Concepts | Grunt: Security Personnel | |
Faction | Interastral Peace Corporation | |
Reward | ||
Description | An Interastral Peace Corporation grunt worker whose job mainly involves maintaining order in locations ruled by the IPC. With a meager salary, the only lodging they can afford is a shared room on one of the IPC's enterprise ships. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#8032020
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202001
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202002
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202003
Grunt: Security Personnel (Illusion)
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202004
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 11012 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202005
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
460 | 1000 | 27530 | 172 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202006
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202007
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 30283 | 120 | 120 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202008
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 30283 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202009
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
184 | 1000 | 41295 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202010
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
184 | 1000 | 41295 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202011
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
690 | 1000 | 75707 | 120 | 120 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202012
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
690 | 1000 | 75707 | 120 | 120 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803202013
Grunt: Security Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
184 | 1000 | 41295 | 120 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Appeal - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target and units adjacent to the target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
Reward
Concepts | Rarity | Type | |
EXP | 3 | ||
Credit | 3 | Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material | |
Meteoric Alloy | 2 | ||
Per Page |
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One response to “Grunt: Security Personnel”
I feel sorry for this guy. Every time there’s a new beta, he gets mercilessly beaten up by new characters he hasn’t seen before.