
![]() | Istilah | Jingliu |
Faksi | Xianzhou "Luofu" | |
Kelangkaan | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Tipe Pertempuran | ![]() | |
Bahasa Mandarin | 杜冥鸦 | |
Bahasa Inggris | AmaLee | |
Bahasa Korea | 박이서 | |
Bahasa Jepang | 桑島法子 | |
Material Khusus | ![]() ![]() ![]() ![]() ![]() | |
Material Trace | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Cerita | Sang Juara Pedang Luofu yang terdahulu dan pencipta dari reputasi Cloud Knight yang tak terkalahkan. Kini namanya telah dihapus dari catatan sejarah, dan menjadi pengkhianat Xianzhou yang berjalan di sepanjang garis tipis di antara kewarasan dan kegilaan Mara. |
Daftar Isi |
Stats |
Skill |
Trace |
Eidolon |
Light Cone |
Tas |
Gallery |
Volume Suara |
Cerita |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Material Khusus |
1 | 92.4 | 66 | 195 | 96 | 5% | 50% | 125 | 140 | |
20 | 180.18 | 128.7 | 381 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() |
20+ | 217.14 | 155.1 | 459 | 96 | 5% | 50% | 125 | 140 | |
30 | 263.34 | 188.1 | 557 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() |
30+ | 300.3 | 214.5 | 635 | 96 | 5% | 50% | 125 | 140 | |
40 | 346.5 | 247.5 | 733 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() ![]() |
40+ | 383.46 | 273.9 | 811 | 96 | 5% | 50% | 125 | 140 | |
50 | 429.66 | 306.9 | 908 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() ![]() |
50+ | 466.62 | 333.3 | 987 | 96 | 5% | 50% | 125 | 140 | |
60 | 512.82 | 366.3 | 1084 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() ![]() |
60+ | 549.78 | 392.7 | 1162 | 96 | 5% | 50% | 125 | 140 | |
70 | 595.98 | 425.7 | 1260 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() ![]() |
70+ | 632.94 | 452.1 | 1338 | 96 | 5% | 50% | 125 | 140 | |
80 | 679.14 | 485.1 | 1436 | 96 | 5% | 50% | 125 | 140 |
Skill
![]() | Lucent Moonglow - Basic ATK | Single Target |
Pemulihan Energy : 20 | |
Weakness Break : Single Target : 30 | |
Mengakibatkan Ice DMG sebesar Mengakibatkan Ice DMG dalam jumlah kecil pada 1 musuh yang ditargetkan. | |
Level | |
![]() | Transcendent Flash - Skill | Single Target |
Pemulihan Energy : 20 | |
Weakness Break : Single Target : 60 | |
Mengakibatkan Ice DMG sebesar Mengakibatkan Ice DMG pada 1 musuh yang ditarget dan memperoleh 1 lapis "Syzygy". | |
Level | |
![]() | Florephemeral Dreamflux - Ultimate | Blast |
Pemulihan Energy : 5 | |
Weakness Break : Single Target : 60 / Blast : 60 | |
Mengakibatkan Ice DMG sebesar Mengakibatkan Ice DMG dalam jumlah besar pada 1 musuh yang ditarget dan mengakibatkan Ice DMG pada musuh di sekitar target, serta memperoleh 1 lapis "Syzygy". | |
Level | |
![]() | Crescent Transmigration - Talent | Enhance |
Pemulihan Energy : 0 | |
Weakness Break : 0 | |
Saat Jingliu memiliki Saat memiliki | |
Level | |
![]() | Attack |
Pemulihan Energy : 0 | |
Weakness Break : Single Target : 30 | |
Setelah menyerang musuh dan memasuki pertempuran, mengurangi Toughness target musuh sesuai dengan tipe Toughness-nya. | |
![]() | Shine of Truth - Technique | Impair |
Pemulihan Energy : 0 | |
Weakness Break : 0 | |
Setelah menggunakan Technique, karakter akan menciptakan dimensi khusus di sekelilingnya selama Menciptakan dimensi khusus di sekelilingnya. Musuh yang berada dalam dimensi khusus akan memasuki status Frozen. Setelah memasuki pertempuran dengan musuh dalam dimensi khusus, akan memulihkan Energy diri sendiri, memperoleh 1 lapis Syzygy, dan berpeluang besar membuat target musuh memasuki status Frozen. | |
![]() | Moon On Glacial River - Skill | Blast |
Pemulihan Energy : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Mengakibatkan Ice DMG sebesar Mengakibatkan Ice DMG pada 1 musuh yang ditargetkan, dan Ice DMG pada musuh di sekitar target, serta mengonsumsi 1 lapis "Syzygy". | |
Level | |
Trace
![]() | Deathrealm |
Memerlukan karakter ascension 2 | |
Saat berstatus "Spectral Transmigration", Effect RES meningkat | ![]() ![]() ![]() |
![]() | Peningkatan SPD (SPD) |
Memerlukan karakter ascension 2 | |
SPD + | ![]() ![]() ![]() |
![]() | Peningkatan CRIT DMG (CRIT DMG) |
Memerlukan karakter ascension 3 | |
CRIT DMG + | ![]() ![]() ![]() |
![]() | Peningkatan HP (HP) |
Memerlukan karakter ascension 3 | |
Max HP + | ![]() ![]() ![]() |
![]() | Sword Champion |
Memerlukan karakter ascension 4 | |
Setelah melancarkan "Transcendent Flash", aksi karakter ini yang berikutnya akan didahulukan sebesar | ![]() ![]() ![]() ![]() |
![]() | Peningkatan CRIT DMG (CRIT DMG) |
Memerlukan karakter ascension 4 | |
CRIT DMG + | ![]() ![]() ![]() |
![]() | Peningkatan SPD (SPD) |
Memerlukan karakter ascension 5 | |
SPD + | ![]() ![]() ![]() |
![]() | Peningkatan CRIT DMG (CRIT DMG) |
Memerlukan karakter ascension 5 | |
CRIT DMG + | ![]() ![]() ![]() |
![]() | Frost Wraith |
Memerlukan karakter ascension 6 | |
Saat berstatus "Spectral Transmigration", DMG yang diakibatkan Ultimate meningkat | ![]() ![]() ![]() ![]() |
![]() | Peningkatan HP (HP) |
Memerlukan karakter ascension 6 | |
Max HP + | ![]() ![]() ![]() |
![]() | Peningkatan SPD (SPD) |
Memerlukan karakter Lv. 75 | |
SPD + | ![]() ![]() ![]() |
![]() | Peningkatan CRIT DMG (CRIT DMG) |
Memerlukan karakter Lv. 80 | |
CRIT DMG + | ![]() ![]() ![]() |
![]() | Peningkatan CRIT DMG (CRIT DMG) |
CRIT DMG + | ![]() ![]() |
Eidolon
![]() | Moon Crashes Tianguan Gate | ![]() |
Saat melancarkan Ultimate atau Enhanced Skill, CRIT DMG Jingliu meningkat |
![]() | Crescent Shadows Qixing Dipper | ![]() |
Setelah melancarkan Ultimate, DMG dari Enhanced Skill yang dilancarkan berikutnya meningkat |
![]() | Halfmoon Gapes Mercurial Haze | ![]() |
Level Ultimate +2, maksimum Lv. |
![]() | Lunarlance Shines Skyward Dome | ![]() |
Saat berstatus "Spectral Transmigration", ATK yang diperoleh dari mengonsumsi HP rekan tim akan meningkat lagi. Peningkatannya sebesar |
![]() | Night Shades Astral Radiance | ![]() |
Level Skill +2, maksimum Lv. |
![]() | Eclipse Hollows Corporeal Husk | ![]() |
Saat Jingliu memasuki status "Spectral Transmigration", batas maksimal lapisan "Syzygy" meningkat 1 lapis, serta memperoleh |
Light Cone
Istilah | Kelangkaan | Path | ATK | DEF | HP | Skill | Material Khusus | |
![]() | Collapsing Sky | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | Meningkatkan | ![]() ![]() |
![]() | Shattered Home | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | Meningkatkan | ![]() ![]() |
![]() | Mutual Demise | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | Saat HP pengguna saat ini kurang dari | ![]() ![]() |
![]() | The Moles Welcome You | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | Melancarkan Basic Attack, Skill, atau Ultimate pada target musuh masing-masing akan memberikan maksimal 1 lapis "Mischievous" pada pengguna. Setiap lapis akan meningkatkan | ![]() ![]() |
![]() | A Secret Vow | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | Meningkatkan | ![]() ![]() |
![]() | Under the Blue Sky | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Meningkatkan | ![]() ![]() |
![]() | Woof! Walk Time! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Meningkatkan ATK pengguna sebesar | ![]() ![]() |
![]() | Nowhere to Run | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | Meningkatkan | ![]() ![]() |
![]() | Something Irreplaceable | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | Meningkatkan | ![]() ![]() |
![]() | The Unreachable Side | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | Meningkatkan | ![]() ![]() |
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Title | Bahasa Teks |
298 responses to “Jingliu”
Given countless relic sets have been release since she was originally release. Which sets are the best for her? Ice set or something else?
Think the ice set is still her overall most universe and useful set currently. Going with idea it has similar stats as your other pieces.
if u got a debuffer like pela the 2 piece pioneer seems pretty relevant, so that + 2 piece ice probably
So think her or Fu Xuan will have a rerun in 2.1?
Some seem to think her and Fu Xuan will be 2.2 rather than 2.1
No one can make a guarantee for that to happen nor for that not to happen.
Yep. it a waiting game. On the bright side. Longer they take to come back. easier it gets to stock up on rolls for them.
I think Jingliu and Blade have the best DPS design so far:
Jingliu is a godly DPS at the cost of slowly eating away your team’s HP
Blade puts out less DPS but compensates by being near unkillable
Also I’m heavily biased because they both don’t use much SP (0.4 per turn for JL and 0.25 per turn for Blade.) which broadens their team options a lot
https://www.bilibili.com/video/BV1sj41187sh/
I don’t like Seele because her kit is way too easy to powercreep
Blade and Jingliu have more unique kits rather than just “big damage”
Uhhh… I can agree with Baldie, but Jing Liu literally just deals a lot of damage, the hp drain is VERY negligible when she 2 shots every boss in existence while having AoE.
Also Seele is actually pretty hard to powercreep in her role because of her Buff prolonging capability which no other character currently has. Also extra turns give her extra energy, hence the video above.
Despite written simple Selee is flexible and has many depth in real play. Every option has its meaning and her playstyle isn’t limited to a given formula. A sharp mind forged in battle that finds the optimal choice according to circumstances delves her full strength. When piloted unthinkfully she’s nowhere comparable to some other limited DPS but she is still greater than Yanqing and she can still earn 36 stars from MoC for you with no issue.
Blade and JL can do only one thing each action. The former being the enhanced normal and the latter being the skill. They don’t make much difference when piloted manually or automatically, unless when paired with Bronya, who brings up the level of depth for the whole team.
When it comes to powercreepability, every character is very well vulnerable, as every real number is powercreept by it plus 1, meaning there is no theoretical upper limit in how severly the powercreep can occur. A character that seems immortal or timeless can be instantly powercrept if Neuvillette is released just after them and a character that seems very easy to powercreep can be surprisingly long-living if Hoyo just don’t release a character that do so. I would rather suggest everyone not to think about powercreepability at all as doing so only makes them anxious for no purpose.
Yeah that seems like a good way to think about things. Try not to worry about it to much. Given we did have that one person in the Sparkle comments. Freak out, over something that didn’t seem to be in line with reality. With many going, yeah these characters can still get the job done.
For yeah, the only time power creep would become a issue. is if, you are force to roll for the newest character, otherwise. Your screwed. in terms of being able to complete/enjoy the content. Which seems like it wouldn’t be the best business plan for them. To just make a character totally worthless. if they want people to spend on rerun banners for older characters.
“blade is nearly unkillable”
You’re funny. When I played him with Bailu and Natasha, he died in almost every serious fight. Even Lynx wasn’t always able to keep his HP on a descent level. He was SO painful to play on release if you skipped Luocha (previous banner) for him being f2p.
Did you go to every page or something and search for something to argue about? That post is from over 6 months ago xD
I think so and also it seems pointless to talk about at release. Given everyone who has Blade. Most likely has him very well gear up. More so than someone that just slap random relics on him they happen to have laying around or making due with whatever rng gives them, after being screwed over a dozen times.
The original post was one of my worst takes, Jingliu became boring fast for me (Firefly does the same gimmick in a far more interesting way), Seele is much more interesting too
But I still stand on the part that Blade is near unkillable, his DMG isn’t especially impressive but he is the comfiest DPS I’ve played, and funnily enough I played him day 1 with Bailu after skipping Luocha, he rarely died, with Lynx he died even less, with Huohuo he never died at all
At S0 he can easily top 6k HP and with S1 (which I got in 1.6) mine has nearly 8,000, his defense isn’t high but nor are most of the DPSes’
I gotta know. Is a 37.8 crit rate to 160.4 crit damage ratio good? Also how much attack do I want for jingliu? (I also have about 121 speed for her, should I aim for more? I will be using bronya with messenger traversing hackerspace and broken keel, so speedy and tanky bronya).
38+50=88. a bit too much. Look for more CD. As for speed, aim 134 (if you can). As for ATK – it’s important to have high base ATK, so no 4* cons, use either Aeon or signature. With sig you’ll have 1261 base + 352 from hands + 2270 in buffed state = ~3883 АТК. Well more ATK = more DMG, so you can pick rope with ATK, but in that case you’ll need team with energy regen. Jingliu with ERR rope will lose some DMG, but she’ll be self-sufficient and able to ult every time she enters buffed state.
I gotchu I gotchu. I will try losing a little crit rate for some speed and crit damage. Right now I am at 130 speed, so almost there. I see I see, for the time being I have all my relics as five stars except for my rope. The relics are all fully leveled up too. Although I am not sure what you mean by no 4* cons, do you mean lightcones? Yeah I will be using Aeon (when I get it), for now clara’s lc will have to do.
I did get lucky and got clara and then jingliu right after, so I am pretty low on wishes which means I ain’t pulling for her weapon unfortunately (even though the attack and it’s benefit would be great). Ohh I see I see, I thought an attack rope was better hmmm. I haven’t used her much yet so I will see if I will have problems with energy, but I have heard something about how err rope is just not needed for her, like it’s a lose as you said. (I might be wrong).
ERR not needed, it’s true. She builds 5 energy from ult +30*3 from Enhanced Skills + 20*2 from regular skills =135 energy per rotation. 5 energy from being hit once or killing one thing per rotation is very doable when she has Destruction’s native taunt boost and hits as hard as she does.
Crit rate can be as close to 50 as you can get without going over, no need to lower it. Maintain the 2:1 ratio of crit dmg:crit rate and you’re ideal, but shifting slightly either way isn’t actually a significant DPS loss. Guaranteed crits inside Enhanced state are definitely a worthy goal.
Jing Liu > Dan Heng Trash 3 SP Eater IL
Delusion Convince yourself!