Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Rage Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, clad in a set of mechanized armor known as “SAM.” Her character is marked by unwavering loyalty and steely resolve.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in a quest for a chance at “life,” seeking to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.28105.61111045%50%125240
20139205.922161045%50%125240
Credit4000
Tatters of Thought5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Credit8000
Tatters of Thought10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes HP equal to of this unit's Max HP and regenerates a fixed amount of Energy equal to of this unit's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by .

Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action.
Level 15
Fyrefly Type-IV: Complete CombustionFyrefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by and the Break DMG dealt by SAM to the enemy targets by , lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Enters the Complete Combustion state. Advances this unit's Action by 100%. Gains Enhanced Basic ATK and Enhanced Skill. Increases this unit's SPD, Weakness Break Efficiency, and the Break DMG received by the enemy targets, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Defense
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the less DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

The lower the HP, the less DMG received. During the Complete Combustion state, the DMG Reduction effect remains at its maximum extent and Effect RES is increased. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves about freely for seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them.
Level 1
Fyrefly Type-IV: Pyrogenic DecimationFyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 10
Fyrefly Type-IV: Deathstar OverloadFyrefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by an amount equal to of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for turn(s). Deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to this target. At the same time, deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at .

Restores a portion of this unit's own HP. Applies Fire Weakness to one enemy. Deals massive Fire DMG to this target and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Rage Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Rage Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Rage Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon Gaze
While in Complete Combustion, increases SAM's Effect RES by 50%.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer's Basic ATK and Skill deal 20% more DMG.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT Rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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1,631 responses to “Firefly”

  1. I have to rant. Laugh at me all you want, but I’m genuinely tired of this community trashing all over Firefly for the most absurd reasons (mainly the fact so many people are trying to push crit on her). And I’m really hoping that no matter the changes Firefly going through, I truly hope Mihoyo doesn’t cede to the crit bait for Firefly.

    First thing I have to complain about is people complaining about her synergy to the trailblazer for those reasons:
    – His energy: this is honestly the funniest one. This sounds so stupid to the point I made it up, but I’ve actually had an interaction on YouTube comments where they firmly believed Critfly is better than Breakfly if you can’t manage HMC ult. So then, who in the world actually has energy issues with the trailblazer? I’m not going to comment on that further
    – Being glued: How the fuck is that a problem? No, genuinely, trailblazer is given E5 for free, and we’ll get the 6th eidolon in the next version.
    – Not liking the trailblazer: What the fuck how is that even related to the meta anymore? And who the fuck are you to not like the trailblaze, a millennial? Does it bother you that much to have a dialogue option with “You’re the imposter! Among Us” but you’re fine with degenerated characters like Sparkle?

    The ONLY valid reason to not like this synergy is if you’re a Boothill/Xueyi main and you’re sad that you don’t have 2 HMCs to split in the two nodes of MoC. That’s the only reason I’ll find fair, and it’s further enhanced by Feixiao speculated to be a Break DPS. However, what so many people tend to forget is the Break meta is only just beginning, so this restriction of hers is only a matter of time. Remember when Kafka could only be played with 4* dot units, and her best harmony used to be Asta? Now it’s completely different, we’ve had Black Swan, Ruan Mei, and now even Robin who can arguably be better than Ruan Mei for DoT. Break is going to be the same, it’s only a matter of time until Mihoyo creates new supports that synergize with break, and the super-break (or new mechanics they may make) is definitely not going to remain a trailblazer-only gimmick. And even so HMC is still fucking awesome, destruction tb is long forgotten, pres tb is only relevant in Acheron teams, while imaginary trailblazer allows so many more team compositions, and opens up players to the break playstyle. While I don’t wanna be too hopium, if Jiaqoiu’s minimal healing is sufficient for a Firefly (since she gets so much dmg reduction), and that he has decent toughness dmg, I could see him be a replacement for Gallhager.

    And what I find absurd in those people is if they really want to discard HMC, it’s in fact possible. While Critfly is weaker than Breakfly, it’s still a possible playstyle. Kazjire calculated that HueHue/Ruan Mei/Robin/FF is 10% weaker than Gallhager/Ruan Mei/HMC/FF, which is completely acceptable to me. Breakfly is still imo better, requires less investment, does more damage, and it emphasizes the break playstyle perfectly, but so many people overlook this aspect that Firefly can be played in two different ways, so they end up trashing on her and want to force her to have a singular crit playstyle, which is ridiculous.

    I’m going to do a lot of comparison to DoT playstyle, because just like break playstyle:
    – they are both alternative playstyles players can pick up on
    – an important part of both playstyle’s damage is backloaded
    – both their main damage can’t crit
    – they both have their “front-loaders” enables kafka for dot & htb for break
    (also fire, phys, wind and lightning break inherently lead to dot, but that’s just a small detail)

    When Kafka came out (obvs no offense to kafka, shes fictional and i still adore her as a character), I think she was more than welcomed by the player base. Even if some people did Critka for some odd reasons, DoT was still welcomed as a new meta and I don’t remember it being any controversial compared to what’s currently going on for break. Kafka didn’t even have Black Swan nor Ruan Mei at the time, her potential was highly limited. Meanwhile Firefly has a FREE E6 unit, RUAN MEI, and GALLHAGER that was given for free and will be given for free again in the next selector, so as long as you didn’t skip Ruan Mei you literally have her best team at the moment and you are not gated by any form of investment aside from relic farming. Maybe the reason for the different reactions is because Kafka is a mommy and gets mommy treatment, but with Firefly being Sam AND HER SICK ANIMATIONS I absolutely don’t understand why her reception by the player base is so bad when she’s adored by many? But then, while Firefly isn’t a mommy, so many non-grass touchers (im one too so i understand, if i actually touched grass i wouldnt be writing this) feel wayy too attached to Firefly, so perhaps the reason is those people are projecting on their fictional girlfriend and want her to be meta and stronger than Acheron.. like she’s definitely not anywhere near Acheron but SHE’S GOD DAMN GOOD? But so many people refuse to see it.

    I’m assuming it’s because Break playstyle is currently the least played, and it will only gain relevancy once Boothill releases. Xueyi is still here but many still prefer playing QQ (completely fine). Compared to Crit, Dot, or FuA, break got the least attention because of its inconsistency. Break dmg used to be backloaded, there’s no way to frontload it, and you could only deal significant break damage by breaking the enemy. Back in the days, Freeze and Imprisonment were actually counter-synergistic to break playstyle because they delay the enemy, which is a dps loss for the Break Dot to trigger (entanglement, wind shear, bleed), and a dps loss as you have to wait even further to break again the enemy. Mihoyo has given a completely different turn to this, by putting longer weakness break = good, and the introduction of super-break allows break dmg to finally be frontloaded. This is huge for break meta, and the fact super-break damage is not racist (unlike normal break which advantages fire & physical and high-toughness bar enemies) makes it a less restrictive and more viable playstyle.

    But even when Mihoyo clearly intended break playstyle to be this way, you will have people be like: “Oh, but when you’re in the process of breaking the enemy you do no damage, not to mention toughness immune enemies, so you should still build crit to let her deal decent non-break damage”

    NO SHIT SHERLOCK! WELL SPOTTED! This is banger news, nobody knew that break playstyle is backloaded even with HMC. More seriously:
    – For the toughness-immune bosses, that’s the exact same logic as trying to brute force the Moc 12 Dyno on first half with an off-element DPS AND without SW. Like, why tf are you even doing that in the first place? So in our case, why tf would you play a Break DPS (Firefly) against an enemy that is toughness-immune? The solution against that kind of toughness-immune enemy is NOT to build crit on Firefly so she does “decent non-break dmg”, Crifly still wants to break enemy. The solution is simply not playing Firefly, or doing whatever it takes to disable the toughness immunity.
    – Firefly literally has the highest front-loaded toughness damage in the game. There is no way around this. Her enhanced skill with Ruan Mei does 180 toughness damage, she deals toughness damage at the start of each way with her technique, she implants fire-weakness on the central target, she still deplets toughness of non-fire weak enemies. If Gallhager is in the team, the toughness depleting is even faster. With all of these factors people still dare say there’s a chance the enemy may not be broken after her combustion state? Like what? I’m aware that it’s harder to theorycraft that side of things, because the enemy lineup is always different in MoC and you have to make assumptions or normalize. However, if Firefly doesn’t break the enemy during combustion, that is not a Firefly issue, that’s straight up skill issue.
    – And those complaining about her ult downtime, saying that she needs an action advancer. Who’s going to tell them the point of the downtime is to let the enemy recover toughness..? So then they can be broken again..? ESPECIALLY when Ruan Mei delays the weakness recovery and including Firefly’s signature lightcone decreases enemy speed. I’m not saying action advancers are bad with her, but so many people skip on those details and all they have in-mind is the generalist Crit playstyle that they’re trying to force on Firefly, so they easily miss on those details.

    All playstyles have their weakness. While yea Crit playstyle is the least punished as it’s known for basically brute-forcing about everything (especially since the release of Acheron) just because a DPS is less performant at a certain type of enemy, compared to other DPS’, doesn’t mean that said DPS is weak and that this aspect of them should be improved. Now it’s been cleared that Critka was just GachaSmack being silly and goofy, it happens to everyone, so Kafka not doing great damage with her follow-up alone and that most of her damage comes from detonating DoT has been something the entire community accepted and embraced, by pairing her with DoT DPS whether it’s Black Swan, Sampo, Luka, or Guinaifen. But when DoT is faced against an enemy like Bronya (she’s not rlly in moc 12 anymore so its not that relevant but still), who cleanses all debuffs applied on an ally she advances, is your solution against that building Crit on Kafka since your DoTs will keep being cleansed? Obviously not, it’s not the solution, but so many people think this way specifically for Firefly and believe it is the ultimate all-issue solving solution for Firefly.

    The other thing that gives me the ick is how some people don’t differentiate Hybrid/Critfly to Breakfly. Those people clearly never played a break Sushang or a break Luka back in the days (well those days aren’t that old). Some people actually believe that Hybrid Firefly is FF/RM/HMC/Gallhager with Firefly being on 360 BE with a 60/120crit ratio is a must-have. That is literally 21 average substats of crit, and at this point of investment the same amount of substats going into BE would deal way more damage as it’s improving her super break damage. While her trace gets capped at 360 BE, so does her multipliers, her superbreak damage does not cap. 487 BE FF on a 5/50 ratio is better than 360 BE FF on 60/120 ratio because superbreak dmg cannot be capped and makes up for all the team’s damage. Why do people genuinely expect to get so much crit on a BRAND NEW set and think it’s the way to go when her non-break dmg counts for the less than 20% of the total team’s output? (source kazjire’s sheet) And not to mention break is a more common substat than crit. This brings me to my next point, that too many people don’t understand break meta. That being said, Critfly/Hybrid is still a thing, but many people misunderstand it.

    The term Hybrid for break playstyle was coined by Lily Aquina, she’s the pioneer content creator on the global server to actively promote and use the break playstyle. Apparently she was known for playing in a way that’s completely different from most of the playerbase in FGO, but I didn’t play FGO and I discovered her when I was struggling with Forgotten Hall as a beginner. She coined the Hybrid-Break playstyle by claiming her units may do a shit ton of break damage when breaking the enemy, but then they do 0 damage and have to wait for the enemy to recover. Thus she combines both crit and break and that’s how hybrid playstyle came to be (on EN server at least). You break enemies, do really good break damage, and use your normal abilities to do decent normal damage.

    Firefly is no exception to this, her only gimmick is that she is much stronger than other break DPS we’ve had so far when it comes to the pure break playstyle; her def ignore, 12% vulnerability on ult, 4pc set additional break def ignore, they are all factors that increase break and super-break damage, meaning she is stronger on a Break build and it’s worth it to reach 360 BE. However, Critfly is still viable for those who want to play it, but your stopping point when building her hybrid is staying at minimum 250 BE without going too far off, so you can allocate substats for atk% and crit. The whole point of Hybrid Firefly is to actually use her multipliers and have her crit, thus HMC is not needed in this playstyle and supports like Robin/Sparkle are favored. If you’re playing HMC, which is her best playstyle, you can frontload break damage, so you should completely forgo crit and aim for 360 BE, her multipliers DO NOT matter in this playstyle. Some people still don’t understand that and I find it crazy.

    Hybrid = Critfly = 250 BE & Crit Ratio, HMC not needed
    Full Break = Breakfly = 360+ BE, 180 speed, HMC mandatory

    Period.

    In the end, this is what a conversation with those type of people feel like:

    A: “Oh I don’t like Firefly cause I feel she’s too restricted to the Break playstyle”
    B: “You can play Crifly, it’s not as good as Breakfly but still viable, you only need 250 BE instead of 360 in this playstyle”
    A: “Oh but I need so many stats, so much crit, so much atk, so much be.. it needs to so much investment and so hard to build”
    B: “Then you can play Breakfly, depending on factors like how much BE your HMC gives, watchmaker, her new 2pc and 4pc, Ruan Mei, reaching 360 BE actually requires little to no substats.”
    A: “Oh but that’s boring. I don’t wanna be forced into this playstyle, it’s too easy to just slap stuff with no reward. I want something that feels exciting with upgrades you know?”
    B: “Okay… Then you can play Critfly? You can play her with Robin/Sparkle, it’s not as good as Breakfly but still viable”
    A: “Oh but that’s so expensive, I don’t like how the requirements for limited supports become so high. 2 limited harmonies in one team? What about my other MoC node?”
    B: “Alright.. Then you can play Breakfly? Her BiS support is trailblazer, they’re free and E6 by 2.3, and her best healer is Gallhager, which you are guaranteed two copies as long as you selected him in the event selector as well as the upcoming one. This team is more accesible and stronger than Critfly”
    A: “Oh but I don’t like the fact that a team with 2 limited harmonies is weaker than a team with 2 free units, it’s such wasted investement.”
    B: “So you don’t like the fact that Critfly requires a lot of investement?”
    A: “Mhm.”
    B: “But you also don’t like how Breafkly is extremely easy to build and braindead?”
    A: “Yea”

    How does B satisfy A then? I’ll tell you the answer. B becomes a Mihoyo employee and gets rid of Sam’s animations because apparently they look like a green Fairy and green flames don’t exist and instead Firefly becomes a Crit DPS and no longer has anything break-related in her kit. Only then B will be fully satisfied.

    This is what I fear the most with the backlash from so many players. Crit DPS are not going anywhere, Jade is literally a Crit DPS, even if she’s FuA focused. Alternative playstyles are more exciting to me than the standard Crit playstyle, and the thing about Firefly is you have to complete freedom to choose between Hybrid Break or Full Break. Yet so many people think her kit is bad and that she needs a rework, so many people are forcing crit onto her, and not welcoming of this playstyle being applied to her.

    And I fear this the most with the CN players. While I don’t interact with them and only watch a couple of Bilibili here and there, we all know CN players are the two extreme edges of our community. The first extreme edge is they’re much more smarter than us, while we were arguing about whether FuXuan reverses her HP more than twice, CN was already calculating how much average HP she’d need to sustain. And the other extreme edge is that they’re completely wild, they are actually crazy. Whether its camping in-front of KFC for Genshin gliders, rioting because of Hi3 global anniversary, going mad at the idea of male characters being playable in Hi3.. And the worst thing is that it works, most of the time. If they do something similar for Firefly not being a crit DPS, I’m afraid Mihoyo will just cede and that those people forcing crit on Firefly finally win and the Break playstyle loses its unicity and flavor. And then I’ll look like a clown for the rest of my life because of this comment.

    Don’t know if anyone will read this immature rant, but if you feel the same way I do, we’re not alone buddy. Or maybe not for long until Mihoyo changes her kit.

      
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      • yeah kind of hard to miss the first one. given how long it is. Also, what community? We are just a group of people talking about a character. Heck some have been going break effect firefly is the way, much stronger and easier to build than crit firefly. With some going yeah she decent/good. Did this place turn into a hive mind from science fiction or something? When I was not looking?

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      • hey i’m the original “firefly defender”. this comment is a copy-paste, it’s definitely NOT from me. i already knew how long my rant was and how it’d stir up reactions, as much as i do am immature, the last thing i’d do is paste it again and the flood comments. i am probably just becomling a copy pasta LMAO

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    • I admittedly skimmed through it

      The problem with FireFly is just how fixed her team is. Harmony MC isn’t just strong, Harmony MC is the overall core, Firefly is replaceable in her own team. She is less important than the supports than enable the Super Break playstyle. And she is glued to Super Break, because she has no means of meaningfully converting her break stats to damage

      That’s bad. Really bad. It means unless Hoyo releases another Super Break enabler (Then Firefly might just be best DPS lol), this char best team will FOREVER be IMC, RM + Gallagher. Having just one team is no fun. Especially when Firefly is just there for the reaction. In Genshin it’s like using Raiden Shogun solely to trigger hyperboom seeds, she’s replaceable by any other Electro unit and feels distasteful, although she might be the best at it.

      Doesn’t help that Boothill has none of these issues

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    • We need to get you some help girl. We did not need to be assaulted by this again. We get it. You love Firefly despite her flaw. Good on you. Now leave us alone.

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      • that dude said “i tired of ppl talk shit about firefly” then proceed to wrote a damn paragraph just to add more fuel to the fire

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      • HELP GIRL I SWEAR IT WASNT ME THIS TIME, ik my paragraph was HELLA immature and that it’s literally longer than my own monitor. sending it a second time it would be the LAST thing id ever do. as much as i’ve bothered people, i do not dare to do it twice. i guess this is the era where i’m becoming a copy pasta 😭😭 as immature as i am i know there are people who will disagree with me, its the entire nature of being human, which is completely fine. and since its still leaks theres still a possibility for mihoyo to flip me over and that i may turn out to be completely wrong. (and yes i do need some help)

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      • I didn’t read all of it but it is sorta this

        Doompost, tired
        Firefly, good
        everyone else, also niche, in someway, like playstyle, crit, dot, acheron, etc…
        MC, free, why bad, with Firefly
        others, also need, best team
        Critfly, high invest, cope, but still work
        Breakfly, low invest, best
        everyone, can’t adapt, to break, want crit
        Buff change, hope no crit stats, because of ppl complains
        So breakfly only, more unique

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  2. I’ve seen a few comments tossing up the choice of going for Boothill or SAM/Firefly. Can someone tell me which is overall better (if that applies here) or the summed up cons/pros for each? Me personally I’m more invested in firefly emotionally so I’m inclined to pull for her, but I don’t really have anything against Boothill aside from the fact that I dont like hunt characters all that much.

      
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    • Well I would say it best to wait. Given Firefly kit is not final just yet. Which given Boothill is the second half of 2.2 You can always wait until we get the final version of Firefly kit. Then have someone do the numbers of which would be better. For right now, the only thing we know for real. Is there will be blood shed! Or well to be serious. We only know what Boothill kit is going to be. 100% without any shadow of doubt. So anything said now about Firefly, could easily change in the upcoming weeks. Be it for the better or worst.

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    • Obviously, pull who you want, I don’t think you’d be disappointed with either, in terms of damage output/capabilities.
      But as you know, Boothill is just more single target, while Firefly is more blast attacks.

      In terms of pros and cons, from what I’m able to gather:

      pros for boothill: low investment, just break effect, some speed, as usual, maybe even effect res; isn’t exactly locked in with anyone specifically, so lightly flexible teammates.
      cons: no BiS may weigh heavy, maybe (?). Pocket trickshots might be hard to earn, if no E1 and/or in only boss fights with no small mobs; I really can’t think of much, as traces can help with non-break effect damage, along with the few varying teammates to help.

      firefly pros, from what I’ve gathered: General great damage output; easier appliance of fire weakness, I think; just kinda makes the game easier, all-around, if built well
      cons: locked in with Ruan and HTB (not much of a con to me, but I see the problem); and as many people mention, hard to build with big stat requirements (supposedly)

      I could list all the specific things people have mention here and on reddit, but being that we have less than 50 days till she gets here, I’m sure she’ll be changed for the better, possibly. Also the page over, someone did a whole essay on why firefly shouldn’t suck, so.

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    • I would say go for Firefly if you like her emotionally, hunts are kinda bad in just general gameplay for current content even accounting new mode coming in 2.3. Destruction is just overall better and versatile in more aspect including MOC, pure fiction, world roaming (see how Boothill most likely going to stay in the back on the bench most of the time other than apocalyptic shadow/some MOC stage).

      Destruction most likely will also work decent in apocalyptic shadow altho not as well as Boothill since they still need to sell him. Firefly + harmony MC very likely still able to comfortably destroy apocalyptic shadow single target setting.

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  3. I reckon if they change the enhanced skill break effect multiplier from 0.5 x breakeffect + attack to (0.5 x break effect) x attack then firefly would have a lot of her problems solved, it lets her do damage without HTB and opens her up for crit builds. Turning her into a 5* xueyi of sorts with xueyis A2

      
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    • Yep just basically change the damage equation when she turn into berzerk mode. Nice idea. I don’t really mind with that. Not specific team dependent. Just focus on attack and crit 1:2 with lil bit of BE.

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  4. People are crying for her kits to be changed, but I hope she stays like this. Yes, she doesn’t have the built-in break damage like Boothill, but she has 100% BE, 50 Spd, and 40% Def Ignore! All in AoE! Her eidolons also great too! SHE NEEDS A FLAW, or she will powercreep Boothill, a character that is going to be released before her. Do you guys actually want this? Are you insane!? Also yes. you will need to build HMC but ONLY TEMPORARILY! If you don’t like HMC, don’t worry because 1000% sure Hoyo will release another Super Break waifus/husbandos that will powercreep HMC in the future.

      
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    • Nah. The HTB is unlike the grass traveler, whose team needs only one grass meaning they can be powercrypt by a limited grass, the HTB is kinda Kafka for the break team, two HTB means 2x super break damage and three HTB means 3x super break damage. Given Firefly’s super break damage is already ~100k per strike for her current status (lv.95 single target, no innate fire weak), doubling or even tripling that simply makes the traditional crit playstyle looks like a clown in comparason. That’s said, there can’t be a better HTB who kicks HTB out of the team, even if there was one, they can only be the best teammates forever and they kick everyone else out of the meta.

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    • She already has ult timer slapped on her, though. It’s only normal expecting her to be stronger than other DPS during that time.

      The way it is now, she needs to meet the following 3 conditions just to deal any relevant damage: 1. HTB is in the team, 2. Ult is up, 3. Enemies are weakness broken.

      Even Acheron and Kafka, who are often being called unflexible, are that picky.

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  5. does levelling up her skill have a significant contribution to her overall damage? since it doesnt affect super break i was wondering if i could just leave it at base level (although i might just max out everything for her)

      
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    • Yes, you don’t have to max her skill as you won’t get much in return. The same is true for the basic attack and the talent. However I have already collected the trace materials to max trace her.

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  6. is levelling up her skill a significant contribution to her damage? it doesnt affect super break at all so i was just wondering if it would be ok to leave it at base level (though i might just max out everything for her)

      
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    • All super break cares about is toughness damage, the attackers level, and the defensive stats of the enemy. (I think) so… uhm…. probably not??? good question honestly

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  7. Honestly, Xueyi has a much better stat conversion than Firefly to facilitate hybrid build.

    In a vacuum, 360% BE gives Xueyi a massive 240% DMG boost, yet Firefly is only getting 40% DEF shred (27% DMG boost) and additional 180% skill multiplier (45% DMG boost). That’s just 84.15% DMG boost.

    Her current kit waste so many stats in my opinion.

      
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    • you do know that def ignore will increase break and super break dmg and that 240% dmg bonus won’t, right? Fireflys best build won’t be hybrid while xueyis would, you’re comparing 2 different kits made for 2 different builds, obviously one will outperform the other if they’re both built the way only one of them should be built.

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    • FF will not be run as a hybrid ideally, that’s the whole point. Notice how FF has built in defense ignore as well as a massive BE% ceiling. She is built completely for maximizing break damage and ignoring crit, unlike Xueyi. Xueyi’s damage will be no where near FF’s in their ideal teams. The reason you run Xueyi hybrid is because she has DMG% conversion and DMG% is a crit build stat. FF doesn’t have that, she has defense ignore + BE + more speed/actions + very high toughness reduction.

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    • This is a large buff as far as I’m concerned… making her full break focused. It’s more like HTB’s existence makes FF a pure break unit though. You kinda have to run them together to get the best of FF. If people are complaining they are just not used to break meta yet. You will see FF doing stupid high damage soon enough. I think FF, Boothill, and Acheron will be the top 3 DPS’ generally. It’s crazy that HTB will be integral to two of the strongest DPS’, their kit is insane.

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