Luciole

Luciole
LucioleConceptsLuciole
RaretéRaritystrRaritystrRaritystrRaritystrRaritystr
VoieClass La Destruction
TypesClass Feu
Matériaux de personnage
Crédits308K
Lambeaux de pensée15
Fragments d'impression15
Cœur enragé65
Fragments des désirs15
Matériau de Trace
Crédits3M
Dent borissienne18
Lambeaux de pensée41
Dent pointue riche en lupitoxine69
Fragments d'impression56
Crocs de la Folie lunaire139
Fragments des désirs58
Écho perdu du vœu partagé12
Voies de la destinée8
HistoireMembre des Chasseurs de Stellaron protégée par une armure mécanique appelée « SAM ». Son caractère est marqué par une loyauté et une détermination sans faille.
Conçue comme arme pour lutter contre l’Essaim, elle subit une croissance accélérée, ce qui lui vaut une vie éphémère.
Elle a rejoint les Chasseurs de Stellaron dans l’espoir de survivre en changeant le cours de son destin.

Sommaire
Stats
Compétence
Traces
Eidolons
Cône de lumière
Inventaire
Gallery
Voix
Histoire

Stats

NiveauATQDÉFPVVITChances de coup critiqueDGT CRITProvocationÉnergieMatériaux de personnage
171.28105.61111045%50%125240
20139205.922161045%50%125240
Crédits4000
Lambeaux de pensée5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Crédits8000
Lambeaux de pensée10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Crédits16000
Fragments d'impression6
Cœur enragé3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Crédits40000
Fragments d'impression9
Cœur enragé7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Crédits80000
Fragments des désirs6
Cœur enragé20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Crédits160K
Fragments des désirs9
Cœur enragé35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
NiveauMatériaux de personnage
1
20
Crédits4000
Lambeaux de pensée5
20+
40
Crédits16000
Fragments d'impression6
Cœur enragé3
40+
50
Crédits40000
Fragments d'impression9
Cœur enragé7
50+
60
Crédits80000
Fragments des désirs6
Cœur enragé20
60+
70
Crédits160K
Fragments des désirs9
Cœur enragé35
70+
80

Compétence

Manœuvre de propulsion éclairManœuvre de propulsion éclair - ATQ normale | Cible unique
Régénération d'énergie : 20
Rupture de faiblesse : Cible unique : 30
Inflige des DGT de feu équivalents à de l'ATQ de SAM à une cible ennemie unique.

Inflige des DGT de feu mineurs à un ennemi unique.
Niveau 10
Manœuvre de frappe aérienneManœuvre de frappe aérienne - Compétence | Cible unique
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 60
Consomme un montant de PV équivalent à des PV max du personnage pour régénérer un montant fixe d'énergie équivalent à de son énergie max. Inflige des DGT de feu équivalents à de son ATQ à une cible ennemie unique. Si les PV actuels du personnage ne sont pas suffisants, ils sont réduits à 1 après utilisation de la compétence. Avance la prochaine action du personnage de .

Consomme une partie des PV du personnage pour régénérer des points d'énergie, inflige des DGT de feu à un ennemi unique et avance la prochaine action du personnage.
Niveau 15
Combustion complète de Lampyroptère type IVCombustion complète de Lampyroptère type IV - Ultime | Renforcement
Régénération d'énergie : 5
Rupture de faiblesse : 0
Entre dans l'état Combustion complète. Avance l'action du personnage de 100 % et son ATQ normale et sa compétence deviennent renforcées. Dans l'état Combustion complète, sa VIT augmente de , et lors de l'utilisation de l'ATQ normale renforcée ou de la compétence renforcée, son efficacité de Rupture de faiblesse augmente de et les DGT de rupture que le personnage inflige aux ennemis augmentent de jusqu'à la fin de cette attaque.
Un compte à rebours pour l'effet Combustion complète apparaît dans l'ordre d'action. SAM quitte l'état Combustion complète lorsque le compte à rebours se termine. Le compte à rebours a une VIT fixe de .
SAM ne peut pas utiliser son ultime dans l'état Combustion complète.

Entre dans l'état Combustion complète. Avance l'action du personnage de 100 %, son ATQ normale et sa compétence deviennent renforcées, et sa VIT, son efficacité de Rupture de faiblesse et les DGT de rupture qu'il inflige aux cibles ennemies augmentent jusqu'à la fin du compte à rebours.
Niveau 15
Cœur en feu de la chrysalideCœur en feu de la chrysalide - Talent | Défense
Régénération d'énergie : 0
Rupture de faiblesse : 0
Plus ses PV sont bas, moins le personnage subit de DGT. Lorsque ses PV sont inférieurs ou égaux à , l'effet de réduction de DGT est à son maximum, atteignant . Dans l'état Combustion complète, l'effet de réduction de DGT est toujours au maximum et la RÉS aux effets augmente de .
Si ses points d'énergie sont inférieurs à en début de combat, les régénère jusqu'à . Quand l'énergie est à son maximum, tous les malus appliqués au personnage sont dissipés.

Plus ses PV sont bas, moins le personnage subit de DGT. Dans l'état Combustion complète, l'effet de réduction de DGT est toujours au maximum et la RÉS aux effets augmente. Si ses points d'énergie sont inférieurs à #2[i]% en début de combat, les régénère jusqu'à #2[i]%. Quand l'énergie est à son maximum, tous les malus appliqués au personnage sont dissipés.
Niveau 15
AttaqueAttaque
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 30
Attaque un ennemi et réduit sa robustesse au type correspondant en entrant en combat.

Niveau 1
Δ Manœuvre d'incinération météoritiqueΔ Manœuvre d'incinération météoritique - Technique
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 60
S'envole et se déplace librement dans les airs pendant secondes. Cet effet peut être annulé prématurément en déclenchant une attaque plongeante. À la fin de la durée, plonge et attaque immédiatement tous les ennemis dans une zone définie. Applique une Faiblesse au feu pour tours aux ennemis au début de chaque vague, puis inflige des DGT de feu équivalents à de l'ATQ de SAM à tous les ennemis.

S'envole pour se déplacer librement. Après quelques secondes dans les airs, plonge et attaque les ennemis dans une zone définie. Au début de chaque vague, applique une Faiblesse au feu à tous les ennemis et leur inflige des DGT de feu.
Niveau 1
Décimation pyrogénique de Lampyroptère type IVDécimation pyrogénique de Lampyroptère type IV - ATQ normale | Cible unique
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 45
Restaure des PV à hauteur de des PV max du personnage et inflige des DGT de feu équivalents à de l'ATQ de SAM à une cible ennemie unique.

Restaure une partie des PV du personnage et inflige des DGT de feu à un ennemi unique.
Niveau 10
Surcharge de l'étoile mourante de Lampyroptère type IVSurcharge de l'étoile mourante de Lampyroptère type IV - Compétence | Propagation
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 90 / Propagation : 45
Restaure des PV à hauteur de des PV max du personnage. Applique une Faiblesse au feu à une cible ennemie unique pour une durée de tours. Inflige des DGT de feu équivalents à ( x effet de Rupture + ) de l'ATQ de SAM à cette cible. D'autre part, inflige des DGT de feu équivalents à ( x effet de Rupture + ) de l'ATQ de SAM aux cibles adjacentes. L'effet de Rupture pris en compte ne peut pas dépasser .

Restaure une partie des PV du personnage, applique une Faiblesse au feu à un ennemi et inflige des DGT de feu massifs à cette cible, et des DGT de feu aux cibles adjacentes.
Niveau 15

Traces

Explosion à retardement du module αExplosion à retardement du module α
Nécessite l'élévation de personnage  2
Dans l'état Combustion complète, les attaques contre les ennemis qui n'ont pas de Faiblesse au feu peuvent également réduire la robustesse d'un montant équivalent à 55% de la réduction de robustesse originale de la capacité.
Crédits5000
Dent borissienne3
Écho perdu du vœu partagé1
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite l'élévation de personnage  2
La RÉS aux effets augmente de 4%.
Crédits5000
Dent borissienne3
Lambeaux de pensée6
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  3
L'effet de Rupture augmente de 5.3%.
Crédits10000
Dent pointue riche en lupitoxine3
Fragments d'impression3
Augmentation de VITAugmentation de VIT (VIT)
Nécessite l'élévation de personnage  3
La VIT augmente de 2.
Crédits10000
Dent pointue riche en lupitoxine3
Fragments d'impression3
Armure auto-réactive du module βArmure auto-réactive du module β
Nécessite l'élévation de personnage  4
Lorsque SAM est dans l'état Combustion complète avec un effet de Rupture supérieur ou égal à 200%/360%, attaquer une cible ennemie en état de Rupture de faiblesse convertit la réduction de robustesse de cette attaque en 1 instance de 35%/50% de DGT de rupture extrême.
Crédits20000
Dent pointue riche en lupitoxine5
Voies de la destinée1
Écho perdu du vœu partagé1
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  4
L'effet de Rupture augmente de 8%.
Crédits20000
Dent pointue riche en lupitoxine5
Fragments d'impression4
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite l'élévation de personnage  5
La RÉS aux effets augmente de 6%.
Crédits45000
Crocs de la Folie lunaire3
Fragments des désirs3
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  5
L'effet de Rupture augmente de 8%.
Crédits45000
Crocs de la Folie lunaire3
Fragments des désirs3
Noyau de surcharge du module γNoyau de surcharge du module γ
Nécessite l'élévation de personnage  6
Augmente l'effet de Rupture de SAM de 0.8% pour chaque tranche de 10 points d'ATQ qui dépasse 1800.
Crédits160K
Crocs de la Folie lunaire8
Voies de la destinée1
Écho perdu du vœu partagé1
Augmentation de VITAugmentation de VIT (VIT)
Nécessite l'élévation de personnage  6
La VIT augmente de 3.
Crédits160K
Crocs de la Folie lunaire8
Fragments des désirs8
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite un personnage de Niv.  75
La RÉS aux effets augmente de 8%.
Crédits160K
Crocs de la Folie lunaire8
Fragments des désirs8
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite un personnage de Niv.  80
L'effet de Rupture augmente de 10.7%.
Crédits160K
Crocs de la Folie lunaire8
Fragments des désirs8
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
L'effet de Rupture augmente de 5.3%.
Crédits2500
Lambeaux de pensée2

Eidolons

Repos de la chrysalide écarlateRepos de la chrysalide écarlateRepos de la chrysalide écarlate
Ignore 15% de la DÉF de la cible lors de l'utilisation de la compétence renforcée et la compétence renforcée ne consomme pas de point de compétence.
Chute des cieux fracturésChute des cieux fracturésChute des cieux fracturés
Lorsque SAM utilise son ATQ normale renforcée ou sa compétence renforcée dans l'état Combustion complète pour éliminer une cible ennemie ou lui infliger une Rupture de faiblesse, 1 tour supplémentaire lui est immédiatement accordé. Cet effet peut se déclencher à nouveau après 1 tour.
Sommeil au milieu de la galaxie silencieuseSommeil au milieu de la galaxie silencieuseSommeil au milieu de la galaxie silencieuse
Niv. de la compétence +2, jusqu'au Niv. 15 maximum.
Niv. de l'ATQ normale +1, jusqu'au Niv. 10 maximum.
Regard sur la flamme de lucioleRegard sur la flamme de lucioleRegard sur la flamme de luciole
Augmente de 50% la RÉS aux effets de SAM dans l'état Combustion complète.
Lueur dans la nuit sans rêveLueur dans la nuit sans rêveLueur dans la nuit sans rêve
Niv. de l'ultime +2, jusqu'au Niv. 15 maximum.
Niv. du talent +2, jusqu'au Niv. 15 maximum.
Métamorphose de l'ultime lendemainMétamorphose de l'ultime lendemainMétamorphose de l'ultime lendemain
Augmente de 20% la PÉN de RÉS au feu de SAM dans l'état Combustion complète. Son efficacité de Rupture de faiblesse augmente de 50% lors de l'utilisation de l'ATQ normale renforcée ou de la compétence renforcée.

Cône de lumière

ConceptsRaretéVoieATQDÉFPVCompétenceMatériaux de personnage
Effondrement céleste
Effondrement céleste3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Augmente les DGT infligés par l'ATQ normale et la compétence du porteur de 20%.
Lame briseuse de monde
Volonté de conquérant
Demeure brisée
Demeure brisée3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Le porteur inflige 20% de DGT supplémentaires aux cibles ennemies dont le pourcentage de PV est supérieur à 50%.
Lame briseuse de monde
Noyau des méandres
Destruction mutuelle
Destruction mutuelle3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Les chances de coup critique du porteur augmentent de 12% lorsque ses PV sont inférieurs à 80%.
Lame briseuse de monde
Médaille de la crinière d'argent
Bienvenue chez les Taupes
Bienvenue chez les Taupes4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Lorsque le porteur utilise son ATQ normale, sa compétence ou son ultime pour attaquer des ennemis, il gagne un cumul d'Espièglerie. Chaque cumul augmente l'ATQ du porteur de 12%.
Lame briseuse de monde
Volonté de conquérant
Vœu secret
Vœu secret4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Les DGT infligés par le porteur augmentent de 20% et sont majorés de 20% supplémentaires contre les ennemis dont le pourcentage de PV actuel est supérieur ou égal à celui du porteur.
Lame briseuse de monde
Médaille de la crinière d'argent
Sous le ciel bleu
Sous le ciel bleu4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Augmente l'ATQ du porteur de 16%. Lorsqu'il élimine un ennemi, les chances de coup critique du porteur augmentent de 12% pendant 3 tours.
Lame briseuse de monde
Branche-lumière immortelle
Ouaf ! C'est l'heure de la promenade !
Ouaf ! C'est l'heure de la promenade !4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Augmente l'ATQ du porteur de 10%, ainsi que les DGT qu'il inflige aux ennemis affectés par Brûlure ou Saignement de 16%. Cet effet s'applique également aux dégâts sur la durée.
Lame briseuse de monde
Noyau des méandres
Sans échappatoire
Sans échappatoire4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Augmente l'ATQ du porteur de 24%. Chaque fois que le porteur élimine un ennemi, il restaure un montant de PV équivalent à 12% de son ATQ.
Lame briseuse de monde
Médaille de la crinière d'argent
Quelque chose d'irremplaçable
Quelque chose d'irremplaçable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Augmente l'ATQ du porteur de 24%. Lorsque le porteur élimine un ennemi ou est touché par une attaque, il restaure immédiatement des PV équivalents à 8% de son ATQ. D'autre part, ses DGT augmentent de 24% jusqu'à la fin de son prochain tour. Cet effet n'est pas cumulable et ne peut se déclencher qu'1 fois par tour.
Lame briseuse de monde
Ancien moteur
Traversée impossible
Traversée impossible5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Augmente les chances de coup critique du porteur de 18% et ses PV max de 18%. Ses DGT augmentent de 24% lorsqu'il est attaqué ou qu'il consomme ses propres PV. Cet effet est supprimé lorsque le porteur lance une attaque.
Lame briseuse de monde
Branche-lumière immortelle
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1,631 responses to “Luciole”

  1. I think what she needs is something that takes advantage of her high break to increase her baseline dmg. Boothill can work outside of breaks because it gives him a ton of crit rate and dmg, but for her it seems that she has to break and use hmc to deal any actual dmg. While I get that they want to establish some roles of break teams, I think what they’re aiming with her is an aoe breaker. It’s a great idea on paper, but in play it doesn’t translate well. Remove HMC and she deals only 1 instance of break dmg, remove ruan mei and she is a slower breaker, and what if they release an aoe erudition breaker who can do what she does but widespread?

    I think for them to balance her out they’ll need to give her a means of applying a smaller break dmg that ramps up when the enemy is broken, like boothill.

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  2. I have to rant. Laugh at me all you want, but I’m genuinely tired of this community trashing all over Firefly for the most absurd reasons (mainly the fact so many people are trying to push crit on her). And I’m really hoping that no matter the changes Firefly going through, I truly hope Mihoyo doesn’t cede to the crit bait for Firefly.

    First thing I have to complain about is people complaining about her synergy to the trailblazer for those reasons:
    – His energy: this is honestly the funniest one. This sounds so stupid to the point I made it up, but I’ve actually had an interaction on YouTube comments where they firmly believed Critfly is better than Breakfly if you can’t manage HMC ult. So then, who in the world actually has energy issues with the trailblazer? I’m not going to comment on that further
    – Being glued: How the fuck is that a problem? No, genuinely, trailblazer is given E5 for free, and we’ll get the 6th eidolon in the next version.
    – Not liking the trailblazer: What the fuck how is that even related to the meta anymore? And who the fuck are you to not like the trailblaze, a millennial? Does it bother you that much to have a dialogue option with “You’re the imposter! Among Us” but you’re fine with degenerated characters like Sparkle?

    The ONLY valid reason to not like this synergy is if you’re a Boothill/Xueyi main and you’re sad that you don’t have 2 HMCs to split in the two nodes of MoC. That’s the only reason I’ll find fair, and it’s further enhanced by Feixiao speculated to be a Break DPS. However, what so many people tend to forget is the Break meta is only just beginning, so this restriction of hers is only a matter of time. Remember when Kafka could only be played with 4* dot units, and her best harmony used to be Asta? Now it’s completely different, we’ve had Black Swan, Ruan Mei, and now even Robin who can arguably be better than Ruan Mei for DoT. Break is going to be the same, it’s only a matter of time until Mihoyo creates new supports that synergize with break, and the super-break (or new mechanics they may make) is definitely not going to remain a trailblazer-only gimmick. And even so HMC is still fucking awesome, destruction tb is long forgotten, pres tb is only relevant in Acheron teams, while imaginary trailblazer allows so many more team compositions, and opens up players to the break playstyle. While I don’t wanna be too hopium, if Jiaqoiu’s minimal healing is sufficient for a Firefly (since she gets so much dmg reduction), and that he has decent toughness dmg, I could see him be a replacement for Gallhager.

    And what I find absurd in those people is if they really want to discard HMC, it’s in fact possible. While Critfly is weaker than Breakfly, it’s still a possible playstyle. Kazjire calculated that HueHue/Ruan Mei/Robin/FF is 10% weaker than Gallhager/Ruan Mei/HMC/FF, which is completely acceptable to me. Breakfly is still imo better, requires less investment, does more damage, and it emphasizes the break playstyle perfectly, but so many people overlook this aspect that Firefly can be played in two different ways, so they end up trashing on her and want to force her to have a singular crit playstyle, which is ridiculous.

    I’m going to do a lot of comparison to DoT playstyle, because just like break playstyle:
    – they are both alternative playstyles players can pick up on
    – an important part of both playstyle’s damage is backloaded
    – both their main damage can’t crit
    – they both have their “front-loaders” enables kafka for dot & htb for break
    (also fire, phys, wind and lightning break inherently lead to dot, but that’s just a small detail)

    When Kafka came out (obvs no offense to kafka, shes fictional and i still adore her as a character), I think she was more than welcomed by the player base. Even if some people did Critka for some odd reasons, DoT was still welcomed as a new meta and I don’t remember it being any controversial compared to what’s currently going on for break. Kafka didn’t even have Black Swan nor Ruan Mei at the time, her potential was highly limited. Meanwhile Firefly has a FREE E6 unit, RUAN MEI, and GALLHAGER that was given for free and will be given for free again in the next selector, so as long as you didn’t skip Ruan Mei you literally have her best team at the moment and you are not gated by any form of investment aside from relic farming. Maybe the reason for the different reactions is because Kafka is a mommy and gets mommy treatment, but with Firefly being Sam AND HER SICK ANIMATIONS I absolutely don’t understand why her reception by the player base is so bad when she’s adored by many? But then, while Firefly isn’t a mommy, so many non-grass touchers (im one too so i understand, if i actually touched grass i wouldnt be writing this) feel wayy too attached to Firefly, so perhaps the reason is those people are projecting on their fictional girlfriend and want her to be meta and stronger than Acheron.. like she’s definitely not anywhere near Acheron but SHE’S GOD DAMN GOOD? But so many people refuse to see it.

    I’m assuming it’s because Break playstyle is currently the least played, and it will only gain relevancy once Boothill releases. Xueyi is still here but many still prefer playing QQ (completely fine). Compared to Crit, Dot, or FuA, break got the least attention because of its inconsistency. Break dmg used to be backloaded, there’s no way to frontload it, and you could only deal significant break damage by breaking the enemy. Back in the days, Freeze and Imprisonment were actually counter-synergistic to break playstyle because they delay the enemy, which is a dps loss for the Break Dot to trigger (entanglement, wind shear, bleed), and a dps loss as you have to wait even further to break again the enemy. Mihoyo has given a completely different turn to this, by putting longer weakness break = good, and the introduction of super-break allows break dmg to finally be frontloaded. This is huge for break meta, and the fact super-break damage is not racist (unlike normal break which advantages fire & physical and high-toughness bar enemies) makes it a less restrictive and more viable playstyle.

    But even when Mihoyo clearly intended break playstyle to be this way, you will have people be like: “Oh, but when you’re in the process of breaking the enemy you do no damage, not to mention toughness immune enemies, so you should still build crit to let her deal decent non-break damage”

    NO SHIT SHERLOCK! WELL SPOTTED! This is banger news, nobody knew that break playstyle is backloaded even with HMC. More seriously:
    – For the toughness-immune bosses, that’s the exact same logic as trying to brute force the Moc 12 Dyno on first half with an off-element DPS AND without SW. Like, why tf are you even doing that in the first place? So in our case, why tf would you play a Break DPS (Firefly) against an enemy that is toughness-immune? The solution against that kind of toughness-immune enemy is NOT to build crit on Firefly so she does “decent non-break dmg”, Crifly still wants to break enemy. The solution is simply not playing Firefly, or doing whatever it takes to disable the toughness immunity.
    – Firefly literally has the highest front-loaded toughness damage in the game. There is no way around this. Her enhanced skill with Ruan Mei does 180 toughness damage, she deals toughness damage at the start of each way with her technique, she implants fire-weakness on the central target, she still deplets toughness of non-fire weak enemies. If Gallhager is in the team, the toughness depleting is even faster. With all of these factors people still dare say there’s a chance the enemy may not be broken after her combustion state? Like what? I’m aware that it’s harder to theorycraft that side of things, because the enemy lineup is always different in MoC and you have to make assumptions or normalize. However, if Firefly doesn’t break the enemy during combustion, that is not a Firefly issue, that’s straight up skill issue.
    – And those complaining about her ult downtime, saying that she needs an action advancer. Who’s going to tell them the point of the downtime is to let the enemy recover toughness..? So then they can be broken again..? ESPECIALLY when Ruan Mei delays the weakness recovery and including Firefly’s signature lightcone decreases enemy speed. I’m not saying action advancers are bad with her, but so many people skip on those details and all they have in-mind is the generalist Crit playstyle that they’re trying to force on Firefly, so they easily miss on those details.

    All playstyles have their weakness. While yea Crit playstyle is the least punished as it’s known for basically brute-forcing about everything (especially since the release of Acheron) just because a DPS is less performant at a certain type of enemy, compared to other DPS’, doesn’t mean that said DPS is weak and that this aspect of them should be improved. Now it’s been cleared that Critka was just GachaSmack being silly and goofy, it happens to everyone, so Kafka not doing great damage with her follow-up alone and that most of her damage comes from detonating DoT has been something the entire community accepted and embraced, by pairing her with DoT DPS whether it’s Black Swan, Sampo, Luka, or Guinaifen. But when DoT is faced against an enemy like Bronya (she’s not rlly in moc 12 anymore so its not that relevant but still), who cleanses all debuffs applied on an ally she advances, is your solution against that building Crit on Kafka since your DoTs will keep being cleansed? Obviously not, it’s not the solution, but so many people think this way specifically for Firefly and believe it is the ultimate all-issue solving solution for Firefly.

    The other thing that gives me the ick is how some people don’t differentiate Hybrid/Critfly to Breakfly. Those people clearly never played a break Sushang or a break Luka back in the days (well those days aren’t that old). Some people actually believe that Hybrid Firefly is FF/RM/HMC/Gallhager with Firefly being on 360 BE with a 60/120crit ratio is a must-have. That is literally 21 average substats of crit, and at this point of investment the same amount of substats going into BE would deal way more damage as it’s improving her super break damage. While her trace gets capped at 360 BE, so does her multipliers, her superbreak damage does not cap. 487 BE FF on a 5/50 ratio is better than 360 BE FF on 60/120 ratio because superbreak dmg cannot be capped and makes up for all the team’s damage. Why do people genuinely expect to get so much crit on a BRAND NEW set and think it’s the way to go when her non-break dmg counts for the less than 20% of the total team’s output? (source kazjire’s sheet) And not to mention break is a more common substat than crit. This brings me to my next point, that too many people don’t understand break meta. That being said, Critfly/Hybrid is still a thing, but many people misunderstand it.

    The term Hybrid for break playstyle was coined by Lily Aquina, she’s the pioneer content creator on the global server to actively promote and use the break playstyle. Apparently she was known for playing in a way that’s completely different from most of the playerbase in FGO, but I didn’t play FGO and I discovered her when I was struggling with Forgotten Hall as a beginner. She coined the Hybrid-Break playstyle by claiming her units may do a shit ton of break damage when breaking the enemy, but then they do 0 damage and have to wait for the enemy to recover. Thus she combines both crit and break and that’s how hybrid playstyle came to be (on EN server at least). You break enemies, do really good break damage, and use your normal abilities to do decent normal damage.

    Firefly is no exception to this, her only gimmick is that she is much stronger than other break DPS we’ve had so far when it comes to the pure break playstyle; her def ignore, 12% vulnerability on ult, 4pc set additional break def ignore, they are all factors that increase break and super-break damage, meaning she is stronger on a Break build and it’s worth it to reach 360 BE. However, Critfly is still viable for those who want to play it, but your stopping point when building her hybrid is staying at minimum 250 BE without going too far off, so you can allocate substats for atk% and crit. The whole point of Hybrid Firefly is to actually use her multipliers and have her crit, thus HMC is not needed in this playstyle and supports like Robin/Sparkle are favored. If you’re playing HMC, which is her best playstyle, you can frontload break damage, so you should completely forgo crit and aim for 360 BE, her multipliers DO NOT matter in this playstyle. Some people still don’t understand that and I find it crazy.

    Hybrid = Critfly = 250 BE & Crit Ratio, HMC not needed
    Full Break = Breakfly = 360+ BE, 180 speed, HMC mandatory

    Period.

    In the end, this is what a conversation with those type of people feel like:

    A: “Oh I don’t like Firefly cause I feel she’s too restricted to the Break playstyle”
    B: “You can play Crifly, it’s not as good as Breakfly but still viable, you only need 250 BE instead of 360 in this playstyle”
    A: “Oh but I need so many stats, so much crit, so much atk, so much be.. it needs to so much investment and so hard to build”
    B: “Then you can play Breakfly, depending on factors like how much BE your HMC gives, watchmaker, her new 2pc and 4pc, Ruan Mei, reaching 360 BE actually requires little to no substats.”
    A: “Oh but that’s boring. I don’t wanna be forced into this playstyle, it’s too easy to just slap stuff with no reward. I want something that feels exciting with upgrades you know?”
    B: “Okay… Then you can play Critfly? You can play her with Robin/Sparkle, it’s not as good as Breakfly but still viable”
    A: “Oh but that’s so expensive, I don’t like how the requirements for limited supports become so high. 2 limited harmonies in one team? What about my other MoC node?”
    B: “Alright.. Then you can play Breakfly? Her BiS support is trailblazer, they’re free and E6 by 2.3, and her best healer is Gallhager, which you are guaranteed two copies as long as you selected him in the event selector as well as the upcoming one. This team is more accesible and stronger than Critfly”
    A: “Oh but I don’t like the fact that a team with 2 limited harmonies is weaker than a team with 2 free units, it’s such wasted investement.”
    B: “So you don’t like the fact that Critfly requires a lot of investement?”
    A: “Mhm.”
    B: “But you also don’t like how Breafkly is extremely easy to build and braindead?”
    A: “Yea”

    How does B satisfy A then? I’ll tell you the answer. B becomes a Mihoyo employee and gets rid of Sam’s animations because apparently they look like a green Fairy and green flames don’t exist and instead Firefly becomes a Crit DPS and no longer has anything break-related in her kit. Only then B will be fully satisfied.

    This is what I fear the most with the backlash from so many players. Crit DPS are not going anywhere, Jade is literally a Crit DPS, even if she’s FuA focused. Alternative playstyles are more exciting to me than the standard Crit playstyle, and the thing about Firefly is you have to complete freedom to choose between Hybrid Break or Full Break. Yet so many people think her kit is bad and that she needs a rework, so many people are forcing crit onto her, and not welcoming of this playstyle being applied to her.

    And I fear this the most with the CN players. While I don’t interact with them and only watch a couple of Bilibili here and there, we all know CN players are the two extreme edges of our community. The first extreme edge is they’re much more smarter than us, while we were arguing about whether FuXuan reverses her HP more than twice, CN was already calculating how much average HP she’d need to sustain. And the other extreme edge is that they’re completely wild, they are actually crazy. Whether its camping in-front of KFC for Genshin gliders, rioting because of Hi3 global anniversary, going mad at the idea of male characters being playable in Hi3.. And the worst thing is that it works, most of the time. If they do something similar for Firefly not being a crit DPS, I’m afraid Mihoyo will just cede and that those people forcing crit on Firefly finally win and the Break playstyle loses its unicity and flavor. And then I’ll look like a clown for the rest of my life because of this comment.

    Don’t know if anyone will read this immature rant, but if you feel the same way I do, we’re not alone buddy. Or maybe not for long until Mihoyo changes her kit.

      
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    • Damn you really meant it when you said rant. Well good on you for liking her no matter what. Hope you win your 50/50.

      Also, I think the animations are a little bit overrated. She literally grunts in pain then turns green. That’s literally her ult. And her skill is just a variation of Yanqing ult with a large explosion attached to it. They’re flashy don’t get me wrong but I’m honestly so confused at people calling them the greatest we have when I can thing of 4 off the top of my head that have way better animations…

      But whatever. I’m enjoying the drama. Hope more of it comes >:3

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    • The text below are spoken on behalf of my understanding of the OP’s opinion and the words like “I”, “me” refer to the OP instead of me. I’m posting this to help people who won’t read the wall of text to have a clear vision of the OP’s opinion.
      1. Breakfly is stronger than Critfly and requires way lower investment. Even if you had the budget for substats on two brand new relic sets, it could have been much more damage increment if you just spend the rolls on break effect instead, and break effect has higher odds to obtain than crit values. Some just can’t get over the fact and are not even satisfied by the fact that Critfly is still feasible and they demand Firefly to discard any break related stuff in her kit and make Critfly the only playstyle of her, which is the most rediculous part.
      2. Some hate the pair of Firefly and the HTB because they don’t like the trailblazer even though they are such an adorable one, much more adorable than the traveler.
      3. Some hate it because they don’t like the fact that Firefly has limited teammate options. However the break era begins, more and more break oriented characters are coming, and eventually there will be more and more viable teammate options.
      4. I understand some view Firefly as a virtual girlfriend and demands her to be the top of meta forever. I don’t see why they are not satisfied by the current status that Breakfly is about to be the top of meta for some time and to be a strong contender for rest of the time.
      5. Some only knows crit playstyle and feels safer to enforce it on Firefly. They refuse to learn anything new about the break playstyle and they miss out so many helpful details that would definitely help them play Firefly better.
      6. I fear that Hoyo may subdue to some fanatic CN players who strongly demand Firefly to discard the break playstyle. I am not sinophobe, I’m aware that there are many smart players in CN, too.

      By the way, what is a grass toucher? I don’t know the word.

      The text below are spoken on behalf of myself.
      1. I can’t agree more with you. I’m pretty satisfied with Firefly’s kit and how the super break team is going to work.
      2. Hoyo knows more about what are they doing than those who refuse to learn so there is no need to worry. They are determined to make Firefly a break DPS. They don’t even bother to give her any fire damage amp in her minor traces. They seldom subdue to the fanatics especially when the demands are to change something about a character’s kit.
      3. It’s simply because CN is a wide and populous country that you search for literally every archetype of people you end up find alot. You look for the fanatics who abandoned reason 10,000 years ago then there are alot. You look for the smartest brains among the playerbase then there are alot, too. People are essentially the same no matter where they live.

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      • It just means people who touch grass, referring to the meme of telling people to touch grass as in “you’re spending way too much time online, go outside and touch grass”

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      • Thanks for summarize it up

        I think everyone dissatisfactions are somewhat justify and fair, as I don’t think making a character that really need another character to function properly as they kit being designed for is a good idea, even if the other unit is free. I don’t have problem using Harmony Trailblazer with her, I am actually fine with her performances and liking the playstyle myself, but it is just the key design of her kit doesn’t include her own superbreak dmg like Boothill feel weird for me personally

        Everyone is probably hoping for Firefly to be at least unique somewhat on her own, not something that is unfinished without another unit in the team. I am still pulling for her regardless tho xD

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    • I read the whole thing and agree with most of them. Firely is a unique break character, released with her specific break team. What’s wrong with that? Why do ppl keep pushing for another crit dps that must be capable of self-inserting in every harmony comps? What’s the point of pulling for FF if she’s just another generic dps?

      Mihoyo starts introducing a new, unique meta (break), and ppl can’t stand having niche comp. And don’t start comparing FF with Boothil team. He NEEDS that 170% break dmg in his kit to one shot; otherwise, being a Hunt character, his clear time in MOC is shit. Without Bronya good luck 0 cycling.

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    • A: “Oh but I don’t like the fact that a team with 2 limited 5-star harmonies is weaker than a team with 2 free 4-star units, it’s such wasted investment.”
      B: “So you don’t like the fact that Critfly requires a lot of investment?”
      A: “Not if it’s objectively inferior to cheapo free-to-play units”
      B: “But you also don’t like how Breafkly is extremely easy to build and braindead?”
      A: “Yea”

      ^ I agree with “A” 100% here, in my (slightly altered) version of the dialogue. Higher investment should be rewarded, not discouraged. I have no issue with new playstyles like Break Effect reliance, but in that case there should be new premium 5-stars advertised to deliver a proper “premium” experience to those of us who are willing to spend thousands of dollars to make our waifus shine. It feels like wasted potential. Especially since the Grey-haired MC in this game is quite literally one of the worst designs MiHoYo has ever created.

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      • Thing is, these things take time. Kafka released in the middle of last year, but she got an insane teammate in Black Swan just a few months ago, Ratio got Aventurine, etc. I’m not going to list out every example of “character X got partner Y and got much stronger months later;” hopefully what I’m saying is clear.

        Just because our only *clear* break-oriented supports right now are the TB, Gallagher, and Ruan Mei doesn’t mean that we won’t get more options in the future. Any defense shred, resistance penetration, or break support will be an option, and a harmony/nihility that leans less into standard dmg% than Ruan Mei, and more into buffing break is almost certainly coming, we just don’t know when. Just because we don’t know, doesn’t mean it’s not happening.

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      • Higher investment is indeed rewarded, just not as rewarding as sticking with the super bream damage. Every character has powers and weaknesses and optimal playstyles. You invest in the wrong way and you are less rewarded.

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    • I think people overreacts to the fact that she ‘needs’ HTB to be good. I mean, yeah, he is going to skyrocket her dps and going to be his best companion but, that is needed? I dont’ think so. Something similar happened to me when i pulled for black swan. I really like black swan but i don’t like kafka so i didn’t pull for her and people constantly told me that she is useless without kafka or sampo e4. I only have sampo e3 cause i’m unlucky or something but I like him so i play him with her and i can assure you that i can easily 36 MOC with them being as ‘useless’ as they are.

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  3. so from what i get you build her in 2 different way based on your supports?
    if you got a goated harmony mc with ruin mei its probably best to go break effect built
    but if not you can go double advance forward with bronya sparkle and build crit on her
    and i guess gallagher for break and hou hou\any other sustain for crit build

    or is there some way to get 3400 attack with 250% break and a nice crit ratio on her? and if so you take like harmony mc and bronya to get full value from break and crit

      
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      • I honestly think some are very lucky or enjoy the pain of relic rng, with how many seem to want to go for the crit rate build over the much easier break damage build.

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  4. What makes the best relic base stats of Firefly? Energy Regeneration Rate, CRIT DMG&RATE, Break Effect, and what else?

      
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    • I was actually kinda hopeful but the main issue was still there. The majority of comments are not saying she can’t do anything ever. They’re saying she’s severely tied to one team and without said team her performance tanks. This showcase is the same thing.

      Has there been a showcase where she was able to 0 cycle without this team? Such a showcase would be more appropriate as a response to them.

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      • yeah team building is important. Given if I don’t have say one of the key characters to make miss Firefly here work. Well. Should I really roll for her rather than simply wait? Given I could pick up her supports first, catch her on a rerun and than have fun destroying everything. For alot of characters, even if you don’t have certain limited supports or very good standard ones like Bronya. There is normally a replacement out there or someone that can fulfill the same role. Be it a four star or another five star.

        Which for people who been playing for around and already have have a fair number of characters. They might be more interested in grabbing a character that works with what they already have. Over needing to save up enough jades to build a whole new team.

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        • Your point is what really bothers me about 95% of people talking about Firefly.

          Every character has their optimal teammates, but why is everyone acting like the other options don’t exist? When it comes to Firefly, everyone talks about the HTB+RM team as if there are no alternatives at all.

          Since most of the team’s damage comes from super break, yes, there are very few ways to buff it, but outside of sustains there’s Pela, Silver Wolf, and Guinaifen, not just Ruan Mei. But you NEVER hear anyone talking about F2P Firefly teams with Pela + HTB, even though her other best support is also 100% F2P.

          Why? Just because you don’t have Robin + E1S1 Topaz + E1S1 Aventurine doesn’t mean there are no other options for Dr. Ratio.

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          • well in their case. it seems they would be willing to pick them up on a rerun. Of course when it comes to Htb. everyone has them for free. So outside of the healer/shielder, which tends to be easily replacable or in this case, I believe her best healer would be a four star. Which should in theory be easy enough to get. So beside Rm, most of their team is rather cheap.

            Which might have the Seele effect. She can work well with many others. Since in pure fiction. Tingyun can easily be better than Silver Wolf, due to weak enemies and helping to gain energy back, for extra turns. Which Seele due to extra turns, can help get more energy back for Robin than other dps. Heck even if someone goes girl power team. Fu xuan, Sparkle. Silver Wolf depends on what your doing. Since she is in the flex support slot. For if you don’t need to break the enemy weakness. You can easily replace her with someone else. For with Sparkle, she counts towards her own attack % buff. So you only need two others like fu xuan or Seele who follow the same element as her to get it. Which means you don’t have to go a full mono team. If your worry about making the most out of Sparkle’s kit. That and Seele just works well with alot of supports. You don’t need a mono team to make her work. It just Sparkle with Lightcone and Fu Xuan, help give her crit rate. That can easily, help her to ensure the damage from her ultimate crits. Which is rather big deal, due to it being single target. Rather than fails to crit. With any addition crit damage these two supports offer simply being a bonus. Which can help make even a ok or lesser invested Seele, seem very good or akin to a heavily invested Seele. Due to not needing to relay on rng as much to get the desired stats.

      • I don’t think it’s an issue and can’t get why it is an issue to some. Let’s list the limited DPS and see their teammate options.
        • Seele wants Silver Wolf and Sparkle for a reason and Silver Wolf wants Fu Xuan for a reason.
        • Jing Yuan wants two or more among Ting Yun, Sparkle, Ruan Mei, and Topaz for a reason, and wants Huohuo or Fu Xuan for a reason.
        • Blade and Jing Liu want Bronya and Luocha for a reason.
        • DHIL wants Sparkle for a reason.
        • Acheron wants Pela for a reason.

        Everyone. It’s literally everyone who has an optimal teammate for a reason. Some of their optimal teammates are not given for free like the HTB but instead you must pull for them. Without the optimal teammates, you either need to be a master zerocycler who have collected a several sets of cheat level of relics on everyone in the team, or many eidolons to compensate, or they are going to have a subpar performance.

        While Firefly is not encourated to build crits, she has 580% sheer attack multiplier and her enhanced skill does more damage than Seele’s unbuffed skill. Without the HTB, while Firefly is bad but she is still far beyond the unplayable level. Just team her with two limited supports and she is still capable to dish out ~60k of critable damage per strike vs. single target. Just no reason to do so since the HTB is given for free. Nobody wins against the HTB in a break damage team.

        Hey, you like the character you’re playing, so you give them the optimal teammates. For example, if you play Jing Yuan you can’t treat him like such teaming him with Bronya and Pela and such who have low synergy with him and expect him to be still powerful. In the case of Firefly, her best teammate is given for free, so there is literally no reason to not use. What’s the harm to have the main character for the best teammate forever. If Sparkle is given for free, do you question like “is Jing Yuan ever playable without Sparkle?”

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        • In terms of super bream damage, Firefly’s attack is a fixed 3767, attack multiplier per strike is (90 * (1 + 0.5 + 0.5)) / 30 = 600%, crit rate is a fixed 100%, crit damage is equal to her break effect, and damage amp is 20% + (5 – the number of enemies) * 10%. How is a critable damage supposed to surpass that?

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        • Honestly? They probably still would. I don’t think the free part is really the issue. Even if they were limited, some folks would dislike the harmonyblazer xD

          And from my perspective, as someone who doesn’t care about Firefly anyway because she ruined SAM, even the people you listed besides Seele, who pretty much has a similar issue and people are likely saying the same thing of she’s only viable in mono quantum (whether true or not is another story), still have some room for “variety” as opposed to a fixed set up.

          Lets take JY and use the characters you listed as an example . Someone (i.e me) might hate Sparkle beyond limit, but they’ll have the option of say Topaz and Ruan Mei instead. They might hate Huohuo with a passion but tolerate Fu Xuan. So they have options instead of characters they dislike. And I think that will always be a valid reason to think a character needs changes, if it’s possible, to open up more team variety. Just like how you can’t see why it’s an issue, I can understand it being one.

          My original response was because nobody is saying she won’t do damage as the OP implied. She can literally just ignore BE and go full crit with the harmony trio and probably get good value if you don’t want to use HMC or Ruan Mei. But her “peak” is restricted and that’s undeniable, and for some folks who really love her and want her at her best, that might be demoralizing.

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          • How can someone reasonably hate the trialblazer and still keep playing this game? This is the part I can’t comprehend and this is why I’m not considering it an issue.

          • Before Sparkle. Same would call Momo quantum ok at best. Since it do not have an action advance unit like Sparkle in it. After Sparkle, it became a bit more powerful. Which even with Sparkle. She counts as one of the quantum units for her attack bonus. So you can go, Seele, Sparkle, Fu-xuan or Lynx as healer/tank to get the full attack % bonus from her. While throwing in a flex support of your choice. If you need these foes to be weak to quantum. Silver Wolf of course. However if that not needed. Supports, like Robin, Mei and others could easily fill in that final slot. Even Tingyun who can boost Seele damage and help give energy to recover ultimate. Seele has a wide range of supports, be they five stars or four stars that can work well with her. For heck in the case of pure fiction. Tingyun might end up being the better support over say Silver Wolf for that game mode. Due to allowing more extra turns against weak enemies.

            Of course some of Seele supports she would love to have. Are also very good supports, that are rather flexible in use. So if you ever want to play with someone else beside Seele. You can take the supports you have and throw them on another team.

          • Well outside of story. You don’t really see much of the trailblazer. Heck, given unlike genshin. Your dailies, can be simply farming relics. You don’t even have to see them pop up on your screen during day to day gameplay. Limiting any interact with them to main story and events. While the traveler. At least one daily quest, always has them pop up. Reminding you they existed, even when you already finish all the event stuff and main story. Along with lots of dialogue that can’t easily be skipped.

            Far easier to pretend trailblazer doesn’t exist. Over the traveler. Also lets face it. Trailblazer is just better. They got the drip. Grab Aventurine on a rerun and you will have the ultimate drip combo team.

          • Yeah they kind of when cheap on the animations. So no battle transformation, when the battle starts? Her transformation in the story, seems very power range/magic girl. With some unicorn gundam throw in. Which it seems like they could also have focus on her a bit more. Since I do believe we learn more about Aventurine than Firefly. For it seems like yeah they could of handle Sam/Firefly thing way better than they did. Also Aventurine has that hat. The power drip baby. Aventurine is clearly getting ready to fight Drip Goku for that title of ultimate drip lord.

          • People who play for the gacha / gameplay more than the story technically, there exists people who may even forget about MC existent until new story chapter arrive. They can still like the other characters and decide to keep playing just for that, and can also treat MC as yet another side character or just being your avatar in the story and that’s that xD

          • wait people hate the MC as character?
            like how? why would you even hate a MC of a game where its literally your own character, not a pretty girl or cool boy drawn to pull your interest, this character is literally drawn for you by the devs and storywriters make story around you playing the main part of it

            if they hate the harmony MC playstyle then just dont play it
            it simple as that

        • its not about the optimal team though. its just team building in general. all of the characters that you just listed can work with other options as well (acheron can do with other nihility options. When DHIL came out people did make it work and did deal insane dmg for that time and we have hanya as well. blade and jingliu still works without bronya and luchoa fine (from my personal experience). etc etc. But firefly ? bring harmony mc … does ruan mei work ? no … any other character … I think you shoud get the pointby now. all of the showcases so far is not firefly showcase but a h.mc showcase that firefly does the supporting.

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    • Someone give this guy some reading comprehension, please! It just proves the point of the doomposting.

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    • This just proves that she is only good with Ruan Mei and Harmony Trailblazer.

      Putting other vids, it shows that she drops 2 tiers worth of value without Ruan Mei.

      And without Harmony Trailblazer, she becomes competitive with Arlan and Hook.

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  5. is there any information about adjustment date?
    just curious what will developer bring to firefly kit. for me her kit right now just seems complete with super break referring to her signature light cone with BE, vulnerability and slow debuff, also high base attack LC to meet her 3400 atk for maximizing 60% BE bonus from her trace.

      
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    • Not that much. She requires 2 turns for enhanced state to arrive and there are not slots for Bronya or Sparkle.

      Plus main boss usually hides behind locked toughness meter.

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  6. is it possible to just build her like a normal DPs?
    if we assumed you just took the bare minimum of break effect it will be
    20% Ruan Mei
    37.3% minor traces
    60% major traces
    30% watch maker
    16% iron cavalry
    40% Forge of the Kalpagni Lantern
    with some extra break effect sub stats it’s possible to reach 250 break effect and gain the 48% def ignore.

    let’s say her team is pela Ruan Mei and sustain and 3 broken keel she’s using the store LC
    75% CRT rate – 150% CRT damage – 130% damage% – 25%res pen – 100% def ignore – 3400 attack – 12% vulnerability from her ult

    her skill will do about
    3400*525%*(1+75%*150%)*(1+130%)*(1+25%)*(1+12%)
    that 122,130 damage to one target and 244,277 to three targets
    so during her ult duration this is 366k single target and 732k multi
    that’s not counting the break damage or the DOT which is more than 150k and her damage out of the enhanced state which is 80k for the two skills
    that’s 596k to 962k damage every two cycles.
    not Acheron but maybe Jingliu and Danil level.
    I’m sure she does more damage with HMC but she is still a good DPS without them

      
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    • 18% def shred from new relic set works only for break damage, you shouldn’t count on it.
      She will make only 2 turns during her ultimate without moving her action forward by some means.
      Having 75%/150% crits without any crits in traces, cone and relic sets is pretty much impossible.
      She won’t have 130% damage because your sphere on her would have attack% to reach 3400 attack, since your boots would have speed, which you need for 180 speed to have 2 turns during her ultimate and don’t be a 90-unit snail outside the ultimate. Although with 64% attack from the Aeon it may work out, dunno.
      Negative elemental resistance increase damage by half of it value. So, assuming the target has 0% fire res, -25% fire res would provide +12.5% damage.

      So it would be around 60k at reality even with those insane crits. If you really want to build her in non-break, you need to at very least use either her signature LC or one with +18% crit rate, an another 4 pc relic set – a new one sucks outside break-builds, the second harmonist to compensate her lack of attack or damage affixes – Robin or Sparkle. Then it would be somehow playable, but still…

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    • You cant do break damage to weakness broken enemy without HMC and that new artifact ignore 18% def when dealing break damage.
      So you will do damage for only initial break, after that you will do normal damage base of your atk.
      She dont have break damage in her kit like boothil for now atleast.
      Tomorrow v2 beta lets see what happen

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  7. is it possible to just build her like a normal DPs?
    if we assumed you just took the bare minimum of break effect it will be
    20% Ruan Mei
    37.3% minor traces
    60% major traces 
    30% watch maker
    16% iron cavalry 
    40% Forge of the Kalpagni Lantern
    with some extra break effect sub stats  it’s possible to reach 250 break effect and gain the 48% def ignore.

    let’s say her team is pela Ruan Mei and sustain and 3 broken keel she’s using the store LC
    75% CRT rate – 150% CRT damage – 130% damage% – 25%res pen – 100% def ignore – 3400 attack – 12% vulnerability from her ult

    her skill will do about
    3400*525%*(1+75%*150%)*(1+130%)*(1+25%)*(1+12%)
    that 122,130 damage to one target and 244,277 to three targets
    so during her ult duration this is 366k single target and 732k multi
    that’s not counting the break damage or the DOT which is more than 150k and her damage out of the enhanced state which is 80k for the two skills
    that’s 596k to 962k damage every two cycles.
    not Acheron but maybe Jingliu and Danil level.
    I’m sure she does more damage with HMC but she is still a good DPS without them

      
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    • 1. The 30% break effect from the watch maker set lasts only 2 turns and expires exceptionally quickly on Firefly. Even when counting that, you need 46.7 break effect from substats and that’s ~8 rolls. When not counting that you need 76.7 break effect from substats and that’s ~13.2 rolls.

      2. 75 crit rate and 150 crit damage is not a small number, even though you may had 3 broken keels in your team. A crit rate body, 13 rolls on crit rate, and 12 rolls on crit damage only gives ~75 crit rate and ~120 crit damage, and that’s already 25 additional rolls on substats.

      3. Assuming you are using attack orb and attack rope, you need ~8.5 additional rolls on atk% to reach 3400 attack. If it was fire damage orb, you need ~19.5 additional rolls on atk% and that’s crazy.

      4. WIthout a fire damage orb, by no mean you can reach 130 damage amp. Even with a fire damage orb, the best damage amp you can get is 38.8 + 66 + 12 and it’s over.

      5. The 18% def pen from the relic set only works to break damage and can never benefit the critable damage. In this case the highest def pen you can reach for the critable damage is 88%.

      6. Firefly’s ultimate has no vulnerability. That’s 12% damage amp vs. weakness broken enemy. It was mistranslated by the English localization team.

      Assuming you have 13.2 rolls on break effect, 25 rolls on crit value, 19.5 rolls on atk%, and a fire damage orb, the best critable damage you can do with the given team is:
      5.25 * 3400 * (1 + 0.75 * 1.5) * (1 + 0.388 + 0.66 + 0.12) * (1000 / (1000 + 1150 * (1 – 0.3 – 0.42 – 0.16))) * 1.05 * 1.15 ≈ 87257

      The calculation is done assuming the enemy is lv.95 single target without innate fire weakness and is already weakness broken. Also Firefly is given her signature light cone, allowing a further 15 vulnerability on the enemy.

      If the enemy had innate fire weakness then the damage would be:
      5.25 * 3400 * (1 + 0.75 * 1.5) * (1 + 0.388 + 0.66 + 0.12) * (1000 / (1000 + 1150 * (1 – 0.3 – 0.42 – 0.16))) * 1.25 * 1.15 ≈ 103877

      After the assist of two supports and literally impossible ~57.7 substats rolls, the critable damage can finally catch up with the super break damage that Firefly should had access to by just teamming her with the HTB.

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      • By the way, if a Firefly had 28 rolls on break effect she is supposed to have ~500 break effect. In this case her super break damage is:

        3767 * 6 * 6 * 1.6 * (1000 / (1000 + 1150 * (1 – 0.4 – 0.18))) * 1.25 * 1.27 ≈ 232268

        28 rolls on break effect is half the number of substats rolls required by your build and that’s still within theoratical possibility.

        When we exclude Gallagher and add Pela into the team, the total def shred exceeds 100%, so the super break damage is:

        3767 * 6 * 6 * 1.6 * 1.25 * 1.15 = 311907

        Your build has no super break damage.

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        • hi this is OP an alt account I completely overestimated her performance she’ll need at least sparkle with in her team to achieve the those stats I don’t know why I used Ruan mei also I didn’t know the relic def ignore only works on break so yeah she’s probably like half of what I calculated even with sparkle instead of ruan mei. crit Sam isn’t real 🙁

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      • Is the 12% confirmed not to be a Vulnerability-like effect based on tests? The EN text says the broken enemy receives increased Dmg, but I do agree that (with machine TL) the CN text says the damage dealt is increased, which implies Dmg Inc.

        However if CN text is correct, then the effect is absolute garbage.

        This is besides the point, but I’ve personally used Dmg Amp to refer to Vulnerability-type effects because they “amplify” the damage received by the enemy as a separate multiplier. For regular Dmg% stat, I just used Dmg Inc because that’s how it’s often worded in text (e.g. the DMG increases by X).

        Though tbh, the more accurate way to call them is probably Dmg Dealt and Dmg Received.
        I feel like this better distinguishes “where” the stat is applied and it still adheres to in-game wording (DMG dealt e.g. Xueyi’s A2 or E1, or Dr. Ratio’s A6). I think it’s worth considering.

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        • When the texts conflict we should use the CN text as a basis.

          The CN text is: ……施放强化普攻、强化战技时对处于弱点击破状态下的敌方目标造成的伤害提高12%……

          lit. …… when casting the enhanced basic attack and enhanced skill, *increase* the damage dealt to weakness broken enemy targets by 12%.

          That’s said, it’s a damage amp in CN text.

          “To amplify” sounds stronger than “to increase” but the words have same meaning in English, while “be vulnerable to” sounds like something on the enemy itself that causes it to take more damage from a certain attack, which implies it’s a debuff on the enemy. This is the notion behind my wording.

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    • I think Yes, if you have Ruan Mei, you maybe wana have Harmony MC on the team Or Not at all because Ruan Mei already helps a lot, but if you dont have Ruan Mei then i think you need Harmony MC on the Team [if you have Ruan Mei and Harmony MC thats gonna be BIG DMG, obviously my opinion]

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          • Assuming they don’t like the MC as much (realistically the only argument I can think of against using them), I think they mean it from a “Do I really have to build a character I don’t particularly like just so Firefly becomes viable?” perspective.

            Which I kinda agree with. Building a character you don’t really like just because you kinda have to is a horrible feeling.

          • It’s the main character, dude, your personal in-game representation. Can’t really believe you are still playing the game if you hate the main character so much to a degree you don’t even bother to build them even though they are given for free, they have a unique and powerful kit, and they are cheap to build. That’s against all logic.

          • If its about building characters you don’t like then I feel sorry for people who don’t like Ruan Mei or Sparkle (Robin is the first conventionally likeable limited harmony)

            As for what Dazz said I play Genshin and don’t really like the traveler, if they did get a good form I wouldn’t build them unless a character I wanted absolutely needed them (which is what this scenario is for TB haters)
            That said I think the Trailblazer is a much more likeable character being basically Gen Z incarnate

          • Agreed. That’s why I refuse to get Sparkle no matter how broken she may be. I’d much rather squash her like the insect she is.

          • Speaking of the traveler. Well they tend to suffer a bit from being ah yes, they want you to be the character. Which leads to them being a bit more run of the mill in terms of personally. While Trailblazer had right from the start more of a personality to them. With them being a bit of goofy troll that likes trash cans a bit to much. That can take things serious when needed.

            Which also trailblazer so far, has a better track record of being useful in game than the traveler. For traveler has a issue of their new element being useful, lacking cool animations or if they do have a use, are quickly out class by other characters who can do the same thing but way better or are easily replacable. Like who the heck builds hydro traveler?
            Trialblazer, cool catch phase. Rules are meant to be broken, a bat a very memeable weapon. Pyro trialblazer unlock their new power in a rather epic way. along with still being good at toughness breaking. The new form has Aventurine levels of drip. Along with being very powerful in the right teams.

          • Might be hard to stomp Sparkle like a bug. given that shapeshifting power of hers. Might end up stomping on the wrong person.

          • It is clear that Hoyo intentionally made the HTB and Firefly the optimal, irreplaceable teammates for each other. I don’t see what’s wrong with it and why you hate it so much. If you can’t get over it then skip Firefly and just don’t build the HTB.

          • Yes, it is clear, and I don’t see anything wrong with it either (about Firefly and HTB best partners), and I don’t hate it. I don’t like it gameplay wise, when it not worth to use a character if you don’t use him with another specific character. She just depends too much on Trailblazer’s “Super breadk damage”. Btw I like HTB and I already build him for Firefly.
            But bruh… you so angry (at least it seemed that way to me), I just ask a question without any hate.

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