| Sieg im Handumdrehen | 4 | remembrance-class | 476.28 | 396.9 | 846.72 | Erhöht den KRIT-SCH des Trägers um 12%. Wenn der Memogeist des Trägers eine Fähigkeit auf Verbündete anwendet, wird der verursachte SCH aller Verbündeten für 3 Rd. um 8% erhöht. | |
| Brennender Schatten | 3 | remembrance-class | 317.52 | 264.6 | 846.72 | Stellt 1 Fertigkeitspunkt und 12 Pkt. der Energie des Trägers wieder her, wenn er zum ersten Mal einen Memogeist beschwört. | |
| Rückblick | 3 | remembrance-class | 423.36 | 264.6 | 635.04 | Zu Beginn der Runde des Memogeists erhalten der Träger und der Memogeist jeweils eine Stapelung „Nachtrauern“. Jede Stapelung erhöht den verursachten SCH um 8%. Dieser Effekt ist bis zu 4-fach stapelbar. Wenn der Memogeist verschwindet, wird Nachtrauern vom Träger und vom Memogeist entfernt. | |
| Der Gruß der Genies | 4 | remembrance-class | 476.28 | 330.75 | 952.56 | Erhöht den ANG des Trägers um 16%. Nachdem er seinen Ultimate eingesetzt hat, wird der verursachte Standardangriff-SCH des Trägers und des Memogeists für 3 Rd. um 20% erhöht. | |
| Mehr Schwitzen, weniger Weinen | 4 | remembrance-class | 529.2 | 198.45 | 1058.4 | Erhöht die KRIT-Rate des Trägers um 12%. Wenn der Memogeist des Trägers auf dem Kampffeld ist, wird der von ihm und dem Memogeist verursachte SCH um 24% erhöht. | |
| In Gold gewebte Zeit | 5 | remembrance-class | 635.04 | 396.9 | 1058.4 | Erhöht die Basis-GES des Trägers um 12. Nach einem Angriff durch den Träger oder seinen Memogeist erhält der Träger 1 Stapelung „Brokat“. Jede Stapelung von Brokat erhöht den KRIT-SCH des Trägers und seines Memogeistes um 9%, bis zu 6 Stapelungen. Wenn die max. Stapelzahl erreicht wird, erhöht jede Stapelung von Brokat den verursachten Standardangriff-SCH zusätzlich um 9%. | |
| Der Vorhang der Erinnerung fällt nie | 5 | remembrance-class | 529.2 | 396.9 | 1058.4 | Erhöht die GES des Trägers um 6%. Nach dem Einsatz der Fertigkeit des Trägers wird der verursachte SCH aller Verbündeten für 3 Rd. um 8% erhöht. | |
| 愿虹光永驻天空 | 5 | remembrance-class | 476.28 | 529.2 | 1164.24 | 使装备者的速度提高18%。装备者施放普攻、战技和终结技时消耗我方全体等同于当前生命值1%的生命值并使装备者的忆灵下一次攻击后额外对攻击目标造成1次等同于250%生命值消耗总量的附加伤害,随后清空生命值消耗总量。装备者的忆灵施放忆灵技时,使敌方全体受到的伤害提高18%,持续2回合。 | |
| Ein noch schönerer Abschied | 5 | remembrance-class | 529.2 | 396.9 | 1270.08 | Erhöht die max. LP des Trägers um 30%. Wenn der Träger oder sein Memogeist während der eigenen Runde LP verlieren, erhält der Träger „Blüte der Unterwelt“, mit der der Träger und sein Memogeist beim Verursachen von SCH für 2 Rd. 30% der VTD des Ziels ignorieren. Wenn der Memogeist des Trägers verschwindet, wird die Aktion des Trägers um 12% vorgezogen. Dieser Effekt kann nur 1-mal ausgelöst werden. Die Auslösungsanzahl wird jedes Mal zurückgesetzt, wenn der Träger seinen Ultimate einsetzt. | |
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28 responses to “”
I can’t stop laughing at this character.
Want to make her worth any pull? Grab that LC because that’s literally her actual kit that she is meant to have. We selling actual character kits in LCs now. Remember the days when LCs were some extra stat type of bullshit? Me neither at this point.
Relic set is way too good and any healer (even Luocha) could use it more than well? Shit! That will make Hyacine look even more like 4*. No! A bloody 3*! Lock it to Hyacine only by saying that 4-pc can only be activated if user has memosprite. That way she can have “value” over the others and we can scam the usual gamble addict idiots into pulling this trash unit.
Also, no cleanse in 2025? GG! We going backwards here!
Oh, but she gives effect RES like Aventurine… Yup, and that’s TRASH! Unless your DPS is Mydei and Mydei only, then it’s time to gamble if if your unit will resist some CC. There is a reason why I stopped using Aventurine on any floor and stage that had units that could CC you like no tomorrow and the biggest reason was that this thing right here was too unreliable as many times I would watch my main dps get CC’d because they failed the 50/50 gamble on his CC prevention and now I needed to wait for CC to go away on its own because Aventurine could do nothing about it. Enjoy this experience, but with this chick now.
Can’t wait for 2026 in which base kit of some unit has nothing in it, while everything is completely locked into their LC and E’s. We going there! If she goes live in this state, expect this type of crap more and more!
People cried about Castorice’s mid global passive that is only a clutch if your teams are ass, but this thing right here is by far worse and more predatory as everything about Hyacine’s kit is beyond insulting. You may as well tattoo big “BRAINDEAD” sign on your forehead if you are willing to get this chick, give money for her, or even defend anything about her, if she stays in this state by the time she goes live.
Literally best healer in the game by like 300% and will push all others down to tier 1 or lower but ok sure whatever you say.
You don’t even know her kit yet you yapping. She literally does have an AoE cleanse on both her skill and ult and no she does not give anyone effect res other than herself.
Can Hyacine get an award for the LEAST f2p friendly character ever? or is there a worse example I’m not aware of?
yes, it also came out last year called acheron
I’m going to guess it’s not realistic to aim for more than the minimum bonus from the A6 passive. Unless I’m missing something, a god rolled E6 S5 Hyacine doesn’t even hit 400 speed alone, the average player will probably struggle enough just to hit the 200 mark. Hopefully they add a speed bonus somewhere in her base kit.
Have you looked into how much the new relic sets will matter? One of em gives you an additional 12% speed.
Spreadsheeting her stats using relics I already own, at E0 and S5 Herta shop LC, the healing numbers I’m getting out of her kit are like half of Bailu’s, and that comparison feels very fair considering the “heal on taking damage” effect of Ica and Bailu’s Invigoration, and half a Bailu feels really bad…
Because you’re likely misreading it. To simplify, any time your characters are missing hp, Ica will heal them for a small amount at the beginning and end of *every* turn so it’s a constant flow of sustain rather than a burst of healing at a specific time like Bailu.
The way it’s worded made it sound to me like Ica would only trigger on the next turn after the ally was hit, sort of like Bailu’s Invigoration buff, but if it just keeps healing as long as you aren’t max HP that definitely changes things