Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Ascension Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Madness Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, wearing a set of mechanized armor known as "SAM." Her character is marked by unwavering loyalty and determination.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in search of a way to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
1102.96105.6111925%50%125240
20200.77205.92216925%50%125240
Credit4000
Tatters of Thought5
20+241.96248.16261925%50%125240
30293.44300.96316925%50%125240
Credit8000
Tatters of Thought10
30+334.62343.2360925%50%125240
40386.1396416925%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+427.28438.24460925%50%125240
50478.76491.04516925%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+519.95533.28560925%50%125240
60571.43586.08615925%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+612.61628.32660925%50%125240
70664.09681.12715925%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+705.28723.36760925%50%125240
80756.76776.16815925%50%125240
LevelAscension Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 9
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes SAM's HP equal to of SAM's Max HP and regenerates a fixed amount of Energy equal to of SAM's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill.

Consumes a portion of this unit's HP to regenerates Energy. Deals Fire DMG to a single enemy.
Level 15
Firefly Type-IV: Complete CombustionFirefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by , increases the DMG the Weakness Broken enemy target receives by , lasting until the current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Upon entering the Complete Combustion state, Advances SAM's Action by 100%, gains Enhanced Basic ATK and Enhanced Skill, increases Weakness Break efficiency, increases the DMG the Weakness Broken enemy target receives, and increases SPD, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Talent
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the lower the DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on SAM.

The lower the HP, the lower the DMG received. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves without restrictions for seconds, which can be ended early by launching a Plunging Attack. When this duration ends, SAM descends and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to enemies without one, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves without restrictions. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to enemies without one and deals Fire DMG to all enemies.
Level 1
Firefly Type-IV: Pyrogenic DecimationFirefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 9
Firefly Type-IV: Deathstar OverloadFirefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by of Firefly's Max HP. Applies Fire Weakness to a single enemy if the target enemy does not already have it, lasting for turn(s). Deals Fire DMG equal to × Break Effect + of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to × Break Effect + of SAM's ATK to adjacent enemies. A maximum of Break Effect is calculated.

Restores a portion of this unit's own HP. When the single enemy target has no Fire Weakness, applies Fire Weakness to the target, and deals massive Fire DMG to it and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
While in Complete Combustion, attacking enemies without Fire Weakness can also reduce Toughness by an amount equal to 55% of the original ability's Toughness Reduction.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
For every 100 of SAM's ATK that exceeds 2400, increases SAM's Break Effect by 6%, up to a maximum increase of 60%.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Madness Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Madness Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
If SAM is in Complete Combustion with a Break Effect that is 250%/360% or higher, additionally ignores 30%/40% of the target's DEF when attacking.
Credit160K
Moon Madness Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Madness Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Madness Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Madness Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. And the Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
When using the Enhanced Basic ATK or the Enhanced Skill in Complete Combustion state to defeat an enemy target or cause them to be Weakness Broken, SAM immediately gains 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Firefly, I Soon GazeUpon Lighted Firefly, I Soon GazeUpon Lighted Firefly, I Soon Gaze
While in Complete Combustion, SAM is immune to Crowd Control debuffs. This effect can only trigger 2 time(s) during each Complete Combustion.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 12%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Increases the wearer's Basic ATK and Skill DMG by 20%.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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TitleText

664 responses to “Firefly”

  1. Just give her Superbreak of her own.

    And give her a passive, Armor breaker/piercer/melter/whatever, that allows % of super break damage even before break state.

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  2. Btw, she gets BE insanely easily.
    She wants 360% in total.

    Her ATK trace gives 60%
    Her traces give 37.3%
    BE rope gives 64.8%
    Her BiS 4pc set gives 16%
    Her planar set 2pc gives 36/40% depending on which one you play

    This alone gives her 214/218% BE.
    That means all you need is ~150% BE combined from LC, relic substats and team buffs.
    HMC + RM can easily give 100%+ in total.
    So, as long as you hit 3.4k ATK and have some BE rolls on your gear you don’t even need to play a BE LC.

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  3. i hope this information about her material traces is correct bcz i already start to pre-farm her traces now..

      
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      • Yeah I can double for what Nunu nana said. The site is very good at getting the mats correct. Don;’t think they been wrong ever since I used them. The only thing you have to worry about is the kit changing as they pointed out. Which might be for the better. Depending on what they do.

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  4. Hello folks!
    I just watched a showcase of Firefly with S1 MishaLC, Asta with DDD, E4 HTB and Ghallagher.
    She took 9 cycles to clear a fire weak MoC.
    Now the builds on Asta and Ghallagher weren’t that great and the gameplay wasn’t perfect either, but realistically it can go down to 5 cycles at best and I’m being generous here.
    Needless to say that is complete A$$ for a limited 5*.

    Conclusion: As some people already figured out Firelies performance is completely reliant on HTB+RM, without either she becomes the first 3* unit in the game. Anyone still wants to defend this shit, or can we agree she needs to stop being an HTB support and do more than 2 damage by herself?

      
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    • Sam E0S1/Ruan Mei E0S1/HTB E6 Memories of the Past S5/Gallagher E6 What is Real S5 vs MoC 12 via NotALeaks

      try looking at that one. 3-4 cycles.

      I’m not saying this is amazing but needing HMC and Ruan Mei to enable her sucks…..

      I expect beta changes in these upcoming weeks to help with this.

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    • If she gets buffs, what buffs does she need? any ideas?

      After seeing some showcases, she is decent with HMC and Ruan Mei. Without HMC it is not good at all.

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    • The reason why she is tied to HMC is because of the lore. She’s supposed to be our waifu, remember? So she truly shines only when the Trailblazer is around. :3

      On a serious note, friendly reminder that we are still in the first week of the beta. She still has plenty of time to be saved.

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      • Yeah I would be more worry near the end of 2.2. That this will be the release state. Given the amount of feed back people have left. It seems likely a few things might change before then. Given that has happen to countless characters so far.

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      • Oh I know that the beta updates will most likely fix her.
        I’m just baffled by the amount of absolute idiots who are going around saying “ShE iS LItEraLLY THe BeST UNiT In tHE GaMe!!!11!” despite all the evidence suggesting otherwise.
        That and the fact they claim to have calculated her damage to be higher than anyone else, ignoring that said damage has multiple conditions, so the uptime is iffy.

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        • Yeah that seems to be rather normal. People always overhype or downplay a character to insane degrees. For every person that looks at a character, giving a fair judgement. You have a dozen more, praising the character to high heavens or going doom doom. Making it hard for someone that goes this character looks cool, but not fully sold on them yet. To properly learn truthful info about the character to make a choice they can live with.

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        • Let’s be honest. This is the fate of the anticipated character of the patch. People who love them preach they are the best thing to happen and will powercreep everyone, ignoring their flaws. The opposite side doomposts them to hell and back, exaggerating their flaws and claim they have no redeeming qualities.

          I doubt that’ll change tbh. You can literally show them proof of something being bad and they turn into that D.W meme of this sign won’t stop me cuz I can’t read.

          Fingers crossed Jade is saved from them cuz so far nothing of the sort has happened ;_;

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    • Hello
      can you show this showcase? Looks like wrong build on FF
      I see hunterkee early calks and its said that team like FF(r1-5 misha conus), pela, HMC and gallaher have around 2000 dpav(damage per action value)
      2k dpav is similar to jingliu+bronya+pela or acheron+sw+pela or other S-tier teams(not for aoe, pure singletarget scenario) and its just cannot be 9cycle MoC

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        • Wow asta really that bad, i didn’t expect that it was too long with be build.
          For defend my waifu can tell that asta give nothing to break damage and her spd buff isn’t really needed for FF.
          If i don forget something and right in calcs, Pela will give ~70% more damage for FF break damage and silverwolf can even more with her 13%res pen(58defshred from FF and 42 from pela or sw for 100%shred) and yes defshred affect break damage and super break
          But honestly i also hope they make FF stronger without RM, but really don’t know how this even be possible without creating another monster like acheron.
          And need to w8 some showcase with ff+pela\sw+hmc maybe this team really perform well and we just bad at building teams in this game.
          Maybe our panic false.

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    • Finally a clown comment with zero IQ hehe..
      Even units like JY, Blade, and Topaz weren’t irrelevant on their release, they all got stronger “by time,” as more units maximize their potential (FUA). Kafka who’s already strong on her release, gets stronger with BS and RM.

      FF depending on HMC and RM is basically the same case where certain unit requires specific party, take it as Jingliu with Pela and Luocha. That, unless you’re stupid enough to not realize the game is trying to make break META, even underwhelming as of now.

      Lastly, this is 2.3’s first BETA, everything is STC, even Acheron and Robin previously went on a lot of changes.
      You’re welcome! No worries, even your family doesn’t care about you, I’ll care for your braindead comment hehe..

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    • Jingliu was believed to be Blade-level character in her first kits, everyone screamed that she’s damn weak. So you consider her weak and powerless now? And what’s wrong with HTB+RM? Maybe you know any better break effect buffers?

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      • Because Jinglius first kit was A$$, did you forget all the buffs she got? Let me remind you then, 50% CR in special state, higher Skill multiplier, highier ATK% from special state, spd and 37% CD in traces, quite a few, no?

        Nothings wrong with HTB+RM, they’re a combo made to work well together. Problem is that Firefly loses 80% of her damage if you swap HTB for someone else, 60% if you keep HMC but swap RM. This is without even taking into account that RM keeps enemies broken longer, allowing you to do more Super Breaks.
        What all this means together is that Firefly has exactly one good team, maybe 2 funtional ones if Pela can do somewhat decent in place of RM and I didn’t see a single showcase of FF+Pela so this is pure speculation.
        It is crazy to me you don’t see this when Boothill comes out right before her, has the same niche and none of these problems.

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    • Asta does next to nothing to support Firefly, so you might as well consider that showcase to have been down a full unit. You’re correct that RM and HTB are her best teammates, at least until other units come along that can fill those gaps. Does that make Firefly bad? No, it makes her reliant on specific supports, the same way Acheron requires Nihility/debuffers, or Kafka needs a DoT unit to detonate.

      Regarding the strict teambuilding: HTB is literally given to everyone for free, she will be E6 in 2.3, we have plenty of time to build her, and this is the only spec you should even be using on TB given that the other two are either garbage or incredibly niche. And if you do insist on playing a different TB spec, they have full loadouts for her now, so swapping is no longer cumbersome. As for Ruan Mei, well, 92% of the playerbase owns her. She has the highest limited ownership rate in the game, and across ALL units, she’s second only to Bronya. This will not be an issue for the overwhelming majority of players.

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  5. I dont understand why people complain about her damage. Its beta, damage is gonna get tuned to be alright regardless. I would complain about actual issue, which is her kit. Why does she have attack scale if she doesnt abuse said attack? Why does she has break effect scale if her kit doesnt utilise it in her kit aside for absolutely random attack scale on enchanced skill? And again why does she have extra attack scale on enchanced skill if she doesnt want to build crit due to her attack scale passive and BE scale passive? And her def ignore is obviously tied to HTB super break damage scaling only on those type of stuff. I absolutely dont get it, why do you make a limited 5-star to have a super random kit that works only with another character anyway.

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  6. Do I NEED Ruan Mei to make her work or would Harmony MC be sufficient?

    TBH, I’m not really a fan of Ruan Mei at all, so I’d prefer to use an alternative if possible.

      
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  7. Firefly vs. Boothill, which one is better?

    Boothill has higher pure damage output. While Firefly does high super break damage when paired with the Harmony Trialblazer, Boothill can do the same and even more than that, he may force-proc some break damage on his own. The pair of the Harmony Trialblazer and Boothill is just like a dragonslayer without a dragon to slay, there is no such an enemy who has so much HP to make the Harmony Trialblazer outperform Bronya in Boothill’s team.

    For comfortableness then Firefly wins. While Boothill may implant physical weakness, he relies on the single-use technique and his ultimate to do so. He also wants some physical-weak mobs to help him kickstart his talent or he starts too slowly, especially when no enemy has innate physical weakness. Firefly, on the other hand, makes every enemy fire-weak consistantly, meaning she is universal and doesn’t need to care about the innate weakness type of the enemies. The team of Firefly clears any MoC stage in 1 to 3 cycles in ease, unless the enemies are consistantly unbreakable, excluding break teams from the contest.

    I will personally choose Firefly over Boothill because I value comfortableness more than pure damage output.

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  8. It’s sad. Depressing even

    You can defend her middling performance versus a tri weakness bar boss all you want, the unfortunate thing about Firefly is… THIS IS HER BEST. She will never improve

    If Super Break is locked behind HMC, her team will be set in stone as Firefly, HMC, Ruan Mei + Sustain FOREVER. And Gallagher is VERY DIFFICULT to justifiably powercreep.

    She already has her best, tailor made relics. Supports clearly designed to boost her. This inflexibility will kill Firefly in the long run, not to mention make her exceedingly boring.

      
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    • Y-you don’t know that!!! They might creep HMC!!! TAKE THAT FOR FLEXIBILITY – xxfireflyenjoyerxx probably, not even realizing that’s basically the same thing.

      I honestly can’t tell who’s worse this patch. You have Firefly being this giant disappointment in almost every aspect. You have Jade being the stereotypical Erudition that can’t function anywhere other than PF.

      Help

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      • Well I would say. Depends who has more flexible use. Since at least one of them will have one game mood they are good for if nothing else. While Firefly, seems to be a bit more of unknown going from what I seen.

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    • How are you supposed to improve even further than that you can melt any duo elite without corresponding weakness in three swipes at such a low investment of only three 5-star items in the team and absolutely zero need for crit values? An instant-win bottom?

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      • What kind of statement is that? How are you supposed to powercreep Acheron, her ult can clear the entire battle…

        Maybe your Acheron? I wasn’t at the meeting where she supposedly 3 shots every enemy in the game, and we decided what 3 5 star items to equip. She deals 12k~ Super break damage, and 0 before that. Enemies don’t spawn in already weakness broken. She also has one turn of downtime.

        Oh and, “without corresponding weakness” is the biggest lie out there. Enemies still have innately higher or lower Fire RES, your damage numbers will still be lower. Having the means to bruteforce is a requirement. Every DPS can and has been doing it for ages now.

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        • Yes, there unfortunately isn’t an agreed upon term.

          Some people also refer to it as “cost”, ie 3 cost.

          In other communities eidolons are simply discarded/frowned upon, and lightcones ignored/assumed.

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          • thanks for the info. Yeah for when I see the term,. It just leaves me slightly confused. Onto hmm, this might not be so bad or this might be very costly in terms of jades.

    • This is why it’s always nice to get units at their lowest points yet. It’s fun to see them evolve through the course of the game.

      This is why people still play Jing Yuan and Kafka and even Seele. And this is why Jingliu and Blade (sucks that he peaked very weak) felt boring now.

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        • It’s because Blade is hybrid scaling. He needs someone who buffs both HP and ATK. Doesn’t help that he has weak scalings too.

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          • Nah he’s technically dual scaling but his HP numbers are far far superior
            unfortunately our only HP buffers are a 4* healer and a Preservation who has anti synergy with him

      • Kafka is like in meta for a very long time unless hoyo not release any character that function the same as her. Her kit is very unique though, future meta DoT team may lack black swan but not Kafka I suppose.

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  9. Ok, a few things first: I dont play Meta on purpose, My Main Team is DOT, I play characters i like.
    i dont see why people are so Averse to using HTB, not even wanting to play the “Theyre Free” card like i really dont get what people have against em. Its just confusing that people seem to be so mad when FF a new Character from a fairly new Archetype so of course the best boosters and supports arent gonna be out yet though Ruan and HTB seem like a very good start. (Blades been out for a while and beyond healers he hasnt gotten pretty much anything for direct support) For a bit of a Farfetched Example when Topaz Originally came out i think only yanqing, Herta and Himeko Had Follow up attacks and none of them were any form of consistent. So she didnt have much of a team until Ratios Release. Anyhow while i can see why Not having a Retrigger (or rather a self triggering kit if you go full break) can be a bad thing i dont see why not use the tools given to us until we get something better. And about Boothill, while his kit seems more Coherent its only the first Version of Beta, and i think FF is supposed to be an experiment of Sorts where theyll check if this Sort of Character can work without Crit. But all in all i think we should just wait and see for now.
    PS: While id welcome criticism and Corrections, please refrain from Insults, thanks

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  10. Im your typical “no matter how bad that character become, i will pull him/her” player.
    This is my stand on Firefly.

    But let me be straight, people are debating about her build.
    But let me voice my disappoinment about this early FF kit and also Break team in this game.

    First FF herself.
    if you look at her stats and minor traces, right now what she got is really bad compared to other.
    The only minor traces affecting her damageshe got is only her BE which is (5.3, 5.3, 8, 8, 10.7)
    other than that? mf devs giving her EFF ress boost (8, 6, 4) and spd (2, 3) which it wont be affecting her damage at all.
    on the other side, look at other DPS especially the top hypercarries (JL, Acheron, DHILL, Seele, even JY) they have a ton of minor traces that affecting their damage.
    Also look how slow she is with her base spd is 92. I know people gonna be defending her by “hey her ult gonna give her 50 spd”.
    I mean what is that 5 extra spd for 92 base spd gonna do? just make it gone it wont affecting her so much.

    Second Super Break (HMC)
    Imo super break alone is kinda clunky, you want for the enemies to stay at a broken state so you can do damage,
    at the same time without RM your break team wont be breaking as fast as they could also the break state window is smaller.
    so in other hand playing super break is making your team MUST put HMC and RM to makes it work good.
    without RM? yeah good luck at break those weakness, and good luck dealing super break in that short amount of time we got.
    But on the other hand break team without Super Break? i mean yeah RM still a top tier support (outside break team) but what about the break dps?
    Those huge amount of BE those characters have, will deal so little to their damage (unless they have their own kit outside of BE)

    Now last but not least, how does imo FF interaction with break team is kinda in trouble right now, can you imagine play her without either HMC or RM?
    She need RM to deal more damage, extra 10% spd, extra 20% BE but most importantly RM break effeciency increase,
    without RM Firefly need more turn to break enemies weakness.
    On the other hand, she also kinda need HMC to easily get her 240% BE threshold, also most importantly to deal Super Break damage,
    without HMC her 240% BE quota gonna be a little hard to fulfilled, and without super break her huge ammount of BE stats gonna be not 100% utilized.

    So yeah, thats my nitpick about these FF controversies, i mean i will pull for her even she is that niche (that bad).
    it wont hurt us they decide to adjust her more so she’s is not stuck at a very certain team.
    Heck even Acheron can have a couple varaiant of team roster, good luck for us FF wanter.

      
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    • if you run her with 3.4k in her best inslot relics with her LC or with the misha LC at s5 her break is either at or almost at 240% without substats
      her passive traces give 39.2% BE
      her BiS set gives a passive 16% BE
      run a break mainstat rope for another 64.8% BE
      3.4k atk gives her another 60% break
      misha s5 gives 56% break while her LC gives 60%
      so you get 39.2+64.8=104+16=120+60 giving her 180 without a LC and either she’s at 236% break with the misha LC or shes at 240% break with the sig LC without a single break substat
      her break requirement honestly is pretty low if you just want that initial 240% BE requirement

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    • I dont necessarily agree with traces, she is supposedly BE dps, so having lots of BE is super nice, speed traces are super nice aswell for hitting the needed speed thresholds, effect resistance is also valuable since her class is destruction, which has higher aggro multiplier. But I do agree on everything else: her kit makes no sense, and she is not able to compete with any other 5* limited destruction units in the game. As soon as you take away the HTB for her, she falls off immensly, while character like DHIL, Jinglue, Clara, Blade even, are not falling off so much as soon as you take away good harmony units. DHIL still has insane damage, Jinglue still has incredible crit buff, Clara and Blade still work pretty fine, but Firefly? As soon as she breaks the enemy, she has nothing to do at all. No crit due to her playstyle, no big follow-up (as follow damage after breaking, not mechanic), no anything. 50 speed buff and hight multipliers in ulti state are good, but she cant utilize them due to building BE. Heck, we even got our first break destruction dps even before penacony, the Xueyi, who is incredibly strong damage dealer that utilize both crit and BE extremely well, and is absolute monster at E6. I do really hope that devs change her kit to the point where she will be able to stay competitive to others destruction units

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