Hanya

Hanya
HanyaConceptsHanya
FactionThe Xianzhou Luofu
RarityRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Physical
Chinese...
English...
Korean...
Japanese...
Character Materials
Credit246K
Artifex's Module12
Artifex's Cogwheel13
Netherworld Token50
Artifex's Gyreheart12
Trace Materials
Credit2.4M
Harmonic Tune12
Artifex's Module28
Ancestral Hymn54
Artifex's Cogwheel42
Stellaris Symphony105
Artifex's Gyreheart42
Regret of Infinite Ochema12
Tracks of Destiny5
StoryOne of the judges of the Xianzhou Luofu's Ten-Lords Commission.
Ordained by the Ten-Lords and wielding the authority of the Oracle Brush, she reads the multitudes of human sins and transgressions, then issues punishments and karmic retribution.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
176.8481251105%50%100140
20149.7693.62431105%50%100140
Credit3200
Artifex's Module4
20+180.48112.82931105%50%100140
30218.88136.83561105%50%100140
Credit6400
Artifex's Module8
30+249.61564061105%50%100140
402881804681105%50%100140
Credit12800
Artifex's Cogwheel5
Netherworld Token2
40+318.72199.25181105%50%100140
50357.12223.25801105%50%100140
Credit32000
Artifex's Cogwheel8
Netherworld Token5
50+387.84242.46301105%50%100140
60426.24266.46931105%50%100140
Credit64000
Artifex's Gyreheart5
Netherworld Token15
60+456.96285.67431105%50%100140
70495.36309.68051105%50%100140
Credit128K
Artifex's Gyreheart7
Netherworld Token28
70+526.08328.88551105%50%100140
80564.48352.89171105%50%100140
LevelCharacter Materials
1
20
Credit3200
Artifex's Module4
20+
40
Credit12800
Artifex's Cogwheel5
Netherworld Token2
40+
50
Credit32000
Artifex's Cogwheel8
Netherworld Token5
50+
60
Credit64000
Artifex's Gyreheart5
Netherworld Token15
60+
70
Credit128K
Artifex's Gyreheart7
Netherworld Token28
70+
80

Skill

Oracle BrushOracle Brush - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Hanya's ATK to a single enemy.

Deals minor Physical DMG to a single enemy.
Level 9
Samsara, LockedSamsara, Locked - Skill | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Deals Physical DMG equal to of Hanya's ATK to a single target enemy, then applies Burden to them.
For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with Burden, allies will immediately recover 1 Skill Point. Burden is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered times.

Deals Physical DMG to a single enemy and applies Burden to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with Burden, allies recover 1 Skill Point.
Level 15
Ten-Lords' Decree, All Shall ObeyTen-Lords' Decree, All Shall Obey - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Increases the SPD of a target ally by of Hanya's SPD and increases the same target ally's ATK by , lasting for turn(s).

Increases an ally's SPD and ATK.
Level 15
SanctionSanction - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by , lasting for turn(s).

When an ally target uses a Basic ATK, Skill, or Ultimate on an enemy target inflicted with "Burden," the DMG dealt increases.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Netherworld JudgmentNetherworld Judgment - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Immediately attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy.

Attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy.
Level 1

Traces

ScrivenerScrivener
Requires Character Ascension 2
Allies triggering Burden's Skill Point recovery effect have their ATK increased by 10% for 1 turn(s).
Credit4000
Harmonic Tune2
Regret of Infinite Ochema1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 2
SPD increases by 2
Credit4000
Harmonic Tune2
Artifex's Module4
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit8000
Ancestral Hymn2
Artifex's Cogwheel2
NetherworldNetherworld
Requires Character Ascension 4
If the trigger count for the Burden's Skill Point recovery effect is 1 or lower when an enemy with Burden is defeated, then additionally recovers 1 Skill Point(s).
Credit16000
Ancestral Hymn4
Tracks of Destiny1
Regret of Infinite Ochema1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit16000
Ancestral Hymn4
Artifex's Cogwheel3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 5
SPD increases by 3
Credit36000
Stellaris Symphony2
Artifex's Gyreheart2
ReanimatedReanimated
Requires Character Ascension 6
When Burden's Skill Point recovery effect is triggered, this character regenerates 2 Energy.
Credit128K
Stellaris Symphony6
Tracks of Destiny1
Regret of Infinite Ochema1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit128K
Stellaris Symphony6
Artifex's Gyreheart6
SPD BoostSPD Boost (SPD)
Requires Character Lv. 75
SPD increases by 4
Credit128K
Stellaris Symphony6
Artifex's Gyreheart6
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit128K
Stellaris Symphony6
Artifex's Gyreheart6
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2000
Artifex's Module2
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit8000
Ancestral Hymn2
Artifex's Cogwheel2
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit36000
Stellaris Symphony2
Artifex's Gyreheart2

Eidolons

One HeartOne HeartOne Heart
When an ally target with Hanya's Ultimate effect defeats an enemy, Hanya's action advances by 15%. This effect can only be triggered 1 time(s) per turn.
Two ViewsTwo ViewsTwo Views
After using the Skill, this character's SPD increases by 20% for 1 turn(s).
Three TemptationsThree TemptationsThree Temptations
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Four TruthsFour TruthsFour Truths
The Ultimate's duration is additionally extended for 1 turn(s).
Five SkandhasFive SkandhasFive Skandhas
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Six ReverencesSix ReverencesSix Reverences
Increase the DMG Boost effect of the Talent by an additional 10%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Abilities of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Abilities of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
Per Page
PrevNext

Voice

Language
Titleloc_sound
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*
...
*

Story

TitleText
Character Details...
Character Story: Part I...
Character Story: Part II...
Character Story: Part III...
Character Story: Part IV...
Character Story: Part I
Character Story: Part II
Character Story: Part III
Character Story: Part IV
About "You"
Your "Story": Part I
Your "Story": Part II

53 responses to “Hanya”

  1. That nerf though. RIP my Hanya / DanIL dreams. She no longer generates extra skill points beyond what any SP positive support generates.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
      • Hoyolab posts seems to be from beta v2 content so sometimes may not include later changes, as seen by how the Kafka LC post also had wrong numbers.

        The trial version in the event (which is most likely the same as the official version) only restores up to 2 sp per skill use like final beta.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • when I played as trial Hanya in the event, she only regen SP 2 times at max tho. Did they secretly buff her?

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • Action advances forwards which equals more energy + burden.
      SPD which equals more energy andmore burden and SPD given in ULT.
      More ULT turns which equals more uptime.
      More DMG given.

      Idk how you see them as trash.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. I think she will be pretty good with Qingque. she buffs her and recovers skill points. e6 quingque is even better with her.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  3. So basically she is a buffer for hunt characters, since the debuff of her talent targets only one enemy and the ultimate is only targets one ally as well.

    Makes sense since we are getting some 5* hunt characters.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Nah my man, she’s same banner with Argenti who’s from Erudition path. Find and watch some of her leak gameplay, you will find out that her talent debuff actually is a buff. Hanya’s skill applies Burden debuff -> allies attack the enemy with Burden debuff will gain a buff last for 2 turn.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  4. She needs bronya’s LC plus 2%(~5%) ERR to enable 3 turn ultimate, which will make her a nice harmony character, but her E1 will disarrange action sequence 🙁

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • The way Hanya works she doesn’t really need to act before/after your dps
      Past and Future/Battle isn’t over ofc both require speed tuning but if you’re set on 3 turn ult I’d just recommend meshing cogs instead (I’m not a big fan of cogs tho because I like being tanky.)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • First harmony character which may not need an ERR rope or LC?
      • She can spam her skill and stay skill point positive. My understanding is that there is no point in even using her basic attack?
      • If you got her E4, she just needs to be able to go 4 times in the 3 turns by the Hyper Carry.

      Therefore,
      5(Ultimate) + 4*( 30(Skill) + 4(A6, triggering Burden) ) = 141 Energy
      Just give her any relic piece with a high Speed roll on it and she’s good.

      Alternatively, ERR Rope + Meshing Cogs / Memories of the Past, even at S1 will allow her to have a 3 turn rotation:
      1.194(ERR Rope)* ( 5(Ultimate) + 3* (30(Skill) +4(A6, triggering Burden) +4(MofP S1))) = 142 Energy
      But that might not even be necessary, if she has enough Speed to go 4 times in the time her Carry can use her 3-turn buff and you have her E4.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • i mean, with the new penacony set, i think she’ll be fine with energy with a err rope, tho the e1 problem is still there. it’s not as clunky as yukong but it will be pretty annoying.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  5. Shall we talk about design? Hanya actually breaks the censorship HoYo has been avoiding in HSR and GI (HI3 excluded).
    If we look back, no characters are having “shown assets” as obvious as Hanya’s clevage, both in splash art and model.

    Some characters like Topaz and Himeko have “shown assets,” but hidden through lighting.
    I’m glad they finally dared to get through censorship, regardless of the reasons.

    Hopefully in the future, character design is getting less censorship such as Hanya.
    I’m sick of potential games getting kids-rated, where they had to cover up everything for the sake of law.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • That censorship law only applies in China, outside of that Hoyo caters to both sides of their audience, its just not as blatantly fanservicey as some other anime games

      Blade’s exposed chest and jiggle physics, Dan IL, Yelan, Wriothesley, Shenhe, Dehya, Jean’s original design, Kafka, Topaz and Clorinde’s struggling button, there’s something for everyone
      I think Hanya’s clothing is kinda similar to Raiden in what it shows
      I don’t really care for fanservice, I’m just glad after the whole of HI3rd and 3 years of Genshin Hoyo is finally making buff men

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • if you wanna talk about design you should talk about how lazy hoyo is with the Xianzhou ladies lmao. they all have the same outfit in different colors but you’re happy to see a few square centimeters of virtual cleavage instead

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Here comes the parrot that can’t think for themselves repeating the same “hot issue of the month” everyone has been saying on Twitter and Reddit.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • Тогда почему во времена средневековья или той же Руси носили одинаковую одежду?

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Во времена средневековья или той же руси когда это была одинаковая одежда? Для рекомендации могу предложить посетить краеведческие музеи разных регионов и обнаружить, что если одежды не завозные, то каждый регион, да и каждая деревня, может иметь как малые различия, так и катастрофические, в зависимости от вида деятельности на данной земле, доступа к торговым путям, религиозные вопросы, вопрос руководства и причастности руководящих кругов(бояр и им подобным) к одному или инному государственному образованию, климатические вопросы и тд.(условно суздаль со своим крупным производством меха в 16-17 веках, будет иметь крайне сильное различие с регионом северной краины(смоленска. брянска), начиная от условных орнаментов, заканчивая самим материалом производства той или иной одежды). Так что тут вопрос, с одной стороны я могу понять почему они сделали так как есть, а с другой у нас есть множество различных этнических групп, которые действительно выглядят крайне подобно, хотя одна от другой может иметь радикально разные жизненные подходы, начиная от закрытости общества(видьяхадры), заканчивая банально жизненными циклами и их продолжительностью. Можно было это обыграть.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • Oh hooray you can finally stare at some boobies without the tiniest bit of fabric or metal obscuring about a quarter of them! Meanwhile the most exposed the men can get is a tiny boob window or an exposed shoulder like we are supposed to eat with that???

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton