![椒丘](/img/character/jiaoqiu-character_action_side_icon_100.webp?x79573)
![]() | Istilah | 椒丘 |
Kelangkaan | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Tipe Serangan | ![]() | |
Material Ascension | ![]() ![]() ![]() ![]() ![]() | |
Material Trace | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Alur Cerita | 仙舟「曜青」的狐人医士、策士,常以笑脸迎人,实际颇有心计。 出身于丹鼎司名家,曾一度心死避世,不再行医,后为医治「天击将军」飞霄再度出山。 精于医食同源的丹方研究,尤其是能带给人痛感的辣味食物,发明了名为「九宫格」的鼎镬药式。 |
Daftar Isi |
Stats |
Skill |
Trace |
Eidolon |
Light Cone |
Tas |
Gallery |
Suara |
Alur Cerita |
Stats
Lv. | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Material Ascension |
1 | 81.84 | 69.3 | 185 | 98 | 5% | 50% | 100 | 100 | |
20 | 159.59 | 135.13 | 360 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() |
20+ | 192.32 | 162.85 | 434 | 98 | 5% | 50% | 100 | 100 | |
30 | 233.24 | 197.5 | 527 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() |
30+ | 265.98 | 225.22 | 601 | 98 | 5% | 50% | 100 | 100 | |
40 | 306.9 | 259.88 | 693 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
40+ | 339.64 | 287.6 | 767 | 98 | 5% | 50% | 100 | 100 | |
50 | 380.56 | 322.25 | 859 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
50+ | 413.29 | 349.97 | 933 | 98 | 5% | 50% | 100 | 100 | |
60 | 454.21 | 384.62 | 1026 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
60+ | 486.95 | 412.34 | 1100 | 98 | 5% | 50% | 100 | 100 | |
70 | 527.87 | 446.99 | 1192 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
70+ | 560.6 | 474.7 | 1266 | 98 | 5% | 50% | 100 | 100 | |
80 | 601.52 | 509.36 | 1358 | 98 | 5% | 50% | 100 | 100 |
Skill
![]() | 仁火攻心 - Basic ATK | Single Target |
Pemulihan Energy : 20 | |
Weakness Break : Single Target : 30 | |
对指定敌方单体造成等同于椒丘 对敌方单体造成少量火属性伤害。 | |
Lv. | |
![]() | 燔燎急袭 - Skill | Blast |
Pemulihan Energy : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
对指定敌方单体造成等同于椒丘 对敌方单体造成火属性伤害,对相邻目标造成少量火属性伤害。 | |
Lv. | |
![]() | 鼎阵妙法,奇正相生 - Ultimate | AoE |
Pemulihan Energy : 5 | |
Weakness Break : AoE : 60 | |
将敌方目标具有的【烬煨】层数统一设置为场上【烬煨】层数的最高值,随后开启结界并对敌方全体造成等同于椒丘 处于结界中时,敌方目标受到的终结技伤害提高 结界持续 将敌方目标具有的【烬煨】层数统一设置为场上【烬煨】层数的最高值,随后开启结界并对敌方全体造成火属性伤害。处于结界中时,敌方目标受到的终结技伤害提高,且行动时有概率被施加1层【烬煨】。 | |
Lv. | |
![]() | 四示八权,纤滋精味 - Talent | Impair |
Pemulihan Energy : 10 | |
Weakness Break : 0 | |
椒丘使用普攻、战技、终结技击中敌人时,有 攻击后有大概率对目标施加1层【烬煨】。 | |
Lv. | |
![]() | 攻击 |
Pemulihan Energy : 0 | |
Weakness Break : Single Target : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 旺火却乱 - Technique | Impair |
Pemulihan Energy : 0 | |
Weakness Break : 0 | |
使用秘技后,制造1片持续 制造特殊领域。与领域内敌人进入战斗后,对敌方全体造成少量火属性伤害并大概率施加1层【烬煨】。 | |
Trace
![]() | 爟火 |
Memerlukan karakter ascension 2 | |
结界存在时,敌方目标效果命中降低 | ![]() ![]() ![]() |
![]() | 伤害强化•火 (Fire DMG Meningkat) |
Memerlukan karakter ascension 2 | |
Fire DMG + | ![]() ![]() ![]() |
![]() | 效果命中强化 (Effect Hit Rate) |
Memerlukan karakter ascension 3 | |
Effect Hit Rate + | ![]() ![]() ![]() |
![]() | 速度强化 (SPD) |
Memerlukan karakter ascension 3 | |
SPD + | ![]() ![]() ![]() |
![]() | 举炊 |
Memerlukan karakter ascension 4 | |
椒丘效果命中大于 | ![]() ![]() ![]() ![]() |
![]() | 效果命中强化 (Effect Hit Rate) |
Memerlukan karakter ascension 4 | |
Effect Hit Rate + | ![]() ![]() ![]() |
![]() | 伤害强化•火 (Fire DMG Meningkat) |
Memerlukan karakter ascension 5 | |
Fire DMG + | ![]() ![]() ![]() |
![]() | 效果命中强化 (Effect Hit Rate) |
Memerlukan karakter ascension 5 | |
Effect Hit Rate + | ![]() ![]() ![]() |
![]() | 炙香 |
Memerlukan karakter ascension 6 | |
结界存在时,敌方目标进入战斗时,会被施加【烬煨】,层数与结界展开期间【烬煨】层数最高者相同,最低为 | ![]() ![]() ![]() ![]() |
![]() | 速度强化 (SPD) |
Memerlukan karakter ascension 6 | |
SPD + | ![]() ![]() ![]() |
![]() | 伤害强化•火 (Fire DMG Meningkat) |
Memerlukan karakter Lv. 75 | |
Fire DMG + | ![]() ![]() ![]() |
![]() | 效果命中强化 (Effect Hit Rate) |
Effect Hit Rate + | ![]() ![]() |
![]() | 效果命中强化 (Effect Hit Rate) |
Memerlukan karakter Lv. 80 | |
Effect Hit Rate + | ![]() ![]() ![]() |
Eidolon
![]() | 五味五走,生熟有定 | ![]() |
我方目标攻击处于【烬煨】状态的敌方目标时,造成的伤害提高 |
![]() | 爽口作疾,厚味措毒 | ![]() |
【烬煨】状态可被视作灼烧状态,【烬煨】状态下的敌方目标在每回合开始时受到等同于椒丘 |
![]() | 和合之妙,敌不及拒 | ![]() |
战技等级+2,最多不超过 |
![]() | 藏腑和平,血气资荣 | ![]() |
结界存在时,敌方目标的攻击力降低 |
![]() | 明争天地,暗斗变击 | ![]() |
终结技等级+2,最多不超过 |
![]() | 九沸九变,火为之纪 | ![]() |
敌方目标被消灭时,其持有的【烬煨】会叠加给场上存活的【烬煨】层数最低的敌人。【烬煨】的层数上限提升至 |
Light Cone
Istilah | Kelangkaan | Path | ATK | DEF | HP | Skill | Material Ascension | |
![]() | Void | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | Saat pertempuran dimulai, meningkatkan | ![]() ![]() |
![]() | Loop | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | Meningkatkan | ![]() ![]() |
![]() | Hidden Shadow | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | Setelah melancarkan Skill, Basic Attack berikutnya akan mengakibatkan DMG tambahan sebesar | ![]() ![]() |
![]() | Good Night and Sleep Well | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Setiap 1 efek Debuff yang dimiliki target musuh akan meningkatkan | ![]() ![]() |
![]() | Eyes of the Prey | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Meningkatkan | ![]() ![]() |
![]() | Resolution Shines As Pearls of Sweat | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Saat pengguna menyerang target musuh, jika target tidak dalam status "Ensnarement", maka pengguna memiliki | ![]() ![]() |
![]() | Fermata | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Meningkatkan Break Effect pengguna sebesar | ![]() ![]() |
![]() | We Will Meet Again | 4![]() ![]() ![]() ![]() | nihility-class![]() | 529.2 | 330.75 | 846.72 | Setelah pengguna melancarkan Basic Attack atau Skill, mengakibatkan DMG tambahan secara acak pada 1 musuh yang terserang sebesar | ![]() ![]() |
![]() | Before the Tutorial Mission Starts | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Meningkatkan | ![]() ![]() |
![]() | In the Name of the World | 5![]() ![]() ![]() ![]() ![]() | nihility-class![]() | 582.12 | 463.05 | 1058.4 | Meningkatkan | ![]() ![]() |
Per Page |
|
Gallery
Idle #1
Idle #2
Overworld
Combat
Suara
Bahasa
Title | loc_sound |
Alur Cerita
Title | Bahasa Teks |
187 responses to “”
After V3, unless surprising change, we have his almost final version.
They nerfed his vulnerability, removed his EHR debuff, and slashed his multipliers. On the other hand he has a 15 energy on battle start and now applies DoT.
He’s now a jack of no trade and a master of nothing. No way he has a place in a DoT team as he can’t compete with Black Swan or Kafka or Ruan Mei, and no way he can compete with Pela as a debuffer (40% def shred). The only pull value he has left is for Acheron to gain stacks, which will be useful in contents where enemies have a lot of turns, i.e. SU at high level and PF. So if you have Acheron E0 and no SW, nor DoT team, there is value in pulling for him, otherwise, you should skip.
LOL 😄 Instead of increasing Jiaoqiu’s 40% Debuff to 60% like it should be on a limited Legendary, they Nerfed it to 35%
Well that helps me a lot actually, I get to choose another limited Legendary to get! 🙂
(We shall see V4 and V5 to be sure what is the final version in the end.)
I was thinking about Black Swan anyways, but maybe I will wait with DoT units untill HoYo gives us a Nihility or Harmony that makes all DoTs applied by the whole Team be able to Crit.
After V3 I think Hoyo wants me to die, personally.
Best place to get your salt
v2.4 changes
Skill
– DMG on main target reduced: 180% -> 150%
Ultimate
– AoE DMG reduced: 200% -> 100%
Talent
– Leftover Energy regeneration value removed (it wasn’t working during this beta anyway)
– Vulnerability nerfed: The first stack starts at 15% Vuln and subsequent stacks add 5% (rather than 15% + 5%*stack)
Here’s the exact wording now: “with 1 stack increasing the initial DMG enemies receive by 15%, and each subsequent stack increasing DMG by 5%.”
– Ashen Roast is now also a 180% DMG Fire DoT
Trace 1
– Changed: +15 Energy at the start of battle
E2
– Now adds 300% to the DoT multiplier for Ashen Roast (and so, 480% DoT)
– – –
Trace 3
– minor rewording
E6
– text clean-up of unnecessary quotation marks
oh, they added the DoT in his base kit. They reduce the dmg. maybe cos some are thinking making him critdps which is weird if ever. reducing his debuffing seems fine with how hard acheron already hits with existing debuffers, especially with those with e2 acheron that uses her alongside sparkle.
a good balancing maybe? though i want to see someone use kafka, black swan, acheron and jiaoqiu. all exclusive nihility team. hahahaha
Might as well drop the Sig LC change here too
– Initial application of Unarmored state is unchanged
– Now properly states Unarmored can’t be applied during Cornered state
– There is now a requirement of being “under the DoT state the wearer inflicted” but that wording doesn’t specify that only the DoT can proc Cornered state. Thoughts?
– Cornered state “FURTHER increases…” the effect. This means S1 is now worth 24% Vuln, whereas previously it is 18%.
I believe that final change helps support my understanding that JQ’s Talent Vulnerability got nerfed. His Talent lost 5% but the LC gained 6% at S1 to make up for the difference (and this is not the first time something like this happened).
Nah, the light cone used to be 10% + 18%, and it is now 10% + 14%, meaning even the light cone was nerfed.
When does v3 changes hit?
More or less 24 hours from now. Not sure what exact time they typically come out, but it should be morning CN time.