망귀인

망귀인
망귀인명사망귀인
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 공허
전투 속성Class 화염
전용 재료
신용 포인트308K
영생의 새싹15
영생의 꽃15
과열된 강철 칼날65
영생의 가지15
행적 재료
신용 포인트3M
열렬의 영혼18
영생의 새싹41
불꽃의 정령69
영생의 꽃56
천공을 불태우는 마귀139
영생의 가지58
무한한 가짜의 여한12
운명의 발자취8
스토리처세술에 능한 여우족 소녀. 외모, 이름, 신분을 모두 빼앗겼다.
운명은 그녀에게 한 가닥의 삶의 기회를 남겼지만, 「파멸」의 낙인은 여전히 꿈틀거리고 있다.
삶과 죽음을 경험하고 새로운 삶을 다시 얻은 망귀인, 그녀는 언제쯤 고향으로 돌아갈 수 있을까?

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
179.275.91531025%50%100130
20154.441482991025%50%100130
신용 포인트4000
영생의 새싹5
20+186.12178.373601025%50%100130
30225.72216.314361025%50%100130
신용 포인트8000
영생의 새싹10
30+257.4246.684981025%50%100130
40297284.625741025%50%100130
신용 포인트16000
영생의 꽃6
과열된 강철 칼날3
40+328.68314.996351025%50%100130
50368.28352.937121025%50%100130
신용 포인트40000
영생의 꽃9
과열된 강철 칼날7
50+399.96383.297731025%50%100130
60439.56421.258501025%50%100130
신용 포인트80000
영생의 가지6
과열된 강철 칼날20
60+471.24451.619111025%50%100130
70510.84489.569881025%50%100130
신용 포인트160K
영생의 가지9
과열된 강철 칼날35
70+542.52519.9110491025%50%100130
80582.12557.8711251025%50%100130
레벨전용 재료
1
20
신용 포인트4000
영생의 새싹5
20+
40
신용 포인트16000
영생의 꽃6
과열된 강철 칼날3
40+
50
신용 포인트40000
영생의 꽃9
과열된 강철 칼날7
50+
60
신용 포인트80000
영생의 가지6
과열된 강철 칼날20
60+
70
신용 포인트160K
영생의 가지9
과열된 강철 칼날35
70+
80

전투 스킬

빛나는 꼬리별빛나는 꼬리별 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 망귀인 공격력의 만큼 화염 속성 피해를 가한다

단일 적에게 소량의 화염 속성 피해를 가한다
레벨 9
현인의 길조, 천명의 부채현인의 길조, 천명의 부채 - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군이 [여우의 기도]를 획득하고 자신은 [염화] 상태에 진입한다, 지속 시간: 턴. 망귀인의 턴이 시작될 때마다 지속 턴 수가 1 감소하고, [여우의 기도]는 최근 망귀인의 전투 스킬 대상이 된 목표에게만 적용된다.
[여우의 기도]를 보유한 아군의 격파 특수효과가  증가한다. 대응하는 약점 속성을 보유하지 않은 적을 공격해도 강인성을 감소시킬 수 있다. 효과는 기존 강인성 감소 수치의 이며, 약점 속성을 무시하는 다른 강인성 감소 효과와 중첩될 수 없다.
[염화] 상태일 시 망귀인의 일반 공격이 강화된다. [여우의 기도]를 보유한 아군이 공격을 발동할 때마다 망귀인은 의 기본 확률로 피격된 적의 방어력을  감소시킨다, 지속 시간: 

단일 아군이 [여우의 기도]를 획득하고, 격파 특수효과가 증가하며, 대응하는 약점 속성을 보유하지 않은 적을 공격해도 강인성을 감소시킬 수 있다.
자신이 [염화] 상태에 진입하며, 일반 공격이 강화된다. [여우의 기도]를 보유한 아군 유닛이 공격 시 망귀인이 높은 확률로 적의 방어력을 감소시킨다
레벨 15
세상을 비추는 태양, <unbreak>하늘을 수놓는 불꽃</unbreak>세상을 비추는 태양, 하늘을 수놓는 불꽃 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적에게 망귀인 공격력의 만큼 화염 속성 피해를 가하고, 이번 공격은 약점 속성을 무시하고 모든 적의 강인성을 감소시키며, 약점 격파 시 화염 속성의 약점 격파 효과가 발동된다

모든 적에게 화염 속성 피해를 가하며, 이번 공격은 약점 속성을 무시하고 모든 적의 강인성을 감소시킨다
레벨 15
보답받는 선행, 확산되는 덕행보답받는 선행, 확산되는 덕행 - 특성 | 방해
에너지 회복 : 0
약점 격파 : 0
망귀인이 필드에 있을 시 적은 자신의 강인성 최대치의 만큼 [서조의 불빛]을 추가로 보유한다. 초기 강인성이 소진되면 계속해서 [서조의 불빛]이 감소되며, [서조의 불빛]이 소진되면 또다시 약점 격파 피해를 받는다.
망귀인이 필드에 있을 시 아군이 약점 격파 상태의 적을 공격하면, 이번 공격의 강인성 감소 수치를 의 슈퍼 격파 피해로 1회 전환한다

망귀인이 필드에 있을 시 적에게 추가로 [서조의 불빛]이 부여된다. [서조의 불빛]이 소진되면 또다시 약점 격파 피해를 받는다. 아군이 약점 격파 상태의 적을 공격하면 추가로 슈퍼 격파 피해를 가한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
대지를 밝히는 통찰대지를 밝히는 통찰 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 일정 구역 내의 적을 초 동안 현기증 상태에 빠트린다. 현기증 상태의 적은 아군을 선공할 수 없다.
현기증 상태에 빠진 적을 선공하면 전투 진입 후 망귀인의 행동 게이지가  증가하고, 의 기본 확률로 각 단일 적을 망귀인의 전투 스킬과 동일한 방어력 감소 효과에 빠트린다, 지속 시간: 

일정 구역 내의 적을 현기증 상태에 빠트린다. 현기증 상태에 빠진 적을 공격하면 전투 진입 후 망귀인의 행동 게이지가 증가하며, 높은 확률로 각 단일 적을 망귀인의 전투 스킬과 동일한 방어력 감소 상태에 빠트린다
레벨 1
살랑이는 불꽃살랑이는 불꽃 - 일반 공격 | 확산
에너지 회복 : 20
약점 격파 : 단일 공격 : 30 / 확산 : 15
지정된 단일 적에게 망귀인 공격력의 만큼 화염 속성 피해를 가하고, 인접한 목표에게 망귀인 공격력의 만큼 화염 속성 피해를 가한다

단일 적 및 인접한 목표에게 소량의 화염 속성 피해를 가한다
레벨 9

행적

청구에 다시 드리운 빛청구에 다시 드리운 빛
캐릭터를 회 승급해야 합니다 2
아군이 약점 격파를 가한 후 추가로 적의 행동 게이지가 15% 감소한다
신용 포인트5000
열렬의 영혼3
무한한 가짜의 여한1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 2
격파 특수효과 5.3% 증가
신용 포인트5000
열렬의 영혼3
영생의 새싹6
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
불꽃의 정령3
영생의 꽃3
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
불꽃의 정령3
영생의 꽃3
도산의 심오한 설계도산의 심오한 설계
캐릭터를 회 승급해야 합니다 4
자신의 격파 특수효과가 30% 증가한다. 처음으로 전투 스킬을 발동한 후 즉시 전투 스킬 포인트를 1pt 회복한다
신용 포인트20000
불꽃의 정령5
운명의 발자취1
무한한 가짜의 여한1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 4
속도 3 증가
신용 포인트20000
불꽃의 정령5
영생의 꽃4
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
천공을 불태우는 마귀3
영생의 가지3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 5
속도 3 증가
신용 포인트45000
천공을 불태우는 마귀3
영생의 가지3
천기성의 태소천기성의 태소
캐릭터를 회 승급해야 합니다 6
적의 약점이 격파될 시 자신을 제외한 동료의 격파 특수효과가 6% 증가하고, 망귀인의 격파 특수효과가 220% 이상이면 격파 특수효과 증가 효과가 추가로 12% 증가한다, 지속 시간: 2턴, 해당 효과 최대 중첩수: 2스택
신용 포인트160K
천공을 불태우는 마귀8
운명의 발자취1
무한한 가짜의 여한1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트160K
천공을 불태우는 마귀8
영생의 가지8
격파 강화격파 강화 (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
격파 특수효과 10.7% 증가
신용 포인트160K
천공을 불태우는 마귀8
영생의 가지8
속도 강화속도 강화 (속도)
속도 2 증가
신용 포인트2500
영생의 새싹2
속도 강화속도 강화 (속도)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
속도 4 증가
신용 포인트160K
천공을 불태우는 마귀8
영생의 가지8

성혼

떠나간 여우의 삶, 기약된 운거떠나간 여우의 삶, 기약된 운거떠나간 여우의 삶, 기약된 운거
[여우의 기도]를 보유한 아군의 약점 격파 효율이 50% 증가한다
서응의 도래, 알려진 현인서응의 도래, 알려진 현인서응의 도래, 알려진 현인
적의 약점이 격파될 시 망귀인이 에너지를 3pt 회복한다. 필살기 발동 후 모든 아군의 행동 게이지가 24% 증가한다
가려진 실체, 드러낸 진상가려진 실체, 드러낸 진상가려진 실체, 드러낸 진상
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
떠나보낸 형체, 짊어져 온 이름떠나보낸 형체, 짊어져 온 이름떠나보낸 형체, 짊어져 온 이름
[여우의 기도]를 보유한 아군이 가하는 격파 피해가 20% 증가한다
오색구름의 탄생, 천명을 짊어질 결심오색구름의 탄생, 천명을 짊어질 결심오색구름의 탄생, 천명을 짊어질 결심
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
예지된 미래, 밝혀진 성쇠예지된 미래, 밝혀진 성쇠예지된 미래, 밝혀진 성쇠
망귀인의 약점 격파 효율이 50% 증가한다. 망귀인이 [염화] 상태일 시 [여우의 기도] 효과가 모든 아군에게 적용된다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
그윽
그윽3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 효과 명중이 20% 증가한다. 지속 시간: 3턴
타락의 흑요
고대 엔진
심연의 고리
심연의 고리3
RarstrRarstrRarstr
nihility-class317.52264.6846.72장착한 캐릭터가 감속 상태의 적에게 가하는 피해가 24% 증가한다
타락의 흑요
고대 엔진
숨은 그림자
숨은 그림자3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 스킬 발동 후, 장착한 캐릭터의 다음 일반 공격 1회는 적에게 자신 공격력 60%만큼의 추가 피해를 가한다
타락의 흑요
공조 환류 심장
밤 인사와 잠든 얼굴
밤 인사와 잠든 얼굴4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56적이 디버프 효과 1개를 보유할 때마다 장착한 캐릭터가 대상에게 가하는 피해가 12% 증가한다. 최대 중첩수: 3스택. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
사냥감의 시선
사냥감의 시선4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가하고, 동시에 가하는 지속 피해가 24% 증가한다
타락의 흑요
고대 엔진
땀방울처럼 빛나는 결심
땀방울처럼 빛나는 결심4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터는 적 명중 시 만일 해당 목표가 [함락] 상태가 아닐 경우 60%의 기본 확률로 대상을 [함락] 상태에 빠트린다. [함락] 상태의 적은 방어력이 12% 감소한다. 지속 시간: 1턴
타락의 흑요
공조 환류 심장
페르마타
페르마타4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 격파 특수효과가 16% 증가하고, 감전이나 풍화 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
훗날 기약
훗날 기약4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72장착한 캐릭터가 일반 공격 혹은 전투 스킬 발동 후 임의의 피격된 적 1기에게 자신의 공격력 48% 만큼의 추가 피해를 준다
타락의 흑요
고대 엔진
초보자 임무 시작 전
초보자 임무 시작 전4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가한다. 장착한 캐릭터가 방어력이 감소된 적을 공격하면 에너지를 4pt 회복한다
타락의 흑요
꿈틀대는 코어
세계의 이름으로
세계의 이름으로5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4장착한 캐릭터가 디버프 효과에 빠진 적에게 가하는 피해가 24% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 장착한 캐릭터의 이번 공격은 효과 명중이 18% 증가하고, 공격력이 24% 증가한다
타락의 흑요
철위대 훈장
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290 responses to “망귀인”

  1. Can anyone think of a reliable way to 3 turn her ult at 130 cost?
    As far as I can calculate, without outside help (such as energy from Abundance units) it seems basically impossible to achieve that within her own build at E0.
    The only semi-reliable way I have found is using Tutorial Mission, 124.4% energy, Meteor 4 piece, but it still has 2 variable conditions that you can quite easily miss.
    – the cycle follows: ult -> skill -> basic -> basic -> ult.

    5+8 -> 30 -> (20+8)*2 = 99
    99 + 3 + 3 (two procs of Meteor 4pc) = 105
    105*124.4% = 130.62 energy

    The issue is it requires Fugue to:
    1. hit an enemy with def down with all 3 of her offensive attacks (ult, and 2 basics) which, as it’s reliant on another ally to apply the def down – is unreliable, as it’s possible for all the debuffed enemies to die before Fugue’s turn.
    2. Fugue herself needs to break 2 enemies within that 3 turn cycle for the Meteor 4pc procs (which is slightly more likely than usual due to her Exo toughness mechanic, but it’s still unreliable.)

    The energy cost reduction is huge, but it just feels like we went from 5-6 turn ult rotations to having the ability to reliably 4 turn WITH energy investment, which still isn’t great considering what her ult does. Maybe her basic attacks make up for it more than we think? not sure~

      
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    • at e0, it doesn’t seem worth the effort. all her ult does is damage (before e2 anyway), and that’s going to come from her Break Effect stat anyway. I’d rather have the 100 BE from a break Rope and Forge of Kopali Lantern than the energy rope and energy set you seem to be using in your calcs.

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    • It doesn’t seem worh doing to me. Remember that all Fugue’s ult does (before E2, but that’s also a big source of Energy for her…) is damage, and all that damage is through break and superbreak (it might as well not have the atk scaling and just say “does 60 toughness damage to all enemies”). You’re giving up all the “scaling stat” you’d get from a Break rope, the forge planar set, a BE lightcone (even just Solitary Healing) and the def ignore from the iron cavalry 4 piece to nuke a little more often instead. The tradeoff doesn’t seem worth it. You’re better off with the much bigger nuke.

      It’s not like her ult is giving buffs that you want uptime on.

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  2. if I put Fugue and HMC in the same team does the effect of Fugue talent and HMC ult stacked or one of them override the other?

      
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    • It stacks additively. But it’s not as good as you’re thinking it to be. Think of it like this.

      HMC SB – 150k damage bonus on top of everything else.

      Fugue SB – 150k damage bonus on top of everything else.

      The thing is, RM and Lingsha have buffs that stack multiplicatively. RM at E1 fort example is a 2x buff for SB damage. What this means is.

      HMC + Fugue = RM + Fugue. The issue is, RM offers way more than HMC does in other ways like breaking enemies faster, delaying the enemies recovery massively and being SP positive.

      Lingsha is a simular story at if you have her LC> If you have her at E1 however she straight up beasts HMC.

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  3. So I use an e2 firefly with e1 ruan mei traveler and gallager. At e0 is she worth it on this team to replace gallager? or better to save for 3.0

      
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    • How is this even a serious question. She’d replace anyone on that name other than Firefly and it would do 2x better. Her exo break allows Firefly E2 to proc as well…

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  4. So from my perspective, if you want to run 2 break teams. something like this
    – Boothill, Bronya, Fugue, +1
    – FF, HMC, RM, +1

    I think E1 is better than S1 right? because:
    1. She has no BE scaling in her kit, basically only need EHR and SPD
    2. You can’t split RM so the break efficiency is much more valuable than the 40% break vuln. for the team without RM

    Unless your gonna run her with RM anyway then S1 > E1. What do you think?

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  5. Pretty big changes with V3.

    Her skill now allows the effected ally to break regardless of weakness type at 50% efficiency. This cannot stack with others of the same effect. Aka Rappa can’t get to 100% from this. Also the amount of exo toughness the enemies gain when broken has been reduced to 40% to make breaking them again easier. This is great for most chars and even helps with Firefly’s none enhanced attacks.

    Her ult cost has been reduced to 130. Still hoping for a toughness boost as well though.

    The EHR% boost from her traces and been turned into speed, 14 total.

    Her 3rd trace has been changed from 15% BE per stack to 8+16% BE if she has 250% BE or more. Total going from 30% to 48% which is pretty nice.

    E2 Has been nerfed to 3 energy gain per break from 5. Probably due to the decreased ult cost.

    E4 Has either changed or gained a new effect. The ally effected by the skill will gain another 20% break damage bonus.

      
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      • i will get her for my runmei, hmc, firefly, galagher team and replay hmc with her because aoe break without limitation of fireflys singletarget fire imp and x2 breaks (exo toughnes) is nuts.
        + i have firefly e2 so breaks without end on first turn.

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    • if her weakness ignore buff cannot stack then whats the point of it? i dont understand what they are doing with her kit

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      • ? Not everyone has the ability to break enemies regardless of weakness type. So far only Firefly in her buffed state, Rappa and Fugue can do it. This buff allows anyone to do it. Boothill without using his ult, Firefly outside of her Enhanced state. Lingsha ect ect.

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    • I’m glad that HYV buffed her up. Still, I hope it could be better. The unstackable colorless break only benefits BH. And even that, it doesn’t solve his main problem.

      I wish it is further buffed to something like along these lines:
      – Stackable with other colorless break
      – If only one target hit, 100% Toughness Reduction
      – If > 1 targets hit, 50% Toughness Reduction.

      This way, all three Break dps can benefit from her.

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      • I mean it helps every non-break focused dps to fit better into a break team (particularly, Himeko, Luka, Misha, Serval seem to be varyingly popular ones).

        And as for break scaling dps, you did miss someone – Xueyi, her biggest issue is being walled by non-quantum weak enemies, as without her ult, she can’t really trigger the follow up from her talent, which really hurts her dps – so with that + exo toughness, it’s safe to say she’s loving Fugue after this change~ :3

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    • Sorry if I’m just being dumb, but could you explain the skill a bit more, please? Is it the same or similar to weakness break efficiency or not? But if it is, will it stack with her E1?

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  6. Is her LC at must or I can go with the Herta shop or Resolution shine at pearls? Both S5, because I have a feeling that Firefly gets a rerun with her and I’m planning to get her LC.

      
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  7. mega copium wishes for the changes in v3
    her E2 energy gain moves to one of her Traces and the adv forward changes to 50 or 100% (basically making her robin for break)
    her having a unlimited scaling shared BE for allies based on BE
    her getting bonus BE based on her EHR
    since her superbreak(100% at lvl 10 and 110% at level 12) is scaling based on skill level, then a increase where we get ~110% at level 10 and 150% at level 12
    additional things on her ult (currently its just a aoe dmg) probably vulnerability debuff because right now she buffs more than she debuff considering she is nihility

      
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    • 100% or even 50% adv would have been obscene and impossible to balance with it being locked behind E2. Her ult getting a debuff of some kind would be nice, as would a toughness damage boost (for v4).

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  8. stop crying “she’s weak” because she’s not. It’s just a premium version of HMC. HMC is broken enough in his current state. If we release his much stronger version, this will be absurd. So Fugue is situational HMC replacement which is 5-10% peak better than him. I’m pretty sure this is fair.
    (BTW, her E1 is just unfair, break efficiency is too valuable in her comps. If you pull for E1, she skyrockets in value, now being able to replace both HMC and RM getting a huge damage increase in both cases.)

      
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    • she’s weak rn or are you too blind to see this fact? saw tons of fugue gameplay on YT and her cycle clear exactly the same with our free HMC which is weird. why people need to pull her if she can’t gives significant result than our free HMC? look dont get me wrong i also love fugue design, animation, except her kits. i also already pre-farmed for her complete. but if she dont get update on her final (v4/v5) then i better pull sunday which i dont even pre-farmed for him yet.

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      • that`s the catch: they are trying to “VS” her with HMC. this, of course, give us a false hope, that E0 Fugue is no valid, that we can choose other ways to improve Break team. Forgetting about “VS” her with Ruan Mei and the value of another 100% Super Break in total damage against +50% effective toughness damage.

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      • No way. Really? You saw videos on youtube? Well stop the fucking presses, then, I guess math, common sense, and the good old bit of prediction based on the company’s design patterns no longer matters.
        1) she’s more aoe oriented, hmc isn’t.
        2) she causes a secondary break point. This is the real niche and there’s currently very few characters who benefit (partially dot teams, mostly himeko and xueyi, neither of which are over performing.)
        3) she’s SP positive, HMC isn’t really.
        4) New mechanics are often expounded on with power creep = present good / future better.
        Which leads the ultimate point: there’s multiple compounding mathematical reasons she’s better in some comps than others, which makes your assessment insulting towards everyone’s intelligence, including your own.

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        • get real and open your fckg eyes you blind. now i ask you do you want to pull a unit that gives no significant benefit on your team? if i were you i won’t no matter how i love the character is, i told you already i have prefarmed for her completely just bcz i really love fugue chara design, but after see the match on YT i start to planning my next future and saving. yes ofc still v2 that’s why i say if she dont get any changes until final then no matter how i love the chara i choose follow the meta path.

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          • “now i ask you do you want to pull a unit that gives no significant benefit on your team?”

            Are you retarded? What’s a “significant benefit” depends on who you already have.

            If you’ve got literally every other character in the game at C6 – then I’m sorry for you, I guess? – But the rest of us with restraint and self respect have RNG and limited availability to deal with. so If you need a boost to himeko, guess what? Shit’s bussin’.

            If you’re retarded enough to think LITERALLY ANYBODY is talking about GETTING HER FOR A TEAM SHE DOESN’T BENEFIT, then congratulations on your successful lobotomy, I guess, thundertwink.

      • Bro thinks every new character has to kill the previous one.
        Hadn’t we had enough powercreep in this game history? Why won’t we get a healthy XQ-Yelan like sidegrade? To have some variety in break comp builds? Oh no we want to get an even more broken analogue of already broken enough character in the by far the best comp in the game right now.
        Ah, sorry, I’m being a bit delusional. Which “balance” am I talking about? I forgot we’re playing HSR for a second. In this game if a character is not two times stronger than previous people won’t pull for him.

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