| Victory In a Blink | 4 | remembrance-class | 476.28 | 396.9 | 846.72 | Meningkatkan 12% CRIT DMG pengguna. Saat Memosprite pengguna melancarkan kemampuan pada rekan tim, DMG yang diakibatkan seluruh rekan tim akan meningkat 8%, berlangsung selama 3 giliran. | |
| Shadowburn | 3 | remembrance-class | 317.52 | 264.6 | 846.72 | Saat pengguna memanggil Memosprite untuk pertama kalinya, akan memulihkan 1 Poin Skill dan memulihkan 12 Energy. | |
| Reminiscence | 3 | remembrance-class | 423.36 | 264.6 | 635.04 | Saat giliran Memosprite pengguna dimulai, akan membuat pengguna dan Memosprite-nya masing-masing memperoleh 1 lapis "Commemoration". Setiap lapisnya meningkatkan 8% DMG yang diakibatkan, dapat ditumpuk hingga 4 lapis. Saat Memosprite pengguna menghilang, "Commemoration" milik pengguna dan Memosprite-nya akan dihapus. | |
| Geniuses' Greetings | 4 | remembrance-class | 476.28 | 330.75 | 952.56 | Meningkatkan 16% ATK pengguna. Setelah pengguna melancarkan Ultimate, Basic Attack DMG yang diakibatkan pengguna dan Memosprite miliknya meningkat 20%, berlangsung selama 3 giliran. | |
| Sweat Now, Cry Less | 4 | remembrance-class | 529.2 | 198.45 | 1058.4 | Meningkatkan 12% CRIT Rate pengguna. Saat Memosprite pengguna berada di medan pertempuran, DMG yang diakibatkan pengguna dan Memosprite-nya meningkat 24%. | |
| Time Woven Into Gold | 5 | remembrance-class | 635.04 | 396.9 | 1058.4 | Meningkatkan SPD Dasar pengguna sebesar 12. Setiap kali setelah pengguna atau Memosprite pengguna melancarkan serangan, pengguna akan memperoleh 1 lapis "Brocade". Setiap lapis "Brocade" meningkatkan 9% CRIT DMG pengguna dan Memosprite pengguna, efek ini dapat ditumpuk hingga 6 lapis. Saat lapisan "Brocade" mencapai batas maksimum, setiap lapis "Brocade" akan meningkatkan Basic Attack DMG yang diakibatkan sebesar 9%. | |
| Memory's Curtain Never Falls | 5 | remembrance-class | 529.2 | 396.9 | 1058.4 | Meningkatkan 6% SPD pengguna. Setelah pengguna melancarkan Skill, akan meningkatkan 8% DMG yang diakibatkan seluruh rekan tim selama 3 giliran. | |
| 愿虹光永驻天空 | 5 | remembrance-class | 476.28 | 529.2 | 1164.24 | 使装备者的速度提高18%。装备者施放普攻、战技和终结技时消耗我方全体等同于当前生命值1%的生命值并使装备者的忆灵下一次攻击后额外对攻击目标造成1次等同于250%生命值消耗总量的附加伤害,随后清空生命值消耗总量。装备者的忆灵施放忆灵技时,使敌方全体受到的伤害提高18%,持续2回合。 | |
| Make Farewells More Beautiful | 5 | remembrance-class | 529.2 | 396.9 | 1270.08 | Meningkatkan 30% Max HP pengguna. Saat pengguna atau Memosprite pengguna kehilangan HP pada gilirannya sendiri, pengguna akan memperoleh "Death Flower". "Death Flower" dapat membuat pengguna dan Memosprite pengguna mengabaikan 30% DEF target saat mengakibatkan DMG, berlangsung selama 2 giliran. Saat Memosprite pengguna menghilang, aksi pengguna akan didahulukan 12%. Efek ini maksimal dapat dipicu 1 kali, dan jumlah pemicuan akan direset setiap kali pengguna melancarkan Ultimate. | |
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34 responses to “”
I can’t stop laughing at this character.
Want to make her worth any pull? Grab that LC because that’s literally her actual kit that she is meant to have. We selling actual character kits in LCs now. Remember the days when LCs were some extra stat type of bullshit? Me neither at this point.
Relic set is way too good and any healer (even Luocha) could use it more than well? Shit! That will make Hyacine look even more like 4*. No! A bloody 3*! Lock it to Hyacine only by saying that 4-pc can only be activated if user has memosprite. That way she can have “value” over the others and we can scam the usual gamble addict idiots into pulling this trash unit.
Also, no cleanse in 2025? GG! We going backwards here!
Oh, but she gives effect RES like Aventurine… Yup, and that’s TRASH! Unless your DPS is Mydei and Mydei only, then it’s time to gamble if if your unit will resist some CC. There is a reason why I stopped using Aventurine on any floor and stage that had units that could CC you like no tomorrow and the biggest reason was that this thing right here was too unreliable as many times I would watch my main dps get CC’d because they failed the 50/50 gamble on his CC prevention and now I needed to wait for CC to go away on its own because Aventurine could do nothing about it. Enjoy this experience, but with this chick now.
Can’t wait for 2026 in which base kit of some unit has nothing in it, while everything is completely locked into their LC and E’s. We going there! If she goes live in this state, expect this type of crap more and more!
People cried about Castorice’s mid global passive that is only a clutch if your teams are ass, but this thing right here is by far worse and more predatory as everything about Hyacine’s kit is beyond insulting. You may as well tattoo big “BRAINDEAD” sign on your forehead if you are willing to get this chick, give money for her, or even defend anything about her, if she stays in this state by the time she goes live.
Literally best healer in the game by like 300% and will push all others down to tier 1 or lower but ok sure whatever you say.
You don’t even know her kit yet you yapping. She literally does have an AoE cleanse on both her skill and ult and no she does not give anyone effect res other than herself.
no cleanse? maybe try reading first before typing with your bird brain
This bum is still here bitchin? Just off yourself already.
Can Hyacine get an award for the LEAST f2p friendly character ever? or is there a worse example I’m not aware of?
yes, it also came out last year called acheron
Boothill was the first
I’m going to guess it’s not realistic to aim for more than the minimum bonus from the A6 passive. Unless I’m missing something, a god rolled E6 S5 Hyacine doesn’t even hit 400 speed alone, the average player will probably struggle enough just to hit the 200 mark. Hopefully they add a speed bonus somewhere in her base kit.
Have you looked into how much the new relic sets will matter? One of em gives you an additional 12% speed.
Doesn’t matter. We already 12% speed from Messenger+Sacerdos.
Spreadsheeting her stats using relics I already own, at E0 and S5 Herta shop LC, the healing numbers I’m getting out of her kit are like half of Bailu’s, and that comparison feels very fair considering the “heal on taking damage” effect of Ica and Bailu’s Invigoration, and half a Bailu feels really bad…
Because you’re likely misreading it. To simplify, any time your characters are missing hp, Ica will heal them for a small amount at the beginning and end of *every* turn so it’s a constant flow of sustain rather than a burst of healing at a specific time like Bailu.
The way it’s worded made it sound to me like Ica would only trigger on the next turn after the ally was hit, sort of like Bailu’s Invigoration buff, but if it just keeps healing as long as you aren’t max HP that definitely changes things
Don’t spread misinformation