Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Rage Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, clad in a set of mechanized armor known as “SAM.” Her character is marked by unwavering loyalty and steely resolve.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in a quest for a chance at “life,” seeking to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.28105.61111045%50%125240
20139205.922161045%50%125240
Credit4000
Tatters of Thought5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Credit8000
Tatters of Thought10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes HP equal to of this unit's Max HP and regenerates a fixed amount of Energy equal to of this unit's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by .

Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action.
Level 15
Fyrefly Type-IV: Complete CombustionFyrefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by and the Break DMG dealt by SAM to the enemy targets by , lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Enters the Complete Combustion state. Advances this unit's Action by 100%. Gains Enhanced Basic ATK and Enhanced Skill. Increases this unit's SPD, Weakness Break Efficiency, and the Break DMG received by the enemy targets, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Defense
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the less DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

The lower the HP, the less DMG received. During the Complete Combustion state, the DMG Reduction effect remains at its maximum extent and Effect RES is increased. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves about freely for seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them.
Level 1
Fyrefly Type-IV: Pyrogenic DecimationFyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 10
Fyrefly Type-IV: Deathstar OverloadFyrefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by an amount equal to of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for turn(s). Deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to this target. At the same time, deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at .

Restores a portion of this unit's own HP. Applies Fire Weakness to one enemy. Deals massive Fire DMG to this target and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Rage Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Rage Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Rage Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon Gaze
While in Complete Combustion, increases SAM's Effect RES by 50%.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer's Basic ATK and Skill deal 20% more DMG.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT Rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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1,631 responses to “Firefly”

  1. Question for those more in know. Even before V3, was gonna ask this. But Fire DMG orb, or ATK orb?

      
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  2. OOOOOOOOOOOO i like these changes quite a bit

    while we lost critfly, which sucks for ppl who wanted to play that, its now so SO much clearer just what firefly’s actual role is, so the wider community wont be so confused just like we were upon initial viewings of her kit.

    i like to think the devs were struggling to make her have any damage amplifications so they just slapped on def ignore on break damage before one guy said ‘wait what if we just used hmc a2 trace’ and now we have to change the formula’s wording from ‘hmc a2 trace’ to ‘super break dmg%’

    although they did nerf his atk quite significantly, its not a big deal since they also lowered the break eff% threshold and increased the scaling, which further solidifies her role in break and not crit. i still think its weird to have the break effect -> multiplier conversion on her enhanced skill its like ok ur not playing crit why is it there esp when they lowered the multiplier

    they increased the def ignore for the break dps planar to compensate for its loss in his base kit – i like this since it benefits all the break units, not just firefly.

    i feel as if they’re setting up the use of break dps chars with jiaoqiu, given the increase to the general break def ignore – the miniscule healing that he’s gonna have should help coupled with ruan mei’s action delay, weakness break as a whole just delaying actions, boothill’s delay on his ult and firefly’s absurd turn count to sustain a break team. actual insane pull value. poor jade.

    i do also have issues with the fire weak planar – while i am a big fan of conditional powercreep, this condition feels too niche to be getting alongside the salsotto sidegrade; imo it would be cool to see them change the condition from ‘fire weak enemies’ to ‘whenever units deal toughness damage’ since it would benefit the break dps chars who have implant yet not completely powercreep talia due to the supports that would prefer it for general use

    overall, change good. maybe a bit too strong, since firefly can do all this damage in a break team where everyone does significant damage, but i havent done calcs so we’ll just see.

      
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    • so uh actually i cant read; its not superbreak dmg% its just superbreak dmg. my bad 🙁 BUT this is rlly cool to have!!!!

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  3. Firefly got buffed now everyone can stop bitching. I was fine with her beforehand but a buff is very welcome. Also Jade barely getting any changes isn’t shocking, I could feel that she was right where hoyo wanted her to be.

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    • Okay so these changes were expected but they’re still huge, most importantly her ability to do super break on her own
      The Spd changes are also great
      Base Atk was unfortunately nerfed and def ignore was removed but everything else is great

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      • probably to prevent people debating whether ro build critfly or not and now its gone so people wont be able to build critfly

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    • The biggest change they have done to Firefly is that she can now cast 4 times her enhanced skill rather than just 3 at no requirement on speed substats. Previously she does ~20k super break damage 3 times vs. single target during the period of ~111.11 AV, she now do so 4 times during the period of ~142.85 AV. That’s a massive huge super crazy boost to her damage output.

      The ramp up time is reduced from ~153.84 AV to ~116.67 AV, assuming the speed was just at the threshold.

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      • Not just her damage output, it’s a super nice quality of life buff too. All of her break efficiency is in her enhanced state, and now you don’t care as much if you need to take 2 turns in the enhanced state to break the enemy. Before that would only leave you with 1 turn left to do super break damage before you’d be forced out of it, now you still have 2, so your damage will be more consistent now.

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        • her self advance forward outside her enhanced state is really nice too
          now is her skill giving 60% of her ult cost adds up where you can use huohuo as sustain on her team where you just need firefly to get hit about 5 times?
          (60% firefly + 30% huohuo = 216 EP/240 EP ) (not sure about this calc feel free to correct it )

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          • As Sauce-kun said, Huohuo is 20%, not 30%. So 1 HH ult will get you to 5+144+48=197, or 43 short of 1 ult. It’s possible with getting hit and kills, but it may not be consistent. Quid pro quo could maybe guarantee it, since she will be under <50% energy for a long time.

            I think it's possible, but it probably depends on HH's ult rotation and light cone

      • I don’t think it needed to be said because of the wording on it, but just in case, HTB A2 Trace doesn’t boost Firefly new personal Super Break, but it still stacks with HTB Super Break anyway

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      • I don’t think it needed to be said because of the wording on it, but just in case, HTB A2 Trace doesn’t boost Firefly new personal Super Break, but it still stacks with HTB Super Break anyway

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  4. as the real firefly defender from that long comment, even though i have transcended as a meme, i proudly say we Breakfly defenders have WON!!!! CRITYFLY is on the GROUND!!

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  5. New changes are great.

    But the best of all is the built in superbreak.

    What this means is that she is no longer locked with HTB.

    For now, it’s still best to pair her with HTB, but the future now opens up for other units to replace HTB.

    Premium DEF shred/ignore nihility unit? Was this what def ignore was removed?

    Maybe more.

      
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    • I don’t think so. Even though she has her built in superbreak, it’s pretty minor compared to the HTB, so Firefly will still be locked to them, assuming you want her doing damage that is. It’s gonna be awhile before a unit will be able to properly replace the HTB, and if they want to, they’ll have to at least give a bigger boost to superbreak than the HTB.

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      • People who really hate HTB will probably swap them out anyway, accepting the damage loss and more cycles required if it means they won’t have to use them since now at least she can do something after people are broken as opposed to before.

        Not optimal one bit but better than nothing at least.

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          • Not everyone sees the MC as a “representation of oneself” in the game. I think it’s pretty valid to dislike them and it is a gacha after all. People just want to use characters they love not be forced to use something they hate.

            They can always wait for another super break buffer and see if they like that one. If they still dislike that one too, then honestly Firefly is a lost cause for them if optimal play is their goal lol

        • I mean they can as that’s their choice, but honestly she probably could do less against enemies now without the HTB compared to the V2. At least then she had the option of going with crit, and would’ve done some damage to enemies. But now if she goes without the HTB, she loses more than half her damage to weakness broke damage. Keep in mind her own superbreak isn’t much by itself. So people who don’t want to use the HTB are actually in worse position than before.

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          • There have been some showcases where they replace either HMC or RM with Asta, against Cocolia ( next MoC I assume )

            Team E0S1 FF + HMC/RM + Asta + Gallagher
            Without HMC : She cleared in 4 cycles
            Without RM: She cleared in 3 cycles
            With both: She cleared in 1 cycle ( possible 0 If she could have use her technique )

            Haven’t seen one without both but I assume that would be the most stupid decision to not using HMC when you don’t have RM, and regardless they are still within 5 cycles without HCM is okayish, tho I think against boss it would a much worse experience

            She is still depending on HMC for her full potential but it is less worse than before imo, previously if you run breakfly without HMC she deals pretty much no dmg, so a critfly would be better although difficult to build and may need E1 to be on par with break

          • That’s pretty much my point. Before if you opted out of using Ruan Mei and/or HTB, then you had the option of using crit for firefly, who could put up decent damage as well have options for different supports. So as long as you were willing to go crit, neither Ruan Mei or HTB were as mandatory for Firefly. However, that’s no longer the case, since crit is no longer a thing for her.

          • Tbh I didn’t consider those options or Critfly as much because from most showcases, they are at quite a hard to build stats, along with at least E1 Firefly ( for me, I will only get universal Eidolon like Harmonies eidolons ) for ease of use and like 3 limited harmonies with signature to be on par with break, if you are willing to build critfly, may as well willing to use HMC with her and put those harmonies on the other half. And she was being sell as a break char, getting her to build crit is just weird imo, just bet on Acheron E2 or Jingliu E1 or just Boothill and call it a day without tiring yourself out in the long run

            Tho I did hope they at least allow synergy with Robin / TY so it open up some more options that is not crit xD

            She is technically sorta like Acheron now with the team in v3, still need nihility char ( in this case HMC is pela and RM is SW ) but still fine enough if it is not best teammate. Tho still bit more restrict as well, don’t have someone like Kafka + BS in the team yet but we may get that in the future. At least with her personal superbreak she doesn’t need to go headache crit build nor actually useless without HMC anymore which in my eyes loose up that 100% dependent is still better

            But I also hoped for her depending on HMC is like 40%, she can still deal her own dmg without HMC at 60% rather than 30% – 40%

          • Tbf, even if they’re expensive or timely to make, they were options that people considered. That’s just how much value people put into crit, if it’s possible, then they’ll go for it. All in all, hmc wasn’t as mandatory as they are now, and choosing to go without them is even more silly than back in v2. But it doesn’t matter to me, I already intended to go with hmc from day one, and I didn’t care much for the crit build.

      • Imagine how salty Acheron mains would be if jiaoqiu turned out to be a fire superbreak nihility unit. Attaches an effect on enemies that let’s them take superbreak damage and then shred lots of DEFs and Fire RES.

        Tbh, Id want Acheron’s support to be a 5star Ice Nihility unit with pink hair. But yeah, it’s gonna be funny war somewhere.

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    • Everything is not as simple as it seems.
      They made it more HTB free. But at the same time completely killing CRITFLY. Thus making her dependent on HTB :))))

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    • You’re better off replacing Ruan Mei than HTB.

      I’m actually happy with the changes because now I can run her with HTB and Silver Wolf for a canon team and it’s still close to optimal.

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  6. After all this time, only a slight buff to her combat animations. :/

    Not thrilled with the outcome, to be honest… Still doesn’t feel “premium” like Acheron’s.

      
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      • I don’t recall requesting more nudity, but now that you mention it, I certainly wouldn’t be opposed to that either. I think you may have confused me with another poster. Sounds like he was both a gentleman and a scholar, though.

        What I personally wanted was #1 for the Firefly-to-SAM transformation to be added at the beginning of battle and # 2 for her combat animations to have more “oomph” with a greater emphasis on impact as opposed to the weaksauce swordplay we got. If you compare Firefly’s current attack animations to her SAM boss fight, it is not even remotely close in terms of sheer “wow” factor. I may have also mentioned in a previous comment that I wanted more cut-in animations for Firefly with unique facial expressions for each individual attack (Basic ATK, Skill, Enhanced Basic, and Enhanced Skill). They didn’t deliver on any of this unfortunately…

        I was the guy who said I was initially planning to whale for Firefly E6, but after witnessing her lackluster animation work, I decided to settle for just E0. The buffed animations are not a sufficient improvement, to say the least. I desperately WANT reasons to spend my money since my wallet is extremely itchy these days, but all these modern games have been disappointing me left and right. I’ve currently got over $890k in the bank, and I am willing to spend half of that metric purely on entertainment media-related purchases, but literally no one is offering me anything worthwhile to buy. Even Wuthering Waves looks like utter trash.

        Where the fuck are these so called “Triple-A gacha” I’ve been hearing so much about? Everything these gacha companies shovel out these days feels indie-tier not Triple-A. The future seemed bright in 2020 with Genshin pushing boundaries; looked like other companies would follow suit after witnessing its massive success. 4 years later and there’s fucking nothing. Just a bunch of low-effort garbage (Genshin included, since they’ve really been cutting corners in recent years). I might end up in a position where I am forced to quit gaming altogether and end up waiting for like 20+ years before returning. I spent so many years breaking my back in order to earn my wealth and now all that effort has essentially been rendered completely useless. What the hell is money good for if I can’t even spend it on anything desirable?

        Sorry for subjecting you to this rant, but this shit has been frustrating me to no end lately.

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        • Same feeling bro… Complete disappointment.
          The animations are not even average.
          It’s as if the game’s budgets were sharply cut and the development team was replaced.
          At first I planned to pull E2S1 or more.
          But now I think I’ll stick with E0S0.

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          • “It’s as if the game’s budgets were sharply cut”

            ^This is exactly what it feels like to me. I just want to know where their financial resources are going if not Star Rail. Perhaps it’s directly funding that supposed graphical update for Genshin v5.0? It better be a MASSIVE improvement to justify this shit, lol.

          • My frustration is 100% genuine. I can assure you that nothing in my post was satirical in nature. I’m just fed up with this shit, dude.
            Not much hope on the horizon either. If I was to abstain from playing games for approximately 20~30 years, perhaps by that time things would improve enough to meet my expectations.

            My main issues are the following:

            #1) We’re in the PS5 generation, yet every single gacha regardless of the budget is stuck with PS3-tier graphics at best. The art-style is fine, but I expect much more detail and higher quality assets
            #2) Pretty much every anime-style game is censored nowadays to target the “Global Audiences” and to comply with the ESG initiative
            #3 )Woke shit is shoved into nearly every piece of entertainment media; literally feels suffocating and inescapable at this point

            After 17 long, hard years of grueling work, it’d be nice if I was permitted to buy things that I actually enjoy. But alas, I’m stuck in this rotten modern world where everything I love is no longer allowed, no matter how much money I’m willing to offer…

  7. Firefly received a huge buff in V3 update even though she is already strong enough, while Jade wasn’t treated the same.

    1. Firefly’s base speed increased from 92 to 104, and the speed boost from her ultimate at lv.10 increased from 50 to 60. The cooldown timer’s speed reduced from 90 to 70, meaning she now only requires 140 speed to do 3 enhanced skills, and 210 speed to do 4 enhanced skills. When we count Ruan Mei and the relic set in, her speed after transformation is: (104 * 1.16) + 5 + 25 + 60 = 210.64. Wow, that’s already above the threshold. That means, Firefly is now able to do 4 enhanced skills rather than just 3, without the need of any substats rolls on speed or any intensive use of S5 DDD in the team. She can also do 3 enhanced skills at the begining of the second wave, after which point she still needs time to ramp up, but the ramp up time is reduced, as I will mention below.

    2. She is now capable to deal a super break damage at 35% / 50% value when her break effect is equal to or greater than 200 / 360. The 40% def shred in her kit is gone. However, she now has more vulnerability type modifier than before, meaning her total damage output per enhanced skill in the break team is unchanged. The 4th team member is now debatable among Gallagher, Asta, Pela, and future characters who may have the edge of two or more among them.

    3. Firefly’s normal skill substracts HP by 40% instead of 50%, meaning she is less vunlerable to sudden death after casting the normal skill twice in a row. She also gains 60% EN instead of 50%, meaning she is less vulnerable to the hindering of EN substraction. In addition, she now action forward herself by 25% after casting her normal skill, meaning faster ramp up.

    4. The Critfly is no more. Firefly lost her proudly 580% attack multiplier. She only has 272% attack multiplier. Her base attack as well as her signature’s base attack have been reduced, meaning much lowered attack stat on her. The atk2be convertion threshold reduced from 2400 to 1600, and the convertion ratio increased from 100->6 to 100->10, and the upper limit removed.

    5. Last but not least, the Iron Cavarly set’s “18% def shred for break damage” is changed into “10% def shred for break damage and 15% additional def shred for super break damage”. It is a net boost on Firefly, 25% def shred from relic set bonus is crazy.

      
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    • She is now a spd demon. Another small buff is that her technique now gives ALL enemies Fire Weakness in EACH wave. She can actually enable Mono-Fire comps (With the upcoming Jiaqiou being a Def% shredder, i wanna see how an HMC, Gallagher, Jia, FF team would perform).

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      • She already does so before, albeit only affects non-Fire-weak enemies, because multiple instances of Fire weak on a same enemy is redundant.

        It is kinda “just in case”, such as some enemy might generously give away their innate Fire weakness to the mobs. In this case Firefly’s fire weak on the enemy is not redundant.

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      • Yes, 1 instance at 50% strength. Since HTB’s super break is 100%, plus a 1.2 to 1.6x modifier, this means her super break is effectively about 30-40% of HTB”s super break damage, depending on the number of enemies.

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      • Firefly and the HTB each causes a separate instance of super break damage on the enemy. Firefly’s is 50% value and the HTB’s is 120%~160% value, depending on the number of enemies on the battlefield.

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        • Does HTB dealing 120%~160% 🍞? I thought Trace is granting HTB an Amp of 🍞 for 20%~60%.

          That could be different if the trace is changing the origin multiplier like Acheron’s Trace.

          I guess the blessing in Divergent Universe could help validate the actual effect.
          Decaying Implosion (DU Destruction 2* Blessing): …increases Break DMG dealt by 20.0% until the start of the next turn.
          Did anyone tested this? Or is there any prove?

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        • Superbreak deals damage proportional to toughness damage dealt.
          If there is five tougness broken enemies, and HTB cast her skill hitting all 5 of them, they will all receive the damage.

          So yes, all enemies.

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          • Uh, I was asking about Firefly new 50% break dmg at 360% BE, not HMC 😭. Like does the 1 instance of dmg is on a single random hit enemies, or it is 1 instance of dmg on all hit enemies when they are broken

          • I put HTB as an example because you can easily test it in current game version. 5 enemies hit = 5 superbreak triggered.
            If a bounce type can trigger superbreak on every target hit, you can be sure that a Firefly’s blast version can, too.

            I don’t blame you for confusion since 1 random enemy is how Robin’s follow up behave. But superbreak in itself is an entire mechanic and not just additional damage. So again, yes, Firefly will trigger all 3 enemies hit with superbreak.

            There are videos on reddit now, so you can check them out before they are taken down.

        • Only on those she’s attacking while her ultimate is active. So if she’s using her enhanced basic attack, then just the target will take super break damage, assuming their weakness is broken. If she’s using her enhanced skill attack, then any of the three enemies (especially the primary target) who are weakness broken will take super break damage from her attack.

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        • It should be all attacked Weakness-Broken enemies.

          If it only count 1 random attacked enemies, the text would explicit wrote “1 time” like Tingyun or Robin:
          Tingyun: … , they will deal Additional Lightning DMG equal to 40% of that ally’s ATK for 1 time.
          Robin: … after every attack by allies, Robin deals Additional Physical DMG equal to 120% of her ATK 1 time.

          For Jade:
          Jade: … deals 1 instance of Additional Quantum DMG equal to 25% of Jade’s ATK to each enemy target hit.
          She implies that the additional damage would applied to all attacked enemies.

          You may find that HTB wrote:
          HTB: … they will convert the Toughness-Reducing DMG of this attack to Super Break DMG 1 time.
          Well, the “1 time” is qualifying “the Toughness-Reducing DMG of this attack”. That’s different from Tingyun and Robin. Since each enemy may receive toughness-reducing damage, they will receive 🍞 if it does converted.

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    • I want to mention the new Attack to Break Effect trace. It used to be 2 atk% subs to 1 break sub, with a cap. Now it’s got no cap, but with the new base attack of ~1000, it takes ~2.6 atk% subs to get ~1.75 break subs. This does mean that atk% is slightly better than it was before, but still worse than break effect substats.

      You now only need 52.5% with Aeon or 60% with sig LC to hit 1600 attack, and from there you start getting the benefit. This means everyone gets some benefit from atk% chest and sphere, regardless of substats. Aeon users especially rejoice, as you get 600 attack from Aeon’s effect, which is 60 break effect, equal to her signature.

      Also, if you’re Ruan Mei-less, you only need 4-5 speed substats to hit the 210 speed requirement.

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      • how would you say your pull priority now with aeon being a good sub for her sig LC ?
        does e1 > s1 > e2 sounds good for priority?

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        • Eh, that’s a really good question. In my opinion, while the vulnerability on her LC doesn’t work for teammates anymore, the modifier did get increased so it does provide a larger damage increase for Firefly herself, while Aeon’s damage% is more useless that it used to be.

          I think it comes down to what you’re looking for out of Firefly. If you want one or the other, I think S1 gives you more damage, but E1 gives you more utility for less SPS usage, giving you more flexibility in your team options and how frequently you can use skills on HTB for example.

          E2 is a bit more complicated, and I think comes down more to opinion.. Of course, it is a pretty big damage increase, but I think I would recommend S1 over it unless you have other destruction LC options or don’t care about other destruction characters. Every 5* destruction besides Blade wants it as their 2nd option after their signature. Otherwise, you’re losing damage on your Jingliu/DHIL etc. If you don’t mind that or don’t have other 5* destruction without their S1, then you can try going for E2 instead.

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    • Us Jade enjoyers left in the dust but to be expected. They really want her to be a PF exclusive. Maybe I’ll do some meme stuff in MoC anyway >:3

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      • I’d need to do the math on the damage itself, but I think Jade Blade Bronya should be comparable to Blade Bronya Sparkle.

        I did some calculations around the speeds
        Jade:141
        Blade:124
        Bronya:137
        Where speed boost from Jade should pull Blade just ahead of Bronya.

        Calculating everything around 144 spd Bronya should be better, but I did the math for what required the least changes for my current Blade and Bronya.

        With this calculation, here’s the “turns per cycle” for Jade and Blade:
        Jade: | 2 | 2 | 1 | 1 |
        Blade: | 3 | 2 | 1 | 3 |

        With this amount of turns, Blade’s quickened Follow-Up attacks, and Jade’s dmg output, I really think Jade can match Sparkle. And it’s better if you get the same turn order with higher speed values.

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  8. No matter the buff or nerf doompost still always ditch her because she can’t leave HMC otherwise she basically non exist.

    Well now she can do her own SB but still doing best with HMC and tha’t fine. I’m okay with her mastered of one instead jack of all trade.

    I mean every DPS has their own BIS team. Of course they can flex but it still not thier best team anyways.

    At the end of the day, I didn’t care shit about 0 cycle, I just need her as my main Fire DPS and I’m pretty sure I’m good enough to cleared MOC with breeze. It’s Gacha game just roll your favourite and wreck some shit with them, that’s all.

      
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    • Now people who really didn’t want to use HMC can replace them with a DEF shredder instead. Will not be the same amount of damage of course (like at all) but at least she’s not a sitting duck without them.

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      • You know. I wonder if the people who dislike HMC also dislike Aventurine. For these characters have the drip. I mean, can you think of a character with a better hat in game than these two?

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  9. V3 changes in a nutshell

    The Cons:
    Her ability scalings are lowered

    She loses the Def% Ignore based on BE

    Her Base Atk is lowered

    The Pros:
    She gains massive Spd (Her pre-Ult skill gains a 25% Advance, Her Base Spd increased to 102, Her Ult State Spd buff is increased to 60, the ult countdown spd is reduced to 70)

    She gains a small Superbreak trigger when she hits 260/350 BE%

    The Atk-to-BE conversion floor is lowered to 1600 Atk

    The break dmg debuff on Ult is slightly higher

    Her pre-ult skill now restores 60% Energy rather than 50%

    Conclusion:
    Massive buffs for Firefly but still maintaining her core playstyle

    They ditched the Crit hybrid in favor of Full Break Dps (BE% and Spd)
    She now hits 167 Spd AT BASE without Spd boots

    While she does have break detonation (In the form of Superbreak), its much lower than Boothills Break Detonation. So HMCs place besides Firefly is not going away

    Her losing Def% Ignore is a substantial nerf thats overshadowed by the Superbreak. With future Def% Shred support characters + Relic sets then the superbreak will be much more beneficial.

    Her builds are much more streamlined

      
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      • I can confidently say it’s a buff. Firefly has a lot break effect so break damage is going to be much better. Break dmg doesn’t scale with anything except character level and enemies’ toughness itself, so the dmg increase and def ignore from the previous kit is kinda irrelevant

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      • Sorta a nerf, but not the way you said it

        The previous one is a Dmg Vulnerability debuff (Vulnerability can increase Break Dmg aswell as other dmg), while the new one is increase Break Dmg taken.

        However the biggest change is that the new Break Dmg taken is only active on the wearer. So the rest of the team can’t benefit from the debuff. This is unfortunate since HMC Break teams usually have very good dmg from supports like HMC and Gallagher.

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      • I’d say that it’s sizable nerf.
        15% teamwide universal damage was a lot, very similar to a 5* characters getting their signature. And now it’s gone for her teammates.

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    • btw with the BE bonus gain from the atk does atk buffs (like robin and tingyun) during battle will increase her BE after getting buff?

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    • small question about FF’s superbreak. If she is paired with HMC, will she do two instance of superbreak (50% + 100%) or once from HMC?

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        • wtf that’s completely busted. I feel like what they done to separate HMC from FF just makes them more inseparable in one way or another (not that I complained lol) with how adding HMC would more than double FF’s total superbreak damage.

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      • she would trigger both separately (one for FF herself then one for HTB)
        if you look around in youtube showcase on the new firefly you can see 2 superbreak popping up

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