Izumo Gensei and Takama Divine Realm

Izumo Gensei and Takama Divine Realm
Izumo Gensei and Takama Divine RealmConceptsIzumo Gensei and Takama Divine Realm
Planar Sphere
Izumo's Magatsu no Morokami
Izumo's Magatsu no Morokami
Link Rope
Izumo's Blades of Origin and End
Izumo's Blades of Origin and End
Set Effect2-Pc: Increases the wearer's ATK by 12%. When entering battle, if at least one teammate follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

Table of Contents
Planar Sphere
Link Rope
Story
Gallery

Planar Sphere

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class Physical DMG Boost
7.71%
Class Fire DMG Boost
7.71%
Class Ice DMG Boost
7.71%
Class Lightning DMG Boost
7.71%
Class Wind DMG Boost
7.71%
Class Quantum DMG Boost
7.71%
Class Imaginary DMG Boost
7.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class Physical DMG Boost
15.49%
Class Fire DMG Boost
15.49%
Class Ice DMG Boost
15.49%
Class Lightning DMG Boost
15.49%
Class Wind DMG Boost
15.49%
Class Quantum DMG Boost
15.49%
Class Imaginary DMG Boost
15.49%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class Physical DMG Boost
25.88%
Class Fire DMG Boost
25.88%
Class Ice DMG Boost
25.88%
Class Lightning DMG Boost
25.88%
Class Wind DMG Boost
25.88%
Class Quantum DMG Boost
25.88%
Class Imaginary DMG Boost
25.88%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class Physical DMG Boost
38.88%
Class Fire DMG Boost
38.88%
Class Ice DMG Boost
38.88%
Class Lightning DMG Boost
38.88%
Class Wind DMG Boost
38.88%
Class Quantum DMG Boost
38.88%
Class Imaginary DMG Boost
38.88%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Link Rope

⭐⭐

+6
Base Stats
Class Break Effect
12.86%
Class Energy Regeneration Rate
3.86%
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class Break Effect
25.82%
Class Energy Regeneration Rate
7.75%
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class Break Effect
43.13%
Class Energy Regeneration Rate
12.94%
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class Break Effect
64.8%
Class Energy Regeneration Rate
19.44%
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Planar Sphere

The dual planets were intertwined in each other's tragic destiny, dancing an eternal rondo around a pitch-black great sun.

In the beginning, one of the planets gave rise to humans. Those who looked down named the land below "Izumo." Those who looked up named the world above "Takamagahara." One day uninscribed in the annals, the Yaoyorozu no Kami descended from Takamagahara. These demonic beasts named Kami overturned the skies, burned the rivers and oceans, and shattered the land — People realized in horror that it was not an invasion for rulership, dominance, or plunder. The evil Kami came only to kill.

As the planet stood on the brink of death, Izumo embarked on a Kami-slaying journey, exhausting the might of the entire country to slay the calamity named "Sovereign of Revelation" and forging the very first Edict Edge using its bestial body. Giving the Kami a taste of their own medicine, the wielder of these swords can recite the mantra contained within the blade to master the divine power of Takamagahara, and use it to combat the evil Kami and save the masses. From then on, Izumo started its long and arduous crusade, exchanging inordinate lives lost for the fall of one Kami after another, shattering countless mortal blades to forge the twelve Sentinels.

In the merciless fight for survival, Izumo used the might of the Edict Edges to light up their uncivilized world of darkness in less than ten Amber Eras, building cities of dazzling neon lights. That distant Takama Divine Realm, once so far away, became so close within their reach — Yet history suddenly stopped there. The existence of the two planets instantly evaporated, disappearing into nothingness.

Nowadays, the past of the border planet Izumo can only be gleaned from the scattered whispers in the universe. Academics hold various views regarding its disappearance, but none can solve the mystery. Izumo's history should have been a long flowing river, but it was severed in one cut, and all its past and future voided on emptiness' other shore. Did it never exist, and was it no more than a fabricated story? Did its histories never occur, and it ran aground on the beach of reverse causation? Was it yet another appalling experiment by Dr. Primitive, or was it a sign of the Voracity returning from the end of the Cosmos?

Only that pitch-black great sun knows the answer, yet THEY remain silent, never speaking.

Because everything that had happened will one day regress to the end, and everything that had ended is guaranteed to happen again. The universe undergoes an eternal recurrence under THEIR shadow, and Izumo is nothing more than the footnote for an ellipsis.

Link Rope

The dual planets were intertwined in each other's tragic destiny, and a dead song was scattered amongst the Cave Where Light Hid.

The song had no beginning and no end, had no sound and no echo, came from no singer, and was heard by none. It thus uttered:

Takamagahara endless like Izumo, for it was a paradise perfect in its place.
Yet the sky turned dark and the great sun pulled the tides, and the Kami left numerous trails as if migrating.
The Yaoyorozu no Magakami manifested and slaughtered without mercy, yet little did they expect their peerless authority to be stolen and taken.
Izumo broke seventy-thousand-and-thirty-three warrior's blades, forging the majestic Sentinels twelve in number.

The first was "Truth," forged with the slain Sovereign of Revelation. It allowed mortals to comprehend all laws and order, to dissect all things and to recreate miracles.
The second was "Sky," forged with the slain Eternal Zenith. It could turn the sky into walls and fortresses and pose obstacles for the Magatsu no Morokami's steps.
The third was "Howl," forged with the slain Almighty Thunder. It could summon lightning to tear the sky, and the soaring meteors and thunder to serve divine justice.
The fourth was "Mist," forged with the slain Everbreath. It could make winds break and shear the land, for gales to rage forever unceasing.
The fifth was "Frost," forged with the slain Heaven's Winter Cloak. It could freeze and still the very order of time, to create boundless frozen wastes and stretch one moment into eternity.
The sixth was "Fate," forged with the slain Spurned Sister of Mortality. It could make flowers bloom and cover barren graves, for life and death to dance in a cycle and dissipate.
The seventh was "Flare," forged with the slain Flamebringer. It could summon fires to burn down the very world, to torch the skies and to char the earth.
The eighth was "Thought," forged with the slain Wisdom Supreme. It could discern the past and future with the water mirror, to tell truth from lies over years beyond reckoning.
The ninth was "Root," forged with the slain Father of Lands. It could command islands to float into the heavens, for mountains and valleys to burst before armies.
The tenth was "Form," forged with the slain Nether Lord. It could make the masses join in unity, for endless forms to ebb and flow as one.
The eleventh was "Bind," forged with the slain Omen Ward. It drove misfortune into a binding cage, for evil and demons to instantly vanish.
The twelfth was "Maw," forged with the slain Woes Eighty. It could corrode and age the very mortal world and make equal Kami and Oni, leaving an entity's four souls to be sundered in twain.

Then the underworld was cleared out, the wars called to a halt, and the twelve blades broken and locked.
In the emptiness the dead souls grew restless, and under the black sun two blades were forged as Bearers of the world's destiny.
One was named "Origin" and the other named "End," for all begun with humanity and shall end with Oni-kind.
The sounds of lamentation ceased, and the dead flowers rose and fell. The losers returned to the void, and the winners... became null.

The hobbling monk sang the song without a tune, for those who hold the power of Kami are walking backwards, towards divinity.
Witnessed by the great sun, the land once named Izumo became completely devoid... of humans, Oni, and Kami.

18 responses to “Izumo Gensei and Takama Divine Realm”

    • It seems to be Acheron’s homeland. They tried to save themselves by the power of Nihility path but they extinted anyway, leaving Acheron behind as a space wanderer.

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  1. Himeko + Herta, Topaz + Ratio, and Acheron. Even if it isn’t as optimal, this helps you focus on one world for your dpses, especially considering the other practically pure fiction planar in the same world as well. Overall it’s a nice but niche buff to these characters .

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  2. This is for units that are oversaturated in DMG%. It’s the perfect set for Acheron and will be her best, she wants crit and attack way more than DMG%. Might be BiS for other units in the future, but idk who or if it’s BiS for any other current units. It’s also just pretty good as a generalist set, not like it’s bad on other units. It’s nice to be rid of the attack type specific buffs and just give more crit and attack for a more universal set. I am all for universal sets, I hate farming more niche ones.

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  3. really? only 12%? 4% extra? Rutilant and salsotto only 8% but it has better effects.
    This should be buffed to idk.. maybe 15%? because 12%atk is extremely underwhelming

      
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      • Either Salsotto or Rutilant still works for her just fine tbh. Technically she has more Ult damage overall (even in terms of main target damage) but her Skill isn’t incredibly far behind.

        I feel like their thought process behind this set is that Acheron has high Dmg% (traces, A6, sig LC/GNSW, Debuff set’s 2pc) so a combination of Atk%+Crit is usable on her and other similar high Dmg% DPSes. Even in my calcs I actually made Acheron go Atk% Orb, and this set still provides a miniscule improvement over Salsotto. Emphasis on miniscule though.

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        • I don’t think its too bad, With this set, a crit rate chest piece and Pioneer of Dead waters you’d already be at 57.4 Crit Rate. For me at least getting crit rate is harder than crit dmg.

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    • Copied from my reply to the thread: “This is for units that are oversaturated in DMG%. It’s the perfect set for Acheron and will be her best, she wants crit and attack way more than DMG%. Might be BiS for other units in the future, but idk who or if it’s BiS for any other current units. It’s also just pretty good as a generalist set, not like it’s bad on other units. It’s nice to be rid of the attack type specific buffs and just give more crit and attack for a more universal set. I am all for universal sets, I hate farming more niche ones. “

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      • I don’t think it’s that good generally for now. It’s arguably better than Glamoth on Herta and Himeko in their combined team, but otherwise… Hard to tell. Jingliu doesn’t want it, Blade certainly doesn’t want it, Topaz still prefers Salsotto I think, Ratio has plenty of crit, though also plenty of dmg%, so that’s an option. Acheron’s BIS, yes, no arguments.

        Too situational to be a generalist set. You can’t run it without the condition, Glamoth or even SSS would be better generally. And there are not many characters that work with someone of their path and want atk and crit rate, but not dmg%. Ratio with Topaz – sure, maybe, but what if you don’t want to run them together this time? Do you swap back to another set? Is it really worth the effort and energy then?

        Hopefully it’s decent on Firefly. It is really most likely made for the future characters (Boothill? Screwllum?), but for now it feels really clunky to use properly. I personally think Sigonia is the more desirable one for now.

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