忘归人
忘归人Istilah忘归人
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Nihility
Tipe PertempuranClass Fire
n/a
Credit308K
Immortal Scionette15
Immortal Aeroblossom15
Searing Steel Blade65
Immortal Lumintwig15
Material Trace
Credit3M
Fiery Spirit18
Immortal Scionette41
Starfire Essence69
Immortal Aeroblossom56
Heaven Incinerator139
Immortal Lumintwig58
Regret of Infinite Ochema12
Tracks of Destiny8
Alur Cerita八面玲珑的狐人少女,样貌、名字、身份皆被人夺去。
命运为她留下一线生机,而「毁灭」的烙印仍在蠢蠢欲动。
历经生死、重获新生的忘归人,何时才能返乡?

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Suara
Alur Cerita

Stats

Lv.ATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
179.275.91531025%50%100130
20154.441482991025%50%100130
Credit4000
Immortal Scionette5
20+186.12178.373601025%50%100130
30225.72216.314361025%50%100130
Credit8000
Immortal Scionette10
30+257.4246.684981025%50%100130
40297284.625741025%50%100130
Credit16000
Immortal Aeroblossom6
Searing Steel Blade3
40+328.68314.996351025%50%100130
50368.28352.937121025%50%100130
Credit40000
Immortal Aeroblossom9
Searing Steel Blade7
50+399.96383.297731025%50%100130
60439.56421.258501025%50%100130
Credit80000
Immortal Lumintwig6
Searing Steel Blade20
60+471.24451.619111025%50%100130
70510.84489.569881025%50%100130
Credit160K
Immortal Lumintwig9
Searing Steel Blade35
70+542.52519.9110491025%50%100130
80582.12557.8711251025%50%100130
Lv.n/a
1
20
Credit4000
Immortal Scionette5
20+
40
Credit16000
Immortal Aeroblossom6
Searing Steel Blade3
40+
50
Credit40000
Immortal Aeroblossom9
Searing Steel Blade7
50+
60
Credit80000
Immortal Lumintwig6
Searing Steel Blade20
60+
70
Credit160K
Immortal Lumintwig9
Searing Steel Blade35
70+
80

Skill

焕焕辰尾焕焕辰尾 - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
对指定敌方单体造成等同于忘归人攻击力的火属性伤害。

对敌方单体造成少量火属性伤害。
Lv. 9
有道祥见,衔书摇风有道祥见,衔书摇风 - Skill | Support
Pemulihan Energy : 30
Weakness Break : 0
使指定我方单体获得【狐祈】,并使自身进入【炽灼】状态,持续回合,忘归人每回合开始时持续回合数减1,且【狐祈】仅对忘归人战技最新的施放目标生效。
持有【狐祈】的我方目标,击破特攻提高,攻击没有对应属性弱点的敌人也能削减韧性,效果等同于原削韧值的,无法与其他无视弱点属性削韧效果叠加。
处于【炽灼】状态时,忘归人普攻获得强化。持有【狐祈】的我方目标每次施放攻击时,忘归人有基础概率使受到攻击的敌方目标防御力降低,持续回合。

使我方单体获得【狐祈】,击破特攻提高,且攻击没有对应属性弱点的敌人也能削减韧性
使自身进入【炽灼】状态,普攻获得强化。持有【狐祈】的我方单位攻击时,忘归人有大概率使敌方目标防御力降低。
Lv. 15
阳极照世,离火满缀阳极照世,离火满缀 - Ultimate | AoE
Pemulihan Energy : 5
Weakness Break : AoE : 60
对敌方全体造成等同于忘归人攻击力的火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性,击破弱点时,触发火属性的弱点击破效果。

对敌方全体造成火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性。
Lv. 15
善盈后福,德气流布善盈后福,德气流布 - Talent | Impair
Pemulihan Energy : 0
Weakness Break : 0
忘归人在场时,敌方目标会被额外附上等同于自身韧性上限的【云火昭】,在初始韧性被削减至0时可被继续削减【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。
忘归人在场时,我方攻击处于弱点击破状态的敌方目标后,会将本次攻击的削韧值转化为1次超击破伤害

忘归人在场时,敌方目标会被额外附上【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。我方攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害
Lv. 15
攻击攻击
Pemulihan Energy : 0
Weakness Break : Single Target : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
Lv. 1
炤炤彻旷炤炤彻旷 - Technique | Impair
Pemulihan Energy : 0
Weakness Break : 0
使用秘技后使一定区域内的敌人陷入秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。
若主动攻击陷入晕眩状态的敌人,进入战斗后忘归人行动提前,并有基础概率使敌方每个单体目标陷入与忘归人战技相同的防御力降低状态,持续回合。

使一定区域内敌人陷入晕眩状态。攻击陷入晕眩状态敌人,进入战斗后忘归人行动提前,并大概率使敌方每个单体目标陷入与忘归人战技相同的防御力降低状态。
Lv. 1
冉冉方炽冉冉方炽 - Basic ATK | Blast
Pemulihan Energy : 20
Weakness Break : Single Target : 30 / Blast : 15
对指定敌方单体造成等同于忘归人攻击力的火属性伤害,对相邻目标造成等同于忘归人攻击力的火属性伤害。

对敌方单体造成少量火属性伤害,对相邻目标造成少量火属性伤害。
Lv. 9

Trace

青丘重光青丘重光
Memerlukan karakter ascension 2
我方目标造成弱点击破后额外使敌方目标行动延后15%
Credit5000
Fiery Spirit3
Regret of Infinite Ochema1
击破强化击破强化 (Break Effect)
Memerlukan karakter ascension 2
Break Effect +5.3%
Credit5000
Fiery Spirit3
Immortal Scionette6
速度强化速度强化 (SPD)
Memerlukan karakter ascension 3
SPD +2
Credit10000
Starfire Essence3
Immortal Aeroblossom3
生命强化生命强化 (HP)
Memerlukan karakter ascension 3
Max HP +4%
Credit10000
Starfire Essence3
Immortal Aeroblossom3
涂山玄设涂山玄设
Memerlukan karakter ascension 4
使自身击破特攻提高30%,施放首次战技后立即回复1点战技点。
Credit20000
Starfire Essence5
Tracks of Destiny1
Regret of Infinite Ochema1
速度强化速度强化 (SPD)
Memerlukan karakter ascension 4
SPD +3
Credit20000
Starfire Essence5
Immortal Aeroblossom4
击破强化击破强化 (Break Effect)
Memerlukan karakter ascension 5
Break Effect +8%
Credit45000
Heaven Incinerator3
Immortal Lumintwig3
速度强化速度强化 (SPD)
Memerlukan karakter ascension 5
SPD +3
Credit45000
Heaven Incinerator3
Immortal Lumintwig3
玑星太素玑星太素
Memerlukan karakter ascension 6
当有敌方目标的弱点被击破时,使除自身以外的队友击破特攻提高8%,若忘归人的击破特攻大于等于250%,击破特攻提高的效果额外提高16%,持续2回合,该效果最多可叠加2层。
Credit160K
Heaven Incinerator8
Tracks of Destiny1
Regret of Infinite Ochema1
生命强化生命强化 (HP)
Memerlukan karakter ascension 6
Max HP +6%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8
击破强化击破强化 (Break Effect)
Memerlukan karakter Lv. 75
Break Effect +10.7%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8
速度强化速度强化 (SPD)
SPD +2
Credit2500
Immortal Scionette2
速度强化速度强化 (SPD)
Memerlukan karakter Lv. 80
SPD +4
Credit160K
Heaven Incinerator8
Immortal Lumintwig8

Eidolon

狐尘已去,云驾有期狐尘已去,云驾有期狐尘已去,云驾有期
持有【狐祈】的我方目标,弱点击破效率提高50%
瑞应之來,必昭有德瑞应之來,必昭有德瑞应之來,必昭有德
当有敌方目标的弱点被击破时,为忘归人恢复3点能量。施放终结技后,我方全体行动提前24%
正色鸿焘,神思化伐正色鸿焘,神思化伐正色鸿焘,神思化伐
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
自我离形,而今几姓自我离形,而今几姓自我离形,而今几姓
持有【狐祈】的我方目标,造成的击破伤害提高20%
五色云生,穹施后承五色云生,穹施后承五色云生,穹施后承
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
肇素未来,晦明兴灭肇素未来,晦明兴灭肇素未来,晦明兴灭
忘归人的弱点击破效率提高50%。当忘归人处于【炽灼】状态时,【狐祈】效果对我方全体生效。

Light Cone

IstilahKelangkaanPathATKDEFHPSkilln/a
Void
Void3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Saat pertempuran dimulai, meningkatkan 20% Effect Hit Rate pengguna selama 3 giliran.
Obsidian of Obsession
Ancient Engine
Loop
Loop3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Meningkatkan 24% DMG pengguna pada target musuh dengan status Slow.
Obsidian of Obsession
Ancient Engine
Hidden Shadow
Hidden Shadow3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Setelah melancarkan Skill, Basic Attack berikutnya akan mengakibatkan DMG tambahan sebesar 60% ATK pengguna pada target musuh.
Obsidian of Obsession
Artifex's Gyreheart
Good Night and Sleep Well
Good Night and Sleep Well4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Setiap 1 efek Debuff yang dimiliki target musuh akan meningkatkan 12% DMG pengguna pada musuh tersebut, dapat ditumpuk hingga 3 lapis. Efek ini juga berlaku untuk DoT.
Obsidian of Obsession
Silvermane Guard Medal
Eyes of the Prey
Eyes of the Prey4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Meningkatkan 20% Effect Hit Rate dan 24% DoT pengguna.
Obsidian of Obsession
Ancient Engine
Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Saat pengguna menyerang target musuh, jika target tidak dalam status "Ensnarement", maka pengguna memiliki 60% peluang dasar membuat target memasuki status "Ensnarement". DEF target musuh dengan status "Ensnarement" akan berkurang 12% selama 1 giliran.
Obsidian of Obsession
Artifex's Gyreheart
Fermata
Fermata4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Meningkatkan Break Effect pengguna sebesar 16%. Meningkatkan 16% DMG yang diakibatkan pada target musuh berstatus Shock atau Wind Shear, efek ini juga berlaku untuk DoT.
Obsidian of Obsession
Silvermane Guard Medal
We Will Meet Again
We Will Meet Again4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72Setelah pengguna melancarkan Basic Attack atau Skill, mengakibatkan DMG tambahan secara acak pada 1 musuh yang terserang sebesar 48% ATK dirinya.
Obsidian of Obsession
Ancient Engine
Before the Tutorial Mission Starts
Before the Tutorial Mission Starts4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Meningkatkan 20% Effect Hit Rate pengguna. Setelah pengguna menyerang target musuh yang mengalami penurunan DEF, pengguna akan memulihkan 4 Energy.
Obsidian of Obsession
Squirming Core
In the Name of the World
In the Name of the World5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4Meningkatkan 24% DMG pengguna terhadap target musuh dengan efek debuff. Saat pengguna melancarkan Skill, Effect Hit Rate pengguna pada serangan kali ini meningkat 18% dan ATK meningkat 24%.
Obsidian of Obsession
Silvermane Guard Medal
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223 responses to “”

  1. Really curious, does Solitary Healing’s energy effect work for her since it is her DoT being applied through another teammate? If so that is an insanely good f2p option for her and allows for better Ult spam, which seems to be one of her general weaknesses with how much it costs and lack of skill usage.

    Also, in AoE scenarios, does the DoT apply to all targets hit or just 1? Because if it’s all, any Erudition/AoE ran with her would be able to drive so much energy into her so quickly especially in PF.

      
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    • DoT – Damage over Time, she only apply Def-reduce with her skill through allise. Solitary Healing’s will work only if she break enemy bar and with 150% chance apply Burn from it. She can do this with her ultimate and basic attack so Solitary Healing’s will be good option, but Resolution Shines As Pearls of Sweat is better to boost overal team damage.

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    • I was thinking this as well!

      With her basic atk being blast and her ult being aoe, Fugue can kinda just be an erudition unit. She has universal break and can build energy really fast in PF using Solitary Healing.

      I was thinking of pulling an erudition unit to finally clear PF but Fugue seems like she may be great in AoE. And she’s like the best break support as well. A very strong pull for F2P especially with the good F2P lightcones.

      That’s if they don’t nerf her before release but we can pray!

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  2. I got e2 ff, e2 rm, e6 hmc, and e1 linsha. Is fugue even worth it if i got this team? If so I was thinkin of replacing hmc, thoughts?

      
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    • wait for V5 or v6. if you only take E0S1 then u can skip fugue. E2S1 Fugue is stronger than both HMC and Mei, but not much

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  3. Huge. Now, if her skill change stays throughout the beta, Boothill mains would not have to problem using his ult to non-physical weak common mobs and just focus on non-physical weak elites

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  4. Huge. Now I don’t have to problem Boothill needing his ult to non-physical weak common mob and just focus on the non-physical weak elites.

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  5. The way her skill now works is like this.

    If your DPS chars attack does 10 toughness. Then under Fugue skill you will do 5 if the enemy is not weak to your DPS chars element.

    After this you can then add RM weakness break efficacy and others. With RM and E1 Fugue you will now deal 20 toughness, or 10 if the enemy is not weak to your DPS chars element. Simple.

      
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      • Yes, massively so. You no longer NEED his ult to break none phy weak enemies. Also helps Firefly’s normal skill. It’s no longer just to build energy but can actually start off with a good toughness reduction if the enemy is not fire weak.

        But if the video’s are anything to go by. The true biggest gain from this is Lingsha. As she can now 0 cycle as main DPS.

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  6. Question: Since Fugue’s “ignore weakness type with 50% break efficiency” doesn’t stack with other, would it affect Boothill+RM combo? In the assumption that all 3 does stack, does it mean for non-physical enemies, the 50% will be calculate off of “Boothill 3 medal + RM 50% increase”, or it will be “50% of Boothill 3 medal” + RM 50% increase?

    Apologies if I am overthinking this.

      
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    • Isn’t it basically the same?
      Boothill 3PT = 50
      Boothill 3PT w. RM = 75
      Boothill 3PT w. RM & E1 Fugue = 100

      Boothill 3PT against non phys weak = (Boothill 3PT/2) = 25 –> This is B now
      If break eff. calc at the end
      RM
      B + (B*50%) = 25 + 12,5 = 37,5
      RM + E1 Fugue
      B + (B*50%) + (B*50%) = 25 + 12,5 + 12,5 = 50

      If break eff. calc first then halved
      Boothill 3PT w. RM/2 = 75/2 = 37,5
      Boothill 3PT w. RM & E1 Fugue/2 = 100/2 = 50

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    • Take Boothill’s toughness dmg, add 50%, half it
      Boothill doesn’t naturally ignore toughness so he benefits the most from the change, Rappa and Firefly both gain nothing during their ults, and Lingsha is the real winner

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  7. current firefly team is E2S1 firefly E6HMC E0 ruan mei and E0 lingsha. who would an E1 fugue replace?

      
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