Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Rage Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, clad in a set of mechanized armor known as “SAM.” Her character is marked by unwavering loyalty and steely resolve.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in a quest for a chance at “life,” seeking to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.28105.61111045%50%125240
20139205.922161045%50%125240
Credit4000
Tatters of Thought5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Credit8000
Tatters of Thought10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes HP equal to of this unit's Max HP and regenerates a fixed amount of Energy equal to of this unit's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by .

Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action.
Level 15
Fyrefly Type-IV: Complete CombustionFyrefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by and the Break DMG dealt by SAM to the enemy targets by , lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Enters the Complete Combustion state. Advances this unit's Action by 100%. Gains Enhanced Basic ATK and Enhanced Skill. Increases this unit's SPD, Weakness Break Efficiency, and the Break DMG received by the enemy targets, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Defense
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the less DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

The lower the HP, the less DMG received. During the Complete Combustion state, the DMG Reduction effect remains at its maximum extent and Effect RES is increased. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves about freely for seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them.
Level 1
Fyrefly Type-IV: Pyrogenic DecimationFyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 10
Fyrefly Type-IV: Deathstar OverloadFyrefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by an amount equal to of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for turn(s). Deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to this target. At the same time, deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at .

Restores a portion of this unit's own HP. Applies Fire Weakness to one enemy. Deals massive Fire DMG to this target and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Rage Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Rage Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Rage Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon Gaze
While in Complete Combustion, increases SAM's Effect RES by 50%.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer's Basic ATK and Skill deal 20% more DMG.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT Rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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Story

TitleText

1,631 responses to “Firefly”

  1. Q: But she sucks without the HTB!
    A: That’s just like how Black Swan is dependant to someone who can detonate her DoT. Without either Kafka or Sampo at E4, you are unable to exploit Black Swan’s full strength, that’s to say, she sucks. Kafka is strong but is a limited unit that you must pull for. Sampo is a 4-star unit that you must pull for as well, or you might not be able to acquire his E4, but he very well plays the role of a weaker alternate of Kafka. Interestingly, he is also a weaker alternate of Black Swan for Kafka. However, the HTB is given for free, just as powerful in the break team as Kafka in the DoT team, meaning there is no need for a weaker alternate to exist. If someone is upset because a synergetic unit sucks without the team’s kernel, they must be upsetter because it’s even worse on Black Swan. The team’s kernel is another limited unit you must pull for.

    If you are worried about if HTB will be powercrypt soon, don’t worry. A better HTB only destroys the game. HTB is so strong that the team’s overall damage output is already at a high level that clears any MoC quickly. A better HTB joining the team only makes it superior by effectively doubling the super break damage that is already so high. Firefly will be the queen forever by her ability to guarantee the corresponding weakness on the enemy and her top class toughness substraction in the game, allowing her perfect synergy with the super break mechanic. No ordinary team is a match to such a juggernaut unless max eidoloned. That’s said, the HTB is already strong enough to bring Firefly to tier 1 of the meta and there is no need to boost the team any further, and even if Hoyo agreed that the break team needs a buff, the release of a better HTB is kinda overdoing, it outright destroys the game by making everything else meaningless in comparason.

    Q: But she sucks without Ruan Mei!
    A: Kick Sparkle and like away from DHIL’s team and team him Luka and Gui and guess what? He sucks. If there is a support who greatly boosts the team’s overall damage, why not? If it was because you don’t like Ruan Mei, then don’t worry. Ruan Mei can’t be the only one who has break efficiency modifier in her kit forever, eventually there will be some alternatives.

    Q: But she sucks when the enemy locks its toughness meter!
    A: Boothill already did the tests for you. Enemies who lock their toughness meter are swiftly destroyed before they had a chance to, and those who lock their toughness meter since the begining of the battle are instantly wrecked when they feel safe to reveal the toughness meter for a while.

    Q: But she is weaker than Boothill!
    A: Boothill is a dedicated single target DPS and he is expected to deal higher single target damage than Firefly, and that is the meaning of the Hunt path. Also, Boothill is way harder to pilot, involving intensive SP and AV management, making it even more acceptable in my eyes. You can’t have a character that is born with everything.

      
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    • But what if they lock it so only one instance of super break damage is allowed per action? That means you won’t get double the super breaks or break the game with that much damage. It will then come down to the rest of the character’s kit and given the powercreep trends we all know and love, it’s clear who will be losing that fight.

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      • Can’t really think so because there are several new items in simulated universe that directly grant access to super break damage and each of them have a damage multiplier. If every access to super break damage are identical then it is possible that multiple instances of it is redundant, but that’s not the fact. Every access to super break damage has a damage multiplier to itself with no exception. The HTB’s major trace says “the Super Break DMG triggered by the Backup Dancer effect increases by 20%/30%/40%/50%/60%.” There is a new blessing which allows super break damage at 70% ratio, or 105% ratio when upgraded. There is a new stuff that is unlocked when several number of Nihility path blessings are acquired under the Destruction path that allows super break damage and also gives +100% damage boost to the damage triggered by it when the character has 15 stacks of grit. That’s said, every access to super break damage is not identical. They have separate, conditional damage multipliers to themselves. Can’t believe these are about to make each other redundant given how complicated the programming would be and how unhelpful it is to the simulated universe gameplay.

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      • However, it is possible that a future break damage support action advances weakness broken enemies and have them recover only a fraction of the toughness meter, allowing normal break damage to be done quickly again. Such a playstyle is incompatible with the super break damage mechanic and such a character is supposed to have a new dedicated break DPS designed for it, who may also have some incompatibility with super break damage playstyle.

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        • It sounds crazy but I love the idea that advance enemies (I’d prefer not limited to weakness broken one). Such mechanic will not only encourage player to do more break but also advanced the damage from DoT.

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          • Maybe there will be a new wind character that is designed for it. They are supposed to have high break effect, leading to high break damage and high wind shear. This is even compatible with the normal DoT playstyle and sounds really good.

        • We already had a Pure Fiction that worked just like that, minus the reduced toughness recovery, so I think it’s quite likely we could get something like that. The PF was designed to make DoT much better, iirc.

          Could be a very strong Nihility support, increase enemy speed or advance them to allow more frequent DoT triggers and break triggers. Just like the PF buff, they could also provide an ATK reduction for enemies so you don’t immediately melt from the extra enemy turns.

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    • i agree with you but just to clarify

      black swan serves more roles, for example supp for acheron and an exceptional one at it (im no expert dont ask more). Sam is more dependant, still im ok with it, specially since htb is free.

      dan il can work really well with a variety of f2p supps but for sam the jump from ruan to her next best is more dangerous, again kinda more dependant than what would be comfortable.

      still im perfectly fine with her being “locked” to one team AT RELEASE, she works decently and she is pretty fun imo. And the break archetype has just started, we literally only have ruan and htb as supps dedicated to it (godruan dedicated to everything) and only 2 break dps (imo xueyi is a dps that builds break, not a break dps), so ppl just keep your minds open and it is not the end of the world plx

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      • Acheron is another unit that is usually critized for the lacking of teammates. There are only two dedicated DPS supports under Nihility path, other Nihility units rather serve as energy regen for her.

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    • For the future, there are so many DPS that get their best teammates later, often on the timeframe of half a year. Just look at all the characters that got better with Sparkle 6+ months after their initial release, or Kafka getting Black Swan and becoming one of the best teams in the game. It’ll be a while, but they’ll release a support that is less for standard damage and more for break damage. It’s just hard for them to sell such a support until after they’ve released a few break DPS characters that would want them. We got Sparkle after DHIL, we got Robin after a bunch of follow-up units, etc.

      And on your last point, I feel like everyone seems to think Firefly has no flaws? I’ve seen it before where people argue that she needs X or Y because otherwise she would have no flaws, and it confuses me. Boothill has his own flaws as you discussed, and the two definitely share some “flaws” unique to the break playstyle, such as low dmg before break and then very high after break. But Firefly at E0 has super high SP consumption, since any basic attack in her base form is a loss of 50% energy, and any in her enhanced mode is a loss of ~50% dmg on that turn. Her draining 50% of her health also does make her squishier than other DPS, but there are ways to build around it, especially with her talent. Comparing her strengths with Boothill, she implants weakness much more easily and takes more turns, but can’t do break damage like Boothill’s enhanced skill or delay like his ultimate. It’s fine for Boothill to have better single-target damage, yes, but at this current state, Boothill just feels more complete as a character, whereas Firefly, as many people have mentioned, feels more like an enabler for HTB. At what point is that good design, at what point is that bad design? Should she be stronger since she can’t do damage outside of HTB? Or should they give her an independent break trigger so she has more options on release? How much does this change 6 months from now? 1 year from now?

      Sorry for the long paragraph, I just keep seeing everyone talking about her “needing flaws” like she doesn’t already have some.

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      • I think the point you mentioned is about the part of: “Q: But she sucks without the HTB!”. Words such as “Boothill feels more complete”, sounds like another word of “Boothill does not rely on the HTB”. Yes Firefly is made to be a super break triggerer and she doesn’t have super break damage on her own. I don’t see why it is something to be upset with. Many characters won’t work or would be subpar when the team is not properly built. No, no, no, don’t bring Neuvillette to HSR just yet.

        I didn’t say something like Firefly is flawless, that’s not my point. I can’t emphasize on the other flaws you mentioned such as being SP hungry and can die easily when not properly piloted, that’s something to be dodged and worked-around in the actual play.

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        • My first point was meant to build on what you said. We will have to see going forward how the meta will evolve around break DPS like Firefly and all the supports that get released. But we shouldn’t expect a RM improvement for break teams for a few months at the very least, and HTB for probably longer than that since they’re newer.

          And to clarify, I think people get upset about her not having the break trigger in her kit for one of 3 reasons besides her being joined at the hip to HTB. 1: Boothill got it, so why shouldn’t Firefly? 2: Firefly’s kit incentivizes building break effect and atk%, but a crit build focusing on the atk% dmg is much higher investment for lower damage, which feels bad. Her kit also doesn’t explicitly deal break damage, but you can tell easily that’s what they want you to do in the kit. 3: They saw the 0.5 x break effect in the enhanced skill and read 0.5 of break *damage*, and were disappointed it wasn’t what they thought it was.

          And I’ll be honest, I agree with you, she seems fine right now and I’m looking forward to playing around with her. However, she definitely wants some tuning, and I personally expect her E1 to change at the very least. I also think something will change for her enhanced skill, because that 0.5 x break effect up to 180% attack multiplier for her enhanced skill just does incredibly little for her in terms of damage compared to a similar 180% multiplier on any standard DPS. It feels like they had her as a crit DPS instead of super break at some point, and just didn’t switch that attack buff to something else before the beta release.

          And I know you didn’t say she’s flawless, but I see too many people here and in other places saying “she needs to not do this proposed change, because she needs to have a flaw!” Which implies that she doesn’t have flaws right now. Your last point made me think of that and by this point I just had to write up a small rant about it. Who knows how big the flaws are and how they’ll stack up in actual combat, but I just feel like so many people think that just because she can hit good damage, and to multiple targets, that she’s the perfect character with no flaws.

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          • The pair was designed as a whole. Firefly is the first occasion that the devs just give up supporting the use a limited 5-star aside from the designated team, but it is forgiveable because the HTB is for free and you don’t have to pull for. Think about if Topaz was awful and unplayable when the team of Dr.Ratio + Topaz + Aventurine + Robin isn’t fully crewed and guess who are going to pull for her afterall.

          • It’s an interesting design decision to lock them together, and I’m worried it’s going to limit super break or similar fun break-related mechanics on new characters going forward. I’m just hoping that doesn’t happen, I find HTB and super break really fun and I don’t want it to be limited in the future because 2x super break enabling supports end up being too powerful on characters like Boothill/Firefly.

    • but isn’t that what lot of “those” kind of creatures nowadays? hiding their skill issue behind trash talk, but this but that but but butt

      anyway cool answer (hope some of those “butt creatures” can think like you butt oh well, can’t expect they have working brain anyway)

      it’s not official yet so i will wait until the official and hoping for the best result :3

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    • Yes, you are right. Unfortunately for me, I dont have Ruan Mei. But I am still gunning for Firefly. I hope Gallagher will be among the four stars on her banner. I dont have a single copy of Gallagher. Maybe Ii will make do with either Fuxuan or Aventurine at the moment. Someone suggested to me if I dont have Ruan Mei, go for Asta, on which I will do.

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      • In the worst case that Gallhager isn’t on Firefly’s banner (which is extremely unlikely, HSR devs know what they’re doing with which 4* to place on the banner), there is still a selector in an upcoming 2.3 event where Gallhager is one of the characters.
        And this may sound like copium, but considering Jiaoqiu has minor healing and that Firefly self-heals and has DMG reduction in her own kit, it might be possible for Jiaoqiu to sustain her. Even if leakers claim that Jiaoqiu’s healing is mediocre no matter the eidolon, since the whole team is built on random mainstats (tanky ruan mei, tanky HMC, but obvs. not Firefly) the healing might be just sufficient. Though, Gallhager still has the highest toughness DMG for a sustain, so even if my copium of Jiaoqiu turns out real, we’ll still need to see his toughness dmg.

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    • This just read like someone that doesn’t know how to play the game tbh, Black Swan works perfectly fine without any Dot at her side, just like how Kafka was working fine with Asta and Tingyun along her, before Ruan Mei and then later Black Swan came into play, those 2 just elevated Dots

      For DHIL there is a variety of supports out there to use for him, one of them was free even if she is weird as shit to make work at E0, this read like dude was straight garbage before Sparkle and no one was clearing shit with him lmao, dude was good without Sparkle and she just made him more comfortable to play

      Adding Acheron here, she just need 2 Nihility at E0, any Nihility, yes Kafka, BS, Pela and SW are good, but she work with any of the others available, be Welt, Gui, Luka, Sampo, as long as you are feeding her the debuffs to do her shit and she is well built

      Those cases above aren’t the same at all to how dependant Firefly is to HMC and Ruan Mei to do her stuff, now with the V3 changes that may change a bit, but yeah

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  2. GUYS SERIOUSLY, WHY MOST CC SAY SHE IS WEAKER THAN BOOTHIL, PLEASE I NEED INFORMATION. IS THIS TRUE? OR NOT?

      
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    • Look at the plethora of comments posted by Dazz. He’s the dedicated Firefly main and has all the info on her and has responses to her common criticisms.

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        • Not sure about the clear definition of main. If “I am main” means “I mainly play ” then I’m probably a Seele main. I seldom argue about Seele here because people rarely slander her before slandering Jing Yuan first. Maybe I wasn’t sensitive enough to detect it.

          To be honest, I simply analyze and argue about the units I’m interested with. If I argue alot then there must be alot of misunderstandings and misinformations that we usually call them doomposting. The more hyped the unit is, the more doomposting there is going to be, and the more likely I will meaninglessly argue alot online. Before Acheron’s release I argued everywhere that Acheron is in fact strong, definitely not a worse Jing Yuan, and after that point I argued that Jing Yuan is not a worthless unit like the rumors say, just he has something in his kit that must be carefully worked-around with, making him not as easy to pilot as Acheron and this is what made him non-meta. Non-meta isn’t worthless. Before Black Swan’s release I did the same, argued alot why Black Swan is not a worse Sampo.

          Firefly’s just like Acheron before the release. Yes she is flawed, everyone is flawed, not even Acheron is excepted. Look at flaws only and you end up find everyone flawed, you wait forever for a flawless character to play with. Honkai: Star Rail is a game about tactics, you exploit the strength on your units and workaround their flaws, you build your teams at synergy and properly play them, you conquere all difficulties using your brain. No one is too flawed to be unplayable, unless you play them in a wrong way intentionally or you are unwilling to learn about the unit’s playstyle. No she’s not weak, if Firefly is weak because she can clear any MoC neglecting weakness type in 1~3 cycles in a very low cost team and does not take months to build crit values on her relics and is on top of that brain dead easy to pilot, then Acheron is probably weaker.

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    • Doomposting, my lord. Some covet buffs for the character they wish to pull for and they do so by claiming that the character is a worse variant of someone else that shares a role with them in the team building, such as how Acheron is a worse Jing Yuan, Black Swan is a worse Sampo, and why Firefly is weaker than Boothill.

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      • How is it doomposting?

        Two DPSes coming right after one another, is a very fair comparison. Unlike a release 4 star and 5 star, to their 1 year later 5 star counterpart.

        Boothill atm blows Firefly out of the water. I’m not saying that’s a good thing, and by the time the beta ends I guarantee you it won’t be the case.

        Still Boothill was able to 0 Cycle Sam. The hardest ever MoC, not weak to Physical, and featuring a locking weakness bar. He was able to perform against his worst counter. Sam struggles to 0 Cycle fire weak enemies, with a tailor made blessings.

        If I were such an ardent fan I’d wish to see her buffed. Leave the coping to JingYuan mains

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        • Yeah from what I seen. some are not saying she is trash or the worst thing ever. Just another character is slightly better than her. Which also not sure why coping is for Jingyuan mains. given even he has been able to zero circle things.

          Seems like someone the op saw two much doom posting and now just views everything as doom posting. Rather than a legit flaw. For Seele, if you can’t kill a minion, that can lead to a fair bit of damage lost. Or say Nat. There is many other healers that can do what she can but better. HuoHuo is better at cleansing, along with passive healing. Lynx aoe cleanses and will always grant the heal over time. Nat only grants the heal over time if you have her e2 and only if your characters are near death. Her benefit is she does offer a on demand cleanse. Yet still, even with that. There is others that can do everything she can do but better. Not really doom posting to say one character is better than the other. Or that they have certain flaws.

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          • It’s a joke. I’m the Jingyuan main loool :>

            But nahh, there aren’t any “but they’re better” in this game. Talking about 5 stars, it’s worthless to say HuoHuo is better than Natasha cmon… it’s literally the higher rarity version

            Content creators need content, so they try to stir things up. NEW BROKEN META UNIT, LEAVES THE COMPETITION IN THE DUST. When in actuality, all 5 stars seem to be on the same level.

            There are actually a few who struggle, namely Blade and Topaz, but they are funnily enough the ones no one talks about

          • That a fair point Invigilator. Yeah content creators like to drum up as everything as the new broken meta. When the reality tends to be different. Like alot of the old characters still hold up very well. They might need a bit more time and effort to get results out of them. Like say praying to the rng gods for better relics. Like ah yes this character is solid or of course they are broken, when you whale for e6. It would be more surprising if a limited five star wasn’t good or broken at e6. Yeah alot of content creators. Come off as the game’s marketing team. heck they do a better job of promoting fear of missing out than anyone else.

            Well you will be surprise, you will see like one person here and there go, yeah Nat is useful and totally not easily replaced by well, almost every other healer/shielder in the game. That or mix up her e2 and think it part of her base kit, like it is for Lynx with the heal over time from ultimate. That or pretend Lynx is hard to build, very niche and situational character. When funny thing is, that is more true for Nat e2 and the heal over time from her ultimate, than it is from Lynx ultimate. Given nat one benefit, is the single target on demand cleanse. Which can be replaced by someone like Bronya as support, if Lynx is filling the role as healer. Bang, single target and aoe cleanse cover in one go. Along with Lynx skill, that hp boost from it. Can help make characters like Tingyun a bit more tanky and less likely to die.

            Ah yes Blade. Jingliu sub dps. For don’t think I seen any videos of him zero circling things. Anything from a quick search just reveals old very old videos. Back when Moc wasn’t at 12 floors. Well I think these who talk about Topaz. Are busy talking about other topics. Rather than her in game use.

    • As of now, the most close comparison I’ve seen was I think a E0S1 hyper break comp for both of them in which Boothill got 1 cycle and Firefly 2 cycles. I’m guessing the owner of that vid might’ve taken it down since I can’t find it so the only other comparison I can find is one from Chewyy(same guy who got banned off the HSR leak subreddit for having meme thumbnails and titles lol). Both teams were basically the same( DPS + Ruan Mei + HMC + Gallagher) but they used bronya instead of HMC. Nonetheless, the result was the same as the other comparison( Boot 1 cycle, Fly 2 cycle ). The main problem with firefly is that she is incredibly slow. By that, she her initial speed is 92(second lowest in the entire game) while boothill’s is 107(this is bc Hunt characters normally have high base spd while destruction have low base spd). Don’t worry, she’s still going to be better than the majority of DPS rn(probably tier 0.5 alongside Boothill in prwyden tierlist terms)

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      • I don’;t think I know anyone that trusts prwyden tier lists. They have to many layers. It like what the difference between rating a game 3.0 and 3.1? Do you seriqous need that many tiers. Beside tier lists. Don’t tend to really show why a character is good or bad. Just what someone thinks of them.

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        • They changed the tiers as well as the build specifications so that they could put Acheron a tier above every other DPS because they really, really love to glaze the shit out of her

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          • really now? Damn. Yeah If I need to figure out how good a character is. I normally look at their kit. Read some comments, of what others think of their upsides and downsides. Find that tends to be a bit more helpful. For I recall the whole Sparkle vs Bronya debate. Many seem to forget about the cleanse Bronya offers. Along with the damage boost from her skill, being a damage boost rather than just granting loads of crit damage. That and her action advance is 100% over 50%.

            Which lead to both of them being good and which one you would want, depends on the team. Which was a far cry from all the people going, Sparkle will power creep Bronya. For many just look at how they are similar, while ignoring or forgetting about a few key differences. Which also made me think, most don’t understand the term power creep and just throw it out there, so they feel good about rolling for a character or pressuring others into rolling for a character.

          • Bronya vs Sparkle pretty much comes down to whether your team can sustain SP with Bronya
            Bronya has more potent buffs but Sparkle is cheaper and has better QoL

            Bronya’s advantages: 100% advance, cleanse, can easily run -1 spd, stronger buffs

            Sparkle’s advantages: SP positive, can get 3 turn ult without her LC, buff affects FuAs, 100% buff uptime

          • Yeah that a very fair Bronya vs Sparkle sum up. Yeah both are good for different reasons. Many like to think power creep is crazy in this game. Rather I think most just don’t look closely at the kits. To properly understand the downsides and benefits of characters.

  3. Considering how her huge ATK scale currently isn’t put into any use (most of the DMG comes from HTB’s Super Break and all), here’s something I think they could implement to make her less dependent on HTB:
    “When in Complete Combustion state, if SAM breaks an enemy’s Weakness or attacks Weakness Broken enemies, deals Additional DMG equal to (let’s say) 0.5 x Break Effect + 300% ATK, with a fixed CRIT Rate of 100% and CRIT DMG of 200%. A maximum of 360% Break Effect is calculated”

    => which means a total of 480% ATK at max, and when combined with her DEF shred, the DMG would only be lower than Boothill by an acceptable margin, not taking HTB’s Super Break into account
    I mean, they went out of their way to implement Robin’s Countdown mechanics, so might as well borrow her damage mechanics, too

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    • Hoyo thinks she is already great. They would just take her as a lesson and improve future units at her expense.

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        • Yeah think some just want to hop onto the she trash train a bit to early. Since heck. Its all about boothill event for 2.2 has yet to start. We are not even half way through 2.2 yet. So think it bit early to get mad at a unreleased character. I can understand being worry they might be a bit weak but to go total trash. When still in beta and changes are bound to be made. Yeah seems like many have that content creator mind set. they have to be the first to make a take, even if it wrong. rather than waiting a few days or week to make sure it correct.

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    • Big changes happen in v3 and/or v4 normally (not all characters get major changes though like HMC who remained virtually untouched)

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  4. That is what you get from turning a husbando into a waifu.

    Waifu sucks.

      
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    • sam mains in shambles… they thought sam was a cool robot ai, not some transforming magical girl

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      • Honestly Sam/firefly is still cool either way
        Sams one liners are just as cool if youre a Sam fan and just as funny if youre a firefly fan its hilarious

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        • Yeah given all the meme made of Sam saying things in firefly voice or in a comedy tone. Are just that memes, not canon.
          Given Sam still says their lines in a serious tone.

          Which also given all the interactions with them have been in a dream. It could be everything we seen is far from the truth. For yeah even with all the memes of transforming be like keman rider. it does come off more like power rangers, magic girls/he-man or anything that takes out a device, flash of light than transforms. Given how they just go straight into the transformation with no delay. Which yeah I think someone they are trash due turning out to be a female rather than a robot or male. Seems to be a questionable reason to dislike them. Given the op seems to like male characters. For well, no character is a husbando or Waifu, unless someone makes a character their husbando or Waifu.

          a much more reasonable stance, would be. If this surprise, made the character less interesting to them. Rather than going, yep time for all you to suffer who like this character.

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  5. If they change her enhanced skills break effect scaling goes from 0.5 x break effect + attack to something like (0.5 x break effect) x attack would that fix the problem of her damage being almost entirely reliant on HTB

      
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  6. So what I’ve been seeing on Youtube, a lot of people have her at 500% Break Effect. She also needs to be paired with Imaginary MC for Super Break DMG. I’ve seen some great numbers (400k+). I don’t know any other stats for her other than Break Effect. Should be an EZ character to build. E6 isn’t required at all, unless you’re trying to mid max.

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      • This is V2, Aventurine got changes done all the way in V4 of his beta. and Ratio got reworked many times to basically play much different than he plays now during his beta. There’s still time for her to either get buffed or reworked.

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        • Yeah Aventurine ended up being able to refresh his shields very often. When he got his final kit. Along with just being good in general. For keeping that shield up. without eating up all your skill points. Which was a worry for some.

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    • rn she is slightly weaker than boothill( normally a cycle less in MOC ) and no actual changes have been done in v2 as of now. Now there could be changes for her in the next 3 versions of the beta but to be warned, in the 2.2 beta, the only character who actually got real changes was Robin. HMC was essentially untouched and Boothill’s physicial implant became guaranteed which is a nice buff. Since they normally don’t changes much in v5, expect most of the changes in v3 or v4.

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      • read carefully, boothil have implant weakness on his ult
        while firefly only have implant weakness on her tech
        which is why she is not that versatile compare with boothil

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        • Boothill has implant on his technique(1 first wave) and Ult(single target)
          Fire has implant on her technique(1 per wave) and Enchanced Skill(blast)

          Now I still believe that Boothill > Firefly, but her implants are way better and more frequent.

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    • not necessarily; boothill’s massive nuke is locked behind getting 3 pocket trickshot stacks, while firefly’s damage is more frontloaded, plus firefly will take more turns than him overall. also consider firefly is blast, so ofc she’ll have weaker st performance in exchange for being able to deal her damage to 3 targets

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