 적에게 주목표 피해 배율만큼 허수 속성 피해를 가하는 것으로 변경된다
유해의 울부짖음을 목격한 분쟁유해의 울부짖음을 목격한 분쟁유해의 울부짖음을 목격한 분쟁
[피의 원한] 상태 동안, 마이데이가 가하는 피해는 적의 방어력을 15% 무시하며, 치유를 받으면 치유량의 40%가 충전으로 전환된다. 누적 전환되는 충전은 40pt를 초과하지 않는다. 임의 유닛 행동 후 누적 가능한 충전이 초기화된다
불변의 연회를 비추는 영광불변의 연회를 비추는 영광불변의 연회를 비추는 영광
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
침묵하는 사자를 깨우는 호각침묵하는 사자를 깨우는 호각침묵하는 사자를 깨우는 호각
[피의 원한] 상태 동안 치명타 피해가 30% 증가하며, 적의 공격을 받으면 자신의 HP 최대치의 10%만큼 HP를 회복한다
육체의 화염을 조각하는 병기육체의 화염을 조각하는 병기육체의 화염을 조각하는 병기
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
침적된 혈산을 오르는 과거침적된 혈산을 오르는 과거침적된 혈산을 오르는 과거
전투 진입 시 즉시 [피의 원한] 상태에 진입하고, [신을 죽여 신이 된 자]에 필요한 충전치가 100pt로 감소한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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144 responses to “마이데이”

  1. Oh would you look at that.. hungryverse creating a problem and selling the solution with eidolon. Not sure why there are still people defending the biggest flaw this b*#@& have and not want the best for him.

      
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  2. Now I get all the simps that pull for characters even if they’re mid. idc about the damage, I just want Mydei to blow my back out so badly. on his throne preferably

      
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  3. Dunno if this was asked or not but:

    Vendetta gives him 50% of Max HP as bonus HP. Does this HP increase count towards his crit rate trace?

    I’m asking because I’m tired of chasing HP subs and I’m already using HP boots xD

      
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    • No, the hp consumption of Jingliu is not that worth over running a support to amplify Mydei’s mediocre damage.

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  4. Hello, I was bored so i did the calculations for ideal Midey build, or at least a consistent one.
    The build has Sunday S1 (it is kinda mandatory, otherwise sizeable dmg decrease), Longevous and the new planar, Bone Collection’s Serene Demesne relics sets, plus his own signature LC S1 to reach his stats, i have variantion for The free LC Ninja Record: Sound Hunt S5 is also considered.

    At lvl 80 with his sig lighcone at lvl80 too, he has 2938hp as a base.
    Adding percentages from:
    sigLC (18)
    passive traces (18),
    relic set (24)
    main stat from body, feet, and rope (3*43.2 = 129,6)
    We get a total of a grand 189,6% bonus HP increase, which would get us to base * (100+bonushp%) = 2938*(289,6%)=8508,44hp!!!
    This means that we can run the bonus dmg orb no problem!
    But lets see how better are alternatives

    Lets assume you only aim for speed and crit dmg substats from here. And yes, no crit rate, because:
    When running with sunday (almost mandatory) h gets 20% crit rate
    He has 5% base plus 48% from talent at 8kHP
    From Longevous he gets another 16%
    In total he has

    On average, you get 4 aimed rolls per piece (including base roll of substat existing), meaning 24 rolls across all relics, all HP% or CritDMG%
    How do we distribute these rolls?
    Since he has no speed, lets give 14 of the rolls to speed. An average speed substat has 2,5SPD, so thatd add up to 27SPD, nice!
    Is it realistic? Kinda, we have 6 relics, so thatd mean 2,3 rolls for each piece. Remember having the substat alone (while not increasing by upgrades) is counted as 1 roll in the calculations!
    That´d leave us with 10 rolls for CritDMG%, an average roll has 5,8CritDMG%, so this would give us 58CritDMG%
    Add in sunday with his relics and burst, thats on average 75CritDMG% from ult and 36critDMG% from sundays relics, PLUS 25CritDMG% from mideys planar set and 37,3CritDMG% from traces, that adds another 174.3CritDMG%

    So with these stats in mind, our midey would have:
    8508HP
    89%CritRATE
    281%CritDMG
    173,88% Imaginary bonus (orb plus sundayS1 is 38,88+30+45, signature adds even more, another 60%)
    127SPD (substats 27, traces 5, base 95)

    But now the difficult part, could we raplace HP%Body/HP%Feet for CritDMG% body/SPD feet? or maybe even the orb so we can have body and feet not hp?
    First, we must know that we still need at least 8k HP, If we take our 8508 and decrease it by base*(43,2) we get 8508-(2938*0,432)=7238,8HP
    So we will have to conpensate in substats, how much though?
    We are missing 761,2HP, we get the HP% neded by some fancy formula and get 25,9HP%.
    Average subtat roll has 3,9HP%, so 25,9/3,9=6,64, AKA we need 7 HP% rolls, or do we?
    My tired self forgot that the head piece adds 708HP atop all the bonuses, so in reality youd just need 2 HP% rolls to reach the 8000HP treshold. So that makes things easier for sure.

    But now a harder question, CritDMG% body or Speed feet? Or both and ditch the orb (if you have sundayS1)
    Extra value is measurd by amount if difference. We will use our previous stats as base.
    How much extra value would removal of 38,88Imaginary dmg% bring?
    Our base is 173,88% and without orb its 135%, meaning rougly 22% overall dmg downfall. If youre running the free LC Ninja Record: Sound Hunt S5, the decrease raises to 33% overall dmg decrease, yikes. but it compensates a liitle with extra hp and critdmg%

    How much extra value would 64.8CritDMG% bring?
    with the base 281%, another 64,8% would bring approximately 21% overall dmg bonus. Sounds good right? But remember, some supports can do this themselves too, if not better (bronya/sparkle/RemembranceMC can work somewhat), but that depends on your team build. If youre running the free LC Ninja Record: Sound Hunt S5, the increase drops to 15%

    How much extra value would 25SPD bring?
    Speed works different, and were using sunday.
    Speed work on tresholds, and assuming we get our SPD subtats, wed be at 147SPD
    The 146 spd treshold means 2 turns in the 1st, 3rd, and 5th cycle (3 bonus turns within 5 cycles).
    Without it, on 125SPD, you only get one bonus cycle in 5 cycles.
    Furthermore, if your sunday has 146 speed in battle, The speed feet gain SO MUCH VALUE as you hit WAYYY more often.
    But theres this part of mideys kit that advances his action after filling up his talent meter, another unique thing to him, so assuming you get this action advance every turn, the speed feet loose value as the action advance does it for you instead. So its a real puzzle only The Herta can solve i guess.

    So overall? Imaginary orb and Crit dmg body, all else HP%, with (at least reccomended):
    2 HP% substat rolls MANDATORY on S1. The free LC Ninja Record: Sound Hunt S5 covers this completely, no need for substat rolls. However i dont advise to having too much HP. Why?
    More HP means bigger dmg yes, but also bigger blood pool for his talent. This means he will have to take more dmg to trigger his talent, which can sometimes be a problem. Having less HP means hitting the max blood pool sooner, aka more consistent action advance, but with HP and DMG inflation in bosses, it might not matter since the HP will be neccesary just to live. But hitting the max blood pool means he will have more often action advance, ultimate skill, plus maybe even higher chances of survival, since he will advance his action before taking too much dmg (between 12k and 15k is a 5,4k dmg gap to trigger the talent, which is quite a lot and you might not hit it between turns to get emergency heals from huohuo or luocha when midey takes turn)
    10 CritDmg% substats rolls (most value out of the three and again, simply havinf the substat on relic at lvl0 is already 1 to the count)
    10 SPD substats rolls. The speed may vary since I cant calculate how much he needs to be consistent with his talent 50% action advance, but some speed never hurts.

    CritRATE%, effectRES, effectHitRate%, ATK%, ER%, DEF% are are useless since he doesnt utilise them or has them basically maxed already, so dont focus on those.

    Keep in mind we have Sunday S1, Longevous and the new planar, Bone Collection’s Serene Demesne relics sets, plus his own signature LC S1 to reach his stats

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  5. Tbh I like his character and design, and he seems to be outputting some decent numbers and the unique death defying mechanic is interesting. Plus I am mostly getting him so that Blade’s LC has some actual use instead of collecting dust on Blade.

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