Concepts | Pérégrine | |
Rareté | ||
Voie | La Nihilité | |
Types | Feu | |
Matériaux de personnage | 308K 15 15 65 15 | |
Matériau de Trace | 3M 18 41 69 56 139 58 12 8 | |
Histoire | Une jeune Foxienne pleine de tact, dont l'apparence, le nom et l'identité ont été volés. Le destin lui a laissé un mince espoir de survie, mais la marque de la Destruction est toujours présente en elle. Après avoir traversé la mort et retrouvé une nouvelle vie, celle qui pérégrine pourra-t-elle enfin rentrer chez elle ? |
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Histoire |
Stats
Niveau | ATQ | DÉF | PV | VIT | Chances de coup critique | DGT CRIT | Provocation | Énergie | Matériaux de personnage |
1 | 79.2 | 75.9 | 153 | 102 | 5% | 50% | 100 | 130 | |
20 | 154.44 | 148 | 299 | 102 | 5% | 50% | 100 | 130 | 4000 5 |
20+ | 186.12 | 178.37 | 360 | 102 | 5% | 50% | 100 | 130 | |
30 | 225.72 | 216.31 | 436 | 102 | 5% | 50% | 100 | 130 | 8000 10 |
30+ | 257.4 | 246.68 | 498 | 102 | 5% | 50% | 100 | 130 | |
40 | 297 | 284.62 | 574 | 102 | 5% | 50% | 100 | 130 | 16000 6 3 |
40+ | 328.68 | 314.99 | 635 | 102 | 5% | 50% | 100 | 130 | |
50 | 368.28 | 352.93 | 712 | 102 | 5% | 50% | 100 | 130 | 40000 9 7 |
50+ | 399.96 | 383.29 | 773 | 102 | 5% | 50% | 100 | 130 | |
60 | 439.56 | 421.25 | 850 | 102 | 5% | 50% | 100 | 130 | 80000 6 20 |
60+ | 471.24 | 451.61 | 911 | 102 | 5% | 50% | 100 | 130 | |
70 | 510.84 | 489.56 | 988 | 102 | 5% | 50% | 100 | 130 | 160K 9 35 |
70+ | 542.52 | 519.91 | 1049 | 102 | 5% | 50% | 100 | 130 | |
80 | 582.12 | 557.87 | 1125 | 102 | 5% | 50% | 100 | 130 |
Compétence
Radiance dardante - ATQ normale | Cible unique | |
Régénération d'énergie : 20 | |
Rupture de faiblesse : Cible unique : 30 | |
Inflige des DGT de feu équivalents à Inflige des DGT de feu mineurs à un ennemi. | |
Niveau | |
Félicité méritée - Compétence | Soutien | |
Régénération d'énergie : 30 | |
Rupture de faiblesse : 0 | |
Accorde Prière foxienne à un allié désigné et fait entrer Pérégrine dans l'état Brûlure ardente pendant L'effet de Rupture de la cible alliée qui bénéficie de Prière foxienne augmente de Dans l'état Brûlure ardente, l'ATQ normale de Pérégrine est renforcée. Lorsque la cible alliée qui bénéficie de Prière foxienne attaque, Pérégrine a Accorde Prière foxienne à un allié, ce qui augmente son effet de Rupture et permet aux attaques de réduire la robustesse des ennemis qui n'ont pas le type de faiblesse correspondant. Fait entrer Pérégrine dans l'état Brûlure ardente, ce qui renforce son ATQ normale. Pérégrine a de fortes chances de réduire la DÉF de la cible ennemie lorsque l'unité alliée qui bénéficie de Prière foxienne attaque. | |
Niveau | |
Splendeur solaire éblouissante - Ultime | ZdE | |
Régénération d'énergie : 5 | |
Rupture de faiblesse : ZdE : 60 | |
Inflige des DGT de feu équivalents à Inflige des DGT de feu à tous les ennemis. Cette attaque ignore les types de faiblesse et réduit la robustesse de tous les ennemis. | |
Niveau | |
Vertu mère de fortune - Talent | Incapacitation | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : 0 | |
Lorsque Pérégrine est sur le champ de bataille, les cibles ennemies se voient appliquer l'effet supplémentaire Marque de feu des nuages qui équivaut à Lorsque Pérégrine est sur le champ de bataille, chaque fois que des alliés attaquent des cibles ennemies en état de Rupture de faiblesse, la réduction de robustesse de cette attaque est convertie en 1 instance de Lorsque Pérégrine est sur le champ de bataille, les cibles ennemies se voient appliquer l'effet supplémentaire Marque de feu des nuages. Lorsque la Marque de feu des nuages tombe à 0, l'ennemi subit à nouveau des DGT de rupture de faiblesse. Lorsque des alliés attaquent une cible ennemie en état de Rupture de faiblesse, ils lui infligent également des DGT de rupture extrême. | |
Niveau | |
Attaque | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : Cible unique : 30 | |
Attaque un ennemi et réduit sa robustesse au type correspondant en entrant en combat. | |
Éclat étourdissant - Technique | Incapacitation | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : 0 | |
Après avoir utilisé la technique, inflige Hébété aux ennemis dans une zone définie pendant Lorsque vous entrez en combat en attaquant activement des ennemis hébétés, l'action de Pérégrine est avancée de Inflige Hébété aux ennemis dans une zone définie. Lorsque vous entrez en combat en attaquant des ennemis hébétés, l'action de Pérégrine est avancée et elle a de fortes chances d'infliger la même réduction de DÉF que celle appliquée par sa compétence à chaque cible ennemie. | |
Caresses de flammes - ATQ normale | Propagation | |
Régénération d'énergie : 20 | |
Rupture de faiblesse : Cible unique : 30 / Propagation : 15 | |
Inflige des DGT de feu équivalents à Inflige des DGT de feu mineurs à un ennemi et des DGT de feu mineurs aux cibles adjacentes. | |
Niveau | |
Traces
Renaissance de Verdoyaume | |
Nécessite l'élévation de personnage 2 | |
Lorsqu'une cible alliée inflige une Rupture de faiblesse, l'action de la cible ennemie est retardée de | 5000 3 1 |
Renforcement de Rupture (Effet de Rupture) | |
Nécessite l'élévation de personnage 2 | |
L'effet de Rupture augmente de | 5000 3 6 |
Augmentation de VIT (VIT) | |
Nécessite l'élévation de personnage 3 | |
La VIT augmente de | 10000 3 3 |
Augmentation de PV (PV) | |
Nécessite l'élévation de personnage 3 | |
Les PV max augmentent de | 10000 3 3 |
Mystères de l'esprit du renard | |
Nécessite l'élévation de personnage 4 | |
Augmente l'effet de Rupture de Pérégrine de | 20000 5 1 1 |
Augmentation de VIT (VIT) | |
Nécessite l'élévation de personnage 4 | |
La VIT augmente de | 20000 5 4 |
Renforcement de Rupture (Effet de Rupture) | |
Nécessite l'élévation de personnage 5 | |
L'effet de Rupture augmente de | 45000 3 3 |
Augmentation de VIT (VIT) | |
Nécessite l'élévation de personnage 5 | |
La VIT augmente de | 45000 3 3 |
Étoile primordiale | |
Nécessite l'élévation de personnage 6 | |
Lorsqu'une cible ennemie subit une Rupture de faiblesse, l'effet de Rupture des alliés (à l'exception de Pérégrine) augmente de | 160K 8 1 1 |
Augmentation de PV (PV) | |
Nécessite l'élévation de personnage 6 | |
Les PV max augmentent de | 160K 8 8 |
Renforcement de Rupture (Effet de Rupture) | |
Nécessite un personnage de Niv. 75 | |
L'effet de Rupture augmente de | 160K 8 8 |
Augmentation de VIT (VIT) | |
La VIT augmente de | 2500 2 |
Augmentation de VIT (VIT) | |
Nécessite un personnage de Niv. 80 | |
La VIT augmente de | 160K 8 8 |
Eidolons
Mortalité envolée et départ annoncé | ||
Augmente de |
Présage synonyme de vertu | ||
Pérégrine régénère |
Esprit protégé par la vérité | ||
Niv. de la compétence +2, jusqu'au Niv. Niv. de l'ATQ normale +1, jusqu'au Niv. |
Transcendance de l'enveloppe charnelle | ||
Augmente de |
Nuages colorés annonciateurs de fortune | ||
Niv. de l'ultime +2, jusqu'au Niv. Niv. du talent +2, jusqu'au Niv. |
Vision prophétique de la prospérité et du déclin | ||
L'efficacité de Rupture de faiblesse de Pérégrine augmente de |
Cônes de lumière
Concepts | Rareté | Voie | ATQ | DÉF | PV | Compétence | Matériaux de personnage | |
Néant | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Les chances d'appliquer des effets du porteur augmentent de | ||
Boucle | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Augmente les DGT infligés par le porteur aux ennemis ralentis de | ||
Ombre cachée | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Après avoir utilisé sa compétence, la prochaine ATQ normale du porteur inflige des DGT additionnels équivalents à | ||
Bonne nuit et dors bien | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Les DGT infligés par le porteur augmentent de | ||
Les yeux de la proie | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Augmente les chances d'appliquer des effets du porteur de | ||
Résolution brillante | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Lorsque le porteur touche un ennemi qui n'est pas déjà piégé, il y a | ||
Point d'orgue | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Augmente l'effet de Rupture du porteur de | ||
Ce n'est que partie remise | 4 | nihility-class | 529.2 | 330.75 | 846.72 | Après utilisation de son ATQ normale ou de sa compétence, le porteur inflige des DGT additionnels équivalents à | ||
Avant que la mission du tutoriel commence | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Augmente les chances d'appliquer des effets du porteur de | ||
Au nom du monde | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | Les DGT du porteur sur les ennemis souffrant de malus augmentent de |
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290 responses to “Pérégrine”
Math never lies. You can try yourselves when she’s out. And that Ruan Mei simp pfp will have a broken face.
• HMC provides;
– Super Break
– big Break Effect (~33%+30%+35% / no Relic set included)
– Delay
• Ruan Mei provides;
– Weakness Break Efficiency (50%)
– small Break Effect (20% / no Relic set included)
– small Speed
– RES PEN (Noted: similar to Def Reduction (not the same but can be compared))
– Delay
– Bonus Damage (useless)
• Fugue
– Super Break
– Weakness Break Efficiency (50%)
– medium Break Effect (30%) for 1 unit
– medium Break Effect (6%+12%+6%+12%) for the entire team
– Def Reduction
– Delay
Roughly calculation:
• HMC + Ruan Mei;
– Super Break x Weakness Break Efficiency: 4 characters x 1.5 = 6x
– Break Effect = 33%+30%+35%+20% = 118%
– Others: (Delay + Delay) + small Speed + [RES PEN]
– Unique buff: small Speed
• HMC + Fugue
– 2 x (Super Break) x Weakness Break Efficiency: 2 x (4 characters) x 1.5 = 12x
– Break Effect
– 33%+30%+35%+30%+6%+12%+6%+12% = 164% for main DPS
– 33%+30%+35%+6%+12%+6%+12% = 134% for others
– Others: (Delay + Delay) + [Def Reduction]
– Unique buff: None
• Ruan Mei + Fugue
– Super Break x (Weakness Break Efficiency + Weakness Break Efficiency) = 4 characters x 2 = 8x
– Break Effect
– 30%+6%+12%+6%+12%+20% = 86% for main DPS
– 6%+12%+6%+12%+20% = 56% for others
– Others: (Delay + Delay) + small Speed + [RES PEN] + Def Reduction
– Unique buff: small Speed + Def Reduction
Conclusion;
• 1st: HMC + Fugue
– Provides the most team damage with Highest stack from Super Break and Weakness Break Efficiency (12x Super Break Damage)
– Highest Break Effect buff so it can be compensated with the lack of excess buff like small Speed and RES PEN.
• 2nd: Ruan Mei + Fugue
– Provide 8x Super Break Damage
– Lowest Break Effect buff but can be compensated with the excess buff like small Speed and RES PEN.
– Can break mobs fastest. If you think it’s not already fast enough, this combo will make it faster.
***Noted: I would say Break Effect/small Speed/RES PEN should be neutral when we compare 1st and 2nd since 1st has high Break Effect and 2nd has excess buff. So just judge from Super Break Damage vs How fast you can break. 1st can provide more overall damage. 2nd can break faster but less damage. In my opinion, Firefly can break fast enough already.***
• 3rd: HMC + Ruan Mei
– Provide only 6x Super Break Damage
– Medium Break Effect with excess small Speed and RES PEN.
Bonus:
• Firefly can break her main target touchness 90 units and 45 units for the adjacent enemies. (With her own buff = 135 and 67.5)
– Each of this provide 1 stack (for easier understanding)
– Fugue
– Fugue E1
– Ruan Mei
– Firefly E6
– 1 stack: 180/90
– 2 stacks: 225/112.5
– 3 stacks: 270/135
– 4 stacks: 315/157.5 (Only possible with Firefly E6)
• Most bosses (the middle ones) have touchness between 115-172 (mostly 120)
• Most minions (the side ones) have touchness between 83-118 (mostly 100)
• So if you have both Ruan Mei and Fugue, you can break 3 minions at once with just 1 attack. But if you plan to pull Fugue E1, there is no need for Ruan Mei to be in the team anymore. That 270/135 isn’t that useful. The threshold is only at 2 stacks. While 270/135 seems to be useful since you can break some bosses being adjacent units, it’s not. In the end, we pick them as the middle target for more damage. And if you want Ruan Mei + Fugue E1, the overall damage is still lower than HMC + Fugue E1.
• I recommend Ruan Mei + Fugue if you are E0 collector. This duo can break adjacent units with 1 attack.
• I recommend HMC + Fugue if you aim to pull Fugue E1. This is the highest damage and utility possible.
• I don’t have Boothill or Rappa though.
• For those who say “Fugue replaces HMC so he can go Resemblance”, I think it’s more like “Fugue replaces Ruan Mei so she can be put in another team”.
I mostly agree, except Fugue doesn’t provide WBE without e1 so your initial and bonus calculations are wrong.
You’re a foolish one if you thinking Fugue is for buffing Firefly.
Fugue is for buffing Lingsha, so she can deal AoE Toughness Reduction like Rappa.
So Firefly just simply finish the job.
All your math calculations is completely wrong if in the beginning you’re wrong.
Let me said this again, Fugue is not for your DPS’s, Fugue is for your Lingsha.
now, repeat after me.
So many mistakes…
“Fugue: Weakness Break Efficiency (50%)” – It’s not the same as Ruan Mei. Ruan Mei INCREASES break efficiency, but Fugue not – she allows you to ignore any vulnerabilities with 50% efficiency, it’s not the same…
“medium Break Effect (30%) for 1 unit” – it’s not “for 1 unit”, it’s ONLY for Fugue…
“medium Break Effect (6%+12%+6%+12%) for the entire team” – it’s NOT for the entire team, it’s for all teammates except Fugue…
If Dazz was here, he would’ve pummeled your paragraph-laden conjecture to the ground.
Has anyone ever consider putting Fugue + HMC together in a team instead? Because double super Break dmg instances from HMC and Fugue is no joke at all.
It’d result in a lot of super break dmg but you’re either giving up the sustain or Ruan Mei for it unless you go for super break Lingsha with triple support
Tell me what’s better, double super break aka 200% superbreak damage. Or 120% damage buff on 1 super break aka 220% superbreak damage?
Where do you get 120% buff from?
Ruan Mei who HMC would have to be in place off if you still planned on running a sustain. If you replace the sustain as well then it’s not so bad unless ofc you have a more invested sustain like E1 Lingsha who absolutely should not be replaced due to not only the extra damage she gives Firefly but because of the damage she does herself.
Sorry, accidentally clicked report instead of a reply, my bad. Still can’t see how she provides 120% buff to superbreak damage. Her WBE and RES PEN are good but nowhere near enough. HMC+Fugue is 260% SB in solo scenario. RM+Fugue is closer to 150-180%
I kinda count her def red from her Eidolon since i have it. But RM offers far more than just a damage buff. Much longer break duration and break speed for example.
HMC+Fugue delay is comparable i think. It’s 30%+15% and doubles by breaking twice. And with eidolons and pearls on Fugue, team already has 96% DEF reduction without Ruan Mei. I have E2S1 FF, E1S1 Lingsha, E1S1 Ruan Mei and i plan to get E1 Fugue. Team with RM will break slightly faster, but with HMC will have MUCH more damage.
i rate-off fucking sundae, so i’m gonna go for her. what’s best f2p lc? solihealing? but she doesnt do any dot DMG right?
The LC with Luka’s face on it is a good 4* option if you have it
S5 Solitary Healing if you want that stat stick
Right yeah his face that’s what I was looking at on that light cone
if i can achieve >=250BE then i stick with Luka LC, if not then Herta LC is the best one.
a character with immense potential like jiaoque wonder why hoyo hates foxians and have them somehow hanging with skill set that not too shabby but not very satisfying either.
for one the ult and enhanced basic attack really need some work :
1. ults too bland, has lower damage multiper then some aoe ult and it’s rainbow break isn’t as relevant for her imo, could have added action delay like welt, just more def red like pela or have it restore cloudflame luster after it reaches 0 or smthg
2. enhanced basic attack ain’t doing anything extra there maybe an effect like hanya skill, vulnerability or speed red could work
as I mentioned before her skill set is not bad but it does fell like it’s deliberately made not as good as it can be
I assume her ult and enhanced basic are mainly threre to do superbreak damage.
Why do you believe every single part of her kit has to include a buff or debuff ?
fugue just seems to be an alternate htb not a distinct upgrade, kinda similar to bronya-sunday or clara-yunli.
also nihility doesn’t have very great set of lc f2p compared to harmony also normally u wouldn’t build her as main dps so u can’t count on her to deal a lot of super break like DPS aven, it’s possibly but not always feasible
I feel like the fault lies in the way they make harmony MC’s kit. They made their kit to be so good, to the point that fugue, a limited 5*, is mostly a sidegrade to them. Look at her performance in firefly team! Disappointing.
Now her value as a whole relies heavily on her passive exo toughness. Have a team thar plays around weakness break? shes a must pull. Not? skip
How big is an increase compare to HMC? And does an E2S1 Ruan Mei diminishes her value or raises it? I’m not sure if I should pull for her, given that we’ll get rememberance MC (if he ends up being a good unit but he’ll surely be) :0
No one answering your question makes me thing that we are all still uncertain of Fugue’s power
Stronger than HMC, the increase is situational because Rappa and Boothill benefit from eco-toughness a LOT more than Firefly (Boothill stacks trickshot faster and Rappa gets more charge stacks/energy against elites, Firefly doesn’t get anything special)
Ruan Mei E1 boosts Fugue’s value because of stacking def shred, E2 doesn’t interact with anything Fugue does and S1 gives a tiny bit more energy
DAAAAAAAAAAAAAT wrooong you have to consider having Firefly is also having E2 of her why would anyone not spend on eidolons?E2 is the best eidolon in the game right now and Firefly having exo toughness means she will never miss the enchanced skill resets while amping the damage up twice the crazy.Benefits more than you think.
I guess if you’re here you must be conflicted between whether to summon her or not,Here’s my take:
-It can be Ruan Mei situation but we don’t know how much future proof sunday will be given not every unit is gonna be summon specific since they tend to bring 2-3 new mechanics every big patch 2.0-2.2 being dot proof 2.3 to 2.7 break proof while old teams still being viable in the game
-You gotta take a pointer if you realized Ruan Mei isn’t the only harmony unit.Robin came after her and she does help more to the most of the units and them both coming later like 1.6 – 2.2
-Fugue is a must because trust on me on this you’ll need Rememberance Main Character and he/she has been useful than their previous predecessors.
-Fugue is a insta upgrade over HMC and a bit of a personal opinion myself but i never liked HMC’s goofy dance and voiceline repeating over and over again doing nothing they have zero synergy apart from talent and eidolons and most of the time you’re wasting their skills on non type enemies.With Fugue every break and toughness will be consistent and most importantly it’s pleasing to the eye i mean who wouldn’t like HSR Ahri right 🙂
Just don’t forget to prepare and pull for eidolons at least E1 because if you don’t you’re gonna have regrets later.Pulling a character and building just about enough materials and commitment is enough to carry you whole patches even so game is getting powercreepered.She’s unique and there will be plenty Sunday like harmony units for specific teams or not will be there.Worst scenario you can pull with a more clear mind on a rerun it wont take long if you have patience since nothing is changing on this game you’re just pulling for characters that take dozens of time to build is all.
does cloudflame luster regenerate after hitting 0 and can it be reduced regardless of the enemy weakness
It should regen when they recover from break and yes any type can reduce it
Is Fugue actually also a good character in team with JING YUAN + SUNDAY + FLEXIBLE/SUSTAIN?
I am just wondering, her also being a kind of hypercarry support with her skill, actually could make JY and his LL become even more universal and versatile with the ignore toughness and reduce DEF buff/debuff.
probably not, fugue and sunday buff on different axis that don’t help each other. Sunday buffs crit for one character (and their pets). Fugue buffa break, which can’t crit.
Ehhh… sorta? Jing Yuan won’t be dealinga a ton of break damage, though, so most of her kit is lost. If you really want defense drops, Pela would be a much better choice.
The same question, but I wonder if Argenti works as well. Huohuo and Sunday can work to regen Argenti’s energy and Fugue can enable Argenti’s Toughness reduction.
Theres many issues using fugue with jingyuan. For starters jingyuan is erudition, and his toughness dmg are low (10 on BA & skill, 20 on ult). Since fugue skill buff only gives 50% all type toughness ignore his toughness dmg would be even lower for non lightning weak enemies. Another issue is that the def shred is only 18%, which is negligible unless you have E1 sunday, and even then pela would be better in this department.
so yeah… jingyuan with fugue could works, but most likely perform suboptimal. I could see it viable in PF since mobs only has 10-30 toughness bar. Other than that, I dont think fugue adds anything of value to jingyuan
i want fugue, I want the herta, i want new path girl. but as husbando collector I have to be strong😂