
![]() | Concepts | Grunt: Security Personnel |
Faction | ![]() | |
Reward | ![]() ![]() ![]() | |
Description | An Interastral Peace Corporation grunt worker whose job mainly involves maintaining order in locations ruled by the IPC. With a meager salary, the only lodging they can afford is a shared room on one of the IPC's enterprise ships. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#8032020
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202001
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202002
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202003
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202004
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 11012 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202005
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
460 | 1000 | 27530 | 172 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202006
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202007
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 30283 | 120 | 120 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202008
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202009
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
184 | 1000 | 41295 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202010
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
184 | 1000 | 41295 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202011
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
690 | 1000 | 75707 | 120 | 120 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202012
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
690 | 1000 | 75707 | 120 | 120 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202013
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
184 | 1000 | 41295 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Appeal - Ability | Blast |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
Reward
Concepts | Rarity | Type | |
![]() | EXP | 3![]() ![]() ![]() | |
![]() | Credit | 3![]() ![]() ![]() | Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material |
![]() | Meteoric Alloy | 2![]() ![]() | |
Per Page |
|
One response to “Grunt: Security Personnel”
I feel sorry for this guy. Every time there’s a new beta, he gets mercilessly beaten up by new characters he hasn’t seen before.