
![]() | Concepts | Cérydra |
Rareté | ![]() ![]() ![]() ![]() ![]() | |
Voie | ![]() | |
Types | ![]() | |
Matériaux de personnage | ![]() ![]() ![]() ![]() ![]() | |
Matériau de Trace | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Histoire | L’Empire du Nord, une dynastie perdue dont les terres glacées s’embrasent d’une ambition de conquête. Cérydra la souveraine, Héritière chryséenne qui porte la flamme divine de la Loi, dispose tes pièces sur l’échiquier, défie les dieux dans leur propre jeu, juge les coupables aux cœurs rebelles et forge en ce monde les fondements de la Chasse aux flammes. « Nous n’en avons pas fini. L’expédition d’Amphoreus s’étend jusqu’aux étoiles du cosmos ! » |
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Compétence |
Traces |
Eidolons |
Cône de lumière |
Inventaire |
Gallery |
Voix |
Histoire |
Stats
Niveau | ATQ | DÉF | PV | VIT | Chances de coup critique | DGT CRIT | Provocation | Énergie | Matériaux de personnage |
1 | 84.48 | 66 | 185 | 99 | 5% | 50% | 100 | 130 | |
20 | 164.74 | 128.7 | 360 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 198.53 | 155.1 | 434 | 99 | 5% | 50% | 100 | 130 | |
30 | 240.77 | 188.1 | 527 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 274.56 | 214.5 | 601 | 99 | 5% | 50% | 100 | 130 | |
40 | 316.8 | 247.5 | 693 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 350.59 | 273.9 | 767 | 99 | 5% | 50% | 100 | 130 | |
50 | 392.83 | 306.9 | 859 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 426.62 | 333.3 | 933 | 99 | 5% | 50% | 100 | 130 | |
60 | 468.86 | 366.3 | 1026 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 502.66 | 392.7 | 1100 | 99 | 5% | 50% | 100 | 130 | |
70 | 544.9 | 425.7 | 1192 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 578.69 | 452.1 | 1266 | 99 | 5% | 50% | 100 | 130 | |
80 | 620.93 | 485.1 | 1358 | 99 | 5% | 50% | 100 | 130 |
Compétence
![]() | Grand roque - ATQ normale | Cible unique |
Régénération d'énergie : 20 | |
Rupture de faiblesse : Cible unique : 30 | |
Inflige des DGT de vent équivalents à Inflige des DGT de vent mineurs à un ennemi unique. | |
Niveau | |
![]() | Promotion en reine - Compétence | Soutien |
Régénération d'énergie : 30 | |
Rupture de faiblesse : 0 | |
Accorde Décoration militaire à un personnage allié désigné et Cérydra obtient Accorde Décoration militaire à un personnage allié et Cérydra gagne de la charge. Après avoir atteint | |
Niveau | |
![]() | Coup du berger - Ultime | ZdE |
Régénération d'énergie : 5 | |
Rupture de faiblesse : ZdE : 60 | |
Gagne Gagne des points de charge. Inflige des DGT de vent à tous les ennemis. | |
Niveau | |
![]() | Ave Imperator - Talent | Soutien |
Régénération d'énergie : 0 | |
Rupture de faiblesse : 0 | |
Augmente l'ATQ du personnage avec Décoration militaire d'un montant équivalent à Augmente l'ATQ du personnage avec Décoration militaire. Lorsque le personnage avec Décoration militaire utilise une ATQ normale ou une compétence, Cérydra obtient de la charge. Après que le personnage avec Décoration militaire a utilisé une attaque, Cérydra inflige en plus des DGT de vent mineurs additionnels. | |
Niveau | |
![]() | Attaque |
Régénération d'énergie : 0 | |
Rupture de faiblesse : Cible unique : 30 | |
Attaque un ennemi et réduit sa robustesse au type correspondant en entrant en combat. | |
![]() | Initiative - Technique | Soutien |
Régénération d'énergie : 0 | |
Rupture de faiblesse : 0 | |
Obtient Décoration militaire après avoir utilisé la technique. Lors du changement de personnage actif, Décoration militaire est transférée au personnage actif actuel. Au début du prochain combat, utilise automatiquement une compétence une fois sur le personnage avec Décoration militaire sans consommer de points de compétence. Accorde Décoration militaire au personnage actuellement actif. Utilise automatiquement la compétence sur le personnage avec Décoration militaire au début du prochain combat. | |
Traces
![]() | Veni |
Nécessite l'élévation de personnage 2 | |
Lorsque l'ATQ de Cérydra est supérieure à | ![]() ![]() ![]() |
![]() | ATQ ↑ (ATQ) |
Nécessite l'élévation de personnage 2 | |
L'ATQ augmente de | ![]() ![]() ![]() |
![]() | Augmentation des DGT de vent (Augm. des DGT de vent) |
Nécessite l'élévation de personnage 3 | |
Les DGT de vent augmentent de | ![]() ![]() ![]() |
![]() | Vidi |
Nécessite l'élévation de personnage 4 | |
Augmente les chances de coup critique de Cérydra de | ![]() ![]() ![]() ![]() |
![]() | Augmentation des DGT de vent (Augm. des DGT de vent) |
Nécessite l'élévation de personnage 4 | |
Les DGT de vent augmentent de | ![]() ![]() ![]() |
![]() | ATQ ↑ (ATQ) |
Nécessite l'élévation de personnage 5 | |
L'ATQ augmente de | ![]() ![]() ![]() |
![]() | Vici |
Nécessite l'élévation de personnage 6 | |
Lorsque Cérydra utilise une compétence, sa VIT et celle du coéquipier avec Décoration militaire augmentent de | ![]() ![]() ![]() ![]() |
![]() | Augmentation de PV (PV) |
Nécessite l'élévation de personnage 6 | |
Les PV max augmentent de | ![]() ![]() ![]() |
![]() | ATQ ↑ (ATQ) |
Nécessite un personnage de Niv. 75 | |
L'ATQ augmente de | ![]() ![]() ![]() |
![]() | Augmentation des DGT de vent (Augm. des DGT de vent) |
Nécessite un personnage de Niv. 80 | |
Les DGT de vent augmentent de | ![]() ![]() ![]() |
![]() | Augmentation des DGT de vent (Augm. des DGT de vent) |
Les DGT de vent augmentent de | ![]() ![]() |
![]() | Augmentation de PV (PV) |
Nécessite l'élévation de personnage 3 | |
Les PV max augmentent de | ![]() ![]() ![]() |
![]() | Augmentation des DGT de vent (Augm. des DGT de vent) |
Nécessite l'élévation de personnage 5 | |
Les DGT de vent augmentent de | ![]() ![]() ![]() |
Eidolons
![]() | Monopole du pouvoir | ![]() |
Les DGT infligés par le personnage avec Décoration militaire ignorent |
![]() | Rêves d'un peuple à forger | ![]() |
Le personnage avec Décoration militaire inflige |
![]() | Brûlent les lois du passé | ![]() |
Niv. de la compétence +2, jusqu'au Niv. Niv. de l'ATQ normale +1, jusqu'au Niv. |
![]() | Royaumes des mortels reforgés | ![]() |
Augmente le multiplicateur de DGT d'ultime de |
![]() | Faveurs et affronts rendus | ![]() |
Niv. de l'ultime +2, jusqu'au Niv. Niv. du talent +2, jusqu'au Niv. |
![]() | Un voyage nous menant vers les étoiles | ![]() |
La PÉN de RÉS à tous les types du personnage avec Décoration militaire augmente de |
Cône de lumière
Concepts | Rareté | Voie | ATQ | DÉF | PV | Compétence | Matériaux de personnage | |
![]() | Chœur | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Augmente l'ATQ de tous les alliés de | ![]() ![]() |
![]() | Roues d'engrenage | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Régénère | ![]() ![]() |
![]() | Harmonisation | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Augmente la VIT de tous les alliés de | ![]() ![]() |
![]() | Souvenirs du passé | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Augmente l'effet de Rupture du porteur de | ![]() ![]() |
![]() | Rendez-vous avec les planètes | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | Si un allié inflige le même type de DGT que le porteur lorsqu'il entre en combat, les DGT infligés augmentent de | ![]() ![]() |
![]() | Ça n'arrête pas de danser ! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | L'action de tous les alliés est avancée de | ![]() ![]() |
![]() | Nuages taillés dans la lune | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | L'un des effets suivants s'applique aléatoirement en début de combat et à chaque fois que le tour du porteur commence : l'ATQ de tous les alliés augmente de | ![]() ![]() |
![]() | Le combat n'est pas terminé | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | Augmente le taux de régénération d'énergie du porteur de | ![]() ![]() |
![]() | Passé et futur | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Lorsque le porteur utilise sa compétence, les DGT infligés par le prochain allié à agir (à l'exception du porteur) augmentent de | ![]() ![]() |
![]() | Reflet du passé | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | Augmente l'effet de Rupture du porteur de Tous les alliés régénèrent immédiatement | ![]() ![]() |
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168 responses to “Cérydra”
I don’t get why people treat her as “underwhelming support” and want more buffs in her kit. She is clearly designed similar to Jade but with ultimate dmg instead of follow up. She already has insane atk/crit stats, they will probably give her better dmg multiplier on ult or better energy economy.
I’m assuming you meant skill instead of ultimate damage.
The main issue is that she’s designed to be a dedicated skill buffer, and only for ATK scalers. So pretty much Sparkle 2.0 for guys like Phainon, but even less useful as a general support – on 13 damage dealers, she’s either next to useless (Yunli – stats are nice, but extra skills are very unimportant), they’d love but don’t scale on ATK (Mydei), or literally completely useless (Blade).
The other issue is that there are plenty who would like her kit, and could make use of a doubled skill usage:
>Sushang
>Hook
>Dan Heng
>Seele
>Yanqing
I think you see the problem here.
Nah, I meant her personal ultimate damage. It’s just so sad to see those 4000+atk/360cdmg/100crate being completely wasted. Even in showcases with Anaxa&Tribbie her personal damage is negligible in 3 target scenarios (and without aoe buffer it’s just nonexistent).
And since they doubled down on her being niche support in v3 my expectation are quite low now.
at E0 her personal damage is just a bonus tho pretty much like every other support except Robin in Feixiao and Aglaea team, her main selling point is Phainon support.
ʜᴇʟʟᴏ(•̀’◡’•̀)ノ
My name is Checky, and starting today, I will be writing my personal headcanons on Cerydra on a day to day basis leading up to her eventual release.(hope she comes home)
Day #1
She looks like the type of person cannot physically open a bottle of champagne in the normal fashion. It must be preceded by a speech and sabered dramatically, even if it’s a picnic or a Tuesday breakfast.
Day #2
Cerydra has a habit of keeping a small, intricately carved kinh on her person as a good luck charm.
Day #3
Cerydra’s favorite opening in chess is the Open Sicilian.
Day #4
Cerydra keeps track on the amount of licks it takes to reach the center of a Tootsie Pop.
Day 5#
Cerydra can’t swim.
Day #6
Cerydra keeps a personal journal where she writes letters to her future self.
Day #7
Somebody has tried roasting a marshmallow using the flame from Cerydra’s crown. She wasn’t amused.
Day #8
Cerydra can’t sit in a chair properly. She always pulls some posture that makes people go “That cannot be how you normally sit on chairs. “.
Day #9
Cerydra swings her arms alot whenever she walks.
Day #10
Cerydra likes board games, but she struggles to find anyone else wants to play with them.
Day #11
Cerydra doesn’t snore when she sleeps. In fact, she doesn’t make any noise when she sleeps. It’s almost like she ‘sleeps like the dead’.
Day #12
Cerydra is a very sentimental person. She’ll never admit to it tho •́︿•̀
Day #13
Cerydra mentally assigns each person she meets a corresponding chess piece. E.g: Tribbie would be a Bishop, Hysilens would be a Knight/Queen (still on the fence about this), etc.
Guess what? WE DON’T CARE!!!
Pls keep the gooning to yourself
There’s no need to blabber it on internet
bro hates fun smh
I really wanted to get her but I just don’t know what I would do with her if I ended up pulling for her. My Phainon and Anaxa teams are already clearing within the minimum cycles so I feel like she wouldn’t add much to my teams. It’s a shame because I really do like her character design. Maybe I’ll get her on a rerun? For now I’m saving for evil march 7th and preservation dan heng (assuming he’s not free).
Day #14
Cerydra would for sure form a chess club in Amphoreus were it not for her crippling responsibilities.
Day #15
Cerydra has trouble picking up on sarcasm.
Day #16
Cerydra has no difficulty pronouncing words such as ‘floccinaucinihilipilification’ and ‘Worcestershire’. She’s just very eloquent and articulate.
Day #17
Cerydra is proficient with a dueling saber.
Day #18
Cerydra would 100% honor a pinky swear.
Day #19
Should Cerydra be reverse isekai’d to our world, she would NOT be able to pass the bar exam.
Day #20
If presented with the classic trolley problem. Cerydra would choose to pull the lever.
Day #21
Cerydra WILL survive the 3.5 story quest.
Ya know in hindsight I should not have started this so early. I do not have enough material to last for 4 more weeks of this.
ANYWAYS
Day #22
Cerydra is incredibly punctual. She has never missed a deadline in her life.
Day #23
Cerydra started playing chess since she was around 4 years old.
Day #24
Cerydra owns multiple different chess sets, like a ludicrous amount even for a collector. Some are carved from marble, some are made of colored glass, etc.
Day #25
Cerydra is a Night Owl.
Day #26
Cerydra doesn’t celebrate her own birthday unless prompted to by the people close to her.
Day #27
Cerydra is a sad drunk.
Day #28
Cerydra sucks at rock paper scissors.
Day #29
Cerydra is impartial to cheese.
Day #30
Cerydra has excellent memory. Not quite eidetic memory however, but still excellent nonetheless.
Day #31
She came, she saw, she conquered. ᜊ꒦ິ^꒦ິᜊ
Day #32
Cerydra actively avoids using emoticons while texting.
Day #33
Cerydra has an incredibly high opinion of herself. Her self esteem is so high it’s border line narcissism.
Day #34
Cerydra has delivered checkmate using En Passant. She’s incredibly proud of the fact and brings it up every now and again.
Day #34
I’m 70% sure Cerydra is a theatre kid.
Day #36
Cerydra secretly wished she was endowed with a marginally greater vertical placement in her stature. (She want tall)
Day #40
Cerydra has an Elo rating of 3882. Her favorite and most used opening in chess is the Barnes Opening.
Kit feels way too lackluster atp. Her kit relies on the DPS getting action advanced to max her charges quickly.
If she’s to be BiS for Phainon, then buffing even more atk/crit is not the way to go – he’s got a bunch of self buffs for that and Sunday, Bronya/Sparkle, Tingyun/Huohuo provide even more. It’s saturated compared to dmg%, def ignore, vulnerability, res pen. Ruan Mei does a bunch of those things and I even got better results doing so but she doesn’t give enough coreflames compared to the others in the long run.
Her personal damage is not important in a Phainon team and unless that speed buff is a base speed increase, it just messes our current speed tuning a bit.
Phainon’s always going to be oversaturated since he wants to be directly buffed, and buffs aren’t a good source of debuffs.
We already had previous cases of such (debuff like) buffs – def ignore on Sunday/Ruan Mei E1, vulnerability on Tribbie which they can reword it as a buff that triggers his coreflames count and even True DMG is better. They did add a 10% RES PEN now which buffs as much as that 72 cdmg on a Phainon team.
I missed reading the skill copy mechanic when I made the original post, and that will ultimately determine whether to pull or not. The raw stats buffs are still mid.
her lightcone passive is gonna get changed, right? Compared to Sunday and Bronya’s sigs, giving a full skill point when ulting on a support seems like… a lot. they’ve set a precedent of needing to manage sps w/ supports, so giving Cerydra a free skill point each ult seems wild
Not really? The only harmony’s that need to manage SP are Bronya… and like Yukong. Everyone else is either neutral or positive in a meaningful manner.
Bronya LC gives 1 SP every 2 ults, Sunday’s every 2 instances of ult or skill.
Do u know what Sunday’s LC does? It gives SP – and a lot at that. It makes Sunday go from an SP Neutral character (once his ult is in use) to an SP positive character (with his ult in use; and an SP neutral without ult)
It also gives energy to himself and dmg bonus to the ally target of his skill and/or ult.
If anything, Cerydra’s LC is underpowered compared to Sunday’s if considering universal usage.
Tingyun gets a BiS (i think) LC, being Cerydra’s LC. Tingyun is the only character aside from Cerydra herself that can make full use of Cerydra’s LC. Robin can use the attack buff, but thats it. She would perfer her own LC over Cerydra’s.
If not for the fact that I have an insanely cracked ATK body on Musketeer, I would be using Eagle.
ATK% Main
Speed 8 (3)
Crit Rate 2.9%
Crit DMG 16.2% (2)
Effect RES
I also have an ok head piece. I want to re-roll it though.
HP Main
DEF 57 (2)
ATK 8.6% (1)
SPD 2
Crit DMG (1)
Y is this a reply to a comment? I swear i put it as a regular comment lol
Her kit looks pretty unengaging?
It feels like she’s missing an effect or two – either some way to deterministically activate the double skill without wasting energy (imagine Phainon double skill going off at 11 coreflames before ult), or some reason to press skill more than once besides a marginal amount of SPD, or maybe an enhanced basic or something.
Kinda feels like Fugue minus the enhanced basic, but you don’t even have to skill past the first time.
Has anyone done the math on how much she improves Phainon’s dmg per ult rotation? 30%? 40%? 50% more dmg?
As far as I have seen, 2% compared to Robin. I’m not sure about Tribbie and Ruan Mei though.
that’s bs, she literally give better buff than Robin while letting E0 Phainon cast his meteor 2 times more which is massive upgrade lol unless you think so because of the beta showcase full of skill issues
Half of her kit is useless. They’re scared shitless at the idea of giving good amp on a character that literally can duplicate an ability.
Explain how “Half of her kit is useless.”
OP was probably referring to how she provides so much self buffs instead of focusing on buffing the hypercarry like Sunday does. ATP the only buff she gives is the skill crit dmg ONLY on the duplicated skill cast outside of the SPD buff.
she also gives about 1k attack (24% of her own when she’s aiming for 4k). which… still isn’t enough, but it’s there.
>A kit that enables a unique interaction (doubling skills), but weaker buffs
>A kit that doesn’t do anything too special, but has stronger generic buffs (think Tribbie)
>Power creep
Pick one (1).
half of her kit is useless. They’re scared to make her too good
So if her skill only affects Skill DMG, would an E6 Acheron not benefit from it at all? Does Acheron’s E6 make her basic/skill count as only ultimate dmg or both basic/skill AND ultimate dmg?
Either way she looks really cool, I’m gonna keep an eye out here to see if she changes before release.
They count as both their original DMG and as Ult DMG. Even then, I don’t Cerydra is gonna do anything much for an E6 Acheron.
say what if someone like jingliu were to use their enhanced skill and run out of synergy stacks would the enhanced skill be used or not?
in another scenario like archer is there a chance of triggering multiple skill usage since they occur in the same turn? or will he just generate more charges for mm
in a hypothetical scenario (like future character) what about skills that can only be used under very specific conditions or if there are cases that disable the said said will it be replicated anyway
on a side note:
1. I use a team of castorice, RMC, bronya and luocha
2. for phainon I have sunday
3. i have ruan mei, aven, lingsha and all 4 star character
4. i have like 40 pulls saved up and really do not want to skip saber
5. any team recommendation around phainon and adjustments to team castorice
6. should I pull for cerydra or will there be any other alternative to her considering I want to save for saber, like cerene or other characters
That depends on whether it’s the whole skill, effects and all, copied, or simply doubling the attack part.
For example, Jingliu’s enhanced skill does:
– damage
– drains HP from teammates
– consumes 1 syzygy stack
If it’s just the damage copied, Jingliu and etc. (Herta specially!) will enjoy the double skill without worry, while someone like Archer who buffs himself on skill use will “lose” a stack. Someone like Hysilens, who gains advantage not on skill use but through passives, will not be affected by the exact way double skill works.
There’s nothing on Cery’s side banning multiple Coup de Main triggers in one turn, but currently even Archer can’t do it since he is only allowed 5 skills per turn – lets say the first skill triggers CoM, even with Cery using her ult mid-turn you can only obtain 6 charge after Archer’s last skill.