翡翠
翡翠Name翡翠
SeltenheitRaritystrRaritystrRaritystrRaritystrRaritystr
PfadClass Die Gelehrsamkeit
KampftypenClass Quanten
Aufstiegsmaterialien
Credit308K
Komponente der Traumkollektion15
Traumflussventil15
Traumflammenwerfer65
Traummaschine15
Spurenmaterial
Credit3M
18
Komponente der Traumkollektion41
69
Traumflussventil56
139
Traummaschine58
Verlorenes Echo des gemeinsamen Wunsches12
Spuren des Schicksals8
Handlung星际和平公司「战略投资部」的高级干部,「石心十人」之一,基石为「典贷翡翠」。
冷艳优雅的放贷人,善于洞悉人心,有着名为「慈玉典押」的个人爱好。
愿意为获取高价值的事物耐心等待,也擅长从看似一无所有的客户身上榨取价值。

Inhaltsverzeichnis
Attribute
Fertigkeit
Spuren
Eidola
Lichtkegel
Inventar
Gallery
Stimme
Handlung

Attribute

StufeANGVTDLPGESKRIT-RateKRIT-SCHVerspottenEnergieAufstiegsmaterialien
189.7669.31481035%50%75140
20175.03135.132881035%50%75140
Credit4000
Komponente der Traumkollektion5
20+210.94162.853471035%50%75140
30255.82197.54211035%50%75140
Credit8000
Komponente der Traumkollektion10
30+291.72225.224801035%50%75140
40336.6259.885541035%50%75140
Credit16000
Traumflussventil6
Traumflammenwerfer3
40+372.5287.66141035%50%75140
50417.38322.256871035%50%75140
Credit40000
Traumflussventil9
Traumflammenwerfer7
50+453.29349.977471035%50%75140
60498.17384.628211035%50%75140
Credit80000
Traummaschine6
Traumflammenwerfer20
60+534.07412.348801035%50%75140
70578.95446.999541035%50%75140
Credit160K
Traummaschine9
Traumflammenwerfer35
70+614.86474.710131035%50%75140
80659.74509.3610871035%50%75140
StufeAufstiegsmaterialien
1
20
Credit4000
Komponente der Traumkollektion5
20+
40
Credit16000
Traumflussventil6
Traumflammenwerfer3
40+
50
Credit40000
Traumflussventil9
Traumflammenwerfer7
50+
60
Credit80000
Traummaschine6
Traumflammenwerfer20
60+
70
Credit160K
Traummaschine9
Traumflammenwerfer35
70+
80

Fertigkeit

挞楚抽薪挞楚抽薪 - Standardangriff | Ausdehnung
Energie-Wiederherstellung : 20
Schwächebruch : Einzelangriff : 30 / Ausdehnung : 15
对指定敌方单体造成等同于翡翠攻击力的量子属性伤害,同时对其相邻目标造成等同于翡翠攻击力的量子属性伤害。

对敌方单体造成量子属性伤害,对相邻目标造成少量量子属性伤害。
Stufe 9
恣肆吞併的担保恣肆吞併的担保 - Fertigkeit | Verstärkung
Energie-Wiederherstellung : 30
Schwächebruch : 0
指定我方单体成为【收债人】,使其速度提高点,持续回合。
【收债人】施放攻击后,对每个击中的敌方目标造成1次等同于翡翠攻击力的量子属性附加伤害,并消耗【收债人】生命上限的生命值,若当前生命值不足,当前生命值降至1点。
若翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。
当场上存在【收债人】时,翡翠无法施放战技,翡翠每回合开始时【收债人】状态持续回合数减1。

使我方单体成为【收债人】,使其速度提高。【收债人】施放攻击后,对每个击中的敌方目标造成少量量子属性附加伤害并消耗自身生命值。翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。
Stufe 15
堕此欲渊,立此狱契堕此欲渊,立此狱契 - Ultimate | Flächenangriff
Energie-Wiederherstellung : 5
Schwächebruch : Flächenangriff : 60
对敌方全体造成等同于翡翠攻击力的量子属性伤害。同时使翡翠天赋的追加攻击获得强化,追加攻击造成的伤害倍率提高。强化效果可生效次。

对敌方全体造成量子属性伤害,使自身获得追加攻击伤害倍率提高。
Stufe 15
剔烁之牙剔烁之牙 - Talent | Talent
Energie-Wiederherstellung : 10
Schwächebruch : Flächenangriff : 30
翡翠或成为【收债人】的目标施放攻击后,每击中1名敌方目标均可获得1点充能。当充能到达点后,消耗点充能,发动1次追加攻击,对敌方全体目标造成等同于翡翠攻击力的量子属性伤害,本次追加攻击无法获得充能。
翡翠发动天赋的追加攻击时立即获得层【当品】,每层【当品】使暴击伤害提高,最多叠加层。

翡翠或成为【收债人】的目标施放攻击后,每击中1个敌方目标均可获得1点充能。当充能到达#3[i]点后,消耗#3[i]点充能,发动1次追加攻击,对敌方全体造成量子属性伤害。
翡翠发动追加攻击时获得【当品】,使暴击伤害提高,最多叠加#2[i]层。
Stufe 15
攻击攻击
Energie-Wiederherstellung : 0
Schwächebruch : Einzelangriff : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
Stufe 1
猎手的视界猎手的视界 - Technik
Energie-Wiederherstellung : 0
Schwächebruch : 0
使用秘技后使一定区域内的敌人陷入秒【盲从】。【盲从】状态下敌人不会主动攻击我方目标。主动攻击陷入【盲从】的敌人进入战斗时,使所有处于【盲从】状态的敌人同时进入战斗。进入战斗后对敌方全体造成等同于翡翠攻击力的量子属性伤害,立即获得层【当品】。

使一定区域内敌人陷入【盲从】状态。攻击陷入【盲从】状态敌人,使所有处于【盲从】状态的敌人同时进入战斗,进入战斗后对敌方全体造成少量量子属性伤害,立即获得#3[i]层【当品】。
Stufe 1

Spuren

逆回购逆回购
Figurenaufstieg benötigt 2
在敌方目标进入战斗时,翡翠获得1层【当品】。处于【收债人】状态的角色回合开始时,额外获得3层【当品】。
Credit5000
3
Verlorenes Echo des gemeinsamen Wunsches1
攻击强化攻击强化 (ANG)
Figurenaufstieg benötigt 2
Erhöht ANG um 4%.
Credit5000
3
Komponente der Traumkollektion6
伤害强化•量子伤害强化•量子 (Quanten-SCH-Erhöhung)
Figurenaufstieg benötigt 3
Erhöht Quanten-SCH um 3.2%.
Credit10000
3
Traumflussventil3
效果抵抗强化效果抵抗强化 (Effekt-WDS)
Figurenaufstieg benötigt 3
Erhöht Effekt-WDS um 4%.
Credit10000
3
Traumflussventil3
折牙票折牙票
Figurenaufstieg benötigt 4
战斗开始时,翡翠的行动提前50%
Credit20000
5
Spuren des Schicksals1
Verlorenes Echo des gemeinsamen Wunsches1
伤害强化•量子伤害强化•量子 (Quanten-SCH-Erhöhung)
Figurenaufstieg benötigt 4
Erhöht Quanten-SCH um 4.8%.
Credit20000
5
Traumflussventil4
攻击强化攻击强化 (ANG)
Figurenaufstieg benötigt 5
Erhöht ANG um 6%.
Credit45000
3
Traummaschine3
伤害强化•量子伤害强化•量子 (Quanten-SCH-Erhöhung)
Figurenaufstieg benötigt 5
Erhöht Quanten-SCH um 4.8%.
Credit45000
3
Traummaschine3
绝当品绝当品
Figurenaufstieg benötigt 6
天赋中每层【当品】额外使翡翠的攻击力提高0.5%
Credit160K
8
Spuren des Schicksals1
Verlorenes Echo des gemeinsamen Wunsches1
效果抵抗强化效果抵抗强化 (Effekt-WDS)
Figurenaufstieg benötigt 6
Erhöht Effekt-WDS um 6%.
Credit160K
8
Traummaschine8
攻击强化攻击强化 (ANG)
Figurenstufe benötigt 75
Erhöht ANG um 8%.
Credit160K
8
Traummaschine8
伤害强化•量子伤害强化•量子 (Quanten-SCH-Erhöhung)
Figurenstufe benötigt 80
Erhöht Quanten-SCH um 6.4%.
Credit160K
8
Traummaschine8

Eidola

无私?亦可交割无私?亦可交割无私?亦可交割
翡翠天赋的追加攻击伤害提高20%,翡翠每次获得充能时,额外获得1点充能。
道德?谨此核押道德?谨此核押道德?谨此核押
【当品】叠加至15层时,翡翠暴击率提高18%
坦率?只待典当坦率?只待典当坦率?只待典当
战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
真诚?唯凭认沽真诚?唯凭认沽真诚?唯凭认沽
施放终结技时,使翡翠造成的伤害无视敌方目标12%的防御力,持续3回合。
希冀?已然绝卖希冀?已然绝卖希冀?已然绝卖
终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
公平?仍须保荐公平?仍须保荐公平?仍须保荐
场上有【收债人】状态的角色时,翡翠量子属性抗性穿透提高20%,同时翡翠获得【收债人】状态。

Lichtkegel

NameSeltenheitPfadANGVTDLPFertigkeitAufstiegsmaterialien
Datenbank
Datenbank3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Erhöht den verursachten SCH des Trägers durch Ultimate um 28%.
Schlüssel der Weisheit
Zuckender Kern
Generalschlüssel
Generalschlüssel3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Stellt nach dem Einsatz der Fertigkeit zusätzlich 8 Pkt. Energie wieder her. Dieser Effekt kann nur 1-mal pro Runde ausgelöst werden.
Schlüssel der Weisheit
Zuckender Kern
Weisheit
Weisheit3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Erhöht beim Einsatz des Ultimates den ANG des Trägers für 2 Rd. um 24%.
Schlüssel der Weisheit
Wille des Eroberers
Die Geburt des Selbst
Die Geburt des Selbst4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56Erhöht den verursachten SCH durch Folgeangriff des Trägers um 24%. Liegt der LP-Prozentsatz des Ziels aktuell bei 50% oder niedriger, wird der SCH durch Folgeangriff zusätzlich um 24% erhöht.
Schlüssel der Weisheit
Uraltes Triebwerk
Die Welt in Aufruhr versetzen
Die Welt in Aufruhr versetzen4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Stellt beim Kampfeintritt sofort 20 Pkt. Energie des Trägers wieder her und erhöht den durch Ultimate verursachten SCH um 32%.
Schlüssel der Weisheit
Uraltes Triebwerk
Die Rast der Genies
Die Rast der Genies4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Erhöht den ANG des Trägers um 16%. Besiegt der Träger einen Gegner, wird sein KRIT-SCH für 3 Rd. um 24% erhöht.
Schlüssel der Weisheit
Unsterblicher glorreicher Zweig
Die Ernsthaftigkeit des Frühstücks
Die Ernsthaftigkeit des Frühstücks4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Erhöht den SCH des Trägers um 12%. Für jeden besiegten Gegner wird der ANG des Trägers um 4% erhöht. Dieser Effekt ist bis zu 3-mal stapelbar.
Schlüssel der Weisheit
Zuckender Kern
Heute ist wieder ein friedlicher Tag
Heute ist wieder ein friedlicher Tag4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72Erhöht den verursachten SCH des Trägers nach Kampfeintritt basierend auf seiner max. Energie. Sein SCH wird für jede Energie um 0.2% erhöht. Dabei zählen bis zu 160 Pkt. Energie.
Schlüssel der Weisheit
Unsterblicher glorreicher Zweig
Nacht auf der Milchstraße
Nacht auf der Milchstraße5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24Erhöht für jeden Gegner auf dem Feld den ANG des Trägers jeweils um 9%. Dieser Effekt ist bis zu 5-mal stapelbar. Wenn die Schwäche eines Gegners gebrochen wird, wird der durch den Träger verursachte SCH für 1 Rd. um 30% erhöht.
Schlüssel der Weisheit
Zuckender Kern
Vor der Dämmerung
Vor der Dämmerung5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4Erhöht den KRIT-SCH des Trägers um 36%. Erhöht den durch Fertigkeit und Ultimate verursachten SCH um 18%. Nach dem Einsatz der Fertigkeit oder des Ultimates erhält der Träger Somnus Corpus. Beim Auslösen eines Folgeangriffs wird Somnus Corpus verbraucht und der vom Folgeangriff verursachte SCH wird um 48% erhöht.
Schlüssel der Weisheit
Unsterblicher glorreicher Zweig
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184 responses to “”

  1. 1. Jade’s additional damage only happens once for each enemy that was attacked by the ally. Multi-hitting attacks do not cause the additional damage to happen more than once each attack each enemy.

    2. Jade’s additional damage is resolved based on Jade’s attack, damage amp, crit rate, and crit damage, and if the damage happens to be the killing blow, Jade regenerates energy from the kill, not the ally unit.

    That’s said, Herta is your go for the teammate. Other candidates stack much slower for Jade in comparason.

      
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    • Jade would be good in PF but Herta is already good in PF, so you may want a limited 5-star Erudition to be able to carry on the other side rather than sticking with Herta.

      Jade’s kit isn’t made for MoC or AS, obviously.

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    • Hmm, how interesting about the info 2.

      If my theory is correct, Jade’s additional damage is a damage which source is Jade herself other than the buffed ally, since it considers Jade’s ATK. Then it is obviously that the damage would get buffed by Jade’s stats (crit, amp, etc…). However, this is quite different with Tingyun. Tingyun’s additional damage is calculated by buffed ally’s ATK, and it has been proved that the damage comes from the buffed ally and get buffed from their stat.

      All these lead to the the energy regenerates after killing blow you mentioned. Which means Seele’s Resurgence won’t get triggered if the enemy was killed by the additional damage.
      (Not mean to make a party with Seele and Jade, but to find out how the damage system works so we can evaluate character based on the text better.)

      The same thing may happened on Robin too since her kit writes “Robin deals Additional Physics Damage … of her ATK”.

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  2. The more I look into Jade the more unfortunate she is…

    So far it’s incredibly likely her talent doesn’t overstack. So if you have 7/8 points and then use an AOE ultimate, though luck.

    The speed not being applied immediately, at the start of turn means a LOT of the 30 speed value is wasted. You cannot just ignore speed on your main DPS

    The HP drain is quite significant actually. It makes shielders unviable, and any hopes for a 0 cycle impossible, because you’ll just #ill yourself lmfao. (I’m not kidding, calculate your favourite DPS, I got 90% max health damage as the 0 cycle finnished xD)

    You cannot switch the debt collector, nor use your skill again if by chance you need a drop more of energy to ult. The contract is binding

    Jade is an erudition unit, which wants multiple enemies on the field in order to ramp up… but by virtue of having some of having high aoe, you can kill said enemies before you properly ramp up…

      
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    • I don’t understand the speed part. Do you mean that even though she’ll always apply it immediately as the battle starts you still won’t get the benefit of say getting your DPS another breakpoint until like a turn later or something?

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      • The advance means that, while she acts very quickly at the start of the fight, it isn’t immediate. Think of it like running a race, even if you end up at the same speed afterward Jade’s buff, you spent time walking instead of running at the start. This means that you’re not going to make it as far by the end of the race, and that means you would have to try harder to hit the same speed breakpoint as before.

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  3. disappointed there’s no stack overflow. Makes for a smoother experience, at the risk of feedback loops.

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  4. Based herta buffer. Kinda surprised they didn’t make her completely irrelevant by now.

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      • From what I understand, it’s one stack for enemies hit, not how many times they are hit. So I think it’s capped at 5 (maximum number of enemies at a time).

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        • Sorry, I should’ve been more clear.
          I was referring to the charges for her talent’s follow-up, it costs 8 for one activation but there is no mention of maximum charge she can carry.
          In an event where you drop 5 enemies HP below 50%, Herta will spin 5 times, each time hitting 5 targets what will happen then?

          I was hoping that it might result in 25 charges for Jade. But maybe the game counts all of Herta spins as one action resulting in 5 charges.
          Hopefully someone try that soon.

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  5. Anyone know if the hp consumption from debt collector will count for blades stacks?

      
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    • Planner set? Yep

      Cavern Relics ehh. It depends. For Pure Fiction that’s most likely the case. But I wouldn’t discard the Genius set. Especially if going for her Signature Lightcone, the Def Shred is insane, one of the best stats in the game.

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      • It depends tbh.

        Relics:
        The Genius Set is most likely the best option with or without her signature Lightcone. Although on E1 or E6 the new Wind-Soaring Set will more likely be better due to the amount of FuAs you can easily trigger.

        Ornaments:
        If you run her with her signature Lightcone then Izumo (if paired with another Erudition DPS) or Salsotto are going to most likely be the best options due to making it insanely easy to get atleast a decent Crit Ratio while maintaining a CDMG Body.
        The new Duran Set is only really good if you pair her with other FuA units OR in longer fought battles (e.g. PF or SU Bosses) due to the slow stack build-up.

        From the current stand point I definitely intend to E6S1 her and because I don’t own specific FuA units I will most likely not pair her with one, that way the new Ornament Set will be quite useless for me but at least the new Relic Set insanely useful.

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  6. Wow. This is worthless!
    This character is made for pure fiction and she’s completely useless in any other mode.

      
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      • Every Limited Erudition so far has extra multipliers or something to deal with bosses and elite enemies. Argenti’s Enhanced ultimate is more of a Hunt attack. Jingyuan’s Lightning lord is a Blast Type attack.

        We’re still in the first phase of beta, but I’d hope they make either her ultimate have a main target which takes extra damage or the enhanced Follow Ups could get extra def pen against bosses and elites type enemies.

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        • Looks like she’s gonna be the Ratio of PF (great in 1 mode and worthless in the other)
          …But with AS coming out Ratio will be good in 2 modes so…

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          • Hoyo can force any unit good in PF or MoC by just giving them the right buffs. For example Ratio and Topass both slap in the current PF because of how often they can proc the accumulated AoE with their FuAs.

            Hoyo could just make a MoC or an AS with a buff that makes all “overkill” AoE damage to be applied to the main target instead, and suddenly Erudition gained immense value for that specific MoC or AS. We’ve already had several MoCs with those random trotter spawn that when killed deal damage to other enemies, which benefits Erudition characters the most.

      • At least I expected limited 5* character won’t become a literal zero if amount of targets is less than four. JY and Argenti can do some comparable single target damage.
        Also I’m really sad they gave her such beautiful animations and sexy appearance (But I expect her to be a literal bitch, cause she’s a pawnbroker and surely won’t be a good person.)

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